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d/lang-pt
jak-project/test/decompiler/reference/jak2/engine/gfx/background
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water111 8ae4829f48 [decomp] collide-hash, collide-frag, collide-probe (#1998)
The only interesting one is `collide-hash`, which is untested.
The other two are very likely unused. I skipped the annoying code in
`collide-probe` because it's not used and the same as jak 1.
2022-10-29 20:32:03 -04:00
..
background-h_REF.gc
[decomp] Decompile first batch of files in engine (#1787)
2022-08-24 00:29:51 -04:00
prototype_REF.gc
d/jak2: finish viewer, texture-finish, process-taskable, main-collide, prototype and los-control (#1975)
2022-10-22 13:26:28 -04:00
prototype-h_REF.gc
[decomp] collide-hash, collide-frag, collide-probe (#1998)
2022-10-29 20:32:03 -04:00
subdivide-h_REF.gc
d/jak2: finish region as well as some typedef files - ctywide-obs-h | vehicle-h | rigid-body-h (#1935)
2022-10-08 11:45:41 -04:00
tfrag-work_REF.gc
[decomp] background and tfrag (#1909)
2022-09-24 14:30:44 -04:00
wind-h_REF.gc
[decomp] fix up debug menu rendering, add a few others (#1892)
2022-09-16 20:42:33 -04:00
wind-work_REF.gc
[decompile] subdivide, wind-work, tie-work, bsp, focus (#1897)
2022-09-17 14:58:25 -04:00
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