mirror of
https://github.com/open-goal/jak-project
synced 2026-05-26 15:46:14 -04:00
cd68cb671e
Major change to how `deftype` shows up in our code: - the decompiler will no longer emit the `offset-assert`, `method-count-assert`, `size-assert` and `flag-assert` parameters. There are extremely few cases where having this in the decompiled code is helpful, as the types there come from `all-types` which already has those parameters. This also doesn't break type consistency because: - the asserts aren't compared. - the first step of the test uses `all-types`, which has the asserts, which will throw an error if they're bad. - the decompiler won't emit the `heap-base` parameter unless necessary now. - the decompiler will try its hardest to turn a fixed-offset field into an `overlay-at` field. It falls back to the old offset if all else fails. - `overlay-at` now supports field "dereferencing" to specify the offset that's within a field that's a structure, e.g.: ```lisp (deftype foobar (structure) ((vec vector :inline) (flags int32 :overlay-at (-> vec w)) ) ) ``` in this structure, the offset of `flags` will be 12 because that is the final offset of `vec`'s `w` field within this structure. - **removed ID from all method declarations.** IDs are only ever automatically assigned now. Fixes #3068. - added an `:overlay` parameter to method declarations, in order to declare a new method that goes on top of a previously-defined method. Syntax is `:overlay <method-name>`. Please do not ever use this. - added `state-methods` list parameter. This lets you quickly specify a list of states to be put in the method table. Same syntax as the `states` list parameter. The decompiler will try to put as many states in this as it can without messing with the method ID order. Also changes `defmethod` to make the first type definition (before the arguments) optional. The type can now be inferred from the first argument. Fixes #3093. --------- Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
310 lines
10 KiB
Common Lisp
310 lines
10 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: task-arrow.gc
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;; name in dgo: task-arrow
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;; dgos: ENGINE, GAME
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;; +++task-arrow-flags
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(defenum task-arrow-flags
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:type uint32
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:bitfield #t
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(task-arrow-flag-00 0)
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(task-arrow-flag-01 1)
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(task-arrow-flag-02 2)
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(task-arrow-flag-03 3)
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)
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;; ---task-arrow-flags
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;; DECOMP BEGINS
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(defskelgroup skel-task-arrow ctywide-arrow ctywide-arrow-lod0-jg ctywide-arrow-idle-ja
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((ctywide-arrow-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 0 0 4)
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:texture-level 6
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)
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(deftype task-arrow-params (structure)
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((flags task-arrow-flags)
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(map-icon uint16)
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(pos vector :inline)
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(quat quaternion :inline)
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)
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)
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(deftype task-arrow (process-drawable)
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"Despite the name, these are actually the beams of light that highlight
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various objections. Such as the flag in the first ruins mission
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or collectable items on the ground (jetboard / weapon upgrades / etc)"
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((pos vector :inline)
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(theta float)
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(phi float)
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(dist float)
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(smoothed-dist float)
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(max-dist float)
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(flags task-arrow-flags)
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(map-icon uint16)
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(minimap connection-minimap)
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(hud-dist handle)
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(base-quat quaternion :inline)
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(rod-of-god-scale float)
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(moving symbol)
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)
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(:state-methods
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idle
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die
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leave
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)
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(:methods
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(task-arrow-method-23 (_type_ vector) none)
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(draw-arrow (_type_) none :behavior task-arrow)
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)
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)
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(defmethod deactivate ((this task-arrow))
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(send-event (handle->process (-> this hud-dist)) 'hide-and-die)
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((method-of-type process-drawable deactivate) this)
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0
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(none)
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)
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(defmethod task-arrow-method-23 ((this task-arrow) (arg0 vector))
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"Some weird debugging code left here, but checks for collisions on the arrow"
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(let ((s5-0 (new 'stack-no-clear 'collide-query-with-vec)))
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(set! (-> s5-0 vec quad) (-> arg0 quad))
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(set! (-> s5-0 cquery start-pos quad) (-> s5-0 vec quad))
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(+! (-> s5-0 cquery start-pos y) 20480.0)
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(set-vector! (-> s5-0 cquery move-dist) 0.0 -81920.0 0.0 1.0)
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(let ((v1-4 (-> s5-0 cquery)))
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(set! (-> v1-4 radius) 1024.0)
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(set! (-> v1-4 collide-with) (collide-spec backgnd))
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(set! (-> v1-4 ignore-process0) #f)
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(set! (-> v1-4 ignore-process1) #f)
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(set! (-> v1-4 ignore-pat) (new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noendlessfall #x1))
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(set! (-> v1-4 action-mask) (collide-action solid))
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)
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(let ((f0-7 (fill-and-probe-using-line-sphere *collide-cache* (-> s5-0 cquery))))
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(if (>= f0-7 0.0)
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(vector+float*! (-> s5-0 vec) (-> s5-0 cquery start-pos) (-> s5-0 cquery move-dist) f0-7)
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)
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)
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(set! (-> arg0 quad) (-> s5-0 vec quad))
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)
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0
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(none)
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)
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(defmethod draw-arrow ((this task-arrow))
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(cond
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((logtest? (-> this flags) (task-arrow-flags task-arrow-flag-00))
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(if (and (not (handle->process (-> this hud-dist))) *target*)
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(set! (-> this hud-dist) (ppointer->handle (process-spawn hud-progress :init hud-init-by-other :to *target*)))
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)
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(let ((s5-1 (get-trail-for-connection *minimap* (-> this minimap) #f)))
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(if (and s5-1 (nonzero? (-> s5-1 last-updated)))
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(set! (-> this dist) (get-distance-with-path s5-1 (target-pos 0) (-> this pos)))
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)
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)
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(if (= (-> this max-dist) 0.0)
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(set! (-> this max-dist) (-> this dist))
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)
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(let ((f0-4 (- (-> this dist) (-> this smoothed-dist))))
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(if (< (fabs f0-4) 40960.0)
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(+! (-> this smoothed-dist) (* 10.0 (seconds-per-frame) f0-4))
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(set! (-> this smoothed-dist) (-> this dist))
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)
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)
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(let ((f1-5 (/ (-> this smoothed-dist) (-> this max-dist))))
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(set! (-> *game-info* distance) (- 1.0 (fmax 0.0 (fmin 1.0 f1-5))))
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)
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)
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(else
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(let ((a0-16 (handle->process (-> this hud-dist))))
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(when a0-16
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(send-event a0-16 'hide-and-die)
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(set! (-> this hud-dist) (the-as handle #f))
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)
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)
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)
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)
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(cond
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((-> this moving)
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(set! (-> this rod-of-god-scale) (- (-> this rod-of-god-scale) (* 8.0 (seconds-per-frame))))
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(when (< (-> this rod-of-god-scale) 0.0)
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(set! (-> this rod-of-god-scale) 0.0)
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(set! (-> this moving) #f)
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(let ((f0-15 81920.0))
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(cond
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((< (* f0-15 f0-15) (vector-vector-xz-distance-squared (-> this pos) (-> this root trans)))
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(kill-callback (-> *minimap* engine) (-> this minimap))
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(set! (-> this root trans quad) (-> this pos quad))
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(set! (-> this minimap) (add-icon! *minimap* this (-> this map-icon) (the-as int #f) (the-as vector #t) 0))
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)
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(else
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(set! (-> this root trans quad) (-> this pos quad))
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)
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)
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)
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)
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)
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(else
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(set! (-> this pos quad) (-> this root trans quad))
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(+! (-> this rod-of-god-scale) (* 8.0 (seconds-per-frame)))
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(if (< 1.0 (-> this rod-of-god-scale))
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(set! (-> this rod-of-god-scale) 1.0)
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)
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)
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)
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(cond
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((not (logtest? (-> this flags) (task-arrow-flags task-arrow-flag-02)))
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(set! (-> *part-id-table* 267 init-specs 4 initial-valuef) (* 24576.0 (-> this rod-of-god-scale)))
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(set! (-> *part-id-table* 270 init-specs 3 initial-valuef) (* 65536.0 (-> this rod-of-god-scale)))
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(set! (-> *part-id-table* 268 init-specs 9 initial-valuef) (* 20.0 (-> this rod-of-god-scale)))
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(spawn (-> this part) (-> this root trans))
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)
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(else
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(+! (-> this theta) (* 32768.0 (seconds-per-frame)))
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(+! (-> this phi) (* 9102.223 (seconds-per-frame)))
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(set! (-> this root trans quad) (-> this pos quad))
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(set! (-> this root trans y) (+ 28672.0 (* 4096.0 (cos (-> this theta))) (-> this pos y)))
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)
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)
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(when (logtest? (-> this flags) (task-arrow-flags task-arrow-flag-01))
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(quaternion-axis-angle! (-> this root quat) 0.0 1.0 0.0 (-> this phi))
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(quaternion-normalize! (quaternion*! (-> this root quat) (-> this base-quat) (-> this root quat)))
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)
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(ja-post)
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0
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(none)
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)
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(defstate idle (task-arrow)
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:virtual #t
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:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
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(local-vars (v0-2 object))
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(case message
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(('set-position)
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(let ((a0-3 (the-as object (-> block param 0))))
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(set! (-> self pos quad) (-> (the-as vector a0-3) quad))
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)
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(if (logtest? (-> self flags) (task-arrow-flags task-arrow-flag-03))
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(task-arrow-method-23 self (-> self pos))
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)
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(let ((f0-0 4096.0))
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(when (< (* f0-0 f0-0) (vector-vector-xz-distance-squared (-> self pos) (-> self root trans)))
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(set! v0-2 #t)
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(set! (-> self moving) (the-as symbol v0-2))
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v0-2
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)
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)
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)
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(('leave)
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(if (logtest? (-> self flags) (task-arrow-flags task-arrow-flag-02))
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(go-virtual die)
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(go-virtual leave)
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)
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)
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(('modify-flags)
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(let ((v1-16 (-> block param 0))
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(a1-3 (-> block param 1))
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)
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(set! v0-2 (logior (logclear (-> self flags) a1-3) v1-16))
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)
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(set! (-> self flags) (the-as task-arrow-flags v0-2))
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v0-2
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)
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(('map-icon)
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(kill-callback (-> *minimap* engine) (-> self minimap))
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(let ((a2-1 (-> block param 0)))
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(set! (-> self map-icon) a2-1)
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(set! v0-2 (add-icon! *minimap* self a2-1 (the-as int #f) (the-as vector #t) 0))
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)
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(set! (-> self minimap) (the-as connection-minimap v0-2))
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v0-2
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)
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(('die)
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(go-virtual die)
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)
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)
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)
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:code sleep-code
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:post (behavior ()
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(draw-arrow self)
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)
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)
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(defstate leave (task-arrow)
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:virtual #t
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:code (behavior ()
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(set! (-> self moving) #t)
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(while (-> self moving)
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(suspend)
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)
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(cleanup-for-death self)
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)
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:post (behavior ()
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(draw-arrow self)
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)
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)
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(defstate die (task-arrow)
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:virtual #t
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:code (behavior ()
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(cleanup-for-death self)
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)
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)
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;; WARN: Return type mismatch object vs task-arrow.
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(defbehavior task-arrow-init-by-other task-arrow ((arg0 task-arrow-params))
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(set! (-> self flags) (-> arg0 flags))
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(set! (-> self map-icon) (-> arg0 map-icon))
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(set! (-> self root) (new 'process 'trsqv))
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(set! (-> self pos quad) (-> arg0 pos quad))
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(if (logtest? (-> self flags) (task-arrow-flags task-arrow-flag-03))
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(task-arrow-method-23 self (-> self pos))
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)
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(set! (-> self root trans quad) (-> self pos quad))
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(quaternion-copy! (-> self root quat) (-> arg0 quat))
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(quaternion-copy! (-> self base-quat) (-> arg0 quat))
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(set-vector! (-> self root scale) 1.0 1.0 1.0 1.0)
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(set! (-> self hud-dist) (the-as handle #f))
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(set! (-> self max-dist) 0.0)
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(set! (-> self theta) 0.0)
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(set! (-> self phi) 0.0)
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(set! (-> self minimap) (add-icon! *minimap* self (-> arg0 map-icon) (the-as int #f) (the-as vector #t) 0))
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(cond
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((not (logtest? (-> self flags) (task-arrow-flags task-arrow-flag-02)))
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(set! (-> self part) (create-launch-control (-> *part-group-id-table* 78) self))
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)
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(else
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(initialize-skeleton
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self
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(the-as skeleton-group (art-group-get-by-name *level* "skel-task-arrow" (the-as (pointer uint32) #f)))
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(the-as pair 0)
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)
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(set! (-> self draw lod-set lod 0 dist) 1228800.0)
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(set-vector! (-> self draw color-mult) 0.5 0.5 0.0 1.0)
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(set-vector! (-> self draw color-emissive) 0.5 0.5 0.0 1.0)
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)
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)
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(set! (-> self rod-of-god-scale) 0.0)
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(set! (-> self moving) #f)
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(logclear! (-> self mask) (process-mask actor-pause movie))
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(process-entity-status! self (entity-perm-status no-kill) #t)
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(set! (-> self event-hook) (-> (method-of-object self idle) event))
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(the-as task-arrow (go-virtual idle))
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)
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(defun task-arrow-spawn ((arg0 task-arrow-params) (arg1 process-tree))
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(let ((gp-0 (the-as process #f)))
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(let ((v1-1 (process-spawn task-arrow arg0 :to arg1)))
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(if v1-1
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(set! gp-0 (-> v1-1 0))
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)
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)
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gp-0
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)
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)
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