mirror of
https://github.com/open-goal/jak-project
synced 2026-08-08 18:44:15 -04:00
bdded9ad8c
This refactors some of the texture animation code a bit to better support multiple games and adds most of the missing texture animations for Jak 3 with a couple of exceptions/bugs: - `hanga-sprite`: Despite `move_to_pool` being set for this anim, it's not showing up in-game, but it does display properly in the ImGUI debug window.  - `factoryc-alpha`: Some conveyors do not have the animation for some reason.  - This spot in Spargus seems to use texture animations, but it looks like it maps to the `fora-water-dest` texture/slot, which comes from `foresta-water`. Because the texture is not initialized, the texture shows up black on first load, but it does show up after loading `foresta`.   - `hfrag` texture anim is not handled yet. Probably needs some special casing.
213 lines
10 KiB
Common Lisp
213 lines
10 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: deshover-texture.gc
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;; name in dgo: deshover-texture
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;; dgos: DESHOVER
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;; DECOMP BEGINS
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(define *deshover-texture-anim-array*
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(the-as (texture-anim-array texture-anim)
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(new 'static 'texture-anim-array :type texture-anim
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(new 'static 'texture-anim
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:num-layers #x5
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:func-id 'deshover-texture-anim-func
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:init-func #f
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:tex #f
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:tex-name "holograph-env-rim-dest"
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:color (new 'static 'rgba :a #x80)
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:frame-delta 300.0
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:frame-mod 1200.0
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:test (new 'static 'gs-test :ate #x1 :afail #x1 :zte #x1 :ztst (gs-ztest always))
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:alpha (new 'static 'gs-alpha :b #x1 :d #x1)
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:clamp (new 'static 'gs-clamp :wms (gs-tex-wrap-mode clamp) :wmt (gs-tex-wrap-mode clamp))
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:data (new 'static 'array texture-anim-layer 6
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(new 'static 'texture-anim-layer
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:func-id 'default-texture-anim-layer-func
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:init-func #f
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:tex #f
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:end-time 1200.0
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:tex-name "holograph-env-noise"
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:test (new 'static 'gs-test :ate #x1 :afail #x3 :zte #x1 :ztst (gs-ztest always))
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:alpha (new 'static 'gs-alpha :b #x2 :d #x1)
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:start-color (new 'static 'vector :x 1.0 :y 1.0 :z 1.0 :w 1.0)
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:start-scale (new 'static 'vector2 :data (new 'static 'array float 2 1.0 1.0))
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:start-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:start-st-scale (new 'static 'vector2 :data (new 'static 'array float 2 1.0 1.0))
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:start-st-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:start-qs (new 'static 'vector :x 1.0 :y 1.0 :z 1.0 :w 1.0)
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:end-color (new 'static 'vector :x 1.0 :y 1.0 :z 1.0 :w 1.0)
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:end-scale (new 'static 'vector2 :data (new 'static 'array float 2 1.0 1.0))
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:end-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:end-st-scale (new 'static 'vector2 :data (new 'static 'array float 2 1.0 1.0))
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:end-st-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:end-qs (new 'static 'vector :x 1.0 :y 1.0 :z 1.0 :w 1.0)
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:end-st-rot (degrees 21600)
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)
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(new 'static 'texture-anim-layer
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:func-id 'default-texture-anim-layer-func
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:init-func #f
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:tex #f
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:end-time 1200.0
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:tex-name "holograph-env-scan"
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:test (new 'static 'gs-test :ate #x1 :afail #x3 :zte #x1 :ztst (gs-ztest always))
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:alpha (new 'static 'gs-alpha :b #x2 :d #x1)
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:start-color (new 'static 'vector :x 0.25 :y 0.35 :z 0.5 :w 1.0)
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:start-scale (new 'static 'vector2 :data (new 'static 'array float 2 1.0 1.0))
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:start-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:start-st-scale (new 'static 'vector2 :data (new 'static 'array float 2 1.0 1.0))
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:start-st-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:start-qs (new 'static 'vector :x 1.0 :y 1.0 :z 1.0 :w 1.0)
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:end-color (new 'static 'vector :x 0.25 :y 0.35 :z 0.5 :w 1.0)
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:end-scale (new 'static 'vector2 :data (new 'static 'array float 2 1.0 1.0))
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:end-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:end-st-scale (new 'static 'vector2 :data (new 'static 'array float 2 1.0 1.0))
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:end-st-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:end-qs (new 'static 'vector :x 1.0 :y 1.0 :z 1.0 :w 1.0)
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)
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(new 'static 'texture-anim-layer
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:func-id 'default-texture-anim-layer-func
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:init-func #f
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:tex #f
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:end-time 1200.0
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:tex-name "holograph-env-rim"
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:test (new 'static 'gs-test :ate #x1 :afail #x3 :zte #x1 :ztst (gs-ztest always))
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:alpha (new 'static 'gs-alpha :b #x2 :d #x1)
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:start-color (new 'static 'vector :x 0.5 :y 0.5 :z 0.5 :w 1.0)
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:start-scale (new 'static 'vector2 :data (new 'static 'array float 2 1.0 1.0))
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:start-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:start-st-scale (new 'static 'vector2 :data (new 'static 'array float 2 1.0 1.0))
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:start-st-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:start-qs (new 'static 'vector :x 1.0 :y 1.0 :z 1.0 :w 1.0)
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:end-color (new 'static 'vector :x 0.5 :y 0.5 :z 0.5 :w 1.0)
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:end-scale (new 'static 'vector2 :data (new 'static 'array float 2 1.0 1.0))
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:end-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:end-st-scale (new 'static 'vector2 :data (new 'static 'array float 2 1.0 1.0))
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:end-st-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:end-qs (new 'static 'vector :x 1.0 :y 1.0 :z 1.0 :w 1.0)
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:end-st-rot (degrees 360)
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)
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(new 'static 'texture-anim-layer
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:func-id 'default-texture-anim-layer-func
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:init-func #f
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:tex #f
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:end-time 1200.0
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:tex-name "holograph-env-rim"
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:test (new 'static 'gs-test :ate #x1 :afail #x3 :zte #x1 :ztst (gs-ztest always))
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:alpha (new 'static 'gs-alpha :b #x2 :d #x1)
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:start-color (new 'static 'vector :x 0.5 :y 0.5 :z 0.5 :w 1.0)
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:start-scale (new 'static 'vector2 :data (new 'static 'array float 2 -1.0 1.0))
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:start-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:start-st-scale (new 'static 'vector2 :data (new 'static 'array float 2 1.0 1.0))
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:start-st-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:start-qs (new 'static 'vector :x 1.0 :y 1.0 :z 1.0 :w 1.0)
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:end-color (new 'static 'vector :x 0.5 :y 0.5 :z 0.5 :w 1.0)
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:end-scale (new 'static 'vector2 :data (new 'static 'array float 2 -1.0 1.0))
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:end-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:end-st-scale (new 'static 'vector2 :data (new 'static 'array float 2 1.0 1.0))
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:end-st-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:end-qs (new 'static 'vector :x 1.0 :y 1.0 :z 1.0 :w 1.0)
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:end-st-rot (degrees 360)
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)
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(new 'static 'texture-anim-layer
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:func-id 'default-texture-anim-layer-func
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:init-func #f
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:tex #f
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:end-time 1200.0
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:tex-name "environment-phong-rim"
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:test (new 'static 'gs-test :ate #x1 :afail #x3 :zte #x1 :ztst (gs-ztest always))
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:alpha (new 'static 'gs-alpha :b #x2 :d #x1)
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:start-color (new 'static 'vector :x 0.125 :y 0.175 :z 0.25 :w 1.0)
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:start-scale (new 'static 'vector2 :data (new 'static 'array float 2 1.0 1.0))
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:start-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:start-st-scale (new 'static 'vector2 :data (new 'static 'array float 2 1.0 1.0))
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:start-st-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:start-qs (new 'static 'vector :x 1.0 :y 1.0 :z 1.0 :w 1.0)
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:end-color (new 'static 'vector :x 0.125 :y 0.175 :z 0.25 :w 1.0)
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:end-scale (new 'static 'vector2 :data (new 'static 'array float 2 1.0 1.0))
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:end-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:end-st-scale (new 'static 'vector2 :data (new 'static 'array float 2 1.0 1.0))
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:end-st-offset (new 'static 'vector2 :data (new 'static 'array float 2 0.5 0.5))
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:end-qs (new 'static 'vector :x 1.0 :y 1.0 :z 1.0 :w 1.0)
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)
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)
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)
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)
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)
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)
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(defun deshover-texture-anim-func ()
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(let ((gp-0 *deshover-texture-anim-array*))
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(when (not (paused?))
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(let ((s5-0 (-> gp-0 array-data 0 data 0)))
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(cond
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((= (-> s5-0 extra x) 0.0)
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(cond
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((>= 0.0 (-> s5-0 extra y))
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(set! (-> s5-0 extra y) (rand-vu-float-range 150.0 300.0))
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(set! (-> s5-0 extra z) (-> s5-0 extra y))
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(set! (-> s5-0 extra w) (rand-vu-float-range 0.1 0.5))
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(set! (-> s5-0 extra x) 1.0)
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)
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(else
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(set! (-> s5-0 extra y) (- (-> s5-0 extra y) (* 300.0 (seconds-per-frame))))
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)
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)
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)
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((= (-> s5-0 extra x) 1.0)
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(cond
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((>= 0.0 (-> s5-0 extra y))
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(set! (-> s5-0 extra y) (rand-vu-float-range 300.0 600.0))
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(set! (-> s5-0 extra x) 0.0)
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)
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(else
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(let ((f0-16 (+ 0.1 (* (-> s5-0 extra w) (sin (* 32768.0 (/ (-> s5-0 extra y) (-> s5-0 extra z))))))))
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(set-vector! (-> s5-0 start-color) (* 0.5 f0-16) (* 0.7 f0-16) f0-16 1.0)
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(set-vector! (-> s5-0 end-color) (* 0.5 f0-16) (* 0.7 f0-16) f0-16 1.0)
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)
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(set! (-> s5-0 extra y) (- (-> s5-0 extra y) (* 300.0 (seconds-per-frame))))
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)
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)
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)
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)
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)
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(let ((gp-1 (-> gp-0 array-data 0 data 1)))
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(cond
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((= (-> gp-1 extra x) 0.0)
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(cond
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((>= 0.0 (-> gp-1 extra y))
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(set! (-> gp-1 extra y) (rand-vu-float-range 75.0 150.0))
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(set! (-> gp-1 extra z) (-> gp-1 extra y))
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(set! (-> gp-1 extra x) 1.0)
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)
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(else
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(set! (-> gp-1 start-st-offset y) 0.0)
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(set! (-> gp-1 end-st-offset y) 0.0)
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(set! (-> gp-1 extra y) (- (-> gp-1 extra y) (* 300.0 (seconds-per-frame))))
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)
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)
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)
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((= (-> gp-1 extra x) 1.0)
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(cond
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((>= 0.0 (-> gp-1 extra y))
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(set! (-> gp-1 extra y) (rand-vu-float-range 300.0 600.0))
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(set! (-> gp-1 extra x) 0.0)
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)
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(else
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(let ((f0-34 (- 1.0 (/ (-> gp-1 extra y) (-> gp-1 extra z)))))
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(set! (-> gp-1 start-st-offset y) f0-34)
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(set! (-> gp-1 end-st-offset y) f0-34)
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)
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(set! (-> gp-1 extra y) (- (-> gp-1 extra y) (* 300.0 (seconds-per-frame))))
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)
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)
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)
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)
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)
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)
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)
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0
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(none)
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)
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