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jak-project/goal_src/jak3
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Matt Dallmeyer 396fd63c93 [jak3] Include orbs in crates for track skill debug option (#4275)
<img width="2756" height="2066" alt="image"
src="https://github.com/user-attachments/assets/88034b10-c502-4df0-b5b8-6d6357eed433"
/>
2026-06-10 19:48:38 -04:00
..
build
decomp3: some engine files (#3319)
2024-01-20 10:42:51 -05:00
dgos
jak3: wip pc progress code (#3898)
2025-04-16 20:57:43 +02:00
engine
jak2/3: implement ocean envmap (#4303)
2026-06-07 07:27:43 +02:00
kernel
decomp3: vivsol-edit, editable and nav mesh editor files (#4200)
2026-04-08 17:42:13 +02:00
levels
custom levels: support custom regions in jak2/3 (#4300)
2026-06-03 18:39:21 +02:00
lib
decompiler: support animation export and support master art groups in build-actor tool (#4260)
2026-05-04 17:19:41 +02:00
pc
[jak3] Include orbs in crates for track skill debug option (#4275)
2026-06-10 19:48:38 -04:00
compiler-setup.gc
[jak3] Set up ckernel (#3308)
2024-01-16 19:24:02 -05:00
game.gp
decompiler: support animation export and support master art groups in build-actor tool (#4260)
2026-05-04 17:19:41 +02:00
kernel-defs.gc
loader: allow manual reload of fr3 data (#4304)
2026-06-07 16:45:33 +02:00
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