Files
water111 79d14af0b5 Decompile joint, collide-func, clean up joint decompression code for all games (#3369)
I finally read through all the joint code and wrote up some
documentation. I think this will be really helpful when we try to
understand all the functions in `process-drawable`, or if somebody ever
wants to import/export animations.

This switches all three games to using a new faster GOAL joint
decompressor. It is on by default, but you can go back to the old
version by setting `*use-new-decompressor*` to false.

Also fix the log-related crash, fix the clock speed used in timer math.
2024-02-11 09:50:07 -05:00

74 lines
2.2 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: matrix-h.gc
;; name in dgo: matrix-h
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
;; A 4x4 matrix, stored in row-major order
;; some, but not all, functions assume that a matrix is an affine transform.
;; others assume that the rotation has no scale or shear (and that its inverse is its transpose)
(deftype matrix (structure)
((data float 16)
(vector vector 4 :inline :overlay-at (-> data 0))
(quad uint128 4 :overlay-at (-> data 0))
(trans vector :inline :overlay-at (-> data 12))
)
(:methods
(transform-vectors! (_type_ (inline-array vector) (inline-array vector) int) none)
)
)
;; A 3x3 matrix, stored in row-major order.
;; NOTE: the rows each have an extra 4-bytes of padding
;; so this is really a 3x4 matrix.
;; this type is rarely used
(deftype matrix3 (structure)
((data float 12)
(vector vector 3 :inline :overlay-at (-> data 0))
(quad uint128 3 :overlay-at (-> data 0))
)
)
;; a matrix stored using 16-bit integers.
;; note that these usually have different scaling for the 4th row which
;; contains the translation in an affine transform.
;; so you generally should not unpack these to floats without knowing where they came from
;; and how they were originally packed (for example, in tie/shrub)
(deftype matrix4h (structure)
((data int16 16)
(vector4h vector4h 4 :inline :overlay-at (-> data 0))
(long int64 4 :overlay-at (-> data 0))
)
)
(defun matrix-copy! ((arg0 matrix) (arg1 matrix))
"Copy arg1 to arg0"
(declare (inline))
(let ((v1-0 (-> arg1 quad 0))
(a2-0 (-> arg1 quad 1))
(a3-0 (-> arg1 quad 2))
(a1-1 (-> arg1 trans quad))
)
(set! (-> arg0 quad 0) v1-0)
(set! (-> arg0 quad 1) a2-0)
(set! (-> arg0 quad 2) a3-0)
(set! (-> arg0 trans quad) a1-1)
)
arg0
)
(defmacro new-stack-matrix0 ()
"Get a new matrix on the stack that's set to zero."
`(let ((mat (new 'stack-no-clear 'matrix)))
(set! (-> mat quad 0) (the-as uint128 0))
(set! (-> mat quad 1) (the-as uint128 0))
(set! (-> mat quad 2) (the-as uint128 0))
(set! (-> mat quad 3) (the-as uint128 0))
mat
)
)