mirror of
https://github.com/open-goal/jak-project
synced 2026-06-17 07:08:17 -04:00
5eeaffcde0
Removes trailing whitespace from goal_src files, eventually the formatter will do this as well but it's not ready yet so this is a decent interim solution. A competent text editor will also do this / flag it for you.
836 lines
30 KiB
Common Lisp
836 lines
30 KiB
Common Lisp
;;-*-Lisp-*-
|
|
(in-package goal)
|
|
|
|
;; name: pad.gc
|
|
;; name in dgo: pad
|
|
;; dgos: ENGINE, GAME
|
|
|
|
#|@file
|
|
Interface for game controllers.
|
|
the *cpad-list* contains both game controllers.
|
|
Use the service-cpads functions once per frame to update the data and vibration control
|
|
The cpad-set-buzz! function can be used for vibration.
|
|
|#
|
|
|
|
(define-extern get-current-time (function time-frame))
|
|
(define-extern get-integral-current-time (function uint))
|
|
(define-extern get-current-language (function language-enum))
|
|
|
|
|
|
(defenum pad-buttons
|
|
:bitfield #t
|
|
:type uint32
|
|
(select 0)
|
|
(l3 1)
|
|
(r3 2)
|
|
(start 3)
|
|
(up 4)
|
|
(right 5)
|
|
(down 6)
|
|
(left 7)
|
|
(l2 8)
|
|
(r2 9)
|
|
(l1 10)
|
|
(r1 11)
|
|
(triangle 12)
|
|
(circle 13)
|
|
(x 14)
|
|
(square 15)
|
|
;; only 16 buttons are mapped to hardware, the rest are 'actions' or something else
|
|
(l-analog-up 16)
|
|
(l-analog-right 17)
|
|
(l-analog-down 18)
|
|
(l-analog-left 19)
|
|
(r-analog-up 20)
|
|
(r-analog-right 21)
|
|
(r-analog-down 22)
|
|
(r-analog-left 23)
|
|
(confirm 24)
|
|
)
|
|
|
|
(defenum pad-type
|
|
(normal 4)
|
|
(analog 5)
|
|
(dualshock 7)
|
|
(negcon 2)
|
|
(namco-gun 6)
|
|
)
|
|
|
|
|
|
(defenum mouse-buttons
|
|
:bitfield #t
|
|
:type uint32
|
|
(left)
|
|
(right)
|
|
(middle)
|
|
)
|
|
|
|
(define-extern add-debug-cursor (function symbol bucket-id int int mouse-buttons int))
|
|
|
|
|
|
(#when PC_PORT
|
|
|
|
;; redefined from C kernel
|
|
(defun scf-get-territory ()
|
|
"redefined from C kernel for convenience"
|
|
(if (= (-> *pc-settings* territory) -1)
|
|
*default-territory*
|
|
(-> *pc-settings* territory))
|
|
)
|
|
)
|
|
|
|
;; decomp begins
|
|
|
|
(deftype scf-time (structure)
|
|
((stat uint8)
|
|
(second uint8)
|
|
(minute uint8)
|
|
(hour uint8)
|
|
(week uint8)
|
|
(day uint8)
|
|
(month uint8)
|
|
(year uint8)
|
|
)
|
|
)
|
|
|
|
(define-extern scf-get-time (function scf-time none))
|
|
|
|
;; this gets set to #f later on.
|
|
(define *cheat-mode* #t)
|
|
|
|
;; data that comes directly from hardware. it's 32 bytes + type tag (ignored in C kernel).
|
|
(deftype hw-cpad (basic)
|
|
(;; BASIC CONTROLLER data
|
|
;; status = 0x40 | (data length / 2)
|
|
(valid uint8) ;; 0 if success, 255 if fail
|
|
(status uint8) ;; depends on controller
|
|
(button0 uint16) ;; binary button states!
|
|
;; DUALSHOCK or JOYSTICK data
|
|
;; status (dualshock) = 0x70 | (data length / 2)
|
|
;; status (joystick) = 0x50 | (data length / 2)
|
|
(rightx uint8) ;; right stick xdir
|
|
(righty uint8) ;; right stick ydir
|
|
(leftx uint8) ;; left stick xdir
|
|
(lefty uint8) ;; left stick ydir
|
|
;; DUALSHOCK 2 data
|
|
;; status = 0x70 | (data length / 2)
|
|
(abutton uint8 12) ;; pressure sensitivity information
|
|
|
|
;; pad buffer needs to be 32 bytes large.
|
|
(dummy uint8 12)
|
|
)
|
|
)
|
|
|
|
;; data from hardware + additional info calculated here.
|
|
(deftype cpad-info (hw-cpad)
|
|
((number int32)
|
|
(cpad-file int32)
|
|
(button0-abs pad-buttons 3)
|
|
(button0-shadow-abs pad-buttons 1)
|
|
(button0-rel pad-buttons 3)
|
|
(stick0-dir float)
|
|
(stick0-speed float)
|
|
(new-pad int32)
|
|
(state int32)
|
|
(align uint8 6)
|
|
(direct uint8 6)
|
|
(buzz-val uint8 2)
|
|
(buzz-pause-val uint8 1)
|
|
(buzz-pause-time uint8)
|
|
(buzz-time time-frame 2)
|
|
(buzz basic)
|
|
(buzz-act int32)
|
|
(change-time time-frame)
|
|
(old-rightx uint8 2)
|
|
(old-righty uint8 2)
|
|
(old-leftx uint8 2)
|
|
(old-lefty uint8 2)
|
|
)
|
|
(:methods
|
|
(new (symbol type int) _type_)
|
|
(adjust-to-screen-flip (_type_) int)
|
|
)
|
|
)
|
|
|
|
(defmacro cpad-type? (type)
|
|
`(= (shr (-> pad status) 4) (cpad-type ,type))
|
|
)
|
|
|
|
(defun cpad-invalid! ((arg0 cpad-info))
|
|
"Reset all data in a cpad-info"
|
|
(logior! (-> arg0 valid) 128)
|
|
(set! (-> arg0 button0) (the-as uint 0))
|
|
(set! (-> arg0 button0-abs 0) (pad-buttons))
|
|
(set! (-> arg0 button0-shadow-abs 0) (pad-buttons))
|
|
(set! (-> arg0 button0-rel 0) (pad-buttons))
|
|
(dotimes (v1-2 12)
|
|
(nop!)
|
|
(set! (-> arg0 abutton v1-2) (the-as uint 0))
|
|
)
|
|
(set! (-> arg0 stick0-dir) 0.0)
|
|
(set! (-> arg0 stick0-speed) 0.0)
|
|
(set! (-> arg0 rightx) (the-as uint 128))
|
|
(set! (-> arg0 righty) (the-as uint 128))
|
|
(set! (-> arg0 leftx) (the-as uint 128))
|
|
(set! (-> arg0 lefty) (the-as uint 128))
|
|
(set! (-> arg0 align 0) (the-as uint 0))
|
|
(set! (-> arg0 align 1) (the-as uint 1))
|
|
(set! (-> arg0 align 2) (the-as uint 255))
|
|
(set! (-> arg0 align 3) (the-as uint 255))
|
|
(set! (-> arg0 align 4) (the-as uint 255))
|
|
(set! (-> arg0 align 5) (the-as uint 255))
|
|
(dotimes (v1-14 6)
|
|
(nop!)
|
|
(set! (-> arg0 direct v1-14) (the-as uint 0))
|
|
)
|
|
;; hey, this was fixed from jak 1!
|
|
(dotimes (v1-17 2)
|
|
(nop!)
|
|
(set! (-> arg0 buzz-val v1-17) (the-as uint 0))
|
|
(set! (-> arg0 buzz-time v1-17) 0)
|
|
)
|
|
(set! (-> arg0 buzz-pause-val 0) (the-as uint 0))
|
|
(set! (-> arg0 buzz-time 0) 0)
|
|
arg0
|
|
)
|
|
|
|
(defmethod new cpad-info ((allocation symbol) (type-to-make type) (arg0 int))
|
|
"Allocate a new cpad-info and open the pad itself through the kernel"
|
|
(let ((s5-0 (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
|
|
(set! (-> s5-0 number) arg0)
|
|
(set! (-> s5-0 buzz) #f)
|
|
(cpad-open s5-0 arg0)
|
|
(cpad-invalid! s5-0)
|
|
)
|
|
)
|
|
|
|
;; List of controllers. It always has 2 controllers.
|
|
(deftype cpad-list (basic)
|
|
((num-cpads int32)
|
|
(cpads cpad-info 2)
|
|
)
|
|
(:methods
|
|
(new (symbol type) _type_)
|
|
)
|
|
)
|
|
|
|
(defmethod new cpad-list ((allocation symbol) (type-to-make type))
|
|
"Create a cpad-list for 2 controllers. It's fine to do this even if one or both controllers
|
|
aren't connected yet."
|
|
(let ((gp-0 (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
|
|
(set! (-> gp-0 num-cpads) 2)
|
|
(set! (-> gp-0 cpads 0) (new 'global 'cpad-info 0))
|
|
(set! (-> gp-0 cpads 1) (new 'global 'cpad-info 1))
|
|
gp-0
|
|
)
|
|
)
|
|
|
|
;; Allocates enough input frames to support counting 50ms of time at 300fps.
|
|
(deftype cpad-history (basic)
|
|
((button0-abs pad-buttons 15) ;; bitmask of buttons, pressed or not, with history
|
|
(button0-rel pad-buttons 15) ;; bitmask of if button going down.
|
|
)
|
|
)
|
|
|
|
;; List of extended history for controllers at high fps. It always has 4 controllers.
|
|
(deftype cpad-history-list (basic)
|
|
((num-cpads int32)
|
|
(cpads cpad-history 4) ;; modified from 2->4 for PC 4-pad support
|
|
)
|
|
(:methods
|
|
(new (symbol type) _type_)
|
|
)
|
|
)
|
|
|
|
(defmethod new cpad-history-list ((allocation symbol) (type-to-make type))
|
|
"Create a cpad-history-list for 4 controllers. It's fine to do this even if controllers
|
|
aren't connected yet. "
|
|
(let ((this (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
|
|
(set! (-> this num-cpads) 4)
|
|
(set! (-> this cpads 0) (new 'global 'cpad-history))
|
|
(set! (-> this cpads 1) (new 'global 'cpad-history))
|
|
(set! (-> this cpads 2) (new 'global 'cpad-history))
|
|
(set! (-> this cpads 3) (new 'global 'cpad-history))
|
|
this
|
|
)
|
|
)
|
|
|
|
(defun analog-input ((arg0 int) (arg1 float) (arg2 float) (arg3 float) (arg4 float))
|
|
"Convert integer input from pad into a float between -out-range and +out-range.
|
|
The offset is applied directly to the input.
|
|
The center val is the expected value for 0, after applying offset.
|
|
The max val is the expected value with the stick pushed all the way"
|
|
(let* ((f1-1 (- (the float arg0) arg1))
|
|
(f0-3 (- (fabs f1-1) arg2))
|
|
(v1-0 (- arg3 arg2))
|
|
)
|
|
(if (< f1-1 0.0)
|
|
(set! arg4 (- arg4))
|
|
)
|
|
(cond
|
|
((>= 0.0 f0-3)
|
|
0.0
|
|
)
|
|
((>= f0-3 v1-0)
|
|
arg4
|
|
)
|
|
(else
|
|
(/ (* f0-3 arg4) v1-0)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
|
|
;; og:preserve-this macros
|
|
(defmacro analog-input-horizontal-first (in offset center-val max-val out-range)
|
|
"Same as analog-input but respects First-Person Horizontal camera control setting."
|
|
`(#if PC_PORT ;; first-person horizontal is NOT inverted in original game
|
|
(* (if (-> *pc-settings* first-camera-h-inverted?) -1.0 1.0)
|
|
(analog-input ,in ,offset ,center-val ,max-val ,out-range))
|
|
(analog-input ,in ,offset ,center-val ,max-val ,out-range)
|
|
)
|
|
)
|
|
|
|
(defmacro analog-input-vertical-first (in offset center-val max-val out-range)
|
|
"Same as analog-input but respects First-Person Vertical camera control setting."
|
|
`(#if PC_PORT ;; first-person vertical is already inverted in original game
|
|
(* (if (-> *pc-settings* first-camera-v-inverted?) 1.0 -1.0)
|
|
(analog-input ,in ,offset ,center-val ,max-val ,out-range))
|
|
(analog-input ,in ,offset ,center-val ,max-val ,out-range)
|
|
)
|
|
)
|
|
|
|
(defmacro analog-input-horizontal-third (in offset center-val max-val out-range)
|
|
"Same as analog-input but respects Third-Person Horizontal camera control setting."
|
|
`(#if PC_PORT ;; third-person horizontal is already inverted in original game
|
|
(* (if (-> *pc-settings* third-camera-h-inverted?) 1.0 -1.0)
|
|
(analog-input ,in ,offset ,center-val ,max-val ,out-range))
|
|
(analog-input ,in ,offset ,center-val ,max-val ,out-range)
|
|
)
|
|
)
|
|
|
|
(defmacro analog-input-vertical-third (in offset center-val max-val out-range)
|
|
"Same as analog-input but respects Third-Person Vertical camera control setting."
|
|
`(#if PC_PORT ;; third-person vertical is already inverted in original game
|
|
(* (if (-> *pc-settings* third-camera-v-inverted?) 1.0 -1.0)
|
|
(analog-input ,in ,offset ,center-val ,max-val ,out-range))
|
|
(analog-input ,in ,offset ,center-val ,max-val ,out-range)
|
|
)
|
|
)
|
|
|
|
(defun cpad-set-buzz! ((arg0 cpad-info) (arg1 int) (arg2 int) (arg3 time-frame))
|
|
"Turn on vibration motor 'buzz-idx' for duration, at magnitude buzz-amount."
|
|
(cond
|
|
((zero? arg2)
|
|
(set! (-> arg0 buzz-val arg1) (the-as uint 0))
|
|
0
|
|
)
|
|
((= arg2 (-> arg0 buzz-val arg1))
|
|
(set! (-> arg0 buzz-time arg1) (the-as time-frame (max (-> arg0 buzz-time arg1) (+ (get-current-time) arg3))))
|
|
)
|
|
((< (-> arg0 buzz-val arg1) (the-as uint arg2))
|
|
(set! (-> arg0 buzz-val arg1) (the-as uint arg2))
|
|
(set! (-> arg0 buzz-time arg1) (+ (get-current-time) arg3))
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
;; the two controllers
|
|
(define *cpad-list* (new 'global 'cpad-list))
|
|
;; the cpad-history for each controller
|
|
(define *cpad-history-list* (new 'global 'cpad-history-list))
|
|
|
|
(desfun generate-frame-checks (pad-idx frames)
|
|
(if (= frames 0)
|
|
0
|
|
`(logior (-> *cpad-history-list* cpads ,pad-idx button0-rel ,(- frames 1))
|
|
,(generate-frame-checks pad-idx (- frames 1))
|
|
)
|
|
)
|
|
)
|
|
|
|
;; weird leftover debug thing, enabling overrides the x position of both sticks on both controllers.
|
|
(define *cpad-debug* #f)
|
|
|
|
(#if PC_PORT
|
|
(defconstant STICK_DEADZONE (-> *pc-settings* stick-deadzone))
|
|
(defconstant STICK_DEADZONE 0.3)
|
|
)
|
|
|
|
(defun service-cpads ()
|
|
"Read from cpads and update vibration"
|
|
(let ((pads *cpad-list*))
|
|
(dotimes (i (-> pads num-cpads))
|
|
(let ((pad (-> *cpad-list* cpads i))
|
|
;; og:preserve-this high fps fix
|
|
(history (-> *cpad-history-list* cpads i)))
|
|
(set! (-> pad old-leftx 1) (-> pad old-leftx 0))
|
|
(set! (-> pad old-leftx 0) (-> pad leftx))
|
|
(set! (-> pad old-lefty 1) (-> pad old-lefty 0))
|
|
(set! (-> pad old-lefty 0) (-> pad lefty))
|
|
(set! (-> pad old-rightx 1) (-> pad old-rightx 0))
|
|
(set! (-> pad old-rightx 0) (-> pad rightx))
|
|
(set! (-> pad old-righty 1) (-> pad old-righty 0))
|
|
(set! (-> pad old-righty 0) (-> pad righty))
|
|
(cpad-get-data pad)
|
|
(adjust-to-screen-flip pad)
|
|
(cond
|
|
((not (logtest? (-> pad valid) 128))
|
|
(dotimes (buzz-i 2)
|
|
(cond
|
|
((and (-> pad buzz) (< (get-current-time) (-> pad buzz-time buzz-i)) (= *master-mode* 'game))
|
|
(let ((v1-20 buzz-i))
|
|
(cond
|
|
((zero? v1-20)
|
|
(set! (-> pad direct buzz-i)
|
|
(logand (ash (-> pad buzz-val buzz-i) (- (the-as int (logand (get-integral-current-time) 7)))) 1)
|
|
)
|
|
)
|
|
((= v1-20 1)
|
|
(set! (-> pad direct buzz-i) (-> pad buzz-val buzz-i))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
((and (zero? buzz-i) (> (-> pad buzz-pause-time) 0))
|
|
(set! (-> pad direct buzz-i)
|
|
(logand (ash (-> pad buzz-pause-val buzz-i) (- (the-as int (logand (get-integral-current-time) 7)))) 1)
|
|
)
|
|
(+! (-> pad buzz-pause-time) -1)
|
|
)
|
|
(else
|
|
(set! (-> pad buzz-val buzz-i) (the-as uint 0))
|
|
(set! (-> pad direct buzz-i) (the-as uint 0))
|
|
(when (zero? buzz-i)
|
|
(set! (-> pad buzz-pause-time) (the-as uint 0))
|
|
0
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(when (< (the-as uint 192) (-> pad direct 1))
|
|
(set! (-> pad direct 0) (the-as uint 0))
|
|
)
|
|
(set! (-> pad button0-abs 2) (-> pad button0-abs 1))
|
|
(set! (-> pad button0-abs 1) (-> pad button0-shadow-abs 0))
|
|
(set! (-> pad button0-rel 2) (-> pad button0-rel 1))
|
|
(set! (-> pad button0-rel 1) (-> pad button0-rel 0))
|
|
|
|
;; og:preserve-this high fps fix
|
|
(when (>= (-> *pc-settings* target-fps) 300)
|
|
(set! (-> history button0-abs 14) (-> history button0-abs 13))
|
|
(set! (-> history button0-abs 13) (-> history button0-abs 12))
|
|
(set! (-> history button0-abs 12) (-> history button0-abs 11))
|
|
|
|
(set! (-> history button0-rel 14) (-> history button0-rel 13))
|
|
(set! (-> history button0-rel 13) (-> history button0-rel 12))
|
|
(set! (-> history button0-rel 12) (-> history button0-rel 11))
|
|
)
|
|
(when (>= (-> *pc-settings* target-fps) 240)
|
|
(set! (-> history button0-abs 11) (-> history button0-abs 10))
|
|
(set! (-> history button0-abs 10) (-> history button0-abs 9))
|
|
(set! (-> history button0-abs 9) (-> history button0-abs 8))
|
|
(set! (-> history button0-rel 11) (-> history button0-rel 10))
|
|
(set! (-> history button0-rel 10) (-> history button0-rel 9))
|
|
(set! (-> history button0-rel 9) (-> history button0-rel 8))
|
|
)
|
|
(when (>= (-> *pc-settings* target-fps) 165)
|
|
(set! (-> history button0-abs 8) (-> history button0-abs 7))
|
|
(set! (-> history button0-abs 7) (-> history button0-abs 6))
|
|
(set! (-> history button0-abs 6) (-> history button0-abs 5))
|
|
(set! (-> history button0-rel 8) (-> history button0-rel 7))
|
|
(set! (-> history button0-rel 7) (-> history button0-rel 6))
|
|
(set! (-> history button0-rel 6) (-> history button0-rel 5))
|
|
)
|
|
(when (>= (-> *pc-settings* target-fps) 120)
|
|
(set! (-> history button0-abs 5) (-> history button0-abs 4))
|
|
(set! (-> history button0-abs 4) (-> history button0-abs 3))
|
|
(set! (-> history button0-rel 5) (-> history button0-rel 4))
|
|
(set! (-> history button0-rel 4) (-> history button0-rel 3))
|
|
)
|
|
(when (>= (-> *pc-settings* target-fps) 75)
|
|
(set! (-> history button0-abs 3) (-> history button0-abs 2))
|
|
(set! (-> history button0-rel 3) (-> history button0-rel 2))
|
|
)
|
|
(set! (-> history button0-abs 2) (-> history button0-abs 1))
|
|
(set! (-> history button0-abs 1) (-> pad button0-shadow-abs 0))
|
|
(set! (-> history button0-rel 2) (-> history button0-rel 1))
|
|
(set! (-> history button0-rel 1) (-> pad button0-rel 0))
|
|
|
|
(when (= (-> pad status) 115)
|
|
(set! (-> pad abutton 0) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons right))
|
|
255
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(set! (-> pad abutton 1) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons left))
|
|
255
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(set! (-> pad abutton 2) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons up))
|
|
255
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(set! (-> pad abutton 3) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons down))
|
|
255
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(set! (-> pad abutton 6) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons x))
|
|
255
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(set! (-> pad abutton 5) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons circle))
|
|
255
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(set! (-> pad abutton 4) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons triangle))
|
|
255
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(set! (-> pad abutton 7) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons square))
|
|
255
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(set! (-> pad abutton 8) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons l1))
|
|
255
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(set! (-> pad abutton 10) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons l2))
|
|
255
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(set! (-> pad abutton 9) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons r1))
|
|
255
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(set! (-> pad abutton 11) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons r2))
|
|
255
|
|
0
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(let ((buttons-pushed (the-as pad-buttons (-> pad button0))))
|
|
(cond
|
|
((< (-> pad lefty) (the-as uint 30))
|
|
(set! buttons-pushed (logior (pad-buttons l-analog-up) buttons-pushed))
|
|
)
|
|
((< (the-as uint 225) (-> pad lefty))
|
|
(set! buttons-pushed (logior (pad-buttons l-analog-down) buttons-pushed))
|
|
)
|
|
)
|
|
(cond
|
|
((< (-> pad leftx) (the-as uint 30))
|
|
(set! buttons-pushed (logior (pad-buttons l-analog-left) buttons-pushed))
|
|
)
|
|
((< (the-as uint 225) (-> pad leftx))
|
|
(set! buttons-pushed (logior (pad-buttons l-analog-right) buttons-pushed))
|
|
)
|
|
)
|
|
(cond
|
|
((< (-> pad righty) (the-as uint 30))
|
|
(set! buttons-pushed (logior (pad-buttons r-analog-up) buttons-pushed))
|
|
)
|
|
((< (the-as uint 225) (-> pad righty))
|
|
(set! buttons-pushed (logior (pad-buttons r-analog-down) buttons-pushed))
|
|
)
|
|
)
|
|
(cond
|
|
((< (-> pad rightx) (the-as uint 30))
|
|
(set! buttons-pushed (logior (pad-buttons r-analog-left) buttons-pushed))
|
|
)
|
|
((< (the-as uint 225) (-> pad rightx))
|
|
(set! buttons-pushed (logior (pad-buttons r-analog-right) buttons-pushed))
|
|
)
|
|
)
|
|
(let ((v1-123 (get-current-language)))
|
|
(cond
|
|
((or (= v1-123 (language-enum japanese)) (= v1-123 (language-enum korean)))
|
|
(case (scf-get-territory)
|
|
((GAME_TERRITORY_SCEI GAME_TERRITORY_SCEK)
|
|
(if (logtest? buttons-pushed (pad-buttons circle))
|
|
(set! buttons-pushed (logior (pad-buttons confirm) buttons-pushed))
|
|
)
|
|
)
|
|
(else
|
|
(if (logtest? buttons-pushed (pad-buttons circle x))
|
|
(set! buttons-pushed (logior (pad-buttons confirm) buttons-pushed))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
((let ((v1-135 (scf-get-territory)))
|
|
(or (= v1-135 GAME_TERRITORY_SCEI) (= v1-135 GAME_TERRITORY_SCEK))
|
|
)
|
|
(if (logtest? buttons-pushed (pad-buttons circle x))
|
|
(set! buttons-pushed (logior (pad-buttons confirm) buttons-pushed))
|
|
)
|
|
)
|
|
(else
|
|
(if (logtest? buttons-pushed (pad-buttons x))
|
|
(set! buttons-pushed (logior (pad-buttons confirm) buttons-pushed))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(set! (-> pad button0-shadow-abs 0) buttons-pushed)
|
|
(set! (-> pad button0-abs 0) buttons-pushed)
|
|
(set! (-> history button0-abs 0) (-> pad button0-abs 0))
|
|
)
|
|
(set! (-> pad button0-rel 0) (logclear (-> pad button0-abs 0) (-> pad button0-abs 1)))
|
|
(set! (-> history button0-rel 0) (-> pad button0-rel 0))
|
|
|
|
|
|
(when *cpad-debug*
|
|
(set! (-> pad leftx) (the-as uint 255))
|
|
(set! (-> pad rightx) (the-as uint 255))
|
|
)
|
|
(set! (-> pad stick0-speed) 1.0)
|
|
(cond
|
|
((= (shr (-> pad status) 4) 7)
|
|
(let ((f30-0 (* 0.0078125 (the float (+ (-> pad leftx) -128))))
|
|
(f28-0 (* 0.0078125 (the float (- 127 (the-as int (-> pad lefty))))))
|
|
)
|
|
(set! (-> pad stick0-dir) (atan (- f30-0) f28-0))
|
|
(set! (-> pad stick0-speed) (fmin 1.0 (sqrtf (+ (* f30-0 f30-0) (* f28-0 f28-0)))))
|
|
)
|
|
(if (< (-> pad stick0-speed) STICK_DEADZONE)
|
|
(set! (-> pad stick0-speed) 0.0)
|
|
)
|
|
)
|
|
(else
|
|
(set! (-> pad leftx) (the-as uint 128))
|
|
(set! (-> pad lefty) (the-as uint 128))
|
|
(set! (-> pad rightx) (the-as uint 128))
|
|
(set! (-> pad righty) (the-as uint 128))
|
|
(set! (-> pad stick0-dir) 0.0)
|
|
(set! (-> pad stick0-speed) 0.0)
|
|
)
|
|
)
|
|
(if (or (!= (-> pad button0-abs 0) (-> pad button0-abs 1))
|
|
(or (< STICK_DEADZONE (-> pad stick0-speed)) (zero? (-> pad change-time)))
|
|
)
|
|
(set! (-> pad change-time) (get-current-time))
|
|
)
|
|
)
|
|
(else
|
|
(cpad-invalid! pad)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
*cpad-list*
|
|
)
|
|
|
|
(defun buzz-stop! ((arg0 int))
|
|
"Set the buzz to 0 on both vibration motors of the given cpad."
|
|
(cpad-set-buzz! (-> *cpad-list* cpads arg0) 0 0 0)
|
|
(cpad-set-buzz! (-> *cpad-list* cpads arg0) 1 0 0)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
(defmacro cpad-pressed (pad-idx)
|
|
`(-> *cpad-list* cpads ,pad-idx button0-rel 0)
|
|
)
|
|
|
|
(defmacro cpad-hold (pad-idx)
|
|
`(-> *cpad-list* cpads ,pad-idx button0-abs 0)
|
|
)
|
|
|
|
(defmacro cpad-pressed? (pad-idx &rest buttons)
|
|
`(logtest? (cpad-pressed ,pad-idx) (pad-buttons ,@buttons))
|
|
)
|
|
|
|
(defmacro recently-pressed? (&key (pad-idx (-> self control cpad number)) &key (frames 15) &rest buttons)
|
|
"Checks if a (pad-button) was pressed within the last 50ms, based on frames"
|
|
`(logtest? ,(generate-frame-checks pad-idx frames) (pad-buttons ,@buttons))
|
|
)
|
|
|
|
(defmacro cpad-hold? (pad-idx &rest buttons)
|
|
`(logtest? (cpad-hold ,pad-idx) (pad-buttons ,@buttons))
|
|
)
|
|
|
|
(defmacro cpad-clear! (pad-idx &rest buttons)
|
|
`(begin
|
|
(logclear! (cpad-pressed ,pad-idx) (pad-buttons ,@buttons))
|
|
(logclear! (cpad-hold ,pad-idx) (pad-buttons ,@buttons))
|
|
)
|
|
)
|
|
|
|
(defmacro cpad-change-time (pad-idx)
|
|
`(-> *cpad-list* cpads ,pad-idx change-time)
|
|
)
|
|
|
|
(deftype mouse-info (basic)
|
|
((active symbol)
|
|
(cursor basic)
|
|
(valid symbol)
|
|
(id uint8)
|
|
(status uint16)
|
|
(button0 uint16)
|
|
(deltax int8)
|
|
(deltay int8)
|
|
(wheel uint8)
|
|
(change-time time-frame)
|
|
(button0-abs mouse-buttons 3)
|
|
(button0-shadow-abs mouse-buttons 1)
|
|
(button0-rel mouse-buttons 3)
|
|
(pos vector 2 :inline)
|
|
(posx float :overlay-at (-> pos 0 data 0))
|
|
(posy float :overlay-at (-> pos 0 data 1))
|
|
(oldposx float :offset 96)
|
|
(oldposy float :offset 100)
|
|
(speedx float :overlay-at (-> pos 0 data 3))
|
|
(speedy float :offset 108)
|
|
)
|
|
(:methods
|
|
(new (symbol type) _type_)
|
|
)
|
|
)
|
|
|
|
|
|
(defmethod new mouse-info ((allocation symbol) (type-to-make type))
|
|
"Allocate a new mouse."
|
|
(let ((v0-0 (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
|
|
(set! (-> v0-0 active) #f)
|
|
(set! (-> v0-0 valid) #f)
|
|
(set! (-> v0-0 cursor) #f)
|
|
v0-0
|
|
)
|
|
)
|
|
|
|
(define *mouse* (new 'global 'mouse-info))
|
|
(#when PC_PORT
|
|
;; added so we can hide the mouse
|
|
(define *disable-mouse* #f)
|
|
)
|
|
|
|
;; WARN: Return type mismatch mouse-info vs none.
|
|
(defun service-mouse ()
|
|
"Update the mouse, and draw the cursor."
|
|
(let ((gp-0 *mouse*))
|
|
(mouse-get-data gp-0)
|
|
(set! (-> gp-0 pos 1 quad) (-> gp-0 pos 0 quad))
|
|
(set! (-> gp-0 button0-abs 2) (-> gp-0 button0-abs 1))
|
|
(set! (-> gp-0 button0-abs 1) (-> gp-0 button0-shadow-abs 0))
|
|
(set! (-> gp-0 button0-rel 2) (-> gp-0 button0-rel 1))
|
|
(set! (-> gp-0 button0-rel 1) (-> gp-0 button0-rel 0))
|
|
(set! (-> gp-0 button0-rel 0) (mouse-buttons))
|
|
(set! (-> gp-0 speedx) 0.0)
|
|
(set! (-> gp-0 speedy) 0.0)
|
|
(cond
|
|
((or (not (-> gp-0 valid)) (not (-> gp-0 active)))
|
|
(set! (-> gp-0 valid) #f)
|
|
(set! (-> gp-0 status) (the-as uint 0))
|
|
(set! (-> gp-0 pos 0 quad) (the-as uint128 0))
|
|
(set! (-> gp-0 pos 1 quad) (the-as uint128 0))
|
|
)
|
|
((logtest? (-> gp-0 status) 1)
|
|
(set! (-> gp-0 change-time) (get-current-time))
|
|
(set! (-> gp-0 speedx) (* (sign (the float (-> gp-0 deltax))) (pow (fabs (the float (-> gp-0 deltax))) 1.3)))
|
|
(set! (-> gp-0 speedy) (* (sign (the float (-> gp-0 deltay))) (pow (fabs (the float (-> gp-0 deltay))) 1.3)))
|
|
(set! (-> gp-0 posx) (fmax -256.0 (fmin 256.0 (+ (-> gp-0 posx) (-> gp-0 speedx)))))
|
|
(set! (-> gp-0 posy) (fmax -208.0 (fmin 208.0 (+ (-> gp-0 posy) (-> gp-0 speedy)))))
|
|
(let ((v1-22 (-> gp-0 button0)))
|
|
(set! (-> gp-0 button0-shadow-abs 0) (the-as mouse-buttons v1-22))
|
|
(set! (-> gp-0 button0-abs 0) (the-as mouse-buttons v1-22))
|
|
)
|
|
(set! (-> gp-0 button0-rel 0) (logclear (-> gp-0 button0-abs 0) (-> gp-0 button0-abs 1)))
|
|
)
|
|
)
|
|
(if (and (-> gp-0 active) (-> gp-0 valid) (-> gp-0 cursor) (#if PC_PORT (not *disable-mouse*) #t))
|
|
(add-debug-cursor
|
|
#t
|
|
(bucket-id debug-no-zbuf2)
|
|
(+ (the int (-> gp-0 posx)) 256)
|
|
(+ (the int (-> gp-0 posy)) 208)
|
|
(-> gp-0 button0-abs 0)
|
|
)
|
|
)
|
|
)
|
|
(none)
|
|
)
|
|
|
|
(defmacro mouse-pressed ()
|
|
`(-> *mouse* button0-rel 0)
|
|
)
|
|
|
|
(defmacro mouse-hold ()
|
|
`(-> *mouse* button0-abs 0)
|
|
)
|
|
|
|
(defmacro mouse-pressed? (&rest buttons)
|
|
`(logtest? (mouse-pressed) (mouse-buttons ,@buttons))
|
|
)
|
|
|
|
(defmacro mouse-hold? (&rest buttons)
|
|
`(logtest? (mouse-hold) (mouse-buttons ,@buttons))
|
|
)
|
|
|
|
(defmacro mouse-clear! (&rest buttons)
|
|
`(begin
|
|
(logclear! (mouse-pressed) (mouse-buttons ,@buttons))
|
|
(logclear! (mouse-hold) (mouse-buttons ,@buttons))
|
|
)
|
|
)
|
|
|
|
|
|
(defmacro check-cheat-code (cheat-var pad-idx buttons &rest body)
|
|
"execute body when a cheat code made up of sequential inputs has been inputted"
|
|
|
|
`(when (nonzero? (cpad-pressed ,pad-idx)) ;; only check when some button has been pressed
|
|
(case ,cheat-var
|
|
,@(apply-i
|
|
(lambda (x i)
|
|
`((,i)
|
|
(if (cpad-pressed? ,pad-idx ,x)
|
|
,(if (< i (- (length buttons) 1))
|
|
`(1+! ,cheat-var)
|
|
|
|
`(begin ,@body (set! ,cheat-var 0))
|
|
)
|
|
|
|
(set! ,cheat-var 0)
|
|
)
|
|
)
|
|
)
|
|
buttons)
|
|
)
|
|
)
|
|
)
|
|
|
|
(defmacro cheats-sound-play (cheat?)
|
|
"play the appropriate sound for inputting a cheat code"
|
|
|
|
`(if ,cheat?
|
|
(sound-play-by-spec (static-sound-spec "menu-pick" :fo-curve 1) (new-sound-id) (the-as vector #t))
|
|
(sound-play-by-spec (static-sound-spec "menu-back" :fo-curve 1) (new-sound-id) (the-as vector #t))
|
|
)
|
|
)
|
|
|