Files
water111 637990314b wip: better stack var support (#4222)
Closes #736

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2026-04-19 00:14:44 +02:00

1908 lines
81 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition for function target-shoved
(defbehavior target-shoved target ((arg0 meters) (arg1 meters) (arg2 process) (arg3 (state object object target)))
(let ((s5-0 (new 'static 'attack-info)))
(set! (-> s5-0 attacker) (process->handle arg2))
(set! (-> s5-0 shove-back) arg0)
(set! (-> s5-0 shove-up) arg1)
(set! (-> s5-0 angle)
(if (not (logtest? (logior (-> self control status) (-> self control old-status)) (collide-status on-surface)))
'air
'shove
)
)
(set! (-> s5-0 mask) (attack-mask attacker shove-back shove-up angle))
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 255 (seconds 0.1))
(go arg3 'shove s5-0)
)
)
;; definition for function attack-mode-is-invinc
(defun attack-mode-is-invinc ((arg0 symbol) (arg1 symbol))
(case arg1
(('dark-eco-pool
'endlessfall
'melt
'lava
'fry
'slime
'bot
'instant-death
'grenade
'drill-mech-master
'centipede
'drown-death
'crush
'death
'tentacle
)
#t
)
)
)
;; definition for function target-attacked
;; INFO: Used lq/sq
(defbehavior target-attacked target ((arg0 symbol)
(arg1 attack-info)
(arg2 process)
(arg3 touching-shapes-entry)
(arg4 (state symbol attack-info target))
)
(let ((s4-0 (if (logtest? (-> arg1 mask) (attack-mask mode))
(-> arg1 mode)
)
)
(s2-0 arg0)
)
(when (or (and (not (focus-test? self hit)) (not (logtest? (target-flags disable-attacks) (-> self target-flags))))
(= s4-0 'endlessfall)
)
(case s4-0
(('endlessfall)
(if (not (-> *setting-control* user-current endlessfall))
(return #f)
)
)
)
(cond
((or (logtest? (target-flags tf2 tinvuln1 tinvuln2) (-> self target-flags))
(and (or (logtest? (-> self target-flags) (target-flags tf4))
(logtest? (game-secrets invulnerable) (-> self game secrets))
)
(not (attack-mode-is-invinc 'normal s4-0))
)
(or (when (< 0.0 (-> self fact shield-level))
(send-event (ppointer->process (-> self lightjak shield)) 'hit)
#t
)
(and (-> *setting-control* user-current board-trail)
(focus-test? self board)
(< 0.0 (-> self fact eco-green))
)
(and (= s4-0 'darkeco)
(and (and (= (-> self fact eco-type) 2) (>= (-> self fact eco-level) 1.0))
(or (logtest? (-> self target-flags) (target-flags tf15)) (focus-test? self dangerous))
)
)
)
)
(case arg0
(('attack-or-shove)
)
(('attack-invinc)
(set! arg0 'attack)
)
(else
(return #f)
)
)
)
(else
(case arg0
(('attack-or-shove 'attack-invinc)
(set! arg0 'attack)
)
)
)
)
(mem-copy! (the-as pointer (-> self attack-info-rec)) (the-as pointer arg1) 168)
(compute-intersect-info (-> self attack-info-rec) arg1 self arg2 arg3)
(when (not (focus-test? self mech))
(if (and (not (target-log-attack (-> self attack-info-rec) (if (logtest? (attack-mask test) (-> arg1 mask))
'test
'log
)
)
)
(!= s2-0 'attack-invinc)
)
(return #f)
)
)
(if (logtest? (attack-mask test) (-> arg1 mask))
(return #t)
)
(set! (-> self control attacked-by-id) (the-as int (-> self attack-info-rec id)))
(cond
((and (logtest? (-> self attack-info-rec mask) (attack-mask mode))
(or (= (-> self attack-info-rec mode) 'damage) (= (-> self attack-info-rec mode) 'shock-no-interrupt))
(not (and (= (-> self game mode) 'play) (>= 0.0 (- (-> self fact health) (-> self attack-info-rec damage)))))
)
(pickup-collectable!
(-> self fact)
(pickup-type health)
(if (logtest? (attack-mask damage) (-> self attack-info-rec mask))
(- (-> self attack-info-rec damage))
(- (-> *FACT-bank* health-single-inc))
)
(the-as handle #f)
)
(cond
((logtest? (-> group-target-hit flags) (sp-group-flag sp13))
(vector-copy!
(-> *launch-matrix* trans)
(the-as vector (if (logtest? (-> self attack-info-rec mask) (attack-mask intersection))
(-> self attack-info-rec intersection)
(the-as vector (-> self control root-prim prim-core))
)
)
)
(part-tracker-spawn part-tracker-subsampler :to self :group group-target-hit)
)
(else
(vector-copy!
(-> *launch-matrix* trans)
(the-as vector (if (logtest? (-> self attack-info-rec mask) (attack-mask intersection))
(-> self attack-info-rec intersection)
(the-as vector (-> self control root-prim prim-core))
)
)
)
(part-tracker-spawn part-tracker :to self :group group-target-hit)
)
)
(target-timed-invulnerable
(if (logtest? (-> self attack-info-rec mask) (attack-mask invinc-time))
(-> self attack-info-rec invinc-time)
(-> *TARGET-bank* hit-invulnerable-timeout)
)
self
1
)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 0 255 (seconds 0.5))
(case (-> self attack-info-rec mode)
(('damage)
(sound-play "oof")
)
(else
(if (logtest? (-> group-lightning-glow flags) (sp-group-flag sp13))
(part-tracker-spawn
part-tracker-subsampler
:to self
:group group-lightning-glow
:duration (seconds 1)
:target self
:mat-joint 6
)
(part-tracker-spawn
part-tracker
:to self
:group group-lightning-glow
:duration (seconds 1)
:target self
:mat-joint 6
)
)
(process-spawn-function
process
(lambda :behavior target
()
(let ((gp-0 (current-time)))
(suspend-for (seconds 1)
(when (time-elapsed? gp-0 (seconds 0.03))
(set! gp-0 (current-time))
(process-drawable-shock-effect
*target*
(-> *lightning-spec-id-table* 1)
lightning-probe-callback
(-> *part-id-table* 160)
0
0
40960.0
)
)
)
)
(none)
)
:to self
)
)
)
#t
)
(else
(logior! (-> self focus-status) (focus-status ignore hit))
(when (and (= (-> self game mode) 'play)
(and (or (and (>= 0.0 (- (-> self fact health) (-> self attack-info-rec damage)))
(and (not (and (focus-test? self dark) (nonzero? (-> self darkjak))))
(not (and (focus-test? self light) (nonzero? (-> self lightjak))))
(not (and (focus-test? self flut) (= (-> self flut mode) 'normal)))
)
)
(attack-mode-is-invinc 'normal s4-0)
)
(= arg0 'attack)
)
)
(logior! (-> self focus-status) (focus-status dead))
(logior! (-> self target-flags) (target-flags disable-attacks))
)
(go arg4 arg0 (-> self attack-info-rec))
)
)
)
)
)
;; definition for function target-got-impact-impulse
;; INFO: Used lq/sq
(defbehavior target-got-impact-impulse target ((arg0 rigid-body-impact))
(when (< 20480.0 (-> arg0 impulse))
(let ((v1-1 (new 'stack-no-clear 'vector)))
(let ((f0-2 (fmin 81920.0 (* 0.333 (-> arg0 impulse)))))
(vector-float*! v1-1 (-> arg0 normal) f0-2)
(set! (-> v1-1 y) f0-2)
)
(send-event
self
'attack
#f
(static-attack-info
:mask (vehicle-impulse-factor)
((id (new-attack-id)) (damage 2.0) (vehicle-damage-factor 1.0) (vehicle-impulse-factor 1.0) (vector v1-1))
)
)
)
(logior! (-> self control penetrated-by) (penetrate vehicle))
#t
)
)
;; definition for function target-darkjak-effect-trans
;; INFO: Used lq/sq
;; WARN: Return type mismatch object vs none.
(defbehavior target-darkjak-effect-trans target ((arg0 handle) (arg1 (pointer process-drawable)) (arg2 (pointer time-frame)) (arg3 time-frame))
(let ((s2-0 sp-launch-particles-var)
(s1-0 *sp-particle-system-2d*)
(s0-0 (-> *part-id-table* 173))
(sv-128 *launch-matrix*)
)
(let ((sv-112 (-> sv-128 trans)))
(vector-copy! sv-112 (process-drawable-random-point! (ppointer->process arg1) (new 'stack-no-clear 'vector)))
)
(s2-0 s1-0 s0-0 sv-128 (the-as sparticle-launch-state #f) (the-as sparticle-launch-control #f) 1.0)
)
(send-event (ppointer->process arg1) 'color-effect 'dark (seconds 0.2))
(when (time-elapsed? (-> arg2 0) (seconds 0.05))
(set-time! (-> arg2 0))
(cond
((and *target* (>= (-> *target* darkjak lightning-count) 10))
)
((and (not (time-elapsed? arg3 (seconds 0.5))) (handle->process arg0))
(if *target*
(+! (-> *target* darkjak lightning-count) 2)
)
(process-drawable2-shock-effect
(the-as process-drawable (handle->process arg0))
(ppointer->process arg1)
(-> *lightning-spec-id-table* 10)
lightning-probe-callback
(-> *part-id-table* 187)
)
)
(else
(if *target*
(+! (-> *target* darkjak lightning-count) 2)
)
(send-event (handle->process arg0) 'color-effect 'shock (seconds 0.2))
(process-drawable-shock-effect
(ppointer->process arg1)
(-> *lightning-spec-id-table* 10)
lightning-probe-callback
(-> *part-id-table* 187)
0
0
40960.0
)
)
)
)
(none)
)
;; definition for function target-send-attack
;; INFO: Used lq/sq
;; WARN: Stack slot offset 96 signed mismatch
;; WARN: Stack slot offset 96 signed mismatch
;; WARN: Stack slot offset 96 signed mismatch
;; WARN: Stack slot offset 96 signed mismatch
;; WARN: Stack slot offset 96 signed mismatch
;; WARN: Stack slot offset 96 signed mismatch
;; WARN: Stack slot offset 96 signed mismatch
;; WARN: Stack slot offset 96 signed mismatch
;; WARN: Stack slot offset 96 signed mismatch
;; WARN: Stack slot offset 96 signed mismatch
;; WARN: Stack slot offset 96 signed mismatch
(defbehavior target-send-attack target ((arg0 process) (arg1 symbol) (arg2 touching-shapes-entry) (arg3 int) (arg4 int) (arg5 penetrate))
(let ((sv-144 arg3)
(s1-0 arg4)
(s0-0 arg5)
)
(if (and (= arg1 'bomb)
(logtest? (process-mask guard) (-> arg0 mask))
(not (-> *setting-control* user-current gun-target-guards?))
)
(return #f)
)
2.0
0.0
(let* ((f30-0 (penetrate-using->damage s0-0))
(s5-0 (as-type arg0 process-focusable))
(s2-1 (and s5-0 (focus-test? s5-0 dead hit)))
(a1-2 (new 'stack-no-clear 'event-message-block))
)
(set! (-> a1-2 from) (process->ppointer self))
(set! (-> a1-2 num-params) 2)
(set! (-> a1-2 message) 'attack)
(set! (-> a1-2 param 0) (the-as uint arg2))
(set! (-> a1-2 param 1)
(the-as uint (static-attack-info :mask (vehicle-impulse-factor) ((id (the-as uint sv-144))
(damage f30-0)
(vehicle-damage-factor 1.0)
(vehicle-impulse-factor 1.0)
(mode arg1)
(count (the-as uint s1-0))
(penetrate-using s0-0)
)
)
)
)
(let ((sv-96 (the-as symbol (send-event-function arg0 a1-2))))
(when sv-96
(let ((v1-17 (new 'stack-no-clear 'vector)))
(vector-copy! v1-17 (-> self control trans))
(let ((sv-128 v1-17)
(sv-132 (if arg2
(prims-touching? arg2 (-> self control) (the-as uint 256))
)
)
(sv-136 -1)
)
(cond
((not arg2)
)
(sv-132
(set! sv-136 1)
(get-intersect-point sv-128 sv-132 (-> self control) arg2)
)
((let ((v0-6 (prims-touching? arg2 (-> self control) (the-as uint 128))))
(set! sv-132 v0-6)
v0-6
)
(set! sv-136 0)
(get-intersect-point sv-128 sv-132 (-> self control) arg2)
)
)
(set! (-> self control send-attack-dest) (process->handle arg0))
(set-time! (-> self control send-attack-time))
(send-event self 'hit arg1 arg0 arg2 sv-128)
(set! arg0 (and (and (focus-test? self dark)
(nonzero? (-> self darkjak))
(logtest? (-> self darkjak stage) (darkjak-stage active))
)
arg0
)
)
(when arg0
(when (and s5-0 (not s2-1) (-> self control danger-mode) (not (logtest? (-> s5-0 mask) (process-mask dark-effect))))
(logior! (-> s5-0 mask) (process-mask dark-effect))
(process-spawn-function
process
(lambda :behavior target
((arg0 handle))
(let ((gp-0 (-> self parent)))
(let ((s4-0 (current-time))
(sv-16 0)
)
(+! (-> self clock ref-count) -1)
(+! (-> gp-0 0 clock ref-count) 1)
(set! (-> self clock) (-> gp-0 0 clock))
(while (let ((v1-10 gp-0))
(and (or (focus-test?
(the-as process-focusable (if v1-10
(the-as process-focusable (-> v1-10 0 self))
)
)
dead
hit
)
(let ((v1-15 gp-0))
(and (-> (the-as process (if v1-15
(the-as process (-> v1-15 0 self))
)
)
next-state
)
(let ((v1-18 gp-0))
(= (-> (the-as process (if v1-18
(the-as process (-> v1-18 0 self))
)
)
next-state
name
)
'knocked
)
)
)
)
)
(not (time-elapsed? s4-0 (seconds 15)))
(not (logtest? (-> (the-as process-focusable (-> gp-0 0)) draw status) (draw-control-status no-draw no-draw-temp))
)
)
)
(target-darkjak-effect-trans
arg0
(the-as (pointer process-drawable) gp-0)
(the-as (pointer time-frame) (& sv-16))
s4-0
)
(suspend)
)
)
(logclear! (-> gp-0 0 mask) (process-mask dark-effect))
(send-event (ppointer->process gp-0) 'color-effect #f 0)
)
(none)
)
(process->handle self)
:to s5-0
)
)
)
(let ((v1-57 arg1))
(cond
((or (= v1-57 'spin) (= v1-57 'spin-air) (= v1-57 'board-spin) (= v1-57 'board-zap))
(case sv-136
((1)
(cond
((logtest? (-> group-spin-hit flags) (sp-group-flag sp13))
(vector-copy! (-> *launch-matrix* trans) sv-128)
(part-tracker-spawn part-tracker-subsampler :to self :group group-spin-hit)
)
(else
(vector-copy! (-> *launch-matrix* trans) sv-128)
(part-tracker-spawn part-tracker :to self :group group-spin-hit)
)
)
)
(else
(do-effect (-> self skel effect) "group-spin-hit" -1.0 49)
)
)
(play-effect-sound
(-> self skel effect)
(the-as symbol "sound")
-1.0
49
(the-as basic #f)
(cond
((= arg1 'board-spin)
(static-sound-name "board-impact")
)
((= arg1 'board-zap)
(static-sound-name "board-zap-hit")
)
((using-gun? self)
(static-sound-name "gun-spin-hit")
)
(else
(static-sound-name "spin-hit")
)
)
)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 127 (seconds 0.2))
)
((or (= v1-57 'get-on) (= v1-57 'darkjak))
(let ((v1-105 sv-136))
(when (or (zero? v1-105) (= v1-105 1))
(cond
((logtest? (-> group-punch-hit flags) (sp-group-flag sp13))
(vector-copy! (-> *launch-matrix* trans) sv-128)
(part-tracker-spawn part-tracker-subsampler :to self :group group-punch-hit)
)
(else
(vector-copy! (-> *launch-matrix* trans) sv-128)
(part-tracker-spawn part-tracker :to self :group group-punch-hit)
)
)
)
)
(play-effect-sound
(-> self skel effect)
(the-as symbol "sound")
-1.0
3
(the-as basic #f)
(static-sound-name "get-on-hit")
)
)
((= v1-57 'shield)
(play-effect-sound
(-> self skel effect)
(the-as symbol "sound")
-1.0
3
(the-as basic #f)
(static-sound-name "shield-attack")
)
)
((or (= v1-57 'punch) (= v1-57 'dark-smack) (= v1-57 'mech-punch))
(let ((v1-147 sv-136))
(when (or (zero? v1-147) (= v1-147 1))
(cond
((logtest? (-> group-punch-hit flags) (sp-group-flag sp13))
(vector-copy! (-> *launch-matrix* trans) sv-128)
(part-tracker-spawn part-tracker-subsampler :to self :group group-punch-hit)
)
(else
(vector-copy! (-> *launch-matrix* trans) sv-128)
(part-tracker-spawn part-tracker :to self :group group-punch-hit)
)
)
)
)
(cond
((= arg1 'mech-punch)
(play-effect-sound
(-> self skel effect)
(the-as symbol "sound")
-1.0
28
(the-as basic #f)
(static-sound-name "mech-punch-hit")
)
)
(else
(let ((name (if (using-gun? self)
(the-as sound-name (static-sound-name "gun-punch-hit"))
(the-as sound-name (static-sound-name "punch-hit"))
)
)
)
(play-effect-sound
(-> self skel effect)
(the-as symbol "sound")
-1.0
28
(the-as basic #f)
(the-as sound-name name)
)
)
)
)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 178 (seconds 0.1))
)
((= v1-57 'flip)
(play-effect-sound
(-> self skel effect)
(the-as symbol "sound")
-1.0
49
(the-as basic #f)
(static-sound-name "punch-hit")
)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 127 (seconds 0.1))
)
((= v1-57 'uppercut)
(let ((v1-199 sv-136))
(when (or (zero? v1-199) (= v1-199 1))
(cond
((logtest? (-> group-punch-hit flags) (sp-group-flag sp13))
(vector-copy! (-> *launch-matrix* trans) sv-128)
(part-tracker-spawn part-tracker-subsampler :to self :group group-punch-hit)
)
(else
(vector-copy! (-> *launch-matrix* trans) sv-128)
(part-tracker-spawn part-tracker :to self :group group-punch-hit)
)
)
)
)
(do-effect (-> self skel effect) "group-uppercut-hit" -1.0 28)
(play-effect-sound
(-> self skel effect)
(the-as symbol "sound")
-1.0
28
(the-as basic #f)
(static-sound-name "uppercut-hit")
)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 178 (seconds 0.1))
)
((or (= v1-57 'flop) (= v1-57 'flop-down))
(do-effect (-> self skel effect) "group-flop-hit" -1.0 28)
(do-effect (-> self skel effect) "group-flop-hit" -1.0 19)
(play-effect-sound
(-> self skel effect)
(the-as symbol "sound")
-1.0
28
(the-as basic #f)
(static-sound-name "flop-hit")
)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 178 (seconds 0.1))
)
((= v1-57 'flut-attack)
(play-effect-sound
(-> self skel effect)
(the-as symbol "sound")
-1.0
28
(the-as basic #f)
(static-sound-name "flut-punch-hit")
)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 255 (seconds 0.2))
)
((= v1-57 'darkjak)
(set-time! (-> self darkjak attack-time))
(let* ((v1-256 *game-info*)
(a0-141 (+ (-> v1-256 attack-id) 1))
)
(set! (-> v1-256 attack-id) a0-141)
(set! (-> self darkjak attack-id) a0-141)
a0-141
)
)
((= v1-57 'lightjak)
(set-time! (-> self darkjak attack-time))
(let* ((v1-260 *game-info*)
(a0-145 (+ (-> v1-260 attack-id) 1))
)
(set! (-> v1-260 attack-id) a0-145)
(set! (-> self darkjak attack-id) a0-145)
a0-145
)
)
)
)
)
)
)
sv-96
)
)
)
)
;; definition for function target-generic-event-handler
;; INFO: Used lq/sq
(defbehavior target-generic-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(local-vars (v0-0 object) (a0-35 level-load-info) (a1-13 level-load-info))
(case arg2
(('get-pickup)
(when (not (focus-test? self dead))
(let ((s4-1 (-> arg3 param 0))
(f28-0 (the-as float (-> arg3 param 1)))
)
(if (!= (pickup-collectable! (-> self fact) (the-as pickup-type s4-1) 0.0 (the-as handle #f))
(pickup-collectable! (-> self fact) (the-as pickup-type s4-1) f28-0 (process->handle arg0))
)
#t
'full
)
)
)
)
(('test-pickup)
(let ((a1-6 (-> arg3 param 0)))
(pickup-collectable! (-> self fact) (the-as pickup-type a1-6) 0.0 (the-as handle #f))
)
)
(('reset-pickup)
(reset! (-> self fact) (the-as symbol (-> arg3 param 0)))
)
(('reset-collide)
(cond
((-> self control collide-mode)
(target-collide-set! (-> self control collide-mode) (-> self control collide-mode-transition))
)
((-> self control danger-mode)
(target-danger-set! (-> self control danger-mode) #f)
)
)
)
(('level-deactivate)
(cond
((and (focus-test? self pilot) (let ((a0-19 (lookup-level-info (the-as symbol (-> arg3 param 0)))))
(or (and a0-19 (logtest? (-> a0-19 level-flags) (level-flags end-mode)))
(and (= (-> arg3 param 0) 'lctypatk) (-> self pilot as-daxter?))
(= (-> arg3 param 0) 'desliz)
)
)
)
(ja-channel-set! 0)
(target-gun-end-mode #t)
(set! (-> self skel top-anim interp) 0.0)
(let ((v1-34 (get-channel (-> self skel top-anim) 0)))
(if v1-34
(set! (-> v1-34 frame-interp 1) 0.0)
)
)
(update (-> self skel top-anim))
(cond
((focus-test? self teleporting)
#f
)
((focus-test? self grabbed)
(set! (-> self event-hook) #f)
(go target-grab 'stance)
)
(else
(set! (-> self event-hook) #f)
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f))
)
)
)
((and (focus-test? self flut)
(begin (set! a0-35 (lookup-level-info (the-as symbol (-> arg3 param 0)))) a0-35)
(logtest? (-> a0-35 level-flags) (level-flags flut))
)
(ja-channel-set! 0)
(target-gun-end-mode #t)
(when (not (focus-test? self grabbed teleporting))
(set! (-> self event-hook) #f)
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f))
)
)
((and (focus-test? self mech)
(begin (set! a1-13 (lookup-level-info (the-as symbol (-> arg3 param 0)))) a1-13)
(logtest? (level-flags mech) (-> a1-13 level-flags))
)
(ja-channel-set! 0)
(when (not (focus-test? self grabbed teleporting))
(set! (-> self event-hook) #f)
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f))
)
)
)
)
(('level-enter)
(let ((s5-1 (level-get *level* (the-as symbol (-> arg3 param 0)))))
(when s5-1
(let ((v1-66 (-> s5-1 info)))
(set! (-> self fact buzzer) 0.0)
(if (zero? (-> self game task-enter-times (-> v1-66 task-level)))
(set! (-> self game task-enter-times (-> v1-66 task-level)) (-> *display* game-clock frame-counter))
)
)
(let ((s4-2 (-> *game-info* sub-task-list)))
(dotimes (s3-1 (-> s4-2 length))
(when (nonzero? s3-1)
(let ((s2-0 (-> s4-2 s3-1)))
(when (and (= (-> s5-1 info taskname) (-> s2-0 level))
(zero? (-> self game task-start-time (-> s2-0 task)))
(= s3-1 (-> *game-info* play-list (-> s2-0 task) play-node))
(or (logtest? (-> s2-0 flags) (game-task-node-flag closed)) (game-task-node-info-method-12 s2-0))
(not (task-complete? (-> self game) (-> s2-0 task)))
(not (logtest? (-> s2-0 flags) (game-task-node-flag utility-node)))
)
(when (zero? (-> self game task-start-time (-> s2-0 task)))
(format #t "--------------> set task start time for ~A~%" (-> s2-0 name))
(set! (-> self game task-start-time (-> s2-0 task)) (-> *display* game-clock frame-counter))
)
)
)
)
)
)
(update-task-masks 'level)
(format #t "GAMEPLAY: enter ~A~%" (-> arg3 param 0))
)
)
)
(('get-attack-count)
(set! v0-0 (+ (-> self control attack-count) (-> arg3 param 0)))
(set! (-> self control attack-count) (the-as uint v0-0))
v0-0
)
(('continue)
(when (not (focus-test? self dead))
(logior! (-> self focus-status) (focus-status teleporting))
(go target-continue (the-as continue-point (-> arg3 param 0)))
)
)
(('query)
(case (-> arg3 param 0)
(('powerup)
(and (= (-> self fact eco-type) (-> arg3 param 1)) (< 0.0 (-> self fact eco-level)))
)
(('pickup)
(pickup-collectable! (-> self fact) (the-as pickup-type (-> arg3 param 1)) 0.0 (the-as handle #f))
)
(('ground-height)
(target-height-above-ground)
)
(('gun-type)
(-> self gun gun-type)
)
)
)
(('release)
(when (and (nonzero? (-> self gun)) (handle->process (-> self gun charge-active?)))
(set! (-> self gun charge-active?) (the-as handle #f))
(set! v0-0 (current-time))
(set! (-> self gun fire-time) (the-as time-frame v0-0))
v0-0
)
)
(('trans)
(case (-> arg3 param 0)
(('save)
(vector-copy! (-> self alt-cam-pos) (-> self control trans))
(logior! (-> self target-flags) (target-flags tf12))
(mem-copy! (the-as pointer (-> arg3 param 1)) (the-as pointer (-> self control trans)) 48)
)
(('restore)
(logclear! (-> self target-flags) (target-flags tf12))
(let ((gp-1 (-> arg3 param 1)))
(move-to-point! (-> self control) (the-as vector (+ gp-1 0)))
(quaternion-copy! (-> self control quat) (the-as quaternion (+ gp-1 16)))
)
(rot->dir-targ! (-> self control))
(logior! (-> self control status) (collide-status on-surface on-ground touch-surface))
(set! v0-0 (current-time))
(set! (-> self control last-time-on-surface) (the-as time-frame v0-0))
v0-0
)
(('reset)
(set! v0-0 (logclear (-> self target-flags) (target-flags tf12)))
(set! (-> self target-flags) (the-as target-flags v0-0))
v0-0
)
)
)
(('effect)
(target-powerup-effect (the-as symbol (-> arg3 param 0)))
)
(('color-effect)
(set! (-> self color-effect) (the-as symbol (-> arg3 param 0)))
(set-time! (-> self color-effect-start-time))
(set! v0-0 (-> arg3 param 1))
(set! (-> self color-effect-duration) (the-as time-frame v0-0))
v0-0
)
(('do-effect)
(do-effect (-> self skel effect) (the-as string (-> arg3 param 0)) (the-as float (-> arg3 param 1)) -1)
(if (-> self sidekick)
(do-effect
(-> self sidekick 0 skel effect)
(the-as string (-> arg3 param 0))
(the-as float (-> arg3 param 1))
-1
)
)
)
(('effect-control)
#f
)
(('neck)
(set! (-> self neck flex-blend) (the-as float (-> arg3 param 0)))
(cond
((-> arg3 param 1)
(logior! (-> self target-flags) (target-flags tf13))
(vector-copy! (-> self alt-neck-pos) (the-as vector (-> arg3 param 1)))
(look-at! (-> self neck) (-> self alt-neck-pos) 'force arg0)
)
(else
(set! v0-0 (logclear (-> self target-flags) (target-flags tf13)))
(set! (-> self target-flags) (the-as target-flags v0-0))
v0-0
)
)
)
(('sidekick)
(cond
((and (-> arg3 param 0) (not (-> self sidekick)))
(let ((gp-2 (get-process *default-dead-pool* sidekick #x4000 1)))
(set! v0-0 (when gp-2
(let ((t9-38 (method-of-type sidekick activate)))
(t9-38 (the-as sidekick gp-2) self "sidekick" (the-as pointer #x70004000))
)
(run-now-in-process gp-2 init-sidekick)
(-> gp-2 ppointer)
)
)
)
(set! (-> self sidekick) (the-as (pointer sidekick) v0-0))
v0-0
)
((and (not (-> arg3 param 0)) (-> self sidekick))
(deactivate (-> self sidekick 0))
(set! (-> self sidekick) (the-as (pointer sidekick) #f))
#f
)
)
)
(('manipy)
(let ((v1-176 (get-continue-by-name (-> self game) (the-as string (-> arg3 param 1)))))
(when (and v1-176 (not (-> self manipy)))
(let ((t9-42 external-target-spawn)
(a0-150 (-> v1-176 trans))
(a1-38 (new 'stack-no-clear 'quaternion))
)
(set! (-> a1-38 x) (* 0.00003051851 (the float (-> v1-176 quat x))))
(set! (-> a1-38 y) (* 0.00003051851 (the float (-> v1-176 quat y))))
(set! (-> a1-38 z) (* 0.00003051851 (the float (-> v1-176 quat z))))
(set! (-> a1-38 w) (* 0.00003051851 (the float (-> v1-176 quat w))))
(let ((a2-23 self)
(a3-10 (-> arg3 param 2))
(v1-178 (-> arg3 param 0))
)
(set! v0-0 (t9-42 a0-150 a1-38 a2-23 (the-as symbol a3-10) (cond
((= v1-178 'manual)
(manipy-options mo0)
)
((= v1-178 'auto)
(manipy-options mo1)
)
(else
(manipy-options)
)
)
)
)
)
)
(set! (-> self manipy) (the-as (pointer manipy) v0-0))
v0-0
)
)
)
(('blend-shape)
(if (-> arg3 param 0)
(logior! (-> self skel status) (joint-control-status blend-shape))
(logclear! (-> self skel status) (joint-control-status blend-shape))
)
(let ((a1-39 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-39 from) (process->ppointer arg0))
(set! (-> a1-39 num-params) arg1)
(set! (-> a1-39 message) arg2)
(set! (-> a1-39 param 0) (-> arg3 param 0))
(set! (-> a1-39 param 1) (-> arg3 param 1))
(set! (-> a1-39 param 2) (-> arg3 param 2))
(set! (-> a1-39 param 3) (-> arg3 param 3))
(set! (-> a1-39 param 4) (-> arg3 param 4))
(set! (-> a1-39 param 5) (-> arg3 param 5))
(send-event-function (ppointer->process (-> self sidekick)) a1-39)
)
)
(('shadow)
(cond
((-> arg3 param 0)
(let ((v1-196 (-> self draw shadow-ctrl)))
(logclear! (-> v1-196 settings flags) (shadow-flags disable-draw))
)
0
)
(else
(let ((v1-198 (-> self draw shadow-ctrl)))
(logior! (-> v1-198 settings flags) (shadow-flags disable-draw))
)
0
)
)
)
(('rotate-y-angle)
(quaternion-rotate-y!
(-> self control quat-for-control)
(-> self control quat-for-control)
(the-as float (-> arg3 param 0))
)
(if (= (-> *cpad-list* cpads (-> self control cpad number) stick0-speed) 0.0)
(rot->dir-targ! (-> self control))
)
)
(('touched)
(cond
((< 0.0 (-> self fact shield-level))
(let ((s4-3 (-> self control penetrate-using)))
(set! (-> self control penetrate-using) (penetrate touch shield))
(set! v0-0 (target-send-attack
arg0
'shield
(the-as touching-shapes-entry (-> arg3 param 0))
(the-as int (-> self fact shield-attack-id))
0
(-> self control penetrate-using)
)
)
(set! (-> self control penetrate-using) s4-3)
)
v0-0
)
((and (and (focus-test? self dark) (nonzero? (-> self darkjak)))
(or (and (focus-test? self dark)
(nonzero? (-> self darkjak))
(logtest? (-> self darkjak stage) (darkjak-stage invinc))
)
(logtest? (process-mask crate) (-> arg0 mask))
)
)
(target-send-attack
arg0
'darkjak
(the-as touching-shapes-entry (-> arg3 param 0))
(the-as int (-> self darkjak attack-id))
0
(penetrate touch dark-skin)
)
)
(else
(send-event arg0 'touch (-> arg3 param 0))
)
)
)
(('dry)
(set! (-> self water drip-wetness) 0.0)
)
(('reset-height)
(vector-copy! (-> self control last-trans-any-surf) (-> self control trans))
#f
)
(('draw)
(cond
((-> arg3 param 0)
(when (logtest? (-> self draw status) (draw-control-status no-draw))
(logclear! (-> self draw status) (draw-control-status no-draw))
(process-drawable-reset-all-cloth self)
)
)
(else
(logior! (-> self draw status) (draw-control-status no-draw))
)
)
(let ((a1-46 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-46 from) (process->ppointer arg0))
(set! (-> a1-46 num-params) arg1)
(set! (-> a1-46 message) arg2)
(set! (-> a1-46 param 0) (-> arg3 param 0))
(set! (-> a1-46 param 1) (-> arg3 param 1))
(set! (-> a1-46 param 2) (-> arg3 param 2))
(set! (-> a1-46 param 3) (-> arg3 param 3))
(set! (-> a1-46 param 4) (-> arg3 param 4))
(set! (-> a1-46 param 5) (-> arg3 param 5))
(send-event-function (ppointer->process (-> self manipy)) a1-46)
)
)
(('draw-vehicle)
(when (nonzero? (-> self pilot))
(if (-> arg3 param 0)
(send-event (handle->process (-> self pilot vehicle)) 'unhide)
(send-event (handle->process (-> self pilot vehicle)) 'hide)
)
)
)
(('no-load-wait)
(set! v0-0 (+ (current-time) (the-as time-frame (-> arg3 param 0))))
(set! (-> self no-load-wait) (the-as time-frame v0-0))
v0-0
)
(('no-look-around)
(set! (-> self no-look-around-wait) (+ (current-time) (the-as time-frame (-> arg3 param 0))))
(if (and (-> self next-state) (= (-> self next-state name) 'target-look-around))
(send-event self 'end-mode 'in-head)
)
)
(('change-state)
(go
(the-as (state object object object object target) (-> arg3 param 0))
(-> arg3 param 1)
(-> arg3 param 2)
(-> arg3 param 3)
(-> arg3 param 4)
)
)
(('tobot)
(set! v0-0 (-> arg3 param 0))
(set! (-> self tobot?) (the-as symbol v0-0))
v0-0
)
(('carry-info)
(-> self carry)
)
(('gun-type)
(cond
((-> arg3 param 0)
(target-gun-type-set! (the-as pickup-type (-> arg3 param 0)))
)
(else
(set! v0-0 #t)
(set! (-> self gun put-away?) (the-as symbol v0-0))
v0-0
)
)
)
(('kill-vehicle)
(if (nonzero? (-> self pilot))
(send-event (handle->process (-> self pilot vehicle)) 'go-die)
)
)
(('get-notify)
(set! v0-0 (process->handle (the-as process (-> arg3 param 0))))
(set! (-> self notify) (the-as handle v0-0))
v0-0
)
(('invulnerable)
(target-timed-invulnerable (the-as time-frame (-> arg3 param 0)) self 2)
#t
)
)
)
;; definition for function target-standard-event-handler
;; INFO: Used lq/sq
(defbehavior target-standard-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(local-vars (at-0 int) (v1-317 object))
(rlet ((vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
)
(init-vf0-vector)
(let ((v1-0 arg2))
(b! (not (or (= v1-0 'attack) (= v1-0 'attack-or-shove) (= v1-0 'attack-invinc))) cfg-7 :delay (nop!))
(let ((v0-0
(target-attacked
arg2
(the-as attack-info (-> arg3 param 1))
arg0
(the-as touching-shapes-entry (-> arg3 param 0))
target-hit
)
)
)
(b! #t cfg-435 :delay (nop!))
(label cfg-7)
(b! (!= v1-0 'shove) cfg-21 :delay (nop!))
(set! v0-0 (when (not (and (-> self next-state) (= (-> self next-state name) 'target-hit)))
(mem-copy! (the-as pointer (-> self attack-info-rec)) (the-as pointer (-> arg3 param 1)) 168)
(when (not (logtest? (-> self attack-info-rec mask) (attack-mask attacker)))
(set! (-> self attack-info-rec attacker) (process->handle arg0))
(logior! (-> self attack-info-rec mask) (attack-mask attacker))
)
(go target-hit 'shove (-> self attack-info-rec))
)
)
(b! #t cfg-435 :delay (nop!))
(label cfg-21)
(set! v0-0
(cond
((= v1-0 'push-trans)
(let ((v1-15 (-> self control additional-decaying-velocity)))
(.lvf vf1 (&-> (the-as vector (-> arg3 param 0)) quad))
(let ((f0-0 (-> self clock frames-per-second)))
(.mov at-0 f0-0)
)
(.mov vf2 at-0)
(.mov.vf.w vf1 vf0)
(.mul.x.vf.xyz vf1 vf1 vf2)
(.svf (&-> v1-15 quad) vf1)
)
(set-time! (-> self control additional-decaying-velocity-end-time))
(set! (-> self control additional-decaying-velocity-decay-start-time)
(+ (current-time) (the-as time-frame (-> arg3 param 1)))
)
#t
)
((= v1-0 'push-transv)
(vector-copy! (-> self control additional-decaying-velocity) (the-as vector (-> arg3 param 0)))
(set-time! (-> self control additional-decaying-velocity-end-time))
(set! (-> self control additional-decaying-velocity-decay-start-time)
(+ (current-time) (the-as time-frame (-> arg3 param 1)))
)
#t
)
((= v1-0 'launch)
(vector-copy! (-> self control transv) (the-as vector (-> arg3 param 3)))
(go
target-jump
(the-as float (-> arg3 param 0))
(the-as float (-> arg3 param 1))
(the-as surface (-> arg3 param 2))
)
)
((= v1-0 'launch-dir)
(when (not (focus-test? self board))
(vector-copy! (-> self control unknown-vector37) (the-as vector (-> arg3 param 0)))
(set! (-> self control sliding-start-time) (the-as time-frame (-> arg3 param 1)))
(set! (-> self control unknown-word04) (the-as uint (the-as float (-> arg3 param 2))))
(go target-launch-dir)
)
)
((= v1-0 'powerup)
(if (and (and (-> self next-state)
(let ((v1-42 (-> self next-state name)))
(or (= v1-42 'target-stance) (= v1-42 'target-walk) (= v1-42 'target-stance-look-around))
)
)
(zero? (-> self ext-anim))
)
(go target-eco-powerup (the-as int (-> arg3 param 0)) (the-as float (-> arg3 param 1)))
)
)
((= v1-0 'loading)
(if (not (or (and (logtest? (-> self control mod-surface flags) (surface-flag air))
(not (logtest? (-> self control status) (collide-status on-surface)))
)
(or (logtest? (water-flag touch-water) (-> self water flags))
(logtest? (-> self control status) (collide-status on-water))
)
(or (logtest? (-> self target-flags) (target-flags tf1))
(focus-test? self dead dangerous hit grabbed in-head edge-grab pole flut tube board pilot mech)
(>= (-> self no-load-wait) (current-time))
)
)
)
(go target-load-wait)
)
)
((begin
(b! (!= v1-0 'gun-combo) cfg-66 :delay (nop!))
(set! v0-0 #t)
(b! #t cfg-435 :delay (nop!))
(label cfg-66)
(b! (!= v1-0 'change-mode) cfg-283 :delay (nop!))
(let ((v1-63 (-> arg3 param 0)))
(b! (!= v1-63 'grab) cfg-73 :delay (empty-form))
(set! v0-0 (when (not (focus-test? self dead))
(if (not (-> arg3 param 1))
#t
(go target-grab 'stance)
)
)
)
(b! #t cfg-282 :delay (nop!))
(label cfg-73)
(b! (!= v1-63 'grab-ride) cfg-84 :delay (empty-form))
(set! v0-0 (when (not (focus-test? self dead))
(if (not (-> arg3 param 1))
#t
(go target-grab-ride (process->handle arg0))
)
)
)
(b! #t cfg-282 :delay (nop!))
(label cfg-84)
(b! (!= v1-63 'look-around) cfg-86 :delay (empty-form))
(set! v0-0 (go target-look-around))
(b! #t cfg-282 :delay (nop!))
(label cfg-86)
(b! (!= v1-63 'falling) cfg-88 :delay (empty-form))
(set! v0-0 (go target-falling #f))
(b! #t cfg-282 :delay (nop!))
(label cfg-88)
(b! (!= v1-63 'racer) cfg-97 :delay (empty-form))
(if *debug-segment*
(load-package "racerp" global)
)
(set! v0-0 (go target-racing-start (process->handle (the-as process (-> arg3 param 1)))))
(b! #t cfg-282 :delay (nop!))
(label cfg-97)
(b! (!= v1-63 'flut) cfg-110 :delay (empty-form))
(set! v0-0 (go
target-flut-start
(process->handle (the-as process (-> arg3 param 1)))
(the-as symbol (if (>= arg1 3)
(-> arg3 param 2)
'normal
)
)
(if (>= arg1 4)
(the-as int (-> arg3 param 3))
-1
)
)
)
(b! #t cfg-282 :delay (nop!))
(label cfg-110)
(set! v0-0
(cond
((= v1-63 'board)
(if (logtest? (logand (game-feature board) (-> *setting-control* user-current features)) (-> self game features))
(go target-board-start (process->handle (the-as process (-> arg3 param 1))))
)
)
((or (= v1-63 'pilot) (= v1-63 'pilot-race) (= v1-63 'pilot-daxter) (= v1-63 'pilot-race-daxter))
(let ((s5-1 (the-as object (-> arg3 param 1))))
(when (not (the-as uint s5-1))
(let ((s4-0 (new 'stack 'traffic-object-spawn-params)))
(set! (-> s4-0 object-type) (traffic-type guard-a))
(set! (-> s4-0 behavior) (the-as uint 4))
(set! (-> s4-0 id) (the-as uint 0))
(set! (-> s4-0 nav-mesh) #f)
(set! (-> s4-0 nav-branch) #f)
(set! (-> s4-0 proc) #f)
(set! (-> s4-0 handle) (the-as handle #f))
(set! (-> s4-0 user-data) (the-as uint 0))
(set! (-> s4-0 flags) (traffic-spawn-flags tsf5 tsf6))
(set! (-> s4-0 guard-type) (the-as uint 11))
(set! (-> s4-0 entity) #f)
(vector-reset! (-> s4-0 velocity))
(vector-copy! (-> s4-0 position) (-> self control trans))
(quaternion-copy! (-> s4-0 rotation) (-> self control quat))
(set! (-> s4-0 id) (the-as uint 0))
(let ((v1-101 (vehicle-spawn (the-as vehicle-type (-> arg3 param 2)) s4-0)))
(if v1-101
(set! s5-1 v1-101)
)
)
)
)
(when s5-1
(let* ((v1-102 (-> arg3 param 0))
(a2-8 (if (or (= v1-102 'pilot-daxter) (= v1-102 'pilot-race-daxter))
#t
#f
)
)
)
(go target-pilot-start (process->handle s5-1) (the-as symbol (-> arg3 param 3)) a2-8)
)
)
)
)
((= v1-63 'mech)
(go
target-mech-start
(process->handle (the-as process (-> arg3 param 1)))
(the-as float (if (>= arg1 2)
(the-as int (-> arg3 param 2))
#x42c80000
)
)
#f
)
)
((= v1-63 'indax)
(go target-indax-start (process->handle (the-as process (-> arg3 param 1))) (-> arg3 param 2))
)
((= v1-63 'gun)
(when (logtest? (-> self game features) (game-feature gun))
(let ((gp-1 (-> arg3 param 2)))
(cond
((using-gun? self)
(when (nonzero? gp-1)
(set! (-> self gun using-gun-type) (the-as pickup-type gp-1))
gp-1
)
)
(else
(target-gun-init (the-as pickup-type gp-1))
)
)
)
)
)
((= v1-63 'tube)
(if (and (logtest? (-> self control status) (collide-status on-surface))
(not (or (logtest? (water-flag touch-water) (-> self water flags))
(logtest? (-> self control status) (collide-status on-water))
)
)
)
(go target-tube-start (process->handle (the-as process (-> arg3 param 1))))
)
)
((= v1-63 'turret)
(if (logtest? (-> self control status) (collide-status on-surface))
(go target-turret-get-on (process->handle (the-as process (-> arg3 param 1))))
)
)
((= v1-63 'darkjak)
(cond
((focus-test? self dead)
#f
)
((and (not (and (focus-test? self dark) (nonzero? (-> self darkjak))))
(and (logtest? (the-as game-feature (logand (game-feature darkjak) (-> *setting-control* user-current features)))
(-> self game features)
)
(-> *setting-control* user-current darkjak)
)
)
(go target-darkjak-get-on (the-as darkjak-stage (-> arg3 param 2)))
)
((logtest? (-> arg3 param 2) 1024)
(logclear! (-> self darkjak stage) (darkjak-stage force-on))
(set! v0-0 (+ (- (seconds 20) (-> self fact darkjak-start-time)) (current-time)))
(set! (-> self fact darkjak-effect-time) (the-as time-frame v0-0))
v0-0
)
)
)
((= v1-63 'lightjak)
(cond
((focus-test? self dead)
#f
)
((and (not (and (focus-test? self light) (nonzero? (-> self lightjak))))
(and (logtest? (the-as game-feature (logand (game-feature lightjak) (-> *setting-control* user-current features)))
(-> self game features)
)
(-> *setting-control* user-current lightjak)
)
)
(go target-lightjak-get-on (the-as lightjak-stage (-> arg3 param 2)))
)
((logtest? (-> arg3 param 2) 256)
(logclear! (-> self lightjak stage) (lightjak-stage ls0))
(set! v0-0 (+ (- (seconds 20) (-> self fact lightjak-start-time)) (current-time)))
(set! (-> self fact lightjak-effect-time) (the-as time-frame v0-0))
v0-0
)
)
)
((= v1-63 'invisible)
(let ((a1-17 (if (>= arg1 2)
(the-as int (-> arg3 param 2))
(the-as int (-> *TARGET-bank* invisible-duration))
)
)
)
(cond
((focus-test? self dead)
#f
)
((and (not (logtest? (target-flags invisible) (-> self target-flags)))
(logtest? (the-as game-feature (logand (game-feature artifact-invis) (-> *setting-control* user-current features)))
(-> self game features)
)
(zero? (-> self ext-anim))
)
(go target-invisible-get-on (process->handle arg0) (the-as time-frame a1-17))
)
)
)
)
((= v1-63 'hide)
(go target-hide)
)
((= v1-63 'blast-recover)
(if (= (-> self ext-anim) (target-anim default))
(go target-blast-recover (the-as rigid-body-impact (-> arg3 param 1)))
)
)
((= v1-63 'normal)
(b!
(not (and (and (focus-test? self dark) (nonzero? (-> self darkjak)))
(and (not (focus-test? self dead dangerous hit grabbed))
(not (and (-> self next-state) (= (-> self next-state name) 'target-darkjak-get-off)))
)
)
)
cfg-266
:delay (empty-form)
)
(set! v0-0 (go target-darkjak-get-off))
(b! #t cfg-282 :delay (nop!))
(label cfg-266)
(cond
((and (and (focus-test? self light) (nonzero? (-> self lightjak)))
(and (not (focus-test? self dead dangerous hit grabbed))
(not (and (-> self next-state) (= (-> self next-state name) 'target-lightjak-get-off)))
)
)
(go target-lightjak-get-off)
)
((logtest? (target-flags invisible) (-> self target-flags))
(target-invisible-stop)
)
)
)
)
)
)
(label cfg-282)
(b! #t cfg-435 :delay (nop!))
(label cfg-283)
(b! (!= v1-0 'end-mode) cfg-337 :delay (nop!))
(let ((v1-224 (-> arg3 param 0)))
(b! (!= v1-224 'gun) cfg-291 :delay (empty-form))
(set! v0-0 (if (and (using-gun? self) (target-gun-end-mode #t))
(go target-stance)
)
)
(b! #t cfg-336 :delay (nop!))
(label cfg-291)
(b! (!= v1-224 'darkjak) cfg-307 :delay (empty-form))
(set! v0-0
(if (and (and (focus-test? self dark) (nonzero? (-> self darkjak)))
(and (not (focus-test? self dead dangerous hit grabbed))
(not (and (-> self next-state) (= (-> self next-state name) 'target-darkjak-get-off)))
)
)
(go target-darkjak-get-off)
)
)
(b! #t cfg-336 :delay (nop!))
(label cfg-307)
(set! v0-0
(cond
((= v1-224 'lightjak)
(if (and (and (focus-test? self light) (nonzero? (-> self lightjak)))
(and (not (focus-test? self dead dangerous hit grabbed))
(not (and (-> self next-state) (= (-> self next-state name) 'target-lightjak-get-off)))
)
)
(go target-lightjak-get-off)
)
)
((= v1-224 'freeze)
(if (nonzero? (-> self lightjak))
(send-event (handle->process (-> self lightjak freeze-control)) 'die (-> arg3 param 1))
)
)
((= v1-224 'invisible)
(target-invisible-stop)
)
)
)
)
(label cfg-336)
(b! #t cfg-435 :delay (nop!))
(label cfg-337)
(= v1-0 'gun)
)
(target-gun-fire (the-as pickup-type (-> arg3 param 0)))
)
((= v1-0 'darkjak)
(when (and (and (focus-test? self dark) (nonzero? (-> self darkjak))) (zero? (-> self darkjak want-stage)))
(let ((v1-266 (-> arg3 param 0)))
(when (logtest? v1-266 16)
(set! (-> self darkjak want-stage) (the-as darkjak-stage v1-266))
(go target-darkjak-bomb0)
)
)
)
)
(else
(b! (!= v1-0 'play-anim) cfg-352 :delay (nop!))
(set! v0-0 (go target-play-anim (the-as string (-> arg3 param 0)) (the-as handle arg1)))
(b! #t cfg-435 :delay (nop!))
(label cfg-352)
(cond
((= v1-0 'clone-anim)
(go target-clone-anim (process->handle (the-as process (-> arg3 param 0))))
)
((= v1-0 'edge-grab)
(if (not (focus-test? self dead hit grabbed))
(go target-edge-grab)
)
)
((= v1-0 'pilot-edge-grab)
(if (not (focus-test? self dead hit grabbed))
(go target-pilot-edge-grab (the-as pilot-edge-grab-info (-> arg3 param 0)))
)
)
((= v1-0 'pole-grab)
(if (and (not (focus-test? self dead hit grabbed pole))
((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg3 param 0))
(-> self control)
(the-as uint 2)
)
jakb-pole-cycle-ja
)
(go target-pole-cycle (process->handle arg0))
)
)
((= v1-0 'ladder)
(if (and (not (focus-test? self dead hit grabbed pole))
(or (not (-> arg3 param 0)) ((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg3 param 0))
(-> self control)
(the-as uint 2)
)
)
jakb-ladder-stance-ja
)
(go target-ladder-start (process->handle arg0))
)
)
((= v1-0 'swim)
(if (not (or (= (-> self control mod-surface mode) 'swim)
(= (-> self control mod-surface mode) 'dive)
(and (-> self next-state) (= (-> self next-state name) 'target-hit))
(focus-test? self dead hit grabbed)
)
)
(go target-swim-stance)
)
)
(else
(b! (!= v1-0 'wade) cfg-428 :delay (nop!))
(set! v0-0
(if (and (!= (-> self control mod-surface mode) 'wade)
(begin
(let ((v1-316 (-> self next-state)))
(b! (not v1-316) cfg-422 :likely-delay (set! v1-317 v1-316))
)
(let ((v1-319 (-> self next-state name)))
(set! v1-317 (or (= v1-319 'target-stance) (= v1-319 'target-walk) (= v1-319 'target-stance-look-around)))
)
(label cfg-422)
(and v1-317 (not (logtest? (-> self focus-status) (focus-status dead hit grabbed))))
)
)
(go target-wade-stance)
)
)
(b! #t cfg-435 :delay (nop!))
(label cfg-428)
(cond
((= v1-0 'slide)
(if (not (focus-test? self dead hit grabbed on-water under-water))
(go target-slide-down-to-ground)
)
)
((= v1-0 'impact-impulse)
(let ((a0-286 (-> arg3 param 0)))
(target-got-impact-impulse (the-as rigid-body-impact a0-286))
)
)
(else
(target-generic-event-handler arg0 arg1 arg2 arg3)
)
)
)
)
)
)
)
(label cfg-435)
v0-0
)
)
)
)
;; definition for function target-dangerous-event-handler
(defbehavior target-dangerous-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('touched)
(cond
((< 0.0 (-> self fact shield-level))
(let ((s4-1 (-> self control penetrate-using)))
(set! (-> self control penetrate-using) (penetrate touch shield))
(let ((v0-0 (the-as object (target-send-attack
arg0
'shield
(the-as touching-shapes-entry (-> arg3 param 0))
(the-as int (-> self fact shield-attack-id))
0
(-> self control penetrate-using)
)
)
)
)
(set! (-> self control penetrate-using) s4-1)
v0-0
)
)
)
(((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg3 param 0))
(-> self control)
(the-as uint 1920)
)
(target-send-attack
arg0
(-> self control danger-mode)
(the-as touching-shapes-entry (-> arg3 param 0))
(the-as int (-> self control target-attack-id))
(the-as int (-> self control attack-count))
(-> self control penetrate-using)
)
)
(else
(target-standard-event-handler arg0 arg1 arg2 arg3)
)
)
)
(('attack 'attack-or-shove 'attack-invinc)
(target-attacked
arg2
(the-as attack-info (-> arg3 param 1))
arg0
(the-as touching-shapes-entry (-> arg3 param 0))
target-hit
)
)
(else
(target-standard-event-handler arg0 arg1 arg2 arg3)
)
)
)
;; definition for function target-bonk-event-handler
;; INFO: Used lq/sq
(defbehavior target-bonk-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((s4-0 (new 'stack-no-clear 'vector)))
(cond
((and (= arg2 'touched)
((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg3 param 0))
(-> self control)
(the-as uint 6)
)
(< (* 16384.0 (-> self clock time-adjust-ratio))
(vector-dot
(-> self control dynam gravity-normal)
(vector-! (new 'stack-no-clear 'vector) (-> self control transv) (-> self control last-transv))
)
)
(begin
(vector-normalize!
(vector-!
s4-0
(-> self control collision-spheres 0 prim-core world-sphere)
(-> self control actor-contact-pt)
)
1.0
)
(< 0.01 (-> s4-0 y))
)
)
(if (< 0.75 (-> s4-0 y))
(send-event
arg0
'bonk
(-> arg3 param 0)
(fmax
(-> self control ground-impact-vel)
(- (vector-dot (-> self control transv) (-> self control dynam gravity-normal)))
)
)
)
(let ((f0-7 (vector-dot
(-> self control dynam gravity-normal)
(vector-! (new 'stack-no-clear 'vector) (-> self control highest-jump-mark) (-> self control trans))
)
)
)
(when (< (-> *TARGET-bank* fall-far) f0-7)
(when (and (target-send-attack
arg0
'bonk
(the-as touching-shapes-entry (-> arg3 param 0))
(the-as int (-> self control target-attack-id))
(the-as int (-> self control attack-count))
(-> self control penetrate-using)
)
(not (logtest? (-> self focus-status) (focus-status dead hit)))
)
(vector-copy! (-> self control last-trans-any-surf) (-> self control trans))
(target-timed-invulnerable (seconds 0.1) self 1)
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f))
)
)
)
#f
)
((= arg2 'jump)
(sound-play "jump-long")
(go
target-jump
(the-as float (-> arg3 param 0))
(the-as float (-> arg3 param 1))
(the-as surface (-> arg3 param 2))
)
)
)
)
)
;; definition for function target-jump-event-handler
(defbehavior target-jump-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(if (and (= arg2 'swim) (< 0.0 (vector-dot (-> self control dynam gravity-normal) (-> self control transv))))
(return #f)
)
(let ((v0-0 (target-bonk-event-handler arg0 arg1 arg2 arg3)))
(cond
(v0-0
(empty)
v0-0
)
(else
(target-standard-event-handler arg0 arg1 arg2 arg3)
)
)
)
)
;; definition for function target-walk-event-handler
(defbehavior target-walk-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v0-0 (target-bonk-event-handler arg0 arg1 arg2 arg3)))
(cond
(v0-0
(empty)
v0-0
)
(else
(target-standard-event-handler arg0 arg1 arg2 arg3)
)
)
)
)
;; definition for function target-exit
;; INFO: Used lq/sq
;; WARN: Return type mismatch int vs none.
(defbehavior target-exit target ()
(set! (-> self control mod-surface) *walk-mods*)
(set! (-> self control anim-collide-offset-local quad) (the-as uint128 0))
(set! (-> self control anim-collide-offset-world quad) (the-as uint128 0))
(set! (-> self control old-anim-collide-offset-world quad) (the-as uint128 0))
(set! (-> self control draw-offset quad) (the-as uint128 0))
(set! (-> self control force-turn-to-strength) 0.0)
(set! (-> self control bend-target) 0.0)
(set! (-> self control bomb-scale) 0.0)
(logclear!
(-> self target-flags)
(target-flags tf1 tf5 tf13 tf14 tf15 lleg-still rleg-still lleg-no-ik rleg-no-ik)
)
(logclear! (-> self focus-status) (focus-status hit grabbed in-head teleporting))
(target-danger-set! 'harmless #f)
(logior! (-> self water flags) (water-flag swim-ground))
(logclear! (-> self water flags) (water-flag jump-out))
(set! (-> self water drip-mult) 1.0)
(set! (-> self neck flex-blend) 1.0)
(set! (-> self neck base-joint) (the-as uint 6))
(set! (-> self control duck-gun-tube-transision) 0.0)
(logclear! (-> self skel status) (joint-control-status valid-spooled-frame))
(logclear! (-> self control status) (collide-status touch-ceiling-sticky))
(initialize (-> self control impact-ctrl) self -1 0.0 (collide-spec))
(combo-tracker-method-12
(-> self control unknown-combo-tracker00)
*null-vector*
*null-vector*
(the-as process #f)
0
)
0
(none)
)
;; definition for function target-state-hook-exit
;; WARN: Return type mismatch (function none) vs none.
(defbehavior target-state-hook-exit target ()
(set! (-> self state-hook) (the-as (function none :behavior target) nothing))
(none)
)
;; definition for function target-effect-exit
;; WARN: Return type mismatch target-flags vs none.
(defbehavior target-effect-exit target ()
(let ((v1-1 (-> self skel effect)))
(set! (-> v1-1 channel-offset) 0)
)
0
(logclear! (-> self target-flags) (target-flags lleg-still rleg-still lleg-no-ik rleg-no-ik))
(none)
)