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Tyler Wilding e975eab15a decompiler: Apply docstring indentation fix to all game versions (#3614)
Previously was only applying to game versions above Jak 2, Fixes #3342
2024-07-29 21:57:07 -04:00

101 lines
3.1 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition for function position-in-front-of-camera!
(defun position-in-front-of-camera! ((arg0 vector) (arg1 float) (arg2 float))
(vector-float*! arg0 (-> *math-camera* inv-camera-rot vector 2) arg1)
(vector+float*! arg0 arg0 (-> *math-camera* inv-camera-rot vector 1) arg2)
(vector+! arg0 arg0 (-> *math-camera* trans))
arg0
)
;; definition for function position-in-front-of-screen!
(defun position-in-front-of-screen! ((arg0 vector) (arg1 float) (arg2 vector))
(let ((a2-1 (vector-negate! (new 'stack-no-clear 'vector) (-> *math-camera* inv-camera-rot vector 2)))
(a1-3 (vector-float*! (new 'stack-no-clear 'vector) (-> *math-camera* inv-camera-rot vector 2) arg1))
)
(vector+! a1-3 a1-3 (-> *math-camera* trans))
(reverse-transform-point! arg0 a1-3 a2-1 arg2)
)
arg0
)
;; definition for function matrix-local->world
(defun matrix-local->world ((smooth? symbol) (arg1 symbol))
"Returns [[*math-camera*]]'s `inv-camera-rot-smooth` if `smooth?` is true, else return `inv-camera-rot`"
(if smooth?
(-> *math-camera* inv-camera-rot-smooth)
(-> *math-camera* inv-camera-rot)
)
)
;; definition for function matrix-world->local
(defun matrix-world->local ((arg0 symbol) (arg1 object))
"Returns [[*math-camera*]]'s `camera-rot`"
(-> *math-camera* camera-rot)
)
;; definition (perm) for symbol *camera-dummy-vector*, type vector
(define-perm *camera-dummy-vector* vector (vector-reset! (new 'global 'vector)))
;; definition for function camera-pos
(defun camera-pos ()
"Returns the `trans` vector from whatever is first determined to exist:
- [[*camera-combiner*]]
- [[*math-camera*]]
- else, [[*camera-dummy-vector*]]"
(cond
(*camera-combiner*
(-> *camera-combiner* trans)
)
(*math-camera*
(-> *math-camera* trans)
)
(else
*camera-dummy-vector*
)
)
)
;; definition for function math-camera-pos
(defun math-camera-pos ()
"Returns [[*math-camera*]]'s `trans`"
(-> *math-camera* trans)
)
;; definition for function camera-matrix
(defun camera-matrix ()
"If [[*camera-combiner*]] exists, return it's `inv-camera-rot`. Else, return [[*math-camera*]]'s"
(if *camera-combiner*
(-> *camera-combiner* inv-camera-rot)
(-> *math-camera* inv-camera-rot)
)
)
;; definition for function math-camera-matrix
(defun math-camera-matrix ()
"Returns [[*math-camera*]]'s `inv-camera-rot`"
(-> *math-camera* inv-camera-rot)
)
;; definition for function camera-angle
(defun camera-angle ()
(let ((f0-0 (-> *math-camera* camera-rot vector 0 x))
(f1-0 (-> *math-camera* camera-rot vector 0 z))
)
(atan f1-0 f0-0)
)
)
;; definition for function camera-teleport-to-entity
;; INFO: Used lq/sq
;; WARN: Return type mismatch object vs symbol.
(defbehavior camera-teleport-to-entity process ((arg0 entity-actor))
(let ((gp-0 (new 'stack 'transformq)))
(set! (-> gp-0 trans quad) (-> arg0 extra trans quad))
(quaternion-copy! (-> gp-0 quat) (-> arg0 quat))
(vector-identity! (-> gp-0 scale))
(the-as symbol (send-event *camera* 'teleport-to-transformq gp-0))
)
)