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https://github.com/open-goal/jak-project
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783f6d9abd
Did this while investigating #3299 which I could not reproduce. ImGui's had a recent version that allows for dynamically scaling the font, pretty cool, slightly improves our styling menu. Closes #3299
100 lines
2.7 KiB
C++
100 lines
2.7 KiB
C++
#pragma once
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#include "common/util/FileUtil.h"
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#include "common/util/json_util.h"
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#include "SDL3/SDL.h"
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#include "game/system/hid/input_bindings.h"
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#include "game/system/hid/sdl_util.h"
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#include "game/tools/filter_menu/filter_menu.h"
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namespace game_settings {
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struct KeyWithModifiers {
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u32 key;
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InputModifiers modifiers;
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KeyWithModifiers() = default;
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KeyWithModifiers(u32 k, const InputModifiers& m) : key(k), modifiers(m) {}
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};
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(KeyWithModifiers, key, modifiers)
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struct DebugSettings {
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DebugSettings() = default;
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std::string current_version = "1.2";
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std::string version = current_version;
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bool show_imgui = false;
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float imgui_font_scale = 1.0f;
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bool monospaced_font = true;
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bool alternate_style = false;
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bool ignore_hide_imgui = false;
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bool treat_pad0_as_pad1 = false;
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std::vector<DebugTextFilter> text_filters = {};
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bool text_check_range = false;
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float text_max_range = 0;
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u32 hide_imgui_key = SDLK_LALT;
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KeyWithModifiers toggle_fullscreen_key =
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KeyWithModifiers(SDLK_RETURN, InputModifiers(SDL_KMOD_ALT));
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void load_settings();
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void save_settings();
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};
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void to_json(json& j, const DebugSettings& obj);
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void from_json(const json& j, DebugSettings& obj);
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struct DisplaySettings {
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enum class DisplayMode { Windowed = 0, Fullscreen = 1, Borderless = 2 };
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DisplaySettings();
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std::string current_version = "1.2";
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std::string version = current_version;
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int window_xpos = 50;
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int window_ypos = 50;
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int display_id = 0;
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DisplayMode display_mode = DisplayMode::Borderless;
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void load_settings();
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void save_settings();
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};
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void to_json(json& j, const DisplaySettings& obj);
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void from_json(const json& j, DisplaySettings& obj);
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struct InputSettings {
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InputSettings();
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std::string current_version = "1.0";
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std::string version = current_version;
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// NOTE - assumes only port 0
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std::string last_selected_controller_guid = "";
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std::unordered_map<std::string, int> controller_port_mapping;
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std::unordered_map<std::string, InputBindingGroups> controller_binds;
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InputBindingGroups keyboard_binds;
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InputBindingGroups mouse_binds;
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bool keyboard_enabled = false;
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bool enable_trigger_effects = false;
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bool enable_pressure_sensitivity = false;
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float axis_scale = 1.33f; // multiplies analog stick axis input after reading from drivers.
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float pressure_scale = 1.0f; // trigger and pressure sensitivity values.
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// not saved or restored, flips on if no controllers are detected
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bool _keyboard_temp_enabled = false;
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void load_settings();
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void save_settings();
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};
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void to_json(json& j, const InputSettings& obj);
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void from_json(const json& j, InputSettings& obj);
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} // namespace game_settings
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