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Hat Kid e6260e48ab decompiler: support animation export and support master art groups in build-actor tool (#4260)
Adds support for exporting animations for foreground models. It's not
perfect and doesn't handle the Jak 2/3 animations very well in some
cases (scale can often get messed up, especially for the LZO compressed
ones, I have no idea what is going on with the data in those art groups
sometimes, so that'll have to be revisited later...), but it does a
decent job on Jak 1.

Additionally, the `build-actor` tool has also been changed to support
setting the `master-art-group-name` and `master-art-group-index` fields
to allow for custom art groups to link their animations to a different
master art group, which lets you add custom animations to vanilla art
groups.
2026-05-04 17:19:41 +02:00

13 lines
492 B
C++

#pragma once
#include "common/custom_data/Tfrag3Data.h"
#include "decompiler/ObjectFile/ObjectFileDB.h"
#include "decompiler/level_extractor/common_formats.h"
#include "goalc/build_actor/common/build_actor.h"
namespace decompiler {
void extract_animations(const ObjectFileData& ag_data,
const DecompilerTypeSystem& dts,
GameVersion version,
std::map<std::string, level_tools::ArtData>& out);
} // namespace decompiler