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https://github.com/open-goal/jak-project
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cbe21e3b4b
I'm switching away from visual studio (because its broken) so figured I'd document / commit the minimum to get a working environment with the editor I chose (Zed). Also cleaned up the main README so it's not so verbose, link out to secondary pages, etc. I also deleted the Arch and Fedora dockerfiles, they were broken. The ubuntu one still works, so i left it.
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MacOS Environment Setup
Running the game requires an Apple Silicon Mac running macOS Sequoia, or an Intel Mac. Additionally, we currently build on macOS 15 (Sequoia) at this time.
Ensure that you have Xcode command line tools installed (this installs things like Apple Clang). If you don't, you can run the following command:
xcode-select --install
On Apple Silicon, Rosetta 2 also must be installed:
softwareupdate --install-rosetta
Building for x86_64
brew install cmake nasm ninja go-task clang-format
cmake -B build --preset=Release-macos-x86_64-clang
cmake --build build --parallel $((`sysctl -n hw.logicalcpu`))
Building for ARM64 (experimental, unsupported)
brew install cmake ninja go-task clang-format
cmake -B build --preset=Release-macos-arm64-clang
cmake --build build --parallel $((`sysctl -n hw.logicalcpu`))
You may have to add the MacOS SDK to your LIBRARY_PATH:
export LIBRARY_PATH="$LIBRARY_PATH:/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/lib"