14 lines
461 B
C++
14 lines
461 B
C++
#pragma once
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#include "common/custom_data/Tfrag3Data.h"
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#include "decompiler/ObjectFile/ObjectFileDB.h"
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#include "decompiler/data/TextureDB.h"
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#include "decompiler/level_extractor/common_formats.h"
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namespace decompiler {
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void extract_joint_group(const ObjectFileData& ag_data,
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const DecompilerTypeSystem& dts,
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GameVersion version,
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std::map<std::string, level_tools::ArtData>& out);
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} |