Files
water111 7348e6a4ff [decompiler] Update vector ops, reduce casts (#3849)
Update the decompiler to use the new vf macros.

Also, fix a bunch of silly casting issues where accessing inline fields
with an offset of 0 would be better than a cast:

![image](https://github.com/user-attachments/assets/885bbb07-634f-47b8-99f5-5a947941cdde)

---------

Co-authored-by: water111 <awaterford1111445@gmail.com>
2025-01-20 16:32:58 -05:00

489 lines
19 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; failed to figure out what this is:
(defskelgroup skel-sidekick daxter daxter-lod0-jg -1
((daxter-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 3)
:longest-edge (meters 1)
:shadow daxter-shadow-mg
:texture-level 6
:sort 1
:origin-joint-index 6
:shadow-joint-index 6
)
;; failed to figure out what this is:
(defskelgroup skel-sidekick-highres daxter-highres daxter-highres-lod0-jg -1
((daxter-highres-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 3)
:longest-edge (meters 1)
:shadow daxter-highres-shadow-mg
:sort 1
:origin-joint-index 6
:shadow-joint-index 6
)
;; definition for symbol *sidekick-remap*, type pair
(define *sidekick-remap*
'(("run-to-stance-left" "run-to-stance")
("run-to-stance-loop-left" "run-to-stance-loop")
("stance-loop-left" "stance-loop")
("run-to-stance-right" "run-to-stance")
("run-to-stance-loop-right" "run-to-stance-loop")
("stance-loop-right" "stance-loop")
("run-to-stance-up" "run-to-stance")
("run-to-stance-loop-up" "run-to-stance-loop")
("stance-loop-up" "stance-loop")
("run-to-stance-down" "run-to-stance")
("run-to-stance-loop-down" "run-to-stance-loop")
("stance-loop-down" "stance-loop")
("run-right" "run")
("run-left" "run")
("walk-right" "walk")
("walk-left" "walk")
("gun-hit-elec" "hit-elec")
("gun-attack-from-stance-end"
"gun-attack-from-stance-end"
"gun-attack-from-stance-end"
"gun-attack-from-stance-end"
"gun-attack-from-stance-end-alt1"
)
("gun-attack-butt-end"
"gun-attack-butt-end"
"gun-attack-butt-end"
"gun-attack-butt-end"
"gun-attack-butt-end"
"gun-attack-butt-end-alt1"
)
("pole-cycle" "pole-cycle" "pole-cycle2")
("hit-from-front-alt1" "hit-from-front")
("board-jump"
,(lambda :behavior sidekick
((arg0 object) (arg1 vector) (arg2 object))
(let ((gp-0 (ppointer->process (-> self parent))))
(when (time-elapsed? (-> self special-anim-time) (seconds 1))
(set! (-> self special-anim-interp) 0.0)
(set! (-> self special-anim-frame) 0.0)
)
(cond
((or (and (= (-> gp-0 control mod-surface name) 'spin) (!= (-> gp-0 board trotyv) 0.0))
(!= (-> self special-anim-interp) 0.0)
)
(case arg2
((1)
(set-time! (-> self special-anim-time))
(cond
((= (-> gp-0 control mod-surface name) 'spin)
(set! (-> arg1 z)
(* (lerp-scale 0.0 5.0 (fabs (-> gp-0 board trotyv)) 0.0 182044.44) (-> self special-anim-interp))
)
(set! (-> self special-anim-frame) (-> arg1 z))
(seek! (-> self special-anim-interp) 1.0 (* 8.0 (seconds-per-frame)))
)
(else
(seek! (-> self special-anim-interp) 0.0 (* 4.0 (seconds-per-frame)))
(set! (-> arg1 z) (* (-> self special-anim-frame) (-> self special-anim-interp)))
)
)
)
)
(if (>= (-> gp-0 board trotyv) 0.0)
"board-spin-ccw"
"board-spin-cw"
)
)
(else
"board-jump"
)
)
)
)
)
)
)
;; definition for function cspace<-cspace+transformq!
(defun cspace<-cspace+transformq! ((arg0 cspace) (arg1 cspace) (arg2 transformq))
(rlet ((acc :class vf)
(Q :class vf)
(vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
(vf3 :class vf)
(vf4 :class vf)
(vf5 :class vf)
(vf6 :class vf)
)
(init-vf0-vector)
(let ((s4-0 (-> arg0 bone transform)))
(quaternion->matrix s4-0 (-> arg2 quat))
(.lvf vf1 (&-> (new 'static 'vector :x 1.0 :y 1.0 :z 1.0 :w 1.0) quad))
(.lvf vf2 (&-> (-> arg1 bone) transform trans quad))
(.lvf vf6 (&-> arg2 trans quad))
(.lvf vf3 (&-> s4-0 quad 0))
(.lvf vf4 (&-> s4-0 quad 1))
(.lvf vf5 (&-> s4-0 quad 2))
(.div.vf Q vf0 vf2 :fsf #b11 :ftf #b11)
(.wait.vf)
(.mul.vf.xyz vf2 vf2 Q)
(.mov.vf.w vf2 vf0)
(.mul.x.vf vf3 vf3 vf1)
(.mul.y.vf vf4 vf4 vf1)
(.mul.z.vf vf5 vf5 vf1)
(.mul.x.vf acc vf3 vf6)
(.add.mul.y.vf acc vf4 vf6 acc)
(.add.mul.z.vf acc vf5 vf6 acc)
(.add.mul.w.vf.xyz vf2 vf2 vf0 acc)
(.svf (&-> s4-0 trans quad) vf2)
(.svf (&-> s4-0 quad 0) vf3)
(.svf (&-> s4-0 quad 1) vf4)
(.svf (&-> s4-0 quad 2) vf5)
s4-0
)
)
)
;; definition for function target-sidekick-setup
;; WARN: Return type mismatch int vs none.
(defbehavior target-sidekick-setup target ((arg0 symbol))
(if (zero? (-> self sidekick))
(set! (-> self sidekick) (the-as (pointer sidekick) #f))
)
(cond
(arg0
(if (not (-> self sidekick))
(set! (-> self sidekick) (process-spawn sidekick :init init-sidekick :from *16k-dead-pool* :to self))
)
)
((-> self sidekick)
(deactivate (-> self sidekick 0))
(set! (-> self sidekick) (the-as (pointer sidekick) #f))
)
)
0
(none)
)
;; failed to figure out what this is:
(defstate sidekick-clone (sidekick)
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(local-vars (v0-0 object))
(case message
(('matrix)
(case (-> block param 0)
(('play-anim)
(set! v0-0 (-> self node-list data))
(set! (-> (the-as (inline-array cspace) v0-0) 0 param0)
(the-as (function cspace transformq none) cspace<-cspace+transformq!)
)
(set! (-> (the-as (inline-array cspace) v0-0) 0 param1) (the-as basic (-> self parent 0 node-list data)))
(set! (-> (the-as (inline-array cspace) v0-0) 0 param2) (the-as basic (-> self offset)))
)
(('copy-parent)
(set! v0-0 (-> self node-list data))
(set! (-> (the-as (inline-array cspace) v0-0) 0 param0)
(the-as (function cspace transformq none) cspace<-cspace!)
)
(set! (-> (the-as (inline-array cspace) v0-0) 0 param1) (the-as basic (-> self parent 0 node-list data)))
(set! (-> (the-as (inline-array cspace) v0-0) 0 param2) #f)
)
(('root)
(set! v0-0 (-> self node-list data))
(set! (-> (the-as (inline-array cspace) v0-0) 0 param0)
(the-as (function cspace transformq none) cspace<-cspace-normalized!)
)
(set! (-> (the-as (inline-array cspace) v0-0) 0 param1) (the-as basic (-> self parent 0 node-list data)))
(set! (-> (the-as (inline-array cspace) v0-0) 0 param2) #f)
)
(('indax)
(set! v0-0 (-> self node-list data))
(set! (-> (the-as (inline-array cspace) v0-0) 0 param0)
(the-as (function cspace transformq none) cspace<-transformq+trans!)
)
(set! (-> (the-as (inline-array cspace) v0-0) 0 param1) (the-as basic (-> self parent 0 control trans)))
(set! (-> (the-as (inline-array cspace) v0-0) 0 param2)
(the-as basic (-> self parent 0 control cspace-offset))
)
)
(('board)
(set! v0-0 (-> self node-list data))
(set! (-> (the-as (inline-array cspace) v0-0) 0 param0)
(the-as (function cspace transformq none) cspace<-cspace-normalized!)
)
(set! (-> (the-as (inline-array cspace) v0-0) 0 param1) (the-as basic (-> self parent 0 node-list data 25)))
(set! (-> (the-as (inline-array cspace) v0-0) 0 param2) #f)
)
(else
(set! v0-0 (-> self node-list data))
(set! (-> (the-as (inline-array cspace) v0-0) 0 param0)
(the-as (function cspace transformq none) cspace<-cspace+transformq!)
)
(set! (-> (the-as (inline-array cspace) v0-0) 0 param1)
(the-as basic (-> self parent 0 control sidekick-root parent))
)
(set! (-> (the-as (inline-array cspace) v0-0) 0 param2) (the-as basic (-> self offset)))
)
)
v0-0
)
(('shadow)
(set! v0-0 (-> block param 0))
(set! (-> self shadow-in-movie?) (the-as symbol v0-0))
v0-0
)
(('blend-shape)
(cond
((-> block param 0)
(set! v0-0 (logior (-> self skel status) (joint-control-status blend-shape)))
(set! (-> self skel status) (the-as joint-control-status v0-0))
)
(else
(set! v0-0 (logclear (-> self skel status) (joint-control-status blend-shape)))
(set! (-> self skel status) (the-as joint-control-status v0-0))
)
)
v0-0
)
)
)
:code looping-code
:post (behavior ()
(when (not (and (-> (ppointer->process (-> self parent)) next-state)
(= (-> (ppointer->process (-> self parent)) next-state name) 'process-drawable-art-error)
)
)
(quaternion-rotate-y!
(-> self root quat)
(-> self parent 0 control quat)
(-> self parent 0 upper-body twist z)
)
(set! (-> self anim-seed) (-> self parent 0 anim-seed))
(set! (-> self draw status) (-> self parent 0 draw status))
(logclear! (-> self draw status) (draw-control-status no-draw-bounds2))
(let ((gp-0 0))
(cond
((and (not (logtest? (-> self parent 0 focus-status) (focus-status edge-grab)))
(> (-> self parent 0 skel float-channels) 0)
)
(let ((gp-1 (-> self skel)))
(joint-control-copy! gp-1 (-> self parent 0 skel))
(set! (-> gp-1 root-channel)
(the-as (inline-array joint-control-channel) (-> gp-1 channel (-> gp-1 active-channels)))
)
(dotimes (s5-0 (the-as int (-> self parent 0 skel float-channels)))
(let ((s4-0 (-> gp-1 channel (+ s5-0 (-> gp-1 active-channels)))))
(mem-copy!
(the-as pointer s4-0)
(the-as pointer (-> self parent 0 skel channel (+ s5-0 (-> self parent 0 skel active-channels))))
64
)
(set! (-> s4-0 frame-interp 0) (-> s4-0 frame-interp 1))
(set! (-> s4-0 command) (joint-control-command blend))
)
)
(dotimes (v1-58 (the-as int (-> gp-1 allocated-length)))
(set! (-> gp-1 channel v1-58 parent) gp-1)
)
(+! (-> gp-1 active-channels) (-> self parent 0 skel float-channels))
(set! (-> gp-1 float-channels) (the-as uint 0))
)
(set! gp-0 1)
)
(else
(joint-control-copy! (-> self skel) (-> self parent 0 skel))
)
)
(joint-control-remap!
(-> self skel)
(-> self draw art-group)
(-> self parent 0 draw art-group)
*sidekick-remap*
(the-as int (-> self anim-seed))
""
)
(cond
((zero? gp-0)
(set! (-> self skel effect channel-offset) (-> self parent 0 skel effect channel-offset))
)
((= gp-0 1)
(set! (-> self skel effect channel-offset) 0)
0
)
)
)
(let ((v1-85 (-> self parent 0 draw color-mult quad)))
(set! (-> self draw color-mult quad) v1-85)
)
(let ((v1-89 (-> self parent 0 draw color-emissive quad)))
(set! (-> self draw color-emissive quad) v1-89)
)
(set! (-> self draw force-fade) (-> self parent 0 draw force-fade))
(set! (-> self draw death-vertex-skip) (-> self parent 0 draw death-vertex-skip))
(set! (-> self draw death-effect) (-> self parent 0 draw death-effect))
(set! (-> self draw death-timer) (-> self parent 0 draw death-timer))
(set! (-> self draw death-timer-org) (-> self parent 0 draw death-timer-org))
(set! (-> self draw death-draw-overlap) (-> self parent 0 draw death-draw-overlap))
(quaternion-copy! (-> self offset quat) (-> self root quat))
(let ((f0-3 (* (-> self parent 0 darkjak-interp) (-> self parent 0 darkjak-giant-interp))))
(set! (-> self offset trans x) (* 286.72 f0-3))
(set! (-> self offset trans y) (* 204.8 f0-3))
(set! (-> self offset trans z) (* 409.6 f0-3))
)
(update-anim-data (-> self skel))
(when *debug-segment*
(let ((gp-2 (-> *display* frames (-> *display* on-screen) profile-array data 0))
(v1-132 'target-post)
(s5-1 *profile-target-post-color*)
)
(when (and *dproc* *debug-segment*)
(let ((s4-1 (-> gp-2 data (-> gp-2 count))))
(let ((s3-0 (-> gp-2 base-time)))
(set! (-> s4-1 name) v1-132)
(set! (-> s4-1 start-time) (the-as int (- (timer-count (the-as timer-bank #x10000800)) (the-as uint s3-0))))
)
(set! (-> s4-1 depth) (the-as uint (-> gp-2 depth)))
(set! (-> s4-1 color) s5-1)
(set! (-> gp-2 segment (-> gp-2 depth)) s4-1)
)
(+! (-> gp-2 count) 1)
(+! (-> gp-2 depth) 1)
(set! (-> gp-2 max-depth) (max (-> gp-2 max-depth) (-> gp-2 depth)))
)
)
0
)
(do-joint-math (-> self draw) (-> self node-list) (-> self skel))
(when *debug-segment*
(let ((gp-3 (-> *display* frames (-> *display* on-screen) profile-array data 0)))
(when (and *dproc* *debug-segment*)
(let* ((v1-158 (+ (-> gp-3 depth) -1))
(s5-2 (-> gp-3 segment v1-158))
(s4-2 (-> gp-3 base-time))
)
(when (>= v1-158 0)
(set! (-> s5-2 end-time) (the-as int (- (timer-count (the-as timer-bank #x10000800)) (the-as uint s4-2))))
(+! (-> gp-3 depth) -1)
)
)
)
)
0
)
)
(when *display-sidekick-stats*
(format *stdcon* "~%")
(debug-print-channels (-> self skel) (the-as symbol *stdcon*))
(add-debug-sphere
*display-sidekick-stats*
(bucket-id debug-no-zbuf1)
(-> self parent 0 control sidekick-root parent bone transform trans)
(meters 0.1)
(new 'static 'rgba :g #xff :a #x80)
)
(add-debug-sphere
*display-sidekick-stats*
(bucket-id debug-no-zbuf1)
(-> self node-list data 3 bone transform trans)
(meters 0.1)
(new 'static 'rgba :r #xff :g #xff :a #x80)
)
(add-debug-sphere
*display-sidekick-stats*
(bucket-id debug-no-zbuf1)
(-> self node-list data 0 bone transform trans)
(meters 0.1)
(new 'static 'rgba :r #xff :a #x80)
)
(add-debug-matrix
*display-sidekick-stats*
(bucket-id debug-no-zbuf1)
(-> self node-list data 0 bone transform)
(meters 2)
)
)
(set! (-> self draw shadow)
(the-as
shadow-geo
(if (or (and (movie?) (-> self shadow-in-movie?)) (logtest? (focus-status indax) (-> self parent 0 focus-status)))
daxter-shadow-mg
)
)
)
(let ((a0-53 (-> self skel effect)))
(if a0-53
(update-effects a0-53)
)
)
(if (logtest? (-> self skel status) (joint-control-status blend-shape blend-shape-valid))
(merc-blend-shape self)
)
(if (logtest? (-> self skel status) (joint-control-status eye-anim-valid eye-anim))
(merc-eye-anim self)
)
(when (!= (not (-> *setting-control* user-current mirror)) (not (-> self mirror)))
(cond
((-> self mirror)
(deactivate (-> self mirror 0))
(set! (-> self mirror) (the-as (pointer process-drawable) #f))
)
(else
(let* ((s5-3 (get-process *default-dead-pool* manipy #x4000))
(gp-4 (when s5-3
(let ((t9-22 (method-of-type manipy activate)))
(t9-22 (the-as manipy s5-3) self (symbol->string (-> manipy symbol)) (the-as pointer #x70004000))
)
(run-now-in-process
s5-3
manipy-init
(-> self root trans)
(-> self entity)
(art-group-get-by-name *level* "skel-sidekick" (the-as (pointer uint32) #f))
#f
0
)
(the-as (pointer process-drawable) (-> s5-3 ppointer))
)
)
)
(send-event (ppointer->process gp-4) 'anim-mode 'mirror)
(send-event (ppointer->process gp-4) 'mirror #t)
(set! (-> self mirror) gp-4)
(let ((v0-29 (-> gp-4 0 node-list data)))
(set! (-> v0-29 0 param0) (the-as (function cspace transformq none) cspace<-cspace!))
(set! (-> v0-29 0 param1) (the-as basic (-> self node-list data)))
(set! (-> v0-29 0 param2) #f)
)
)
)
)
)
)
)
;; definition for function init-sidekick
;; WARN: Return type mismatch object vs none.
(defbehavior init-sidekick sidekick ()
(logior! (-> self mask) (process-mask sidekick))
(set! (-> self root) (new 'process 'trsqv))
(vector-identity! (-> self root scale))
(quaternion-identity! (-> self root quat))
(initialize-skeleton
self
(the-as skeleton-group (art-group-get-by-name *level* "skel-sidekick" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(set! (-> self draw shadow-ctrl) *target-shadow-control*)
(logior! (-> self skel status) (joint-control-status sync-math blend-shape eye-anim))
(set! (-> self draw light-index) (the-as uint 30))
(let ((v1-14 (-> self node-list data)))
(set! (-> v1-14 0 param0) (the-as (function cspace transformq none) cspace<-cspace+transformq!))
(set! (-> v1-14 0 param1) (the-as basic (-> self parent 0 control sidekick-root parent)))
(set! (-> v1-14 0 param2) (the-as basic (-> self offset)))
)
(set! (-> self shadow-in-movie?) #t)
(set! (-> self mirror) (the-as (pointer process-drawable) #f))
(go sidekick-clone)
(none)
)