Files
Tyler Wilding 5eeaffcde0 scripts: new linter script to detect goal_src files with trailing whitespace (#3387)
Removes trailing whitespace from goal_src files, eventually the
formatter will do this as well but it's not ready yet so this is a
decent interim solution.

A competent text editor will also do this / flag it for you.
2024-02-24 14:27:56 -05:00

836 lines
30 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: pad.gc
;; name in dgo: pad
;; dgos: ENGINE, GAME
#|@file
Interface for game controllers.
the *cpad-list* contains both game controllers.
Use the service-cpads functions once per frame to update the data and vibration control
The cpad-set-buzz! function can be used for vibration.
|#
(define-extern get-current-time (function time-frame))
(define-extern get-integral-current-time (function uint))
(define-extern get-current-language (function language-enum))
(defenum pad-buttons
:bitfield #t
:type uint32
(select 0)
(l3 1)
(r3 2)
(start 3)
(up 4)
(right 5)
(down 6)
(left 7)
(l2 8)
(r2 9)
(l1 10)
(r1 11)
(triangle 12)
(circle 13)
(x 14)
(square 15)
;; only 16 buttons are mapped to hardware, the rest are 'actions' or something else
(l-analog-up 16)
(l-analog-right 17)
(l-analog-down 18)
(l-analog-left 19)
(r-analog-up 20)
(r-analog-right 21)
(r-analog-down 22)
(r-analog-left 23)
(confirm 24)
)
(defenum pad-type
(normal 4)
(analog 5)
(dualshock 7)
(negcon 2)
(namco-gun 6)
)
(defenum mouse-buttons
:bitfield #t
:type uint32
(left)
(right)
(middle)
)
(define-extern add-debug-cursor (function symbol bucket-id int int mouse-buttons int))
(#when PC_PORT
;; redefined from C kernel
(defun scf-get-territory ()
"redefined from C kernel for convenience"
(if (= (-> *pc-settings* territory) -1)
*default-territory*
(-> *pc-settings* territory))
)
)
;; decomp begins
(deftype scf-time (structure)
((stat uint8)
(second uint8)
(minute uint8)
(hour uint8)
(week uint8)
(day uint8)
(month uint8)
(year uint8)
)
)
(define-extern scf-get-time (function scf-time none))
;; this gets set to #f later on.
(define *cheat-mode* #t)
;; data that comes directly from hardware. it's 32 bytes + type tag (ignored in C kernel).
(deftype hw-cpad (basic)
(;; BASIC CONTROLLER data
;; status = 0x40 | (data length / 2)
(valid uint8) ;; 0 if success, 255 if fail
(status uint8) ;; depends on controller
(button0 uint16) ;; binary button states!
;; DUALSHOCK or JOYSTICK data
;; status (dualshock) = 0x70 | (data length / 2)
;; status (joystick) = 0x50 | (data length / 2)
(rightx uint8) ;; right stick xdir
(righty uint8) ;; right stick ydir
(leftx uint8) ;; left stick xdir
(lefty uint8) ;; left stick ydir
;; DUALSHOCK 2 data
;; status = 0x70 | (data length / 2)
(abutton uint8 12) ;; pressure sensitivity information
;; pad buffer needs to be 32 bytes large.
(dummy uint8 12)
)
)
;; data from hardware + additional info calculated here.
(deftype cpad-info (hw-cpad)
((number int32)
(cpad-file int32)
(button0-abs pad-buttons 3)
(button0-shadow-abs pad-buttons 1)
(button0-rel pad-buttons 3)
(stick0-dir float)
(stick0-speed float)
(new-pad int32)
(state int32)
(align uint8 6)
(direct uint8 6)
(buzz-val uint8 2)
(buzz-pause-val uint8 1)
(buzz-pause-time uint8)
(buzz-time time-frame 2)
(buzz basic)
(buzz-act int32)
(change-time time-frame)
(old-rightx uint8 2)
(old-righty uint8 2)
(old-leftx uint8 2)
(old-lefty uint8 2)
)
(:methods
(new (symbol type int) _type_)
(adjust-to-screen-flip (_type_) int)
)
)
(defmacro cpad-type? (type)
`(= (shr (-> pad status) 4) (cpad-type ,type))
)
(defun cpad-invalid! ((arg0 cpad-info))
"Reset all data in a cpad-info"
(logior! (-> arg0 valid) 128)
(set! (-> arg0 button0) (the-as uint 0))
(set! (-> arg0 button0-abs 0) (pad-buttons))
(set! (-> arg0 button0-shadow-abs 0) (pad-buttons))
(set! (-> arg0 button0-rel 0) (pad-buttons))
(dotimes (v1-2 12)
(nop!)
(set! (-> arg0 abutton v1-2) (the-as uint 0))
)
(set! (-> arg0 stick0-dir) 0.0)
(set! (-> arg0 stick0-speed) 0.0)
(set! (-> arg0 rightx) (the-as uint 128))
(set! (-> arg0 righty) (the-as uint 128))
(set! (-> arg0 leftx) (the-as uint 128))
(set! (-> arg0 lefty) (the-as uint 128))
(set! (-> arg0 align 0) (the-as uint 0))
(set! (-> arg0 align 1) (the-as uint 1))
(set! (-> arg0 align 2) (the-as uint 255))
(set! (-> arg0 align 3) (the-as uint 255))
(set! (-> arg0 align 4) (the-as uint 255))
(set! (-> arg0 align 5) (the-as uint 255))
(dotimes (v1-14 6)
(nop!)
(set! (-> arg0 direct v1-14) (the-as uint 0))
)
;; hey, this was fixed from jak 1!
(dotimes (v1-17 2)
(nop!)
(set! (-> arg0 buzz-val v1-17) (the-as uint 0))
(set! (-> arg0 buzz-time v1-17) 0)
)
(set! (-> arg0 buzz-pause-val 0) (the-as uint 0))
(set! (-> arg0 buzz-time 0) 0)
arg0
)
(defmethod new cpad-info ((allocation symbol) (type-to-make type) (arg0 int))
"Allocate a new cpad-info and open the pad itself through the kernel"
(let ((s5-0 (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(set! (-> s5-0 number) arg0)
(set! (-> s5-0 buzz) #f)
(cpad-open s5-0 arg0)
(cpad-invalid! s5-0)
)
)
;; List of controllers. It always has 2 controllers.
(deftype cpad-list (basic)
((num-cpads int32)
(cpads cpad-info 2)
)
(:methods
(new (symbol type) _type_)
)
)
(defmethod new cpad-list ((allocation symbol) (type-to-make type))
"Create a cpad-list for 2 controllers. It's fine to do this even if one or both controllers
aren't connected yet."
(let ((gp-0 (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(set! (-> gp-0 num-cpads) 2)
(set! (-> gp-0 cpads 0) (new 'global 'cpad-info 0))
(set! (-> gp-0 cpads 1) (new 'global 'cpad-info 1))
gp-0
)
)
;; Allocates enough input frames to support counting 50ms of time at 300fps.
(deftype cpad-history (basic)
((button0-abs pad-buttons 15) ;; bitmask of buttons, pressed or not, with history
(button0-rel pad-buttons 15) ;; bitmask of if button going down.
)
)
;; List of extended history for controllers at high fps. It always has 4 controllers.
(deftype cpad-history-list (basic)
((num-cpads int32)
(cpads cpad-history 4) ;; modified from 2->4 for PC 4-pad support
)
(:methods
(new (symbol type) _type_)
)
)
(defmethod new cpad-history-list ((allocation symbol) (type-to-make type))
"Create a cpad-history-list for 4 controllers. It's fine to do this even if controllers
aren't connected yet. "
(let ((this (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(set! (-> this num-cpads) 4)
(set! (-> this cpads 0) (new 'global 'cpad-history))
(set! (-> this cpads 1) (new 'global 'cpad-history))
(set! (-> this cpads 2) (new 'global 'cpad-history))
(set! (-> this cpads 3) (new 'global 'cpad-history))
this
)
)
(defun analog-input ((arg0 int) (arg1 float) (arg2 float) (arg3 float) (arg4 float))
"Convert integer input from pad into a float between -out-range and +out-range.
The offset is applied directly to the input.
The center val is the expected value for 0, after applying offset.
The max val is the expected value with the stick pushed all the way"
(let* ((f1-1 (- (the float arg0) arg1))
(f0-3 (- (fabs f1-1) arg2))
(v1-0 (- arg3 arg2))
)
(if (< f1-1 0.0)
(set! arg4 (- arg4))
)
(cond
((>= 0.0 f0-3)
0.0
)
((>= f0-3 v1-0)
arg4
)
(else
(/ (* f0-3 arg4) v1-0)
)
)
)
)
;; og:preserve-this macros
(defmacro analog-input-horizontal-first (in offset center-val max-val out-range)
"Same as analog-input but respects First-Person Horizontal camera control setting."
`(#if PC_PORT ;; first-person horizontal is NOT inverted in original game
(* (if (-> *pc-settings* first-camera-h-inverted?) -1.0 1.0)
(analog-input ,in ,offset ,center-val ,max-val ,out-range))
(analog-input ,in ,offset ,center-val ,max-val ,out-range)
)
)
(defmacro analog-input-vertical-first (in offset center-val max-val out-range)
"Same as analog-input but respects First-Person Vertical camera control setting."
`(#if PC_PORT ;; first-person vertical is already inverted in original game
(* (if (-> *pc-settings* first-camera-v-inverted?) 1.0 -1.0)
(analog-input ,in ,offset ,center-val ,max-val ,out-range))
(analog-input ,in ,offset ,center-val ,max-val ,out-range)
)
)
(defmacro analog-input-horizontal-third (in offset center-val max-val out-range)
"Same as analog-input but respects Third-Person Horizontal camera control setting."
`(#if PC_PORT ;; third-person horizontal is already inverted in original game
(* (if (-> *pc-settings* third-camera-h-inverted?) 1.0 -1.0)
(analog-input ,in ,offset ,center-val ,max-val ,out-range))
(analog-input ,in ,offset ,center-val ,max-val ,out-range)
)
)
(defmacro analog-input-vertical-third (in offset center-val max-val out-range)
"Same as analog-input but respects Third-Person Vertical camera control setting."
`(#if PC_PORT ;; third-person vertical is already inverted in original game
(* (if (-> *pc-settings* third-camera-v-inverted?) 1.0 -1.0)
(analog-input ,in ,offset ,center-val ,max-val ,out-range))
(analog-input ,in ,offset ,center-val ,max-val ,out-range)
)
)
(defun cpad-set-buzz! ((arg0 cpad-info) (arg1 int) (arg2 int) (arg3 time-frame))
"Turn on vibration motor 'buzz-idx' for duration, at magnitude buzz-amount."
(cond
((zero? arg2)
(set! (-> arg0 buzz-val arg1) (the-as uint 0))
0
)
((= arg2 (-> arg0 buzz-val arg1))
(set! (-> arg0 buzz-time arg1) (the-as time-frame (max (-> arg0 buzz-time arg1) (+ (get-current-time) arg3))))
)
((< (-> arg0 buzz-val arg1) (the-as uint arg2))
(set! (-> arg0 buzz-val arg1) (the-as uint arg2))
(set! (-> arg0 buzz-time arg1) (+ (get-current-time) arg3))
)
)
0
(none)
)
;; the two controllers
(define *cpad-list* (new 'global 'cpad-list))
;; the cpad-history for each controller
(define *cpad-history-list* (new 'global 'cpad-history-list))
(desfun generate-frame-checks (pad-idx frames)
(if (= frames 0)
0
`(logior (-> *cpad-history-list* cpads ,pad-idx button0-rel ,(- frames 1))
,(generate-frame-checks pad-idx (- frames 1))
)
)
)
;; weird leftover debug thing, enabling overrides the x position of both sticks on both controllers.
(define *cpad-debug* #f)
(#if PC_PORT
(defconstant STICK_DEADZONE (-> *pc-settings* stick-deadzone))
(defconstant STICK_DEADZONE 0.3)
)
(defun service-cpads ()
"Read from cpads and update vibration"
(let ((pads *cpad-list*))
(dotimes (i (-> pads num-cpads))
(let ((pad (-> *cpad-list* cpads i))
;; og:preserve-this high fps fix
(history (-> *cpad-history-list* cpads i)))
(set! (-> pad old-leftx 1) (-> pad old-leftx 0))
(set! (-> pad old-leftx 0) (-> pad leftx))
(set! (-> pad old-lefty 1) (-> pad old-lefty 0))
(set! (-> pad old-lefty 0) (-> pad lefty))
(set! (-> pad old-rightx 1) (-> pad old-rightx 0))
(set! (-> pad old-rightx 0) (-> pad rightx))
(set! (-> pad old-righty 1) (-> pad old-righty 0))
(set! (-> pad old-righty 0) (-> pad righty))
(cpad-get-data pad)
(adjust-to-screen-flip pad)
(cond
((not (logtest? (-> pad valid) 128))
(dotimes (buzz-i 2)
(cond
((and (-> pad buzz) (< (get-current-time) (-> pad buzz-time buzz-i)) (= *master-mode* 'game))
(let ((v1-20 buzz-i))
(cond
((zero? v1-20)
(set! (-> pad direct buzz-i)
(logand (ash (-> pad buzz-val buzz-i) (- (the-as int (logand (get-integral-current-time) 7)))) 1)
)
)
((= v1-20 1)
(set! (-> pad direct buzz-i) (-> pad buzz-val buzz-i))
)
)
)
)
((and (zero? buzz-i) (> (-> pad buzz-pause-time) 0))
(set! (-> pad direct buzz-i)
(logand (ash (-> pad buzz-pause-val buzz-i) (- (the-as int (logand (get-integral-current-time) 7)))) 1)
)
(+! (-> pad buzz-pause-time) -1)
)
(else
(set! (-> pad buzz-val buzz-i) (the-as uint 0))
(set! (-> pad direct buzz-i) (the-as uint 0))
(when (zero? buzz-i)
(set! (-> pad buzz-pause-time) (the-as uint 0))
0
)
)
)
)
(when (< (the-as uint 192) (-> pad direct 1))
(set! (-> pad direct 0) (the-as uint 0))
)
(set! (-> pad button0-abs 2) (-> pad button0-abs 1))
(set! (-> pad button0-abs 1) (-> pad button0-shadow-abs 0))
(set! (-> pad button0-rel 2) (-> pad button0-rel 1))
(set! (-> pad button0-rel 1) (-> pad button0-rel 0))
;; og:preserve-this high fps fix
(when (>= (-> *pc-settings* target-fps) 300)
(set! (-> history button0-abs 14) (-> history button0-abs 13))
(set! (-> history button0-abs 13) (-> history button0-abs 12))
(set! (-> history button0-abs 12) (-> history button0-abs 11))
(set! (-> history button0-rel 14) (-> history button0-rel 13))
(set! (-> history button0-rel 13) (-> history button0-rel 12))
(set! (-> history button0-rel 12) (-> history button0-rel 11))
)
(when (>= (-> *pc-settings* target-fps) 240)
(set! (-> history button0-abs 11) (-> history button0-abs 10))
(set! (-> history button0-abs 10) (-> history button0-abs 9))
(set! (-> history button0-abs 9) (-> history button0-abs 8))
(set! (-> history button0-rel 11) (-> history button0-rel 10))
(set! (-> history button0-rel 10) (-> history button0-rel 9))
(set! (-> history button0-rel 9) (-> history button0-rel 8))
)
(when (>= (-> *pc-settings* target-fps) 165)
(set! (-> history button0-abs 8) (-> history button0-abs 7))
(set! (-> history button0-abs 7) (-> history button0-abs 6))
(set! (-> history button0-abs 6) (-> history button0-abs 5))
(set! (-> history button0-rel 8) (-> history button0-rel 7))
(set! (-> history button0-rel 7) (-> history button0-rel 6))
(set! (-> history button0-rel 6) (-> history button0-rel 5))
)
(when (>= (-> *pc-settings* target-fps) 120)
(set! (-> history button0-abs 5) (-> history button0-abs 4))
(set! (-> history button0-abs 4) (-> history button0-abs 3))
(set! (-> history button0-rel 5) (-> history button0-rel 4))
(set! (-> history button0-rel 4) (-> history button0-rel 3))
)
(when (>= (-> *pc-settings* target-fps) 75)
(set! (-> history button0-abs 3) (-> history button0-abs 2))
(set! (-> history button0-rel 3) (-> history button0-rel 2))
)
(set! (-> history button0-abs 2) (-> history button0-abs 1))
(set! (-> history button0-abs 1) (-> pad button0-shadow-abs 0))
(set! (-> history button0-rel 2) (-> history button0-rel 1))
(set! (-> history button0-rel 1) (-> pad button0-rel 0))
(when (= (-> pad status) 115)
(set! (-> pad abutton 0) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons right))
255
0
)
)
)
(set! (-> pad abutton 1) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons left))
255
0
)
)
)
(set! (-> pad abutton 2) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons up))
255
0
)
)
)
(set! (-> pad abutton 3) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons down))
255
0
)
)
)
(set! (-> pad abutton 6) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons x))
255
0
)
)
)
(set! (-> pad abutton 5) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons circle))
255
0
)
)
)
(set! (-> pad abutton 4) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons triangle))
255
0
)
)
)
(set! (-> pad abutton 7) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons square))
255
0
)
)
)
(set! (-> pad abutton 8) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons l1))
255
0
)
)
)
(set! (-> pad abutton 10) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons l2))
255
0
)
)
)
(set! (-> pad abutton 9) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons r1))
255
0
)
)
)
(set! (-> pad abutton 11) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons r2))
255
0
)
)
)
)
(let ((buttons-pushed (the-as pad-buttons (-> pad button0))))
(cond
((< (-> pad lefty) (the-as uint 30))
(set! buttons-pushed (logior (pad-buttons l-analog-up) buttons-pushed))
)
((< (the-as uint 225) (-> pad lefty))
(set! buttons-pushed (logior (pad-buttons l-analog-down) buttons-pushed))
)
)
(cond
((< (-> pad leftx) (the-as uint 30))
(set! buttons-pushed (logior (pad-buttons l-analog-left) buttons-pushed))
)
((< (the-as uint 225) (-> pad leftx))
(set! buttons-pushed (logior (pad-buttons l-analog-right) buttons-pushed))
)
)
(cond
((< (-> pad righty) (the-as uint 30))
(set! buttons-pushed (logior (pad-buttons r-analog-up) buttons-pushed))
)
((< (the-as uint 225) (-> pad righty))
(set! buttons-pushed (logior (pad-buttons r-analog-down) buttons-pushed))
)
)
(cond
((< (-> pad rightx) (the-as uint 30))
(set! buttons-pushed (logior (pad-buttons r-analog-left) buttons-pushed))
)
((< (the-as uint 225) (-> pad rightx))
(set! buttons-pushed (logior (pad-buttons r-analog-right) buttons-pushed))
)
)
(let ((v1-123 (get-current-language)))
(cond
((or (= v1-123 (language-enum japanese)) (= v1-123 (language-enum korean)))
(case (scf-get-territory)
((GAME_TERRITORY_SCEI GAME_TERRITORY_SCEK)
(if (logtest? buttons-pushed (pad-buttons circle))
(set! buttons-pushed (logior (pad-buttons confirm) buttons-pushed))
)
)
(else
(if (logtest? buttons-pushed (pad-buttons circle x))
(set! buttons-pushed (logior (pad-buttons confirm) buttons-pushed))
)
)
)
)
((let ((v1-135 (scf-get-territory)))
(or (= v1-135 GAME_TERRITORY_SCEI) (= v1-135 GAME_TERRITORY_SCEK))
)
(if (logtest? buttons-pushed (pad-buttons circle x))
(set! buttons-pushed (logior (pad-buttons confirm) buttons-pushed))
)
)
(else
(if (logtest? buttons-pushed (pad-buttons x))
(set! buttons-pushed (logior (pad-buttons confirm) buttons-pushed))
)
)
)
)
(set! (-> pad button0-shadow-abs 0) buttons-pushed)
(set! (-> pad button0-abs 0) buttons-pushed)
(set! (-> history button0-abs 0) (-> pad button0-abs 0))
)
(set! (-> pad button0-rel 0) (logclear (-> pad button0-abs 0) (-> pad button0-abs 1)))
(set! (-> history button0-rel 0) (-> pad button0-rel 0))
(when *cpad-debug*
(set! (-> pad leftx) (the-as uint 255))
(set! (-> pad rightx) (the-as uint 255))
)
(set! (-> pad stick0-speed) 1.0)
(cond
((= (shr (-> pad status) 4) 7)
(let ((f30-0 (* 0.0078125 (the float (+ (-> pad leftx) -128))))
(f28-0 (* 0.0078125 (the float (- 127 (the-as int (-> pad lefty))))))
)
(set! (-> pad stick0-dir) (atan (- f30-0) f28-0))
(set! (-> pad stick0-speed) (fmin 1.0 (sqrtf (+ (* f30-0 f30-0) (* f28-0 f28-0)))))
)
(if (< (-> pad stick0-speed) STICK_DEADZONE)
(set! (-> pad stick0-speed) 0.0)
)
)
(else
(set! (-> pad leftx) (the-as uint 128))
(set! (-> pad lefty) (the-as uint 128))
(set! (-> pad rightx) (the-as uint 128))
(set! (-> pad righty) (the-as uint 128))
(set! (-> pad stick0-dir) 0.0)
(set! (-> pad stick0-speed) 0.0)
)
)
(if (or (!= (-> pad button0-abs 0) (-> pad button0-abs 1))
(or (< STICK_DEADZONE (-> pad stick0-speed)) (zero? (-> pad change-time)))
)
(set! (-> pad change-time) (get-current-time))
)
)
(else
(cpad-invalid! pad)
)
)
)
)
)
*cpad-list*
)
(defun buzz-stop! ((arg0 int))
"Set the buzz to 0 on both vibration motors of the given cpad."
(cpad-set-buzz! (-> *cpad-list* cpads arg0) 0 0 0)
(cpad-set-buzz! (-> *cpad-list* cpads arg0) 1 0 0)
0
(none)
)
(defmacro cpad-pressed (pad-idx)
`(-> *cpad-list* cpads ,pad-idx button0-rel 0)
)
(defmacro cpad-hold (pad-idx)
`(-> *cpad-list* cpads ,pad-idx button0-abs 0)
)
(defmacro cpad-pressed? (pad-idx &rest buttons)
`(logtest? (cpad-pressed ,pad-idx) (pad-buttons ,@buttons))
)
(defmacro recently-pressed? (&key (pad-idx (-> self control cpad number)) &key (frames 15) &rest buttons)
"Checks if a (pad-button) was pressed within the last 50ms, based on frames"
`(logtest? ,(generate-frame-checks pad-idx frames) (pad-buttons ,@buttons))
)
(defmacro cpad-hold? (pad-idx &rest buttons)
`(logtest? (cpad-hold ,pad-idx) (pad-buttons ,@buttons))
)
(defmacro cpad-clear! (pad-idx &rest buttons)
`(begin
(logclear! (cpad-pressed ,pad-idx) (pad-buttons ,@buttons))
(logclear! (cpad-hold ,pad-idx) (pad-buttons ,@buttons))
)
)
(defmacro cpad-change-time (pad-idx)
`(-> *cpad-list* cpads ,pad-idx change-time)
)
(deftype mouse-info (basic)
((active symbol)
(cursor basic)
(valid symbol)
(id uint8)
(status uint16)
(button0 uint16)
(deltax int8)
(deltay int8)
(wheel uint8)
(change-time time-frame)
(button0-abs mouse-buttons 3)
(button0-shadow-abs mouse-buttons 1)
(button0-rel mouse-buttons 3)
(pos vector 2 :inline)
(posx float :overlay-at (-> pos 0 data 0))
(posy float :overlay-at (-> pos 0 data 1))
(oldposx float :offset 96)
(oldposy float :offset 100)
(speedx float :overlay-at (-> pos 0 data 3))
(speedy float :offset 108)
)
(:methods
(new (symbol type) _type_)
)
)
(defmethod new mouse-info ((allocation symbol) (type-to-make type))
"Allocate a new mouse."
(let ((v0-0 (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(set! (-> v0-0 active) #f)
(set! (-> v0-0 valid) #f)
(set! (-> v0-0 cursor) #f)
v0-0
)
)
(define *mouse* (new 'global 'mouse-info))
(#when PC_PORT
;; added so we can hide the mouse
(define *disable-mouse* #f)
)
;; WARN: Return type mismatch mouse-info vs none.
(defun service-mouse ()
"Update the mouse, and draw the cursor."
(let ((gp-0 *mouse*))
(mouse-get-data gp-0)
(set! (-> gp-0 pos 1 quad) (-> gp-0 pos 0 quad))
(set! (-> gp-0 button0-abs 2) (-> gp-0 button0-abs 1))
(set! (-> gp-0 button0-abs 1) (-> gp-0 button0-shadow-abs 0))
(set! (-> gp-0 button0-rel 2) (-> gp-0 button0-rel 1))
(set! (-> gp-0 button0-rel 1) (-> gp-0 button0-rel 0))
(set! (-> gp-0 button0-rel 0) (mouse-buttons))
(set! (-> gp-0 speedx) 0.0)
(set! (-> gp-0 speedy) 0.0)
(cond
((or (not (-> gp-0 valid)) (not (-> gp-0 active)))
(set! (-> gp-0 valid) #f)
(set! (-> gp-0 status) (the-as uint 0))
(set! (-> gp-0 pos 0 quad) (the-as uint128 0))
(set! (-> gp-0 pos 1 quad) (the-as uint128 0))
)
((logtest? (-> gp-0 status) 1)
(set! (-> gp-0 change-time) (get-current-time))
(set! (-> gp-0 speedx) (* (sign (the float (-> gp-0 deltax))) (pow (fabs (the float (-> gp-0 deltax))) 1.3)))
(set! (-> gp-0 speedy) (* (sign (the float (-> gp-0 deltay))) (pow (fabs (the float (-> gp-0 deltay))) 1.3)))
(set! (-> gp-0 posx) (fmax -256.0 (fmin 256.0 (+ (-> gp-0 posx) (-> gp-0 speedx)))))
(set! (-> gp-0 posy) (fmax -208.0 (fmin 208.0 (+ (-> gp-0 posy) (-> gp-0 speedy)))))
(let ((v1-22 (-> gp-0 button0)))
(set! (-> gp-0 button0-shadow-abs 0) (the-as mouse-buttons v1-22))
(set! (-> gp-0 button0-abs 0) (the-as mouse-buttons v1-22))
)
(set! (-> gp-0 button0-rel 0) (logclear (-> gp-0 button0-abs 0) (-> gp-0 button0-abs 1)))
)
)
(if (and (-> gp-0 active) (-> gp-0 valid) (-> gp-0 cursor) (#if PC_PORT (not *disable-mouse*) #t))
(add-debug-cursor
#t
(bucket-id debug-no-zbuf2)
(+ (the int (-> gp-0 posx)) 256)
(+ (the int (-> gp-0 posy)) 208)
(-> gp-0 button0-abs 0)
)
)
)
(none)
)
(defmacro mouse-pressed ()
`(-> *mouse* button0-rel 0)
)
(defmacro mouse-hold ()
`(-> *mouse* button0-abs 0)
)
(defmacro mouse-pressed? (&rest buttons)
`(logtest? (mouse-pressed) (mouse-buttons ,@buttons))
)
(defmacro mouse-hold? (&rest buttons)
`(logtest? (mouse-hold) (mouse-buttons ,@buttons))
)
(defmacro mouse-clear! (&rest buttons)
`(begin
(logclear! (mouse-pressed) (mouse-buttons ,@buttons))
(logclear! (mouse-hold) (mouse-buttons ,@buttons))
)
)
(defmacro check-cheat-code (cheat-var pad-idx buttons &rest body)
"execute body when a cheat code made up of sequential inputs has been inputted"
`(when (nonzero? (cpad-pressed ,pad-idx)) ;; only check when some button has been pressed
(case ,cheat-var
,@(apply-i
(lambda (x i)
`((,i)
(if (cpad-pressed? ,pad-idx ,x)
,(if (< i (- (length buttons) 1))
`(1+! ,cheat-var)
`(begin ,@body (set! ,cheat-var 0))
)
(set! ,cheat-var 0)
)
)
)
buttons)
)
)
)
(defmacro cheats-sound-play (cheat?)
"play the appropriate sound for inputting a cheat code"
`(if ,cheat?
(sound-play-by-spec (static-sound-spec "menu-pick" :fo-curve 1) (new-sound-id) (the-as vector #t))
(sound-play-by-spec (static-sound-spec "menu-back" :fo-curve 1) (new-sound-id) (the-as vector #t))
)
)