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ManDude cd68cb671e deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

208 lines
6.9 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: actor-hash.gc
;; name in dgo: actor-hash
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
(kmemopen global "actor-hash")
(define *actor-hash* (new 'global 'spatial-hash 4096 256))
(kmemclose)
(deftype actor-cshape-ptr (structure)
((cshape collide-shape)
)
)
(deftype actor-hash-bucket (structure)
((length int16)
(max-length int16)
(data (inline-array actor-cshape-ptr))
)
:allow-misaligned
(:methods
(add-actor-cshape (_type_ collide-shape) none)
)
)
(defmethod add-actor-cshape ((this actor-hash-bucket) (arg0 collide-shape))
(let ((v1-0 (-> this length)))
(when (< v1-0 (-> this max-length))
(set! (-> this data v1-0 cshape) arg0)
(set! (-> this length) (+ v1-0 1))
)
)
0
(none)
)
(deftype actor-hash-buckets (structure)
((hash spatial-hash)
(list engine)
(data actor-hash-bucket 4 :inline)
(tpos vector :inline)
)
(:methods
(hash-actors (_type_) none)
)
)
(defmethod hash-actors ((this actor-hash-buckets))
(local-vars (sv-16 hash-object-info) (sv-32 collide-prim-core) (sv-48 collide-shape) (sv-64 hash-object-info))
(set! (-> this hash) *actor-hash*)
(set! (-> this list) *collide-hit-by-others-list*)
(clear-objects! (-> this hash))
(cond
((>= 256 (-> this list length))
(let ((v1-5 (-> this list alive-list next0)))
(-> this list)
(let ((s5-0 (-> v1-5 next0)))
(while (!= v1-5 (-> this list alive-list-end))
(let* ((s4-0 (the-as collide-shape (-> (the-as connection v1-5) param1)))
(s3-0 (-> this hash))
(s1-0 (-> s4-0 root-prim prim-core))
(s0-0 s4-0)
(s2-0 (-> s3-0 object-count))
)
(set! s2-0
(cond
((< s2-0 (-> s3-0 max-object-count))
(let ((a0-7 (-> s3-0 sphere-array s2-0)))
(set! sv-16 (-> s3-0 object-array s2-0))
(mem-copy! (the-as pointer a0-7) (the-as pointer s1-0) 16)
)
(set! (-> sv-16 object) s0-0)
(dotimes (v1-12 3)
(set! (-> s3-0 box-min v1-12)
(fmin (-> s3-0 box-min v1-12) (- (-> s1-0 world-sphere data v1-12) (-> s1-0 world-sphere w)))
)
(set! (-> s3-0 box-max v1-12)
(fmax (-> s3-0 box-max v1-12) (+ (-> s1-0 world-sphere data v1-12) (-> s1-0 world-sphere w)))
)
)
(+! (-> s3-0 object-count) 1)
s2-0
)
(else
-1
)
)
)
(set! (-> s4-0 actor-hash-index) s2-0)
)
(set! v1-5 s5-0)
(-> this list)
(set! s5-0 (-> s5-0 next0))
)
)
)
)
(else
(set! (-> this tpos quad) (-> (target-pos 0) quad))
(dotimes (v1-21 4)
(set! (-> this data v1-21 length) 0)
)
(let ((v1-25 (-> this list alive-list next0)))
(-> this list)
(let ((s5-2 (-> v1-25 next0)))
(while (!= v1-25 (-> this list alive-list-end))
(let* ((s4-1 (the-as collide-shape (-> (the-as connection v1-25) param1)))
(f0-4 (vector-vector-distance-squared (-> this tpos) (-> s4-1 trans)))
(f1-4 102400.0)
)
(cond
((< f0-4 (* f1-4 f1-4))
((method-of-type actor-hash-bucket add-actor-cshape) (the-as actor-hash-bucket (-> this data)) s4-1)
)
((let ((f1-7 204800.0))
(< f0-4 (* f1-7 f1-7))
)
(add-actor-cshape (-> this data 1) s4-1)
)
((let ((f1-10 307200.0))
(< f0-4 (* f1-10 f1-10))
)
(add-actor-cshape (-> this data 2) s4-1)
)
(else
(add-actor-cshape (-> this data 3) s4-1)
)
)
)
(set! v1-25 s5-2)
(-> this list)
(set! s5-2 (-> s5-2 next0))
)
)
)
(dotimes (s5-3 4)
(let ((s4-2 (-> this data s5-3)))
(countdown (s3-1 (-> s4-2 length))
(let ((s2-1 (-> s4-2 data s3-1 cshape))
(s1-1 (-> this hash))
)
(set! sv-32 (-> s2-1 root-prim prim-core))
(set! sv-48 s2-1)
(let ((s0-1 (-> s1-1 object-count)))
(set! s0-1
(cond
((< s0-1 (-> s1-1 max-object-count))
(let ((a0-40 (-> s1-1 sphere-array s0-1)))
(set! sv-64 (-> s1-1 object-array s0-1))
(mem-copy! (the-as pointer a0-40) (the-as pointer sv-32) 16)
)
(set! (-> sv-64 object) sv-48)
(dotimes (v1-53 3)
(set! (-> s1-1 box-min v1-53)
(fmin (-> s1-1 box-min v1-53) (- (-> sv-32 world-sphere data v1-53) (-> sv-32 world-sphere w)))
)
(set! (-> s1-1 box-max v1-53)
(fmax (-> s1-1 box-max v1-53) (+ (-> sv-32 world-sphere data v1-53) (-> sv-32 world-sphere w)))
)
)
(+! (-> s1-1 object-count) 1)
s0-1
)
(else
-1
)
)
)
(set! (-> s2-1 actor-hash-index) s0-1)
)
)
)
)
)
)
)
(update-from-spheres (-> this hash))
0
(none)
)
(define *actor-hash-buckets*
(new 'static 'actor-hash-buckets
:data (new 'static 'inline-array actor-hash-bucket 4
(new 'static 'actor-hash-bucket :max-length #x100 :data (new 'static 'inline-array actor-cshape-ptr 256))
(new 'static 'actor-hash-bucket :max-length #x100 :data (new 'static 'inline-array actor-cshape-ptr 256))
(new 'static 'actor-hash-bucket :max-length #x100 :data (new 'static 'inline-array actor-cshape-ptr 256))
(new 'static 'actor-hash-bucket :max-length #x100 :data (new 'static 'inline-array actor-cshape-ptr 256))
)
)
)
(defun update-actor-hash ()
(reset! (-> *perf-stats* data (perf-stat-bucket actor-hash)))
(hash-actors *actor-hash-buckets*)
(read! (-> *perf-stats* data (perf-stat-bucket actor-hash)))
(none)
)