I discovered that `yakow`s are kinda broken if you try to use them in
custom levels in jak 2/3.
It's due to the missing `yakow-lod0` texture and associated fix,
replacing it with `yak-medfur-end`. This solution works fine for the
decompiler on vanilla levels.
But for building custom levels, the requested art-groups were being
handled before the textures were, and so it was impossible to have
`yak-medfur-end` on hand to do the replacement. You'd hit an exception
here because `idx_in_level_texture` would still be `INT32_MAX`:
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| launch.vs.json | ||