mirror of
https://github.com/open-goal/jak-project
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344 lines
7.5 KiB
Common Lisp
344 lines
7.5 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: stats-h.gc
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;; name in dgo: stats-h
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;; dgos: ENGINE, GAME
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;; +++perf-stat-bucket
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(defenum perf-stat-bucket
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:type uint32
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(all-code)
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(spatial-hash-build)
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(spatial-hash-search)
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(collide)
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(collide-list)
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(collide-fill)
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(actor-hash)
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(nav)
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(nav-dma-all)
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(nav-dma-read)
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(nav-dma-write) ;; 10
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(nav-dma-work)
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(nav-part1)
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(nav-part2)
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(nav-part3)
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(nav-part4)
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(nav-part5)
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(nav-part6)
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(nav-part7)
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(nav-part8)
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(nav-part9) ;; 20
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(nav-part10)
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;; renamed
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(rb-all) ;; add-to-translation
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(rb-fc) ;; update-current-poly
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(rb-physics) ;; clamp-vector-to-mesh
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(rb-callback) ;; ray-step
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(rb-move) ;; update-spheres
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(rb-probe) ;; travel-around-spheres
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(vqp-all) ;; avoid-spheres
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(vqp-sound) ;; check-vector-collision-with-nav-spheres
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(vqp-parts) ;; find-nearest-poly
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(vqp-ja-post) ;; find-containing-poly ;; 30
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(vqp-sections) ;; generate-velocity
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(vqp-post) ;; apply-rotation
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(vqp-common) ;; apply-velocity
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(find-nearest-poly) ;; travel-post
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(find-containing-poly) ;; common-post
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(misc)
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(mercneric)
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(tie-generic)
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(background) ;; 40
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(drawable)
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(tfrag)
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(tfrag-scissor)
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(inst-shrub)
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(proto-shrub)
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(inst-tie)
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(proto-tie)
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(bones)
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(camera)
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(foreground) ;; 50
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;; hover / vehicle / hud renames
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(vehicle-ai) ;; hover-path
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(vehicle-ai-calculate-vector) ;; hover-spheres
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(update-los) ;; hover-update
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(race-line) ;; hover-move
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(hud) ;; hover-find-closest
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(hud-format) ;; update-los
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;; explicit HUD buckets
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(hud-draw-string) ;; perf-stat-bucket-57
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(hud-draw-sprite) ;; perf-stat-bucket-58
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)
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;; ---perf-stat-bucket
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;; DECOMP BEGINS
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(deftype tr-stat (structure)
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"triangle stats for a renderer. This can apply to a lot of different renderer types."
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((groups uint16)
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(fragments uint16)
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(tris uint32)
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(dverts uint32)
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(instances uint16)
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(pad uint16)
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)
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)
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(deftype merc-global-stats (structure)
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"Triangle stats for all merc renderers."
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((merc tr-stat :inline)
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(emerc tr-stat :inline)
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(mercneric tr-stat :inline)
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)
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)
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(deftype perf-stat (structure)
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"Performance statistics for a single 'bucket' or category. Unlike the more general profile-bars,
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this records statistics like cache hits/instruction counts."
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((frame-number uint32)
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(count uint32)
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(cycles uint32)
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(instructions uint32)
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(icache uint32)
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(dcache uint32)
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(select uint32)
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(ctrl uint32)
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(accum0 uint32)
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(accum1 uint32)
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(to-vu0-waits uint32)
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(to-spr-waits uint32)
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(from-spr-waits uint32)
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)
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:pack-me
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(:methods
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(perf-stat-method-9 () none)
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(print-to-stream (_type_ string basic) none)
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(start-profiling! (_type_) none)
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(stop-profiling! (_type_) none)
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(update-wait-stats (_type_ uint uint uint) none)
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)
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)
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(defun-debug perf-stat-bucket->string ((arg0 perf-stat-bucket))
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(case arg0
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(((perf-stat-bucket collide-fill))
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"collide-fill"
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)
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(((perf-stat-bucket nav))
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"nav"
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)
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(((perf-stat-bucket bones))
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"bones"
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)
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(((perf-stat-bucket hud-draw-string))
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"hud-draw-string"
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)
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(((perf-stat-bucket rb-move))
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"rb-move"
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)
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(((perf-stat-bucket vehicle-ai))
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"vehicle-ai"
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)
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(((perf-stat-bucket foreground))
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"foreground"
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)
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(((perf-stat-bucket inst-tie))
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"inst-tie"
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)
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(((perf-stat-bucket vqp-common))
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"vqp-common"
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)
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(((perf-stat-bucket nav-dma-write))
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"nav-dma-write"
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)
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(((perf-stat-bucket collide-list))
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"collide-list"
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)
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(((perf-stat-bucket rb-physics))
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"rb-physics"
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)
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(((perf-stat-bucket nav-part3))
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"nav-part3"
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)
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(((perf-stat-bucket mercneric))
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"mercneric"
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)
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(((perf-stat-bucket rb-probe))
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"rb-probe"
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)
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(((perf-stat-bucket vehicle-ai-calculate-vector))
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"vehicle-ai-calculate-vector"
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)
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(((perf-stat-bucket tfrag-scissor))
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"tfrag-scissor"
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)
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(((perf-stat-bucket vqp-sections))
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"vqp-sections"
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)
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(((perf-stat-bucket misc))
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"misc"
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)
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(((perf-stat-bucket find-nearest-poly))
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"find-nearest-poly"
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)
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(((perf-stat-bucket nav-part6))
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"nav-part6"
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)
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(((perf-stat-bucket nav-part2))
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"nav-part2"
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)
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(((perf-stat-bucket inst-shrub))
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"inst-shrub"
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)
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(((perf-stat-bucket proto-shrub))
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"proto-shrub"
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)
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(((perf-stat-bucket rb-all))
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"rb-all"
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)
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(((perf-stat-bucket drawable))
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"drawable"
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)
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(((perf-stat-bucket nav-part9))
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"nav-part9"
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)
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(((perf-stat-bucket all-code))
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"all-code"
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)
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(((perf-stat-bucket actor-hash))
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"actor-hash"
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)
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(((perf-stat-bucket nav-dma-all))
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"nav-dma-all"
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)
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(((perf-stat-bucket hud-draw-sprite))
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"hud-draw-sprite"
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)
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(((perf-stat-bucket nav-part10))
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"nav-part10"
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)
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(((perf-stat-bucket hud-format))
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"hud-format"
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)
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(((perf-stat-bucket race-line))
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"race-line"
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)
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(((perf-stat-bucket nav-dma-work))
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"nav-dma-work"
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)
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(((perf-stat-bucket update-los))
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"update-los"
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)
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(((perf-stat-bucket proto-tie))
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"proto-tie"
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)
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(((perf-stat-bucket nav-part4))
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"nav-part4"
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)
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(((perf-stat-bucket spatial-hash-search))
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"spatial-hash-search"
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)
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(((perf-stat-bucket find-containing-poly))
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"find-containing-poly"
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)
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(((perf-stat-bucket vqp-ja-post))
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"vqp-ja-post"
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)
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(((perf-stat-bucket rb-callback))
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"rb-callback"
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)
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(((perf-stat-bucket nav-part7))
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"nav-part7"
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)
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(((perf-stat-bucket tfrag))
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"tfrag"
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)
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(((perf-stat-bucket vqp-sound))
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"vqp-sound"
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)
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(((perf-stat-bucket hud))
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"hud"
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)
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(((perf-stat-bucket collide))
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"collide"
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)
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(((perf-stat-bucket nav-dma-read))
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"nav-dma-read"
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)
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(((perf-stat-bucket rb-fc))
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"rb-fc"
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)
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(((perf-stat-bucket vqp-post))
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"vqp-post"
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)
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(((perf-stat-bucket vqp-parts))
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"vqp-parts"
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)
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(((perf-stat-bucket spatial-hash-build))
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"spatial-hash-build"
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)
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(((perf-stat-bucket camera))
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"camera"
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)
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(((perf-stat-bucket tie-generic))
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"tie-generic"
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)
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(((perf-stat-bucket vqp-all))
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"vqp-all"
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)
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(((perf-stat-bucket background))
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"background"
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)
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(((perf-stat-bucket nav-part5))
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"nav-part5"
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)
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(((perf-stat-bucket nav-part1))
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"nav-part1"
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)
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(((perf-stat-bucket nav-part8))
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"nav-part8"
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)
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(else
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"*unknown*"
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)
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)
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)
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(deftype perf-stat-array (inline-array-class)
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"Array of all stats for all buckets."
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((data perf-stat :inline :dynamic)
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)
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)
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(set! (-> perf-stat-array heap-base) (the-as uint 52))
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(defmethod start-profiling! ((this perf-stat))
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0
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(none)
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)
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(defmethod stop-profiling! ((this perf-stat))
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0
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(none)
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)
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(defmethod update-wait-stats ((this perf-stat) (arg0 uint) (arg1 uint) (arg2 uint))
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0
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(none)
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)
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(when (not *debug-segment*)
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(set! (-> perf-stat method-table 11) nothing)
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(set! (-> perf-stat method-table 12) nothing)
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(set! (-> perf-stat method-table 13) nothing)
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)
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