Files
Tyler Wilding d3cc739e43 jakx: Commit existing work from other PRs (#4112)
This attempts to get into master whatever work was done in this PR /
it's earlier PR https://github.com/open-goal/jak-project/pull/3965

I don't want this work to be lost / floating around in massive PRs.

However the changes are:
- switch to ntsc_v1 instead of PAL as the development target, as we have
done for all other games
- remove most of the copied-from-jak2/3 changes as they need to be
confirmed during the decompilation process not just assumed
- avoids committing any changes to `game/kernel/common` as it was not
clear to me if these were changes made in jak x's kernel that were not
properly broken out into it's own functions. We don't want to
accidentally introduce bugs into jak1-3's kernel code.
- in other words, if the change in the kernel only happens in jak x...it
should likely be specific to jak x's kernel, not common.

---------

Co-authored-by: VodBox <dillon@vodbox.io>
Co-authored-by: yodah <greenboyyodah@gmail.com>
2025-12-31 21:08:44 -05:00

188 lines
5.5 KiB
C++

#include "kboot.h"
#include <cstring>
#include "common/log/log.h"
#include "common/repl/repl_wrapper.h"
#include "common/util/Timer.h"
#include "game/common/game_common_types.h"
#include "game/kernel/common/Ptr.h"
#include "game/kernel/common/Symbol4.h"
#include "game/kernel/common/kboot.h"
#include "game/kernel/common/klisten.h"
#include "game/kernel/common/kprint.h"
#include "game/kernel/common/kscheme.h"
#include "game/kernel/common/ksocket.h"
#include "game/kernel/jakx/klisten.h"
#include "game/kernel/jakx/kmachine.h"
#include "game/sce/libscf.h"
// KernelDispatch__3ndiPFv_x
// KernelCheckAndDispatch__3ndiv
// KernelShutdown__3ndii
// main
namespace jakx {
int KernelCheckAndDispatch();
char DebugBootUser[64];
char DebugBootArtGroup[64];
void kboot_init_globals() {
memset(DebugBootUser, 0, sizeof(DebugBootUser));
memset(DebugBootArtGroup, 0, sizeof(DebugBootArtGroup));
// strcpy(DebugBootUser, "unknown");
// CHANGED : let's just try to find the username automatically by default!
// the default is still "unknown"
auto username = REPL::find_repl_username();
strcpy(DebugBootUser, username.c_str());
}
s32 goal_main(int argc, const char* const* argv) {
// s32 thread_id = GetThreadId();
// ChangeThreadPriority(thread_id, 0x18);
// sceGsSyncVCallback(FUN_0026a918_probably_kernel);
// DAT_002833fc = 1;
// InitOnce_WS();
// only in PC port
InitParms(argc, argv);
masterConfig.aspect = ee::sceScfGetAspect();
auto sony_language = ee::sceScfGetLanguage();
masterConfig.inactive_timeout = 0;
masterConfig.volume = 100;
masterConfig.timeout = 0;
switch (sony_language) {
case SCE_JAPANESE_LANGUAGE:
masterConfig.language = 6; // NOTE: Why UK_English and not Japanese?
break;
case SCE_FRENCH_LANGUAGE: // 2 -> 1
masterConfig.language = (u16)Language::French;
break;
case SCE_SPANISH_LANGUAGE: // 3 -> 3
masterConfig.language = (u16)Language::Spanish;
break;
case SCE_GERMAN_LANGUAGE: // 4 -> 2
masterConfig.language = (u16)Language::German;
break;
case SCE_ITALIAN_LANGUAGE: // 5 -> 4
masterConfig.language = (u16)Language::Italian;
break;
case SCE_PORTUGUESE_LANGUAGE:
masterConfig.language = (u16)Language::Portuguese;
break;
default:
masterConfig.language = (u16)Language::English;
break;
}
// Set up aspect ratio override in demo
if (!strcmp(DebugBootMessage, "demo") || !strcmp(DebugBootMessage, "demo-shared")) {
masterConfig.aspect = SCE_ASPECT_FULL;
}
// removed in PC port
// DiskBoot = 1;
// MasterDebug = 0;
// DebugSegment = 0;
// DebugSymbols = 0;
// Launch GOAL!
int initMachineResult = InitMachine();
bool result = (initMachineResult & 0xfff00000) == 0xfff00000;
int shutdownReason;
if (result) {
printf("kboot: error; failed to initialize machine (result=0x%08x)\n", initMachineResult);
shutdownReason = 2;
} else {
shutdownReason = KernelCheckAndDispatch(); // run kernel
}
ShutdownMachine(shutdownReason); // kernel died, we should too.
// movie playback stuff?
if (MasterExit == RuntimeExitStatus::EXIT) {
// LoadExecPS2("cdrom0:\\NETGUI\\NTGUI_EU.ELF;1", 1, &movie_args_Q);
} else if (MasterExit == RuntimeExitStatus::RESTART_IN_DEBUG) {
char printBuffer[32];
sprintf(printBuffer, "cdrom0:\\SCES_%.3s.%2s;1", "532", "86");
}
return result;
}
void KernelDispatch(u32 dispatcher_func) {
// place our stack at the end of EE memory
u64 goal_stack = u64(g_ee_main_mem) + EE_MAIN_MEM_SIZE - 8;
// try to get a message from the listener, and process it if needed
Ptr<char> new_message = WaitForMessageAndAck();
if (new_message.offset) {
ProcessListenerMessage(new_message);
}
// remember the old listener
auto old_listener_function = ListenerFunction->value();
// run the kernel!
Timer dispatch_timer;
if (MasterUseKernel) {
call_goal_on_stack(Ptr<Function>(dispatcher_func), goal_stack, s7.offset, g_ee_main_mem);
} else {
// added, just calls the listener function
if (ListenerFunction->value() != s7.offset) {
auto result = call_goal_on_stack(Ptr<Function>(ListenerFunction->value()), goal_stack,
s7.offset, g_ee_main_mem);
#ifdef __linux__
cprintf("%ld\n", result);
#else
cprintf("%lld\n", result);
#endif
ListenerFunction->value() = s7.offset;
}
}
float time_ms = dispatch_timer.getMs();
if (time_ms > 50) {
lg::print("Kernel dispatch time: {:.3f} ms\n", time_ms);
}
// flush stdout
ClearPending();
// now run the extra "kernel function"
auto bonus_function = KernelFunction->value();
if (bonus_function != s7.offset) {
// clear the pending kernel function
KernelFunction->value() = s7.offset;
// and run
call_goal_on_stack(Ptr<Function>(bonus_function), goal_stack, s7.offset, g_ee_main_mem);
}
// send ack to indicate that the listener function has been processed and the result printed
if (MasterDebug && ListenerFunction->value() != old_listener_function) {
SendAck();
}
// prevent crazy spinning if we're not vsyncing (added)
if (time_ms < 4) {
std::this_thread::sleep_for(std::chrono::microseconds(1000));
}
}
void KernelShutdown(u32 reason) {
if ((u32)MasterExit < reason) {
MasterExit = (RuntimeExitStatus)reason;
}
}
int KernelCheckAndDispatch() {
// TODO - jak x
/*while (MasterExit == RuntimeExitStatus::RUNNING && !POWERING_OFF_W) {
KernelDispatch(kernel_dispatcher->value());
}
if (POWERING_OFF_W) {
KernelShutdown(3);
}*/
return (u32)MasterExit;
}
} // namespace jakx