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https://github.com/open-goal/jak-project
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c162c66118
This PR does two main things: 1. Work through the main low-hanging fruit issues in the formatter keeping it from feeling mature and usable 2. Iterate and prove that point by formatting all of the Jak 1 code base. **This has removed around 100K lines in total.** - The decompiler will now format it's results for jak 1 to keep things from drifting back to where they were. This is controlled by a new config flag `format_code`. How am I confident this hasn't broken anything?: - I compiled the entire project and stored it's `out/jak1/obj` files separately - I then recompiled the project after formatting and wrote a script that md5's each file and compares it (`compare-compilation-outputs.py` - The results (eventually) were the same:  > This proves that the only difference before and after is non-critical whitespace for all code/macros that is actually in use. I'm still aware of improvements that could be made to the formatter, as well as general optimization of it's performance. But in general these are for rare or non-critical situations in my opinion and I'll work through them before doing Jak 2. The vast majority looks great and is working properly at this point. Those known issues are the following if you are curious: 
68 lines
2.6 KiB
Common Lisp
68 lines
2.6 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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(bundles "ENGINE.CGO" "GAME.CGO")
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(require "engine/math/matrix.gc")
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(require "engine/math/transform-h.gc")
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;; note: transformq and trsq is mostly used instead of transform.
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;; DECOMP BEGINS
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(defmethod print ((this transform))
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(format #t "#<transform @ #x~X~%" this)
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(format #t "~T~Ttrans:~F ~F ~F ~F ~%" (-> this trans x) (-> this trans y) (-> this trans z) (-> this trans w))
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(format #t "~T~Trot: ~F ~F ~F ~F ~%" (-> this rot x) (-> this rot y) (-> this rot z) (-> this rot w))
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(format #t "~T~Tscale:~F ~F ~F ~F>" (-> this scale x) (-> this scale y) (-> this scale z) (-> this scale w))
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this)
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(defmethod new trs ((allocation symbol) (type-to-make type))
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"Create a new trs and set it equal to identity."
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(let ((this (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
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(set! (-> this trans w) 1.0)
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(set! (-> this rot w) 1.0)
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(vector-identity! (-> this scale))
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this))
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(defun transform-matrix-calc! ((tf transform) (dst-mat matrix))
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"Convert a transform to a matrix. This is not particularly efficient."
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(let ((s4-0 (new-stack-matrix0))
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(s3-0 (new-stack-matrix0)))
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;; start with identity
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(matrix-identity! dst-mat)
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;; set translation (which also sets identity...)
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(matrix-translate! dst-mat (-> tf trans))
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;; rotate y axis (this is first, so yaw is "world aligned"
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(matrix-rotate-y! s4-0 (-> tf rot y))
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(matrix*! s3-0 s4-0 dst-mat)
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;; rotate x axis
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(matrix-rotate-x! s4-0 (-> tf rot x))
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(matrix*! dst-mat s4-0 s3-0)
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;; rotate z axis
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(matrix-rotate-z! s4-0 (-> tf rot z))
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(matrix*! s3-0 s4-0 dst-mat)
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;; apply scale
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(matrix-scale! s4-0 (-> tf scale))
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(matrix*! dst-mat s4-0 s3-0)))
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(defun transform-matrix-parent-calc! ((tf transform) (dst-mat matrix) (inv-scale vector))
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"Convert a transform to a matrix, applying an inverse scaling."
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(let ((s4-0 (new-stack-matrix0))
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(s3-0 (new-stack-matrix0)))
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(matrix-identity! s3-0)
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(matrix-translate! s3-0 (-> tf trans))
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(matrix-inv-scale! s4-0 inv-scale)
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(matrix*! dst-mat s4-0 s3-0)
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(matrix-rotate-y! s4-0 (-> tf rot y))
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(matrix*! s3-0 s4-0 dst-mat)
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(matrix-rotate-x! s4-0 (-> tf rot x))
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(matrix*! dst-mat s4-0 s3-0)
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(matrix-rotate-z! s4-0 (-> tf rot z))
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(matrix*! s3-0 s4-0 dst-mat)
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(matrix-scale! s4-0 (-> tf scale))
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(matrix*! dst-mat s4-0 s3-0)))
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(defun trs-matrix-calc! ((tf trs) (dst-mat matrix))
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"Convert a trs to a matrix"
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;; this relies on the fact that trs and transform both have the same memory layout.
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(transform-matrix-calc! (the-as transform (-> tf trans)) dst-mat))
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