mirror of
https://github.com/open-goal/jak-project
synced 2026-05-24 07:11:15 -04:00
48cb9bb787
Add support for `as-type` macro, and detecting inline font methods. This works in all three games but I've only updated jak 3's goal_src for now. Eventually I will go back and work through the others, but I want to get more decompiler features in first.  --------- Co-authored-by: water111 <awaterford1111445@gmail.com>
116 lines
3.4 KiB
Common Lisp
Vendored
Generated
116 lines
3.4 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition for function position-in-front-of-camera!
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(defun position-in-front-of-camera! ((arg0 vector) (arg1 float) (arg2 float))
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(vector-float*! arg0 (-> *math-camera* inv-camera-rot fvec) arg1)
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(vector+float*! arg0 arg0 (-> *math-camera* inv-camera-rot uvec) arg2)
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(vector+! arg0 arg0 (-> *math-camera* trans))
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arg0
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)
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;; definition for function position-in-front-of-screen!
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(defun position-in-front-of-screen! ((arg0 vector) (arg1 float) (arg2 vector))
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(let ((a2-1 (vector-negate! (new 'stack-no-clear 'vector) (-> *math-camera* inv-camera-rot fvec)))
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(a1-3 (vector-float*! (new 'stack-no-clear 'vector) (-> *math-camera* inv-camera-rot fvec) arg1))
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)
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(vector+! a1-3 a1-3 (-> *math-camera* trans))
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(reverse-transform-point! arg0 a1-3 a2-1 arg2)
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)
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arg0
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)
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;; definition for function matrix-local->world
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(defun matrix-local->world ((arg0 symbol) (arg1 symbol))
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(if arg0
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(-> *math-camera* inv-camera-rot-smooth)
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(-> *math-camera* inv-camera-rot)
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)
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)
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;; definition for function matrix-world->local
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(defun matrix-world->local ((arg0 symbol) (arg1 object))
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(-> *math-camera* camera-rot)
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)
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;; definition (perm) for symbol *camera-dummy-vector*, type vector
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(define-perm *camera-dummy-vector* vector (vector-reset! (new 'global 'vector)))
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;; definition for function camera-pos
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(defun camera-pos ()
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(cond
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(*camera-combiner*
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(-> *camera-combiner* trans)
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)
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(*math-camera*
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(-> *math-camera* trans)
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)
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(else
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*camera-dummy-vector*
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)
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)
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)
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;; definition for function math-camera-pos
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(defun math-camera-pos ()
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(-> *math-camera* trans)
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)
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;; definition for function camera-matrix
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(defun camera-matrix ()
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(if *camera-combiner*
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(-> *camera-combiner* inv-camera-rot)
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(-> *math-camera* inv-camera-rot)
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)
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)
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;; definition for function math-camera-matrix
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(defun math-camera-matrix ()
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(-> *math-camera* inv-camera-rot)
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)
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;; definition for function camera-angle
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(defun camera-angle ()
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(let ((f0-0 (-> *math-camera* camera-rot rvec x))
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(f1-0 (-> *math-camera* camera-rot rvec z))
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)
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(atan f1-0 f0-0)
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)
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)
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;; definition for function camera-teleport-to-entity
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;; INFO: Used lq/sq
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;; WARN: Return type mismatch object vs symbol.
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(defbehavior camera-teleport-to-entity process ((arg0 entity-actor))
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(let ((gp-0 (new 'stack 'transformq)))
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(vector-copy! (-> gp-0 trans) (-> arg0 extra trans))
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(quaternion-copy! (-> gp-0 quat) (-> arg0 quat))
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(vector-identity! (-> gp-0 scale))
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(the-as symbol (send-event *camera* 'teleport-to-transformq gp-0))
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)
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)
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;; definition for function camera-teleport-to-entity-named
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;; WARN: Return type mismatch int vs none.
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(defun camera-teleport-to-entity-named ((arg0 string))
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(let ((a0-3 (as-type (entity-by-name arg0) entity-actor)))
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(if a0-3
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(camera-teleport-to-entity (the-as entity-actor a0-3))
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(format #t "sorry, couldn't find an actor named '~S'~%" arg0)
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)
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)
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0
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(none)
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)
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;; definition for function camera-teleport-to-location
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;; WARN: Return type mismatch int vs none.
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(defun camera-teleport-to-location ((arg0 float) (arg1 float) (arg2 float))
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(let ((v1-1 (new 'stack 'transformq)))
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(set-vector! (-> v1-1 trans) (* 4096.0 arg0) (* 4096.0 arg1) (* 4096.0 arg2) 1.0)
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(send-event *camera* 'teleport-to-transformq v1-1)
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)
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0
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(none)
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)
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