Files
Hat Kid 58a5440c8a decomp3: more misc files (#3466)
Makes a bunch of missions mostly playable, including:
- `arena-training-1`
- `arena-fight-1`
- `wascity-chase`
- `arena-fight-2`
- `arena-fight-3`
- `volcano-darkeco`
- `desert-hover`
- `nest-eggs`
- `temple-climb`
- `temple-oracle`
- `temple-tests`
- `desert-beast-battle`
- `desert-turtle-training`
- `desert-course-race`
- `desert-artifact-race1`
- `wascity-leaper-race`
- `wascity-pre-game`
- `sewer-met-hum`
- `forest-kill-plants`
- `forest-ring-chase`
- `temple-defend`
- `tower-destroy`
- `desert-glide`

---
Files:

- `ripple`
- `waswide-mood`
- `sig-rider`
- `nst-tasks`
- `nst-part`
- `nst-gas`
- `nst-eggs-h`
- `nst-obs`
- `nst-mood`
- `egg-spider`
- `wasdoors-init`
- `wasall-tasks`
- `wvehicle-race`
- `wcar-marauder`
- `wcar-marauder-b`
- `turret-control`
- `was-squad-control`
- `turtle-training`
- `kleever-rider`
- `course-race`
- `artifact-race`
- `desert-hover`
- `desbeast-path-h`
- `des-beast`
- `desertg-obs`
- `desertf-obs`
- `desertd-obs`
- `desert-dust-storm`
- `des-cactus`
- `race-hud`
- `race-info`
- `race-manager`
- `tizard`
- `flyingsaw`
- `hover-training`
- `temple-mood`
- `temple-obs`
- `temple-obs2`
- `temple-part`
- `temple-scenes`
- `templex-mood`
- `templex-obs`
- `templex-part`
- `tomb-baby-spider`
- `target-turret-shot`
- `target-turret`
- `beast-battle-path`
- `des-beast-2`
- `mh-flyer`
- `scorpion-gun`
- `hover-enemy-h`
- `hover-enemy`
- `hover-formation-h`
- `hover-formation`
- `hover-nav-control-h`
- `hover-nav-control`
- `flamer-hover`
- `hover-nav-templea`
- `robo-hover`
- `hover-nav-sewb`
- `hover-nav-sewg`
- `hover-nav-sewj`
- `hover-nav-sewl`
- `hover-nav-sewo`
- `hover-nav-towera`
- `tower-mood`
- `tower-obs`
- `tower-scenes`
- `tower-part`
- `eco-green-collider`
- `forest-bridges`
- `forest-kill-plants`
- `forest-mood`
- `forest-ring-chase`
- `forest-tasks`
- `forest-part`
- `foresta-obs`
- `hover-nav-foresta`
- `mh-plant`
- `dp-bipedal-part`
- `dp-bipedal-shot`
- `dp-bipedal`
- `neo-spawner`
- `for-turret`
- `for-turret-shot`
- `neo-wasp`
- `neo-wasp-part`
- `volcanox-scenes`
- `volcanox-mood`
- `volcano-scenes`
- `volcano-mood`
- `volcano-obs`
- `volcano-obs2`
- `chain-physics`
- `rigid-body-plat`
- `volcano-part`
- `flamer-lava`
- `flitter`
- `spiky-frog`
- `flut-wild`
- `target-indax`
- `target-indax-hang`
- `mantis`
- `volcanox-obs`
- `spyder`
- `wcar-faccar`
- `mhcity-obs2`
- `mhcity-part`
- `mhcity-obs`
- `dm-mine-spider`
- `rapid-gunner`
- `stadium-mood`
- `stadium-scenes`
- `stadiuma-mood`
- `stadiuma-part`
- `kanga-lizard`
- `marauder`
- `arena-scenes`
- `wasstada-mood`
- `wasstada-obs`
- `wasstada-part`
- `wasstadb-obs`
- `wasstadc-obs`
- `dm-flyer`
- `maker-part`
- `maker-projectile`
- `skeet-part`
- `wascity-turret`
- `wasgun-h`
- `wasgun-hud`
- `wasgun-manager`
- `nav-graph-h`
- `traffic-engine-h`
- `waswide-init`
- `cty-borrow-manager-h`
- `cty-borrow-manager`
- `desert-part`
- `height-map-h`
- `height-map`
- `traffic-height-map`
- `vehicle-control`
- `hvehicle-h`
- `hvehicle`
- `hvehicle-effects`
- `hvehicle-physics`
- `hvehicle-util`
- `glider-h`
- `glider-hud`
- `glider-manager`
- `glider-ring`
- `glider-ring-part`
- `h-glider`
- `hanga-init`
- `was-pre-game`
- `was-leaper-race`
- `flut-racer`
- `desert-scenes`
- `desert-lizard-h`
- `desert-lizard-task`
- `desert-lizard`
- `throne-scenes`
- `waspal-mood`
- `waspala-obs`
- `waspala-part`
- `deswalk-obs`
- `deswalk-part`
- `terraformer-drone`
- `terraformer-head`
- `terraformer-part`
- `terraformer-setup`
2024-04-22 18:43:51 +02:00

1057 lines
35 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: hover-enemy.gc
;; name in dgo: hover-enemy
;; dgos: TEMA, SEA, FACC, LFORM, FACD, LPATK, TOWERA, PRECA, VOCA
;; DECOMP BEGINS
(define *current-hover-id* 0)
(defmethod event-handler ((this hover-enemy) (arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('hit 'hit-knocked 'hit-flinch)
(logclear! (-> this mask) (process-mask actor-pause))
(logclear! (-> this focus-status) (focus-status dangerous))
(logclear! (-> this enemy-flags) (enemy-flag use-notice-distance))
(logior! (-> this enemy-flags) (enemy-flag alert))
(logior! (-> this focus-status) (focus-status hit))
(if (= (-> this hit-points) 0.0)
(logior! (-> this focus-status) (focus-status dead))
)
(logclear! (-> this enemy-flags) (enemy-flag lock-focus))
(enemy-method-69 this)
(logior! (-> this enemy-flags) (enemy-flag lock-focus))
(process-contact-action arg0)
(send-event arg0 'get-attack-count 1)
(freeze-hit-begin)
(hover-nav-control-method-19 (-> this hover))
(hover-enemy-method-159 this #t)
(cond
((= (-> this hit-points) 0.0)
(if (and (-> this hover-info use-flying-death) (rnd-chance? this 0.4))
(go (method-of-object this flying-death))
(go (method-of-object this flying-death-explode))
)
)
(else
(go (method-of-object this knocked))
)
)
#t
)
(('update-formation)
(let ((v1-42 (the-as object (-> arg3 param 0)))
(v0-10 (the-as object (-> this offset)))
)
(set! (-> (the-as vector v0-10) quad) (-> (the-as vector v1-42) quad))
v0-10
)
)
(('get-hover-nav-sphere)
(if (not (and (-> this next-state) (let ((v1-47 (-> this next-state name)))
(or (= v1-47 'dormant) (= v1-47 'dormant-aware))
)
)
)
(-> (the-as collide-shape-prim-group (-> this root root-prim))
child
(-> this hover params nav-collide-prim-index)
prim-core
)
)
)
(else
((method-of-type enemy event-handler) this arg0 arg1 arg2 arg3)
)
)
)
(defbehavior hover-enemy-dest-post hover-enemy ()
(local-vars (at-0 int) (at-1 int))
(rlet ((vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
)
(init-vf0-vector)
(let ((a1-1 (hover-nav-control-method-16 (-> self hover) (new 'stack-no-clear 'vector)))
(gp-0 (new 'stack-no-clear 'vector))
(f26-0 0.3)
)
(vector-flatten! gp-0 a1-1 *y-vector*)
(let ((f28-0 (lerp-scale 0.0 10922.667 (-> gp-0 z) f26-0 1.0))
(f24-0 (lerp-scale 0.0 -10922.667 (-> gp-0 z) (- f26-0) -1.0))
(f30-0 (lerp-scale 0.0 -10922.667 (-> gp-0 x) f26-0 1.0))
(f26-1 (lerp-scale 0.0 10922.667 (-> gp-0 x) (- f26-0) -1.0))
)
(set! (-> self rotation-vec x)
(deg-seek (-> self rotation-vec x) (+ f28-0 f24-0) (* 4551.1113 (seconds-per-frame)))
)
(set! (-> self rotation-vec z)
(deg-seek (-> self rotation-vec z) (+ f30-0 f26-1) (* 5461.3335 (seconds-per-frame)))
)
)
)
(let ((s4-1 (vector-! (new 'stack-no-clear 'vector) (-> self focus-pos) (-> self root trans))))
(vector-normalize! s4-1 1.0)
(set! (-> self rotation-vec y) (deg-seek
(-> self rotation-vec y)
(vector-y-angle s4-1)
(* (-> (get-hover-params self) max-rotation-rate) (seconds-per-frame))
)
)
)
(hover-enemy-method-167 self)
(hover-nav-control-method-13 (-> self hover))
(enemy-common-post self)
(let ((a0-18
(vector<-cspace! (new 'stack-no-clear 'vector) (-> self node-list data (-> self hover-info main-joint)))
)
(v1-22 (new 'stack-no-clear 'vector))
)
(let ((a1-12 (new 'stack-no-clear 'vector)))
(vector-! v1-22 a0-18 (the-as vector (-> self main-joint-movement)))
(let ((a2-9 v1-22))
(.lvf vf1 (&-> v1-22 quad))
(let ((f0-20 (-> self clock frames-per-second)))
(.mov at-0 f0-20)
)
(.mov vf2 at-0)
(.mov.vf vf1 vf0 :mask #b1000)
(.mul.x.vf vf1 vf1 vf2 :mask #b111)
(.svf (&-> a2-9 quad) vf1)
)
(vector-! a1-12 v1-22 (-> self main-joint-movement 1))
(let ((a2-11 (-> self main-joint-movement 2)))
(.lvf vf1 (&-> a1-12 quad))
(let ((f0-21 (-> self clock frames-per-second)))
(.mov at-1 f0-21)
)
(.mov vf2 at-1)
(.mov.vf vf1 vf0 :mask #b1000)
(.mul.x.vf vf1 vf1 vf2 :mask #b111)
(.svf (&-> a2-11 quad) vf1)
)
)
(set! (-> self main-joint-movement 0 quad) (-> a0-18 quad))
(set! (-> self main-joint-movement 1 quad) (-> v1-22 quad))
)
0
(hover-enemy-method-163 self)
0
(none)
)
)
(defbehavior hover-enemy-hostile-post hover-enemy ()
(let ((a1-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-0 from) (process->ppointer self))
(set! (-> a1-0 num-params) 0)
(set! (-> a1-0 message) 'get-formation)
(let* ((t9-0 send-event-function)
(v1-2 (-> self formation-entity))
(a0-2 (the-as hover-formation (t9-0
(if v1-2
(-> v1-2 extra process)
)
a1-0
)
)
)
(gp-0 (-> self dest-pos))
)
(cond
(a0-2
(hover-formation-method-15 a0-2 gp-0 (-> self offset))
)
(else
(let ((s5-0 (handle->process (-> self focus handle))))
(cond
((if (type? s5-0 process-focusable)
s5-0
)
(let* ((s5-1 (-> self focus-pos))
(a0-8 (vector-! (new 'stack-no-clear 'vector) (-> self root trans) s5-1))
)
(vector+! gp-0 s5-1 (vector-rotate-y! (new 'stack-no-clear 'vector) (-> self offset) (vector-y-angle a0-8)))
)
)
(else
(set! (-> gp-0 quad) (-> self root trans quad))
)
)
)
)
)
(hover-nav-control-method-12 (-> self hover) gp-0)
)
)
(hover-enemy-dest-post)
(none)
)
(defmethod hover-enemy-method-163 ((this hover-enemy))
0
(none)
)
(defmethod hover-enemy-method-174 ((this hover-enemy))
(let* ((v1-0 (-> this formation-entity))
(a0-1 (if v1-0
(-> v1-0 extra process)
)
)
)
(if a0-1
(send-event a0-1 'join)
)
)
0
(none)
)
(defmethod hover-enemy-method-175 ((this hover-enemy))
(let* ((v1-0 (-> this formation-entity))
(a0-1 (if v1-0
(-> v1-0 extra process)
)
)
)
(if a0-1
(send-event a0-1 'leave)
)
)
0
(none)
)
(defmethod coin-flip? ((this hover-enemy))
#f
)
(defmethod hover-enemy-method-165 ((this hover-enemy))
(set! (-> this main-joint-movement 0 quad) (-> this root trans quad))
(set! (-> this main-joint-movement 1 quad) (the-as uint128 0))
(set! (-> this main-joint-movement 2 quad) (the-as uint128 0))
(set! (-> this thrust 0) 0.0)
(set! (-> this thrust 1) 0.0)
0
(none)
)
(defmethod is-pfoc-in-mesh? ((this hover-enemy) (arg0 process-focusable) (arg1 vector))
(if (not arg1)
(set! arg1 (get-trans arg0 1))
)
(let ((f0-0 (hover-nav-control-method-23 (-> this hover) arg1)))
(>= (-> this enemy-info notice-distance) f0-0)
)
)
(defmethod play-fly-anim ((this hover-enemy) (arg0 int) (arg1 float) (arg2 int) (arg3 int))
(local-vars (v1-1 int))
0
(if (< 0.0 arg1)
(set! v1-1 arg2)
(set! v1-1 arg3)
)
(let ((a3-5 (-> this skel root-channel arg0)))
(let ((f0-2 (fabs arg1)))
(set! (-> a3-5 frame-interp 1) f0-2)
(set! (-> a3-5 frame-interp 0) f0-2)
)
(set! (-> a3-5 frame-group) (the-as art-joint-anim (-> this draw art-group data v1-1)))
(set! (-> a3-5 param 0) 0.0)
(set! (-> a3-5 frame-num) (-> this skel root-channel 0 frame-num))
(joint-control-channel-group! a3-5 (the-as art-joint-anim (-> this draw art-group data v1-1)) num-func-chan)
)
(none)
)
(defmethod enemy-common-post ((this hover-enemy))
(hover-enemy-method-169 this)
(when (< 1 (the-as int (-> this focus aware)))
(let ((s5-0 (handle->process (-> this focus handle))))
(when s5-0
(set! (-> this focus-pos quad) (-> (get-trans (the-as process-focusable s5-0) 1) quad))
(los-control-method-9
(-> this los)
(the-as process-focusable s5-0)
(get-trans (the-as process-focusable s5-0) 3)
819.2
4096.0
)
)
)
)
(when (not (logtest? (-> this fact enemy-options) (enemy-option user0)))
(let ((f1-0 (the float (- (current-time) (-> this scale-timer))))
(f2-0 600.0)
)
(when (< f1-0 f2-0)
(let ((f0-2 (fmax 0.0 (fmin 1.0 (/ (+ 30.0 f1-0) f2-0)))))
(hover-enemy-method-162 this f0-2)
)
)
)
)
(let ((t9-5 (method-of-type enemy enemy-common-post)))
(t9-5 this)
)
(hover-nav-control-method-11 (-> this hover))
(none)
)
(defmethod hover-enemy-method-169 ((this hover-enemy))
(local-vars (sv-592 vector) (sv-596 vector) (sv-600 collide-query) (sv-604 vector) (sv-608 float))
(cond
((and (-> this draw shadow) (logtest? (-> this draw status) (draw-control-status on-screen)))
(when (= (logand (-> this hover-id) 15) (logand (-> *display* frame-clock integral-frame-counter) 15))
(set! sv-592 (new 'stack-no-clear 'vector))
(set! sv-596 (new 'stack-no-clear 'vector))
(set! sv-600 (new 'stack-no-clear 'collide-query))
(set! sv-604 (-> this draw shadow-ctrl settings shadow-dir))
(set! sv-608 (the-as float 61440.0))
(set! (-> sv-600 start-pos quad) (-> this root trans quad))
(vector-normalize-copy! (-> sv-600 move-dist) sv-604 sv-608)
(let ((v1-19 sv-600))
(set! (-> v1-19 radius) 819.2)
(set! (-> v1-19 collide-with) (collide-spec backgnd))
(set! (-> v1-19 ignore-process0) this)
(set! (-> v1-19 ignore-process1) #f)
(set! (-> v1-19 ignore-pat)
(new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noendlessfall #x1 :board #x1)
)
(set! (-> v1-19 action-mask) (collide-action solid))
)
(let ((f0-3 (fill-and-probe-using-line-sphere *collide-cache* sv-600)))
(cond
((>= f0-3 0.0)
(let ((v1-23 (-> this draw shadow-ctrl)))
(logclear! (-> v1-23 settings flags) (shadow-flags disable-draw))
)
0
(-> sv-600 best-other-tri intersect)
(let ((a1-3 (-> this root trans)))
(-> a1-3 y)
(let ((f0-4 (* f0-3 sv-608)))
(shadow-control-method-14
(-> this draw shadow-ctrl)
a1-3
sv-604
(- (+ 81920.0 sv-608))
(+ -12288.0 f0-4)
(+ 12288.0 f0-4)
)
)
)
)
(else
(let ((v1-35 (-> this draw shadow-ctrl)))
(logior! (-> v1-35 settings flags) (shadow-flags disable-draw))
)
0
)
)
)
)
)
(else
(let ((v1-38 (-> this draw shadow-ctrl)))
(logior! (-> v1-38 settings flags) (shadow-flags disable-draw))
)
0
)
)
0
(none)
)
;; WARN: Return type mismatch symbol vs none.
;; WARN: new jak 2 until loop case, check carefully
(defbehavior hover-enemy-fly-code hover-enemy ()
(let ((gp-0 (-> self draw art-group data (-> self enemy-info idle-anim))))
(cond
((-> self restart-fly-anims)
(ja-channel-push! 3 (seconds 0.2))
(let ((a0-3 (-> self skel root-channel 0)))
(let ((f0-0 1.0))
(set! (-> a0-3 frame-interp 1) f0-0)
(set! (-> a0-3 frame-interp 0) f0-0)
)
(set! (-> a0-3 frame-group) (the-as art-joint-anim gp-0))
(set! (-> a0-3 param 0) (the float (+ (-> (the-as art-joint-anim gp-0) frames num-frames) -1)))
(set! (-> a0-3 param 1) (-> self fly-anim-speed))
(set! (-> a0-3 frame-num) 0.0)
(joint-control-channel-group! a0-3 (the-as art-joint-anim gp-0) num-func-seek!)
)
(let ((a0-4 (-> self skel root-channel 1)))
(let ((f0-5 0.0))
(set! (-> a0-4 frame-interp 1) f0-5)
(set! (-> a0-4 frame-interp 0) f0-5)
)
(set! (-> a0-4 frame-group) (the-as art-joint-anim gp-0))
(set! (-> a0-4 param 0) (the float (+ (-> (the-as art-joint-anim gp-0) frames num-frames) -1)))
(set! (-> a0-4 param 1) (-> self fly-anim-speed))
(set! (-> a0-4 frame-num) 0.0)
(joint-control-channel-group! a0-4 (the-as art-joint-anim gp-0) num-func-seek!)
)
(let ((a0-5 (-> self skel root-channel 2)))
(let ((f0-10 0.0))
(set! (-> a0-5 frame-interp 1) f0-10)
(set! (-> a0-5 frame-interp 0) f0-10)
)
(set! (-> a0-5 frame-group) (the-as art-joint-anim gp-0))
(set! (-> a0-5 param 0) (the float (+ (-> (the-as art-joint-anim gp-0) frames num-frames) -1)))
(set! (-> a0-5 param 1) (-> self fly-anim-speed))
(set! (-> a0-5 frame-num) 0.0)
(joint-control-channel-group! a0-5 (the-as art-joint-anim gp-0) num-func-seek!)
)
(set! (-> self restart-fly-anims) #f)
)
(else
(let ((a0-6 (-> self skel root-channel 0)))
(let ((f0-15 1.0))
(set! (-> a0-6 frame-interp 1) f0-15)
(set! (-> a0-6 frame-interp 0) f0-15)
)
(set! (-> a0-6 frame-group) (the-as art-joint-anim gp-0))
(set! (-> a0-6 param 0) (-> self fly-anim-speed))
(joint-control-channel-group! a0-6 (the-as art-joint-anim gp-0) num-func-loop!)
)
(let ((a0-7 (-> self skel root-channel 1)))
(let ((f0-17 0.0))
(set! (-> a0-7 frame-interp 1) f0-17)
(set! (-> a0-7 frame-interp 0) f0-17)
)
(set! (-> a0-7 frame-group) (the-as art-joint-anim gp-0))
(set! (-> a0-7 param 0) (-> self fly-anim-speed))
(joint-control-channel-group! a0-7 (the-as art-joint-anim gp-0) num-func-loop!)
)
(let ((a0-8 (-> self skel root-channel 2)))
(let ((f0-19 0.0))
(set! (-> a0-8 frame-interp 1) f0-19)
(set! (-> a0-8 frame-interp 0) f0-19)
)
(set! (-> a0-8 frame-group) (the-as art-joint-anim gp-0))
(set! (-> a0-8 param 0) (-> self fly-anim-speed))
(joint-control-channel-group! a0-8 (the-as art-joint-anim gp-0) num-func-loop!)
)
(ja :num! (loop!))
)
)
)
(until #f
(let ((s5-0 (hover-nav-control-method-16 (-> self hover) (new 'stack-no-clear 'vector)))
(gp-1 (-> self hover-info))
)
(seek! (-> self local-dir x) (-> s5-0 x) (* (-> gp-1 fly-x-anim-seek) (seconds-per-frame)))
(seek! (-> self local-dir z) (-> s5-0 z) (* (-> gp-1 fly-z-anim-seek) (seconds-per-frame)))
(play-fly-anim self 1 (-> self local-dir x) (-> gp-1 fly-left-anim) (-> gp-1 fly-right-anim))
(play-fly-anim self 2 (-> self local-dir z) (-> gp-1 fly-forward-anim) (-> gp-1 fly-backward-anim))
)
(suspend)
(ja :num! (loop! (-> self fly-anim-speed)))
)
#f
(none)
)
(defstate dormant-aware (hover-enemy)
:virtual #t
:trans (behavior ()
(if (and (time-elapsed? (-> self state-time) (-> self state-timeout)) (< 1 (the-as int (-> self focus aware))))
(go-ambush-delay self)
)
)
)
(defstate ambush (hover-enemy)
:virtual #t
:enter (behavior ()
(logior! (-> self enemy-flags) (enemy-flag alert))
(logior! (-> self enemy-flags) (enemy-flag cam-attack-mode))
(logclear! (-> self enemy-flags) (enemy-flag use-notice-distance))
(hover-enemy-method-159 self #f)
(if (or (zero? (-> self path)) (logtest? (-> self path flags) (path-control-flag not-found)))
(go process-drawable-art-error "no path")
)
(set-time! (-> self scale-timer))
(let* ((gp-0 *target*)
(s1-0 (if (type? gp-0 process-focusable)
gp-0
)
)
(gp-1 (new 'stack-no-clear 'vector))
(s2-0 (new 'stack-no-clear 'vector))
(s4-0 (-> self root))
(s5-0 (get-point-at-percent-along-path! (-> self path) (new 'stack-no-clear 'vector) 0.0 'interp))
)
(let ((s0-0 (get-point-at-percent-along-path! (-> self path) (new 'stack-no-clear 'vector) 1.0 'interp))
(s3-1
(-> (the-as collide-shape-prim-group (-> self root root-prim))
child
(-> (get-hover-params self) nav-collide-prim-index)
local-sphere
)
)
)
(if s1-0
(set! (-> self focus-pos quad) (-> (get-trans s1-0 3) quad))
(set! (-> self focus-pos quad) (-> s0-0 quad))
)
(vector-! s2-0 (-> self focus-pos) (-> s4-0 trans))
(vector-normalize! s2-0 1.0)
(set-vector! (-> self rotation-vec) (- (vector-x-angle s2-0)) (vector-y-angle s2-0) 0.0 0.0)
(hover-enemy-method-167 self)
(set! (-> s4-0 trans quad) (-> s5-0 quad))
(if (logtest? (-> self fact enemy-options) (enemy-option user0))
(vector-!
(-> s4-0 trans)
(-> s4-0 trans)
(vector-orient-by-quat! (new 'stack-no-clear 'vector) s3-1 (-> s4-0 quat))
)
)
)
(displacement-between-points-at-percent-normalized! (-> self path) gp-1 0.0)
(hover-nav-control-method-10
(-> self hover)
s5-0
gp-1
(vector-normalize-copy! (new 'stack-no-clear 'vector) gp-1 (* 0.8 (-> self hover params max-speed)))
)
)
(hover-enemy-method-165 self)
(hover-nav-control-method-18 (-> self hover) (-> self path) -1 -1)
(set-time! (-> self state-time))
)
:trans (behavior ()
(when (hover-enemy-method-160 self)
(hover-enemy-method-161 self)
(go-virtual hostile)
)
)
:code hover-enemy-fly-code
:post (behavior ()
(hover-nav-control-method-12 (-> self hover) (the-as vector #f))
(hover-enemy-dest-post)
)
)
(defstate land-approach (hover-enemy)
:virtual #t
:event enemy-event-handler
:enter (behavior ()
(if (or (zero? (-> self path)) (logtest? (-> self path flags) (path-control-flag not-found)))
(set! (-> self dest-pos quad) (-> self entity extra trans quad))
(get-point-in-path! (-> self path) (-> self dest-pos) 1.0 'interp)
)
(let ((gp-0 (new 'stack-no-clear 'vector)))
(if (hover-nav-control-method-24 (-> self hover) gp-0 (-> self dest-pos))
(set! (-> self dest-pos quad) (-> gp-0 quad))
)
)
(hover-enemy-method-175 self)
)
:trans (behavior ()
(if (< (vector-vector-distance (-> self root trans) (-> self dest-pos)) 20480.0)
(go-virtual land)
)
)
:code hover-enemy-fly-code
:post (behavior ()
(hover-nav-control-method-12 (-> self hover) (-> self dest-pos))
(hover-enemy-dest-post)
)
)
(defstate land (hover-enemy)
:virtual #t
:event enemy-event-handler
:enter (behavior ()
(set-time! (-> self state-time))
)
:trans (behavior ()
(let ((f30-0 (lerp-scale 0.0 1.0 (the float (- (current-time) (-> self state-time))) 1500.0 300.0)))
(hover-enemy-method-162 self f30-0)
(when (= f30-0 0.0)
(if (logtest? (enemy-option dormant-aware) (-> self fact enemy-options))
(go-dormant-aware self)
(go-dormant self)
)
)
)
)
:code hover-enemy-fly-code
:post (behavior ()
(hover-nav-control-method-12 (-> self hover) (-> self dest-pos))
(hover-enemy-dest-post)
)
)
(defstate notice (hover-enemy)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type enemy notice) enter)))
(if t9-0
(t9-0)
)
)
(let ((gp-0 (new 'stack-no-clear 'vector))
(v1-4 *target*)
(s5-0 (-> self root trans))
)
(if v1-4
(vector-normalize! (vector-! gp-0 (-> self focus-pos) s5-0) 1.0)
(vector-z-quaternion! gp-0 (-> self root quat))
)
(hover-nav-control-method-10 (-> self hover) s5-0 gp-0 (the-as vector #t))
)
(hover-enemy-method-165 self)
)
:exit (behavior ()
(let ((t9-0 (-> (method-of-type enemy notice) exit)))
(if t9-0
(t9-0)
)
)
(hover-enemy-method-174 self)
)
)
(defstate active (hover-enemy)
:virtual #t
:code hover-enemy-fly-code
:post hover-enemy-hostile-post
)
(defstate stare (hover-enemy)
:virtual #t
:trans (behavior ()
(when (time-elapsed? (-> self state-time) (seconds 0.1))
(let ((v1-3 (-> self focus aware)))
(cond
((>= 1 (the-as int v1-3))
(go-virtual land-approach)
)
((and (= v1-3 (enemy-aware ea3)) (get-focus! self))
(go-hostile self)
)
)
)
)
)
:code hover-enemy-fly-code
:post hover-enemy-hostile-post
)
(defstate hostile (hover-enemy)
:virtual #t
:code hover-enemy-fly-code
:post hover-enemy-hostile-post
)
(defstate knocked (hover-enemy)
:virtual #t
:enter (behavior ()
(hover-enemy-method-161 self)
(let ((t9-1 (-> (method-of-type enemy knocked) enter)))
(if t9-1
(t9-1)
)
)
(set! (-> self hit-surface?) #f)
(set! (-> self knocked-start-level) (-> self root trans y))
)
:exit (behavior ()
(let ((t9-0 (-> (method-of-type enemy knocked) exit)))
(if t9-0
(t9-0)
)
)
(set! (-> self hit-surface?) #f)
)
:trans (behavior ()
(let ((gp-0 (-> self root)))
(when (logtest? (-> gp-0 status) (collide-status on-surface))
(when (not (-> self hit-surface?))
(set! (-> self hit-surface?) #t)
(set! (-> self surface-normal quad) (-> gp-0 poly-normal quad))
)
)
(when (and (-> self hit-surface?) (= (-> self hit-points) 0.0))
(let ((s4-0 (new 'stack-no-clear 'quaternion)))
(let ((s5-0 (new 'stack-no-clear 'vector)))
(vector-z-quaternion! s5-0 (-> gp-0 quat))
(forward-up->quaternion s4-0 s5-0 (-> self surface-normal))
)
(quaternion-slerp! (-> gp-0 quat) (-> gp-0 quat) s4-0 0.25)
)
)
)
(if (and (!= (-> self hit-points) 0.0)
(and (zero? (-> self fated-time))
(time-elapsed? (-> self state-time) (seconds 0.2))
(< (-> self root trans y) (- (-> self knocked-start-level) (-> self knocked-fall-dist)))
)
)
(go-virtual knocked-recover)
)
)
)
(defstate knocked-recover (hover-enemy)
:virtual #t
:exit (behavior ()
(let ((t9-0 (-> (method-of-type enemy knocked-recover) exit)))
(if t9-0
(t9-0)
)
)
(set! (-> self restart-fly-anims) #t)
)
:post hover-enemy-hostile-post
)
(defstate flying-death (hover-enemy)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('touch 'touched 'attack)
(if (time-elapsed? (-> self state-time) (seconds 0.5))
(go-virtual flying-death-explode)
)
)
)
)
:enter (behavior ()
(set-time! (-> self state-time))
(on-dying self)
(stop-look-at! self)
(logior! (-> self enemy-flags) (enemy-flag lock-focus))
(logclear! (-> self mask) (process-mask actor-pause))
(logclear! (-> self focus-status) (focus-status dangerous))
(logclear! (-> self enemy-flags) (enemy-flag trackable))
(set! (-> self root penetrate-using) (penetrate lunge vehicle knocked))
(let ((gp-0 (-> self flying-death-transv)))
(let ((a1-0 (handle->process (-> self incoming attacker-handle))))
(if a1-0
(vector-! gp-0 (-> (the-as process-drawable a1-0) root trans) (-> self root trans))
(vector-! gp-0 (-> self incoming attacker-pos) (-> self root trans))
)
)
(set! (-> gp-0 y) 0.0)
(vector-normalize! gp-0 1.0)
(vector-rotate90-around-y! gp-0 gp-0)
(if (rnd-chance? self 0.5)
(vector-negate! gp-0 gp-0)
)
(let ((f30-0 (rnd-float-range self 0.0 1.0)))
(vector-float*! gp-0 gp-0 (lerp 98304.0 172032.0 f30-0))
(set! (-> gp-0 y) (lerp 8192.0 98304.0 f30-0))
)
(let ((v1-29 (vector-x-quaternion! (new 'stack-no-clear 'vector) (-> self root quat))))
(cond
((< 0.0 (vector-dot gp-0 v1-29))
(set! (-> self flying-death-anim) (-> self hover-info fly-left-anim))
(set! (-> self flying-death-engine) (-> self hover-info engine-left))
(set! (-> self flying-death-thrust-rotate) (-> self hover-info thrust-rotate-left))
(set! (-> self flying-death-spin-dest) -524288.0)
)
(else
(set! (-> self flying-death-anim) (-> self hover-info fly-right-anim))
(set! (-> self flying-death-engine) (-> self hover-info engine-right))
(set! (-> self flying-death-thrust-rotate) (-> self hover-info thrust-rotate-right))
(set! (-> self flying-death-spin-dest) 524288.0)
)
)
)
)
(set! (-> self flying-death-spin-axis quad) (-> *y-vector* quad))
(vector-rotate-x!
(-> self flying-death-spin-axis)
(-> self flying-death-spin-axis)
(* 182.04445 (rand-vu-float-range -120.0 120.0))
)
(set-gravity-length (-> self root dynam) 163840.0)
(set! (-> self hover speed) 0.2)
(set! (-> self flying-death-spin) 0.0)
(set-time! (-> self state-time))
)
:trans (behavior ()
(if (or (logtest? (-> self root status)
(collide-status touch-surface touch-wall touch-ceiling touch-actor impact-surface touch-background)
)
(time-elapsed? (-> self state-time) (seconds 4))
)
(go-virtual flying-death-explode)
)
)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.2))
(until #f
(ja-no-eval :group! (-> self draw art-group data (-> self flying-death-anim)) :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
#f
)
:post (behavior ()
(seek! (-> self flying-death-spin) (-> self flying-death-spin-dest) (* 196608.0 (seconds-per-frame)))
(let ((gp-0 (-> self root)))
(let ((a2-2
(quaternion-vector-angle!
(new 'stack-no-clear 'quaternion)
(-> self flying-death-spin-axis)
(* (-> self flying-death-spin) (seconds-per-frame))
)
)
)
(quaternion*! (-> gp-0 quat) (-> gp-0 quat) a2-2)
)
(vector-v++!
(-> self flying-death-transv)
(compute-acc-due-to-gravity gp-0 (new 'stack-no-clear 'vector) 0.8)
)
(let ((v1-6 (get-hover-params self)))
(seek!
(-> self hover speed)
(* 2.0 (-> v1-6 max-speed))
(* 0.8 (seconds-per-frame) (-> v1-6 max-acceleration))
)
)
(vector-normalize-copy! (-> gp-0 transv) (-> self flying-death-transv) (-> self hover speed))
(let ((a2-8 (new 'stack-no-clear 'collide-query)))
(set! (-> a2-8 collide-with) (-> gp-0 root-prim prim-core collide-with))
(set! (-> a2-8 ignore-process0) (-> gp-0 process))
(set! (-> a2-8 ignore-process1) #f)
(set! (-> a2-8 ignore-pat) (-> gp-0 pat-ignore-mask))
(set! (-> a2-8 action-mask) (collide-action solid))
(fill-cache-integrate-and-collide gp-0 (-> gp-0 transv) a2-8 (meters 0))
)
)
(enemy-simple-post)
(hover-enemy-method-164 self (-> self flying-death-engine) (-> self flying-death-thrust-rotate))
)
)
(defstate flying-death-explode (hover-enemy)
:virtual #t
:enter (behavior ()
(on-dying self)
(let ((v1-3 (-> self root root-prim)))
(set! (-> v1-3 prim-core collide-as) (collide-spec))
(set! (-> v1-3 prim-core collide-with) (collide-spec))
)
0
(logior! (-> self draw status) (draw-control-status no-draw))
)
:code (behavior ()
(while (-> self child)
(suspend)
)
(cleanup-for-death self)
)
)
(defstate gun-dark-2-stretch (hover-enemy)
:virtual #t
:enter (behavior ()
(hover-enemy-method-175 self)
(let ((t9-1 (-> (method-of-type enemy gun-dark-2-stretch) enter)))
(if t9-1
(t9-1)
)
)
)
:exit (behavior ()
(hover-enemy-method-174 self)
(let ((t9-1 (-> (method-of-type enemy gun-dark-2-stretch) exit)))
(if t9-1
(t9-1)
)
)
)
)
;; WARN: Return type mismatch symbol vs object.
(defmethod hover-enemy-method-160 ((this hover-enemy))
(hover-nav-control-method-22 (-> this hover))
)
(defmethod hover-enemy-method-161 ((this hover-enemy))
(local-vars (v1-5 enemy-flag))
(hover-nav-control-method-19 (-> this hover))
(hover-enemy-method-159 this #t)
(let ((v1-4 (-> this enemy-flags)))
(if (logtest? v1-4 (enemy-flag vulnerable-backup))
(set! v1-5 (logior v1-4 (enemy-flag vulnerable)))
(set! v1-5 (logclear v1-4 (enemy-flag vulnerable)))
)
)
(set! (-> this enemy-flags) v1-5)
(hover-enemy-method-174 this)
0
(none)
)
(defmethod get-enemy-aware ((this hover-enemy) (arg0 enemy-aware))
arg0
)
(defmethod go-idle ((this hover-enemy))
(go (method-of-object this land-approach))
)
(defmethod go-best-state ((this hover-enemy))
(let ((s5-0 (-> this focus aware)))
(cond
((and (= s5-0 (enemy-aware ea3)) (get-focus! this))
(go-hostile this)
)
((>= 1 (the-as int s5-0))
(go (method-of-object this land-approach))
)
((= s5-0 (enemy-aware ea4))
(go-flee this)
)
(else
(go-stare this)
)
)
)
)
;; WARN: Return type mismatch quaternion vs none.
(defmethod hover-enemy-method-167 ((this hover-enemy))
(let ((gp-0 (new 'stack-no-clear 'matrix)))
(matrix-rotate-zxy! gp-0 (-> this rotation-vec))
(matrix->quaternion (-> this root quat) gp-0)
)
(none)
)
;; WARN: Return type mismatch float vs none.
(defmethod hover-enemy-method-168 ((this hover-enemy))
(let ((s5-0 (-> this root quat))
(gp-0 (-> this rotation-vec))
)
(set! (-> gp-0 z) (quaternion-z-angle s5-0))
(set! (-> gp-0 y) (quaternion-y-angle s5-0))
(set! (-> gp-0 x) (quaternion-x-angle s5-0))
)
(none)
)
(defmethod hover-enemy-method-159 ((this hover-enemy) (arg0 symbol))
(let ((v1-0 0)
(a0-2 (-> this root root-prim))
)
(if arg0
(set! v1-0 545)
)
(set! (-> (the-as collide-shape-prim-group a0-2) child 0 prim-core collide-with) (the-as collide-spec v1-0))
(set! (-> (the-as collide-shape-prim-group a0-2) child 1 prim-core collide-with) (the-as collide-spec v1-0))
(set! (-> (the-as collide-shape-prim-group a0-2) child 2 prim-core collide-with) (the-as collide-spec v1-0))
)
0
(none)
)
(defmethod within-gspot-range? ((this hover-enemy))
#f
)
;; WARN: Return type mismatch symbol vs object.
(defmethod ragdoll-settled? ((this hover-enemy))
#f
)
(defmethod hover-enemy-method-162 ((this hover-enemy) (arg0 float))
(let ((f0-1 (* (-> this scale) arg0))
(v0-0 (-> this root scale))
)
(set! (-> v0-0 x) (* 1.2 f0-1))
(set! (-> v0-0 y) (* 0.9 f0-1))
(set! (-> v0-0 z) f0-1)
(set! (-> v0-0 w) 1.0)
v0-0
)
)
(defmethod on-dying ((this hover-enemy))
(when (not (logtest? (enemy-flag called-dying) (-> this enemy-flags)))
(process-entity-status! this (entity-perm-status subtask-complete) #t)
(hover-enemy-method-175 this)
((method-of-type enemy on-dying) this)
)
(none)
)
(defmethod deactivate ((this hover-enemy))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(if (nonzero? (-> this hover))
(hover-nav-control-method-9 (-> this hover))
)
(send-event (ppointer->process (-> this parent)) 'hover-die)
((method-of-type enemy deactivate) this)
(none)
)
;; WARN: Return type mismatch enemy vs hover-enemy.
(defmethod relocate ((this hover-enemy) (offset int))
(if (nonzero? (-> this hover))
(&+! (-> this hover) offset)
)
(the-as hover-enemy ((method-of-type enemy relocate) this offset))
)
(defmethod hover-enemy-method-176 ((this hover-enemy))
(set! (-> this hover-info) (get-hover-info this))
(set! (-> this fly-anim-speed) (rnd-float-range this 0.8 1.2))
(init-los!
(-> this los)
this
(seconds 0.1)
(-> this enemy-info notice-distance)
(collide-spec obstacle hit-by-others-list los-blocker)
)
(vector-reset! (-> this rotation-vec))
(vector-reset! (-> this dest-pos))
(vector-reset! (-> this local-dir))
(set! (-> this scale) 1.0)
(hover-enemy-method-162 this 1.0)
(set! (-> this hover-id) *current-hover-id*)
(set! *current-hover-id* (+ *current-hover-id* 1))
(set! (-> this formation-entity) (entity-actor-lookup (-> this entity) 'alt-actor 0))
(logior! (-> this skel status) (joint-control-status sync-math))
(let ((t0-1 (get-hover-params this)))
(set! (-> this hover) (new 'process 'hover-nav-control this (-> this root) t0-1))
)
(let ((v1-22 (-> this hover-info))
(s5-0 (-> this offset))
(t9-7 (method-of-type res-lump get-property-struct))
(a0-10 (-> this entity))
(a1-5 'trans-offset)
(a2-4 'interp)
(a3-2 -1000000000.0)
(t0-2 (new 'stack-no-clear 'vector))
)
(set! (-> t0-2 x) 0.0)
(set! (-> t0-2 y) (-> v1-22 hover-y-offset))
(set! (-> t0-2 z) (-> v1-22 hover-xz-offset))
(set! (-> t0-2 w) 1.0)
(set! (-> s5-0 quad)
(-> (the-as vector (t9-7 a0-10 a1-5 a2-4 a3-2 t0-2 (the-as (pointer res-tag) #f) *res-static-buf*)) quad)
)
)
(set! (-> this restart-fly-anims) #t)
(set! (-> this knocked-fall-dist) 2048.0)
(send-event (ppointer->process (-> this parent)) 'hover-spawn)
0
(none)
)