mirror of
https://github.com/open-goal/jak-project
synced 2026-05-26 23:47:57 -04:00
9a4929ac0c
- `vector-h` - `gravity-h` - `bounding-box-h` - `matrix-h` - `quaternion-h` - `euler-h` - `transform-h` - `geometry-h` - `trigonometry-h` - `transformq-h` - `bounding-box` - `matrix` - `matrix-compose` - `transform` - `quaternion` - `euler` - `trigonometry` Not a whole lot of changes, just a couple of new functions and one new file (`matrix-compose`).
69 lines
2.2 KiB
Common Lisp
69 lines
2.2 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: transform.gc
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;; name in dgo: transform
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;; dgos: GAME
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;; DECOMP BEGINS
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(defmethod print ((this transform))
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(format #t "#<transform @ #x~X~%" this)
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(format #t "~T~Ttrans:~F ~F ~F ~F ~%" (-> this trans x) (-> this trans y) (-> this trans z) (-> this trans w))
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(format #t "~T~Trot: ~F ~F ~F ~F ~%" (-> this rot x) (-> this rot y) (-> this rot z) (-> this rot w))
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(format #t "~T~Tscale:~F ~F ~F ~F>" (-> this scale x) (-> this scale y) (-> this scale z) (-> this scale w))
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this
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)
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(defmethod new trs ((allocation symbol) (type-to-make type))
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(let ((gp-0 (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
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(set! (-> gp-0 trans w) 1.0)
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(set! (-> gp-0 rot w) 1.0)
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(vector-identity! (-> gp-0 scale))
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gp-0
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)
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)
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(defun transform-matrix-calc! ((arg0 transform) (arg1 matrix))
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"Convert a transform to matrix. Not efficient, and the output is the second arg."
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(let ((s4-0 (new-stack-matrix0))
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(s3-0 (new-stack-matrix0))
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)
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(matrix-identity! arg1)
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(matrix-translate! arg1 (-> arg0 trans))
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(matrix-rotate-y! s4-0 (-> arg0 rot y))
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(matrix*! s3-0 s4-0 arg1)
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(matrix-rotate-x! s4-0 (-> arg0 rot x))
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(matrix*! arg1 s4-0 s3-0)
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(matrix-rotate-z! s4-0 (-> arg0 rot z))
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(matrix*! s3-0 s4-0 arg1)
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(matrix-scale! s4-0 (-> arg0 scale))
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(matrix*! arg1 s4-0 s3-0)
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)
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)
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(defun transform-matrix-parent-calc! ((arg0 transform) (arg1 matrix) (arg2 vector))
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"Convert a transform to a matrix, applying an inverse scaling."
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(let ((s4-0 (new-stack-matrix0))
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(s3-0 (new-stack-matrix0))
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)
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(matrix-identity! s3-0)
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(matrix-translate! s3-0 (-> arg0 trans))
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(matrix-inv-scale! s4-0 arg2)
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(matrix*! arg1 s4-0 s3-0)
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(matrix-rotate-y! s4-0 (-> arg0 rot y))
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(matrix*! s3-0 s4-0 arg1)
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(matrix-rotate-x! s4-0 (-> arg0 rot x))
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(matrix*! arg1 s4-0 s3-0)
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(matrix-rotate-z! s4-0 (-> arg0 rot z))
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(matrix*! s3-0 s4-0 arg1)
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(matrix-scale! s4-0 (-> arg0 scale))
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(matrix*! arg1 s4-0 s3-0)
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)
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)
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(defun trs-matrix-calc! ((arg0 trs) (arg1 matrix))
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"Convert a trs to a matrix."
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(transform-matrix-calc! (the-as transform (-> arg0 trans)) arg1)
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)
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