Files

1736 lines
67 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type scene-stage
(deftype scene-stage (process-hidden)
()
)
;; definition for method 3 of type scene-stage
(defmethod inspect ((this scene-stage))
(when (not this)
(set! this this)
(goto cfg-68)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tname: ~A~%" (-> this name))
(format #t "~1Tmask: #x~X : (process-mask " (-> this mask))
(let ((s5-0 (-> this mask)))
(if (= (logand s5-0 (process-mask process-tree)) (process-mask process-tree))
(format #t "process-tree ")
)
(if (= (logand s5-0 (process-mask target)) (process-mask target))
(format #t "target ")
)
(if (= (logand (process-mask collectable) s5-0) (process-mask collectable))
(format #t "attackable ")
)
(if (= (logand (process-mask bit18) s5-0) (process-mask bit18))
(format #t "collectable ")
)
(if (= (logand (process-mask projectile) s5-0) (process-mask projectile))
(format #t "projectile ")
)
(if (= (logand (process-mask no-track) s5-0) (process-mask no-track))
(format #t "no-track ")
)
(if (= (logand s5-0 (process-mask sleep-code)) (process-mask sleep-code))
(format #t "sleep-code ")
)
(if (= (logand s5-0 (process-mask actor-pause)) (process-mask actor-pause))
(format #t "actor-pause ")
)
(if (= (logand (process-mask bot) s5-0) (process-mask bot))
(format #t "bot ")
)
(if (= (logand (process-mask vehicle) s5-0) (process-mask vehicle))
(format #t "vehicle ")
)
(if (= (logand (process-mask enemy) s5-0) (process-mask enemy))
(format #t "enemy ")
)
(if (= (logand (process-mask entity) s5-0) (process-mask entity))
(format #t "entity ")
)
(if (= (logand s5-0 (process-mask heap-shrunk)) (process-mask heap-shrunk))
(format #t "heap-shrunk ")
)
(if (= (logand (process-mask sidekick) s5-0) (process-mask sidekick))
(format #t "sidekick ")
)
(if (= (logand s5-0 (process-mask going)) (process-mask going))
(format #t "going ")
)
(if (= (logand s5-0 (process-mask execute)) (process-mask execute))
(format #t "execute ")
)
(if (= (logand (process-mask civilian) s5-0) (shl #x8000 16))
(format #t "civilian ")
)
(if (= (logand (process-mask death) s5-0) (process-mask death))
(format #t "death ")
)
(if (= (logand (process-mask guard) s5-0) (process-mask guard))
(format #t "guard ")
)
(if (= (logand s5-0 (process-mask no-kill)) (process-mask no-kill))
(format #t "no-kill ")
)
(if (= (logand (process-mask platform) s5-0) (process-mask platform))
(format #t "platform ")
)
(if (= (logand s5-0 (process-mask freeze)) (process-mask freeze))
(format #t "freeze ")
)
(if (= (logand s5-0 (process-mask sleep)) (process-mask sleep))
(format #t "sleep ")
)
(if (= (logand s5-0 (process-mask progress)) (process-mask progress))
(format #t "progress ")
)
(if (= (logand s5-0 (process-mask menu)) (process-mask menu))
(format #t "menu ")
)
(if (= (logand (process-mask camera) s5-0) (process-mask camera))
(format #t "camera ")
)
(if (= (logand (process-mask ambient) s5-0) (process-mask ambient))
(format #t "ambient ")
)
(if (= (logand s5-0 (process-mask dark-effect)) (process-mask dark-effect))
(format #t "dark-effect ")
)
(if (= (logand (process-mask crate) s5-0) (process-mask crate))
(format #t "crate ")
)
(if (= (logand s5-0 (process-mask kernel-run)) (process-mask kernel-run))
(format #t "kernel-run ")
)
(if (= (logand s5-0 (process-mask movie)) (process-mask movie))
(format #t "movie ")
)
(if (= (logand s5-0 (process-mask pause)) (process-mask pause))
(format #t "pause ")
)
)
(format #t ")~%")
(format #t "~1Tclock: ~A~%" (-> this clock))
(format #t "~1Tparent: #x~X~%" (-> this parent))
(format #t "~1Tbrother: #x~X~%" (-> this brother))
(format #t "~1Tchild: #x~X~%" (-> this child))
(format #t "~1Tppointer: #x~X~%" (-> this ppointer))
(format #t "~1Tself: ~A~%" (-> this self))
(format #t "~1Tpool: ~A~%" (-> this pool))
(format #t "~1Tstatus: ~A~%" (-> this status))
(format #t "~1Tpid: ~D~%" (-> this pid))
(format #t "~1Tmain-thread: ~A~%" (-> this main-thread))
(format #t "~1Ttop-thread: ~A~%" (-> this top-thread))
(format #t "~1Tentity: ~A~%" (-> this entity))
(format #t "~1Tlevel: ~A~%" (-> this level))
(format #t "~1Tstate: ~A~%" (-> this state))
(format #t "~1Tnext-state: ~A~%" (-> this next-state))
(format #t "~1Ttrans-hook: ~A~%" (-> this trans-hook))
(format #t "~1Tpost-hook: ~A~%" (-> this post-hook))
(format #t "~1Tevent-hook: ~A~%" (-> this event-hook))
(format #t "~1Tallocated-length: ~D~%" (-> this allocated-length))
(format #t "~1Theap-base: #x~X~%" (-> this heap-base))
(format #t "~1Theap-top: #x~X~%" (-> this heap-top))
(format #t "~1Theap-cur: #x~X~%" (-> this heap-cur))
(format #t "~1Tstack-frame-top: ~A~%" (-> this stack-frame-top))
(format #t "~1Theap: #<kheap @ #x~X>~%" (&-> this heap-base))
(format #t "~1Tconnection-list: ~`connectable`P~%" (-> this connection-list))
(format #t "~1Tstack[0] @ #x~X~%" (-> this stack))
(label cfg-68)
this
)
;; definition for method 2 of type scene
(defmethod print ((this scene))
(format #t "#<scene ~A ~A @ #x~X>" (-> this art-group) (-> this anim) this)
this
)
;; definition for method 15 of type scene
;; WARN: Return type mismatch spool-anim vs none.
(defmethod scene-method-15 ((this scene) (arg0 spool-anim))
(set! (-> arg0 name) (-> this anim))
(set! (-> arg0 anim-name) (-> this anim))
(set! (-> arg0 parts) (-> this parts))
(set! (-> arg0 command-list) (-> this command-list))
(none)
)
;; definition for function scene-decode-continue
;; WARN: Return type mismatch basic vs continue-point.
(defun scene-decode-continue ((arg0 basic))
(the-as continue-point (cond
((not arg0)
(the-as basic #f)
)
((= (-> arg0 type) continue-point)
arg0
)
((= (-> arg0 type) string)
(get-continue-by-name *game-info* (the-as string arg0))
)
(else
(the-as basic #f)
)
)
)
)
;; definition for method 9 of type scene-actor
;; INFO: Used lq/sq
(defmethod scene-actor-method-9 ((this scene-actor) (arg0 scene-player))
(local-vars (s4-0 (pointer process)) (sv-96 process) (sv-112 process))
(let ((s1-0 (if (-> this level)
(level-get *level* (-> this level))
(-> *level* default-level)
)
)
)
(cond
((not s1-0)
(-> *level* default-level)
(set! s4-0 (the-as (pointer process) #f))
(goto cfg-211)
)
((= (-> s1-0 status) 'reserved)
)
((!= (-> s1-0 status) 'active)
(set! s4-0 (the-as (pointer process) #f))
(goto cfg-211)
)
)
(let* ((s4-1 (art-group-get-by-name *level* (-> this art-group) (the-as (pointer uint32) #f)))
(s2-0 (if (type? s4-1 skeleton-group)
(the-as skeleton-group s4-1)
)
)
(s0-0 (-> arg0 level))
(s3-0
(or (string= (-> this name) "jak-highres")
(string= (-> this name) "jak-highres-prison")
(string= (-> this name) "darkjak-highres")
)
)
)
(set! (-> arg0 level) #f)
(set! s4-0
(when s2-0
(let ((s1-1 (if (and (nonzero? (-> s1-0 entity)) (> (-> s1-0 entity length) 0))
(-> s1-0 entity data 0 entity)
(-> arg0 entity)
)
)
)
(set! sv-96 (get-process *default-dead-pool* manipy #x4000))
(set! s4-0 (when sv-96
(let ((t9-7 (method-of-type manipy activate)))
(t9-7 (the-as manipy sv-96) arg0 (-> this name) (the-as pointer #x70004000))
)
(run-now-in-process
sv-96
manipy-init
(-> arg0 root trans)
s1-1
s2-0
#f
(if (and s3-0 (logtest? (game-secrets big-head little-head) (-> *game-info* secrets)))
1
0
)
)
(-> sv-96 ppointer)
)
)
(set! (-> arg0 level) s0-0)
(send-event (ppointer->process s4-0) 'anim-mode 'clone-anim)
(send-event (ppointer->process s4-0) 'blend-shape #t)
(send-event (ppointer->process s4-0) 'prefix (-> this prefix))
(cond
((zero? (-> this light-index))
(if (zero? (-> s2-0 light-index))
(send-event (ppointer->process s4-0) 'light-index 80)
)
)
(else
(send-event (ppointer->process s4-0) 'light-index (* (-> this light-index) 8))
)
)
(if (nonzero? (-> this shadow-mask))
(send-event (ppointer->process s4-0) 'shadow-mask (* (-> this shadow-mask) 8))
)
(if (nonzero? (-> this shadow-values))
(send-event (ppointer->process s4-0) 'shadow-values (* (-> this shadow-values) 8))
)
(if (and s4-0 (not (logtest? (-> this flags) 1)) (nonzero? (-> (the-as process-drawable (-> s4-0 0)) draw)))
(logior! (-> (the-as process-drawable (-> s4-0 0)) draw status) (draw-control-status no-draw-bounds))
)
(if (-> this shadow-volume-joint)
(send-event (ppointer->process s4-0) 'shadow-volume (-> this shadow-volume-joint) (-> this shadow-flags))
)
(if (or (nonzero? (-> this draw-seg)) (nonzero? (-> this no-draw-seg)))
(send-event (ppointer->process s4-0) 'segment (* (-> this draw-seg) 8) (* (-> this no-draw-seg) 8))
)
(when s3-0
(if (not (-> *setting-control* user-current beard))
(send-event (ppointer->process s4-0) 'segment 0 16)
)
(when (and s4-0 (nonzero? (-> (the-as scene-player (-> s4-0 0)) old-target-pos scale x)))
(cond
((logtest? (game-secrets little-head) (-> *game-info* secrets))
(mode-set! (-> (the-as manipy (-> s4-0 0)) joint 0) (joint-mod-mode joint-set*))
(trs-set!
(-> (the-as manipy (-> s4-0 0)) joint 0)
(the-as vector #f)
(the-as quaternion #f)
(new 'static 'vector :x 0.4 :y 0.4 :z 0.4 :w 1.0)
)
)
((logtest? (game-secrets big-head) (-> *game-info* secrets))
(mode-set! (-> (the-as manipy (-> s4-0 0)) joint 0) (joint-mod-mode joint-set*))
(trs-set!
(-> (the-as manipy (-> s4-0 0)) joint 0)
(the-as vector #f)
(the-as quaternion #f)
(new 'static 'vector :x 2.0 :y 2.0 :z 2.0 :w 1.0)
)
)
)
)
)
(when (and s4-0 (logtest? (-> this flags) 2))
(set! sv-112 (get-process *default-dead-pool* manipy #x4000))
(let ((s0-1 (when sv-112
(let ((t9-24 (method-of-type manipy activate)))
(t9-24 (the-as manipy sv-112) (ppointer->process s4-0) (-> this name) (the-as pointer #x70004000))
)
(run-now-in-process sv-112 manipy-init (-> arg0 root trans) s1-1 s2-0 #f 0)
(-> sv-112 ppointer)
)
)
)
(send-event (ppointer->process s0-1) 'mirror #t)
(send-event (ppointer->process s0-1) 'anim-mode 'mirror)
(if (nonzero? (-> this light-index))
(send-event (ppointer->process s0-1) 'light-index (* (-> this light-index) 8))
)
(if (nonzero? (-> this shadow-mask))
(send-event (ppointer->process s0-1) 'shadow-mask (* (-> this shadow-mask) 8))
)
(if (nonzero? (-> this shadow-values))
(send-event (ppointer->process s0-1) 'shadow-values (* (-> this shadow-values) 8))
)
(if (and s0-1 (not (logtest? (-> this flags) 1)) (nonzero? (-> (the-as process-drawable (-> s0-1 0)) draw)))
(logior! (-> (the-as process-drawable (-> s0-1 0)) draw status) (draw-control-status no-draw-bounds))
)
(if (-> this shadow-volume-joint)
(send-event (ppointer->process s0-1) 'shadow-volume (-> this shadow-volume-joint) (-> this shadow-flags))
)
(if (or (nonzero? (-> this draw-seg)) (nonzero? (-> this no-draw-seg)))
(send-event (ppointer->process s0-1) 'segment (* (-> this draw-seg) 8) (* (-> this no-draw-seg) 8))
)
(when s3-0
(if (not (-> *setting-control* user-current beard))
(send-event (ppointer->process s0-1) 'segment 0 16)
)
)
)
)
)
(when (nonzero? (-> this camera))
(cond
((handle->process (-> arg0 camera))
(change-parent (handle->process (-> arg0 camera)) (ppointer->process s4-0))
(send-event (handle->process (-> arg0 camera)) 'target (ppointer->process s4-0))
(send-event (handle->process (-> arg0 camera)) 'joint (* (-> this camera) 8))
)
(else
(set! (-> arg0 camera) (ppointer->handle (process-spawn
othercam
(ppointer->process s4-0)
(-> this camera)
#t
'scene-player
:to (ppointer->process s4-0)
)
)
)
)
)
)
s4-0
)
)
)
)
(label cfg-211)
s4-0
)
;; definition for method 10 of type scene-player
(defmethod deactivate ((this scene-player))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(set! *scene-player* (the-as (pointer scene-player) #f))
(kill-persister *setting-control* (the-as engine-pers 'blackout) 'bg-a-force)
((method-of-type process-drawable deactivate) this)
(none)
)
;; definition for method 7 of type scene-player
;; WARN: Return type mismatch process-drawable vs scene-player.
(defmethod relocate ((this scene-player) (offset int))
(let ((v1-0 *kernel-context*))
(set! (-> v1-0 relocating-process) this)
(set! (-> v1-0 relocating-min) (the-as int (&-> this type)))
(set! (-> v1-0 relocating-max)
(the-as int (+ (+ (-> this allocated-length) -4 (-> process size)) (the-as int this)))
)
(set! (-> v1-0 relocating-offset) offset)
)
(let ((v1-2 (-> this scene-list)))
(if (and (>= (the-as int v1-2) (-> *kernel-context* relocating-min))
(< (the-as int v1-2) (-> *kernel-context* relocating-max))
)
(&+! (-> this scene-list) offset)
)
)
(the-as scene-player ((method-of-type process-drawable relocate) this offset))
)
;; definition for method 25 of type scene-player
;; WARN: Return type mismatch int vs none.
(defmethod scene-player-method-25 ((this scene-player) (arg0 float))
(local-vars (v1-11 symbol) (v1-40 symbol) (s0-0 object) (s0-1 object))
(dotimes (s4-0 (-> this scene actor length))
(let ((s3-0 (-> this scene actor s4-0)))
(let* ((s2-0 (-> s3-0 draw-frames))
(s1-0 (car s2-0))
)
(while (not (null? s2-0))
(when (and (pair? s1-0)
(let ((a0-4 (car s1-0)))
(set! s0-0 (car (cdr s1-0)))
(or (= a0-4 'min) (>= arg0 (command-get-float a0-4 0.0)))
)
(or (= s0-0 'max) (< arg0 (command-get-float (car (cdr s1-0)) 0.0)))
)
(set! v1-11 #t)
(goto cfg-20)
)
(set! s2-0 (cdr s2-0))
(set! s1-0 (car s2-0))
)
)
(set! v1-11 #f)
(label cfg-20)
(cond
(v1-11
(if (not (handle->process (-> s3-0 process)))
(set! (-> s3-0 process) (ppointer->handle (scene-actor-method-9 s3-0 this)))
)
(let ((s2-1 (handle->process (-> s3-0 process))))
(when (and s2-1 (nonzero? (-> (the-as process-drawable s2-1) draw)))
(let* ((s3-1 (-> s3-0 scissor-frames))
(s1-1 (car s3-1))
)
(while (not (null? s3-1))
(when (and (pair? s1-1)
(let ((a0-20 (car s1-1)))
(set! s0-1 (car (cdr s1-1)))
(or (= a0-20 'min) (>= arg0 (command-get-float a0-20 0.0)))
)
(or (= s0-1 'max) (< arg0 (command-get-float (car (cdr s1-1)) 0.0)))
)
(set! v1-40 #t)
(goto cfg-59)
)
(set! s3-1 (cdr s3-1))
(set! s1-1 (car s3-1))
)
)
(set! v1-40 #f)
(label cfg-59)
(if v1-40
(logclear! (-> (the-as process-drawable s2-1) draw status) (draw-control-status force-vu1))
(logior! (-> (the-as process-drawable s2-1) draw status) (draw-control-status force-vu1))
)
)
)
)
((handle->process (-> s3-0 process))
(deactivate (handle->process (-> s3-0 process)))
)
)
)
)
0
(none)
)
;; definition for function scene-lookup
;; WARN: Return type mismatch basic vs scene.
(defun scene-lookup ((arg0 basic))
"TODO - basic can be a string or a scene"
(the-as
scene
(case (-> arg0 type)
((string)
(let ((s5-0 (art-group-get-by-name *level* (the-as string arg0) (the-as (pointer uint32) #f))))
(when (type? s5-0 scene)
(let ((gp-0 (get-level-by-heap-ptr-and-status *level* (the-as pointer s5-0) 'active)))
(when (and s5-0 gp-0)
(let ((v1-5 (scene-decode-continue (-> s5-0 data 17))))
(when v1-5
(dotimes (a0-6 6)
(if (= (-> gp-0 name) (-> v1-5 want a0-6 name))
(goto cfg-15)
)
)
(format
0
"WARNING: can not find scene level ~A in continue ~A, dropping scene until after load~%"
(-> gp-0 name)
(-> v1-5 name)
)
(return (the-as scene #f))
)
)
)
)
(label cfg-15)
s5-0
)
)
)
((scene)
arg0
)
)
)
)
;; definition for method 24 of type scene-player
;; WARN: Return type mismatch basic vs scene.
(defmethod scene-player-method-24 ((this scene-player) (arg0 basic) (arg1 symbol))
"TODO - arg1 can be string/scene"
(when (= (-> arg0 type) string)
(let ((v1-2 (scene-lookup arg0)))
(if v1-2
(set! arg0 v1-2)
)
)
)
(when (or (not arg0) (!= (-> arg0 type) scene))
(format 0 "ERROR: SCENE: scene-player can not find scene ~A~%" arg0)
(go process-drawable-art-error "scene-list format")
)
(when arg1
(let ((s4-1 (get-level-by-heap-ptr-and-status *level* (the-as pointer arg0) 'active)))
(scene-method-15 (the-as scene arg0) (-> this anim))
(set! (-> this level) s4-1)
)
(set! (-> this scene) (the-as scene arg0))
)
(the-as scene arg0)
)
;; definition for method 23 of type scene-player
;; WARN: Return type mismatch int vs none.
(defmethod scene-player-method-23 ((this scene-player) (arg0 string) (arg1 symbol))
(let ((gp-0 (scene-player-method-24 this arg0 #t)))
(when (-> gp-0 peaceful)
(let ((s3-0 *traffic-manager*))
(send-event s3-0 'decrease-alert-level 0)
(send-event s3-0 'restore-default-settings)
)
)
(send-event *target* 'draw (-> gp-0 draw-target))
(let ((s3-1 (entity-by-name (-> gp-0 entity))))
(when (and (-> gp-0 entity) (not s3-1))
(format 0 "ERROR: SCENE: scene ~A can not find entity ~A~%" (-> gp-0 name) (-> gp-0 entity))
(go process-drawable-art-error (-> gp-0 entity))
)
(set! (-> this main-entity) (the-as entity-actor s3-1))
(cond
(s3-1
(process-drawable-from-entity! this (-> this main-entity))
(logclear! (-> this mask) (process-mask actor-pause))
)
(else
(vector-reset! (-> this root trans))
(quaternion-identity! (-> this root quat))
)
)
)
(let ((s3-2 (load-to-heap-by-name (-> *level* default-level art-group) (-> gp-0 art-group) #f global 0)))
(when (not s3-2)
(format 0 "ERROR: SCENE: scene ~A can not find art-group ~A~%" (-> gp-0 name) (-> gp-0 art-group))
(go process-drawable-art-error (-> gp-0 art-group))
)
(set! (-> this draw art-group) s3-2)
(countdown (v1-33 (-> s3-2 length))
(when (-> s3-2 data v1-33)
(cond
((= (-> s3-2 data v1-33 type) merc-ctrl)
(set! (-> this draw mgeo) (the-as merc-ctrl (-> s3-2 data v1-33)))
)
((= (-> s3-2 data v1-33 type) art-joint-geo)
(set! (-> this draw jgeo) (the-as art-joint-geo (-> s3-2 data v1-33)))
)
)
)
)
)
(cond
((< (+ (-> this scene-index) 1) (-> this scene-list length))
(let ((a0-34 (scene-player-method-24 this (-> this scene-list (+ (-> this scene-index) 1)) #f)))
(cond
(a0-34
(scene-method-15 a0-34 (-> this next-anim))
)
(else
(set! (-> this next-anim anim-name) (the-as basic 0))
0
)
)
)
)
(else
(set! (-> this next-anim anim-name) (the-as basic 0))
0
)
)
(dotimes (s3-3 (-> gp-0 actor length))
(let ((s2-0 (-> gp-0 actor s3-3)))
(set! (-> s2-0 process) (the-as handle #f))
(let ((s1-0 (if (-> s2-0 level)
(level-get *level* (-> s2-0 level))
(-> *level* default-level)
)
)
(v1-55 (when level
(let ((s0-0 (art-group-get-by-name *level* (-> s2-0 art-group) (the-as (pointer uint32) #f))))
(if (type? s0-0 skeleton-group)
s0-0
)
)
)
)
)
(cond
((or (not s1-0) (not (or (= (-> s1-0 status) 'active) (= (-> s1-0 status) 'reserved))))
(format
0
"ERROR: SCENE: scene actor ~A can not find an active level ~A~%"
(-> s2-0 art-group)
(-> s2-0 level)
)
)
((not v1-55)
(format
0
"ERROR: SCENE: scene actor ~A can not find skeleton-group ~A~%"
(-> s2-0 art-group)
(-> s2-0 art-group)
)
)
(else
(load-to-heap-by-name (-> s1-0 art-group) (the-as string (-> v1-55 data 0)) #f global 0)
)
)
)
)
)
(process-entity-status! this (entity-perm-status no-kill) #t)
(when arg1
(set-setting! 'region-mode #f 0.0 0)
(set-setting! 'process-mask 'set 0.0 (-> gp-0 mask-to-clear))
(set-setting! 'sound-bank-load #f 0.0 0)
(set-setting! 'movie (process->ppointer this) 0.0 0)
(set-setting! 'movie-name (-> gp-0 name) 0.0 0)
(set-setting!
'music-volume
'rel
(if (>= (-> gp-0 music-volume) 0.0)
(-> gp-0 music-volume)
(-> *setting-control* user-current music-volume-movie)
)
0
)
(set-setting!
'sfx-volume
'rel
(if (>= (-> gp-0 sfx-volume) 0.0)
(-> gp-0 sfx-volume)
(-> *setting-control* user-current sfx-movie-volume)
)
0
)
(set-setting!
'ambient-volume
'rel
(if (>= (-> gp-0 ambient-volume) 0.0)
(-> gp-0 ambient-volume)
(-> *setting-control* user-current ambient-volume-move)
)
0
)
(if (nonzero? (the int (-> gp-0 music-delay)))
(set-setting! 'sound-mode #f 0.0 2)
)
(set-setting! 'gem #f 0.0 0)
(apply-settings *setting-control*)
)
)
0
(none)
)
;; definition of type subtitle-work
(deftype subtitle-work (structure)
((draw-tmpl dma-gif-packet :inline)
(color0 vector4w :inline)
(color1 vector4w :inline)
)
)
;; definition for method 3 of type subtitle-work
(defmethod inspect ((this subtitle-work))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this 'subtitle-work)
(format #t "~1Tdraw-tmpl: #<dma-gif-packet @ #x~X>~%" (-> this draw-tmpl))
(format #t "~1Tcolor0: #<vector4w @ #x~X>~%" (-> this color0))
(format #t "~1Tcolor1: #<vector4w @ #x~X>~%" (-> this color1))
(label cfg-4)
this
)
;; definition for symbol *subtitle-work*, type subtitle-work
(define *subtitle-work*
(new 'static 'subtitle-work
:draw-tmpl (new 'static 'dma-gif-packet
:dma-vif (new 'static 'dma-packet
:dma (new 'static 'dma-tag :qwc #x6 :id (dma-tag-id cnt))
:vif1 (new 'static 'vif-tag :imm #x6 :cmd (vif-cmd direct) :msk #x1)
)
:gif0 (new 'static 'gif-tag64
:nloop #x1
:eop #x1
:pre #x1
:prim (new 'static 'gs-prim :prim (gs-prim-type sprite) :tme #x1 :abe #x1 :fst #x1)
:nreg #x5
)
:gif1 (new 'static 'gif-tag-regs
:regs0 (gif-reg-id rgbaq)
:regs1 (gif-reg-id uv)
:regs2 (gif-reg-id xyz2)
:regs3 (gif-reg-id uv)
:regs4 (gif-reg-id xyz2)
)
)
:color0 (new 'static 'vector4w :w #x80)
:color1 (new 'static 'vector4w :x #x80 :y #x80 :z #x80 :w #x80)
)
)
;; definition for function draw-subtitle-image
;; INFO: Used lq/sq
;; WARN: Return type mismatch pointer vs none.
(defun draw-subtitle-image ((arg0 subtitle-image) (arg1 font-context))
(local-vars (sv-16 pointer) (sv-32 int))
(let ((gp-0 (-> arg0 width))
(s5-0 (-> arg0 height))
)
(let ((s4-0 (-> *display* frames (-> *display* on-screen) global-buf)))
(set! sv-16 (-> s4-0 base))
(unpack-comp-rle (the-as (pointer int8) sv-16) (the-as (pointer int8) (-> arg0 data)))
(&+! (-> s4-0 base) (logand -16 (+ (shr (* gp-0 s5-0) 1) 15)))
)
(with-dma-buffer-add-bucket ((s3-0 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id subtitle)
)
(upload-vram-data s3-0 0 (-> arg0 palette) 2 8)
(let ((s0-0 20))
(dma-buffer-add-gs-set s3-0
(bitbltbuf (new 'static 'gs-bitbltbuf :dbp #x1 :dbw (shr gp-0 6) :dpsm s0-0))
(trxpos (new 'static 'gs-trxpos))
(trxreg (new 'static 'gs-trxreg :rrw gp-0 :rrh s5-0))
(trxdir (new 'static 'gs-trxdir))
)
(let ((t9-2 dma-buffer-add-ref-texture)
(a0-13 s3-0)
(a2-8 gp-0)
(a3-1 s5-0)
(t0-1 s0-0)
)
(t9-2 a0-13 sv-16 (the-as int a2-8) (the-as int a3-1) (the-as gs-psm t0-1))
)
(set! sv-32 (+ (log2 (the-as int (+ gp-0 -1))) 1))
(let ((v1-17 (+ (log2 (the-as int (+ s5-0 -1))) 1)))
(dma-buffer-add-gs-set s3-0
(test-1 (new 'static 'gs-test :ate #x1 :afail #x3 :zte #x1 :ztst (gs-ztest always)))
(alpha-1 (new 'static 'gs-alpha :b #x1 :d #x1))
(tex0-1 (new 'static 'gs-tex0 :tbp0 #x1 :tcc #x1 :cld #x1 :psm s0-0 :th v1-17 :tw sv-32 :tbw (shr gp-0 6)))
(tex1-1 (new 'static 'gs-tex1))
(clamp-1 (new 'static 'gs-clamp :wms (gs-tex-wrap-mode clamp) :wmt (gs-tex-wrap-mode clamp)))
(texflush 0)
)
)
)
(let* ((v1-28 (-> s3-0 base))
(a2-23
(+ (- 1793 (the-as int (shr (-> arg0 width) 1))) (the int (+ (-> arg1 origin x) (* 0.5 (-> arg1 width)))))
)
(a3-8 (+ (the int (-> arg1 origin y)) 1841))
(a0-23 (+ a2-23 (-> arg0 width)))
(a1-33 (+ a3-8 (-> arg0 height)))
)
(set! (-> (the-as (pointer uint128) v1-28) 0) (-> *subtitle-work* draw-tmpl dma-vif quad))
(set! (-> (the-as (pointer uint128) v1-28) 1) (-> *subtitle-work* draw-tmpl quad 1))
(set! (-> (the-as (pointer uint128) v1-28) 2) (-> *subtitle-work* color0 quad))
(set-vector! (the-as vector4w (&+ v1-28 48)) 0 0 0 0)
(set-vector! (the-as vector4w (&+ v1-28 64)) (the-as int (* a2-23 16)) (* a3-8 16) 0 0)
(set-vector! (the-as vector4w (&+ v1-28 80)) (the-as int (* gp-0 16)) (the-as int (* s5-0 16)) 0 0)
(set-vector! (the-as vector4w (&+ v1-28 96)) (the-as int (* a0-23 16)) (* a1-33 16) 0 0)
)
(&+! (-> s3-0 base) 112)
(let* ((v1-32 (-> s3-0 base))
(a1-38
(+ (- 1792 (the-as int (shr (-> arg0 width) 1))) (the int (+ (-> arg1 origin x) (* 0.5 (-> arg1 width)))))
)
(a3-11 (+ (the int (-> arg1 origin y)) 1840))
(a0-30 (+ a1-38 (-> arg0 width)))
(a2-28 (+ a3-11 (-> arg0 height)))
)
(set! (-> (the-as (pointer uint128) v1-32) 0) (-> *subtitle-work* draw-tmpl dma-vif quad))
(set! (-> (the-as (pointer uint128) v1-32) 1) (-> *subtitle-work* draw-tmpl quad 1))
(set! (-> (the-as (pointer uint128) v1-32) 2) (-> *subtitle-work* color1 quad))
(set-vector! (the-as vector4w (&+ v1-32 48)) 0 0 0 0)
(set-vector! (the-as vector4w (&+ v1-32 64)) (the-as int (* a1-38 16)) (* a3-11 16) 0 0)
(set-vector! (the-as vector4w (&+ v1-32 80)) (the-as int (* gp-0 16)) (the-as int (* s5-0 16)) 0 0)
(set-vector! (the-as vector4w (&+ v1-32 96)) (the-as int (* a0-30 16)) (* a2-28 16) 0 0)
)
(&+! (-> s3-0 base) 112)
(set-dirty-mask! (-> *level* default-level) 8 (the-as int (* gp-0 s5-0)) 256)
)
)
(none)
)
;; definition for function process-drawable-draw-subtitles
;; WARN: Return type mismatch int vs none.
(defbehavior process-drawable-draw-subtitles process-drawable ()
(when (and (nonzero? (-> self skel))
(> (-> self skel active-channels) 0)
(-> *setting-control* user-current subtitle)
)
(let ((v1-9 (-> self skel root-channel 0 frame-group)))
(when v1-9
(let ((gp-0 (res-lump-struct (-> v1-9 extra) 'subtitle-range (array subtitle-range))))
(when gp-0
(let ((f30-0 (ja-aframe-num 0))
(s5-0 (the-as int (-> *setting-control* user-current subtitle-language)))
)
(if (and (= (the-as language-enum s5-0) (language-enum english)) (= (scf-get-territory) 1))
(set! s5-0 7)
)
(dotimes (s4-0 (-> gp-0 length))
(let ((v1-16 (-> gp-0 s4-0)))
(when (and (>= f30-0 (-> v1-16 start-frame)) (< f30-0 (-> v1-16 end-frame)))
(let ((s3-0 (-> v1-16 message s5-0)))
(when (and s3-0 (nonzero? s3-0))
(let ((s2-0
(new 'stack 'font-context *font-default-matrix* 20 290 0.0 (font-color default) (font-flags shadow kerning))
)
)
(let ((v1-20 s2-0))
(set! (-> v1-20 width) (the float 465))
)
(let ((v1-21 s2-0))
(set! (-> v1-21 height) (the float 70))
)
(let ((v1-22 s2-0))
(set! (-> v1-22 scale) 0.5)
)
(set! (-> s2-0 flags) (font-flags shadow kerning middle large))
(case (-> s3-0 type)
((string)
(when (= (-> *setting-control* user-default subtitle-language) (language-enum korean))
(set! s3-0 (convert-korean-text (the-as string s3-0)))
(let ((v1-27 s2-0))
(set! (-> v1-27 scale) 0.6)
)
)
(set! (-> s2-0 flags) (font-flags kerning middle middle-vert large))
(+! (-> s2-0 origin x) -1.0)
(+! (-> s2-0 origin y) -1.0)
(set! (-> s2-0 color) (font-color font-color-39))
(+! (-> s2-0 origin x) 1.0)
(+! (-> s2-0 origin y) 1.0)
(set! (-> s2-0 color) (font-color default))
(set! (-> s2-0 flags) (font-flags shadow kerning middle middle-vert large))
(print-game-text (the-as string s3-0) s2-0 #f 44 (bucket-id subtitle))
(gui-control-method-12
*gui-control*
self
(gui-channel subtitle)
(gui-action play)
"scene"
0
81920.0
(new 'static 'sound-id)
)
)
((subtitle-image)
(draw-subtitle-image (the-as subtitle-image s3-0) s2-0)
)
(else
(if *debug-segment*
(format *stdcon* "unknown message ~A~%" s3-0)
)
)
)
)
)
)
)
)
)
)
)
)
)
)
)
0
(none)
)
;; failed to figure out what this is:
(defstate wait (scene-player)
:virtual #t
:enter (behavior ((arg0 symbol))
(set-time! (-> self state-time))
(when (or (-> self scene) (-> self preload-continue))
(let ((gp-0 (scene-decode-continue (the-as basic (if (-> self scene)
(-> self scene load-point-obj)
(-> self preload-continue)
)
)
)
)
)
(when gp-0
(when (-> self scene)
(set-setting! 'borrow (-> self scene borrow) 0.0 0)
(apply-settings *setting-control*)
)
(cond
((and *target*
(zero? (-> self scene-index))
(or (not (-> self scene)) (!= (level-status *level* (-> gp-0 vis-nick)) 'active))
)
(send-event *target* 'continue gp-0)
)
(else
(let ((a0-9 (lookup-level-info (-> gp-0 vis-nick))))
(set! (-> *load-state* vis-nick) (if a0-9
(-> a0-9 name)
)
)
)
(dotimes (v1-23 6)
(set! (-> *load-state* want v1-23 name) (-> gp-0 want v1-23 name))
(set! (-> *load-state* want v1-23 display?) (-> gp-0 want v1-23 display?))
(set! (-> *load-state* want v1-23 force-vis?) #f)
(set! (-> *load-state* want v1-23 force-inside?) #f)
)
(update-task-masks 'event)
)
)
)
)
)
)
:trans (behavior ()
(if (and (-> self scene) (nonzero? (-> self anim anim-name)) (not (load-in-progress? *level*)))
(gui-control-method-12
*gui-control*
self
(gui-channel art-load)
(gui-action queue)
(-> self anim name)
0
-1.0
(new 'static 'sound-id)
)
)
(set! (-> *ACTOR-bank* birth-max) 1000)
)
:code (behavior ((arg0 symbol))
(local-vars (v1-18 symbol) (v1-118 symbol))
(when (and (-> self scene) (zero? (-> self scene wait-max-time)))
(while *progress-process*
(suspend)
)
(set-setting! 'allow-progress #f 0.0 0)
(set-setting! 'bg-a-force 'abs 1.0 0)
(apply-settings *setting-control*)
)
(if (or (not *target*) (or (focus-test? *target* grabbed)
(begin
(dotimes (v1-17 6)
(when (= (-> *load-state* want v1-17 name) (-> *target* current-level name))
(set! v1-18 #f)
(goto cfg-19)
)
)
#t
(set! v1-18 #t)
(label cfg-19)
(or v1-18 (not (-> self scene)))
)
)
)
(set! arg0 #f)
)
(while (and arg0
(or (focus-test? *target* in-air)
(and (-> *target* next-state) (= (-> *target* next-state name) 'target-flop-hit-ground))
)
(-> self scene)
(not (time-elapsed? (-> self state-time) (-> self scene wait-air-time)))
)
(suspend)
)
(suspend)
(let ((s5-0 (current-time)))
(when (and *target* (not (logtest? (-> *target* focus-status) (focus-status grabbed))))
(label cfg-44)
(when (not (process-grab? *target* #f))
(suspend)
(goto cfg-44)
)
)
(process-entity-status! self (entity-perm-status no-kill) #t)
(until (not (or (-> *setting-control* user-current talking)
(-> *setting-control* user-current spooling)
(-> *setting-control* user-current hint)
(-> *setting-control* user-current ambient)
)
)
(set-setting! 'allow-progress #f 0.0 0)
(apply-settings *setting-control*)
(dotimes (s4-0 2)
(while (or (-> *setting-control* user-current talking)
(-> *setting-control* user-current spooling)
(-> *setting-control* user-current hint)
(-> *setting-control* user-current ambient)
(or (and (-> *setting-control* user-current movie)
(!= (-> *setting-control* user-current movie) (process->ppointer self))
)
*progress-process*
(!= (get-status *gui-control* (-> self gui-id)) 3)
)
)
(suspend)
)
)
(when arg0
(while (and (-> self scene) (not (or (time-elapsed? s5-0 (-> self scene wait-ground-time))
(time-elapsed? (-> self state-time) (-> self scene wait-max-time))
)
)
)
(suspend)
)
)
(remove-setting! 'movie)
(remove-setting! 'sound-bank-load)
(remove-setting! 'movie-name)
(remove-setting! 'bg-a-force)
(apply-settings *setting-control*)
(set-blackout-frames (seconds 0.1))
(suspend)
(set-blackout-frames (seconds 0.1))
(suspend)
)
)
(send-event *target* 'trans 'save (-> self old-target-pos))
(let ((gp-1 *load-state*))
(when gp-1
(dotimes (s5-1 2)
(while (begin
(dotimes (s4-1 6)
(when (not (or (not (-> gp-1 want s4-1 name))
(not (-> gp-1 want s4-1 display?))
(= (level-status *level* (-> gp-1 want s4-1 name)) 'active)
)
)
(set! v1-118 #t)
(goto cfg-109)
)
)
(set! v1-118 #f)
(label cfg-109)
v1-118
)
(set-blackout-frames (seconds 0.1))
(suspend)
)
(when (and (zero? s5-1) (< (-> self scene-index) (-> self scene-list length)))
(scene-player-method-24 self (-> self scene-list (-> self scene-index)) #t)
(when (-> self scene)
(set-setting! 'borrow (-> self scene borrow) 0.0 0)
(apply-settings *setting-control*)
)
)
)
)
)
(if (and *target* (focus-test? *target* in-head flut board pilot mech dark))
(send-event *target* 'change-mode 'normal)
)
(when (< (-> self scene-index) (-> self scene-list length))
(scene-player-method-24 self (-> self scene-list (-> self scene-index)) #t)
(while (and (-> self scene)
(nonzero? (-> self anim anim-name))
(let ((v1-161 (file-status *art-control* (-> self anim name) 0)))
(or (not (or (= v1-161 'active) (= v1-161 'locked)))
(let* ((a1-26 (lookup-gui-connection-id
*gui-control*
(the-as string (-> self anim anim-name))
(gui-channel none)
(gui-action none)
)
)
(v1-167 (get-status *gui-control* a1-26))
)
(not (or (= v1-167 (gui-status ready)) (= v1-167 (gui-status active))))
)
)
)
)
(set-blackout-frames (seconds 0.1))
(suspend)
)
)
(go-virtual play-anim)
)
)
;; failed to figure out what this is:
(defstate release (scene-player)
:virtual #t
:code (behavior ()
(when (= (-> *game-info* demo-state) 100)
(logclear! (-> self mask) (process-mask pause progress))
(set-blackout-frames (seconds 0.05))
(set-setting! 'music-volume 'abs 0.0 0)
(set-setting! 'sfx-volume 'abs 0.0 0)
(set-setting! 'ambient-volume 'abs 0.0 0)
(set-setting! 'allow-pause #f 0.0 0)
(set-setting! 'allow-progress #f 0.0 0)
(setup
*screen-filter*
(new 'static 'vector)
(new 'static 'vector :w 128.0)
(* 30.0 (seconds-per-frame))
(bucket-id screen-filter)
)
(let ((gp-0 (current-time)))
(until (time-elapsed? gp-0 (seconds 0.05))
(suspend)
)
)
(set! (-> *setting-control* user-current bg-a) 0.0)
(remove-setting! 'movie)
(remove-setting! 'movie-name)
(while (or (-> *setting-control* user-current movie)
(not *target*)
(!= (-> *setting-control* user-current bg-a) 0.0)
)
(suspend)
)
(set! (-> *game-info* blackout-time) 0)
(set! (-> *game-info* demo-state) (the-as uint 1))
(set! (-> *setting-control* user-current bg-a-force) 0.0)
(set-setting! 'allow-progress #t 0.0 0)
(remove-setting! 'process-mask)
(apply-settings *setting-control*)
(send-event *target* 'draw #t)
(send-event *target* 'trans 'reset)
(send-event *target* 'change-mode 'normal)
(activate-progress *dproc* 'select-scene-special)
(dotimes (gp-1 5)
(suspend)
)
(disable *screen-filter*)
(deactivate self)
)
(when (< (-> self scene-index) (+ (-> self scene-list length) -1))
(set! (-> self scene-index) (+ (-> self scene-list length) -1))
(scene-player-method-24 self (-> self scene-list (-> self scene-index)) #t)
)
(let ((gp-2 (or (not (-> self scene)) (-> self scene blackout-end))))
(if gp-2
(set-blackout-frames (seconds 0.1))
)
(send-event *target* 'draw #t)
(send-event *target* 'trans 'reset)
(suspend)
(while (not (process-release? *target*))
(suspend)
(if gp-2
(set-blackout-frames (seconds 0.1))
)
)
(if gp-2
(set-blackout-frames (seconds 0.1))
)
)
(if (nonzero? (the int (-> self scene music-delay)))
(persist-with-delay
*setting-control*
'music-delay
(the-as time-frame (the int (-> self scene music-delay)))
'sound-mode
#f
0.0
2
)
)
(cond
((and *target* (-> self scene) (-> self scene end-point-obj))
(let ((gp-3 (scene-decode-continue (the-as basic (-> self scene end-point-obj)))))
(when gp-3
(set-continue! *game-info* gp-3 #f)
(send-event *target* 'continue gp-3)
)
)
)
(else
(send-event *target* 'trans 'restore (-> self old-target-pos))
)
)
(if (and (-> self scene) (-> self scene save))
(auto-save-user)
)
)
)
;; failed to figure out what this is:
(defstate play-anim (scene-player)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('abort)
(set! (-> self aborted?) #t)
(set-blackout-frames (seconds 0.2))
(let ((a0-3 (-> self anim)))
(when (and a0-3 (= (-> *setting-control* user-current spooling) (process->ppointer self)))
(ja-abort-spooled-anim a0-3 (the-as art-joint-anim #f) -1)
(ja-channel-set! 0)
)
)
(go-virtual release)
)
)
)
:exit (behavior ()
(while (-> self child)
(deactivate (-> self child 0))
)
(kill-current-talker (the-as symbol '()) '(daxter voicebox message) 'exit)
(set! (-> *setting-control* user-current bg-a) 0.0)
(kill-persister *setting-control* (the-as engine-pers 'bg-a) 'bg-a)
(kill-persister *setting-control* (the-as engine-pers 'bg-a-speed) 'bg-a-speed)
(remove-setting! 'borrow)
(remove-setting! 'gem)
(apply-settings *setting-control*)
)
:trans (behavior ()
(cond
((not (-> *setting-control* user-current spooling))
(if (and (-> self scene) (nonzero? (-> self anim anim-name)))
(gui-control-method-12
*gui-control*
self
(gui-channel art-load)
(gui-action queue)
(-> self anim name)
0
-1.0
(new 'static 'sound-id)
)
)
)
(else
(if (and (-> self scene) (nonzero? (-> self next-anim anim-name)))
(gui-control-method-12
*gui-control*
self
(gui-channel art-load)
(gui-action queue)
(-> self next-anim name)
0
-1.0
(new 'static 'sound-id)
)
)
)
)
)
:code (behavior ()
(local-vars (a0-24 symbol))
(if (and (= (-> *game-info* demo-state) 100) (-> self scene) (nonzero? (-> self scene scene-task)))
(task-node-open! (the-as game-task-node (-> self scene scene-task)))
)
(dotimes (gp-0 2)
(let ((v1-11 (-> *art-control* buffer gp-0)))
(if (= (-> v1-11 status) 'active)
(link-art! (-> v1-11 art-group))
)
)
)
(while (and (< (-> self scene-index) (-> self scene-list length)) (not (-> self aborted?)))
(scene-player-method-23 self (the-as string (-> self scene-list (-> self scene-index))) #t)
(set-blackout-frames (seconds 0.1))
(suspend)
(set-blackout-frames (seconds 0.1))
(suspend)
(scene-player-method-25 self 0.0)
(set! (-> self cur-speed) 0.0)
(set-time! (-> self scene-start-time))
(ja-play-spooled-anim
(-> self anim)
(the-as art-joint-anim #f)
(the-as art-joint-anim #f)
(the-as
(function process-drawable symbol)
(if (-> self scene abort)
(lambda :behavior scene-player () (when (cpad-pressed? 0 triangle)
(set! (-> self aborted?) #t)
(logclear! (-> *cpad-list* cpads 0 button0-abs 0) (pad-buttons triangle))
(logclear! (-> *cpad-list* cpads 0 button0-rel 0) (pad-buttons triangle))
#t
)
)
false-func
)
)
)
(while (-> self child)
(deactivate (-> self child 0))
)
(+! (-> self scene-index) 1)
(when (and (< (-> self scene-index) (-> self scene-list length)) (not (-> self aborted?)))
(let ((v1-41 (scene-player-method-24 self (-> self scene-list (-> self scene-index)) #t)))
(when v1-41
(let ((a0-21 (scene-decode-continue (the-as basic (-> v1-41 load-point-obj)))))
(set! a0-24 (when (and a0-21 (logtest? (-> a0-21 flags) (continue-flags scene-wait)))
(go-virtual wait a0-24)
a0-24
)
)
)
)
)
)
)
(if (and (-> self wait) *target* (focus-test? *target* grabbed))
(go-virtual release)
)
)
:post (behavior ()
(when (-> self scene)
(let ((gp-0 (-> self scene cut-list))
(s5-0 (-> self skel root-channel 0 frame-group))
)
(when (not (or (null? gp-0) (not s5-0) (zero? s5-0)))
(let ((v1-8 (the int (ja-frame-num 0)))
(a0-2 (car gp-0))
)
(while (not (null? gp-0))
(let ((f0-5 (/ (- (the float (/ (the-as int a0-2) 8)) (-> s5-0 artist-base)) (-> s5-0 artist-step))))
(when (= v1-8 (if (= f0-5 (the float (the int f0-5)))
(+ (the int f0-5) -1)
(the int f0-5)
)
)
(set! (-> self skel root-channel 0 frame-num) (the float (the int (-> self skel root-channel 0 frame-num))))
(set! (-> self pre-cut-frame) (the-as basic #t))
)
)
(set! gp-0 (cdr gp-0))
(set! a0-2 (car gp-0))
)
)
)
)
(if (-> self pre-cut-frame)
(set! (-> self pre-cut-frame) #f)
)
)
(when (and (-> self scene) (nonzero? (-> self skel active-channels)))
(if (and (< (ja-aframe-num 0) 2.0) (logtest? (-> self skel status) (joint-control-status valid-spooled-frame)))
(set-blackout-frames 0)
)
(scene-player-method-25 self (ja-aframe-num 0))
(set! (-> self dma-max)
(the-as uint (max
(the-as int (-> self dma-max))
(* (dma-buffer-length (-> *display* frames (-> *display* last-screen) global-buf)) 16)
)
)
)
(let ((gp-4 *display-scene-control*))
(when (nonzero? gp-4)
(if (logtest? gp-4 (scene-controls bounds-spheres))
(debug-print-channels (-> self skel) (the-as symbol *stdcon*))
)
(if (logtest? gp-4 (scene-controls actors))
(format *stdcon* "anim ~-30S " (-> self scene anim))
)
(if (logtest? gp-4 (scene-controls actor-marks))
(format
*stdcon*
"dma ~DK / ~DK"
(shr (* (dma-buffer-length (-> *display* frames (-> *display* last-screen) global-buf)) 16) 10)
(shr (-> self dma-max) 10)
)
)
(if (logtest? gp-4 (scene-controls actors actor-marks))
(format *stdcon* "~%")
)
(when (logtest? gp-4 (scene-controls special-fma-spheres))
(dotimes (s5-3 (-> self scene actor length))
(let* ((s4-1 (handle->process (-> self scene actor s5-3 process)))
(v1-63 (if (type? s4-1 process-drawable)
(the-as process-drawable s4-1)
)
)
)
(if (and v1-63 (nonzero? (-> v1-63 draw)))
(add-debug-sphere
#t
(bucket-id debug-no-zbuf1)
(-> v1-63 draw origin)
(-> v1-63 draw bounds w)
(new 'static 'rgba :b #xff :a #x80)
)
)
)
)
)
(when (logtest? gp-4 (scene-controls scene-controls-7))
(dotimes (s5-4 (-> self scene actor length))
(let* ((s4-2 (handle->process (-> self scene actor s5-4 process)))
(v1-79 (if (type? s4-2 process-drawable)
(the-as process-drawable s4-2)
)
)
)
(if (and v1-79 (nonzero? (-> v1-79 draw)))
(format
*stdcon*
"~0K ~-30S ~S d:~4,,0m r:~4,,0m~1K~%"
(-> self scene actor s5-4 art-group)
(if (logtest? (-> v1-79 draw status) (draw-control-status on-screen))
"os"
" "
)
(-> v1-79 draw distance)
(-> v1-79 draw bounds w)
)
)
)
)
)
(when (logtest? gp-4 (scene-controls scene-controls-8))
(dotimes (gp-5 (-> self scene actor length))
(let* ((s5-5 (handle->process (-> self scene actor gp-5 process)))
(v1-94 (if (type? s5-5 process-drawable)
(the-as process-drawable s5-5)
)
)
)
(if (and v1-94 (nonzero? (-> v1-94 draw)))
(add-debug-text-3d
#t
(bucket-id debug-no-zbuf1)
(-> v1-94 name)
(-> v1-94 draw origin)
(font-color yellow)
(new 'static 'vector2h :data (new 'static 'array int16 2 0 8))
)
)
)
)
)
)
)
)
(when (cpad-pressed? 0 square)
(set! (-> *setting-control* user-default subtitle) (not (-> *setting-control* user-default subtitle)))
(set-time! (-> self subtitle-change-time))
)
(when (and (not (time-elapsed? (-> self subtitle-change-time) (seconds 2)))
(< (mod (- (current-time) (-> self subtitle-change-time)) 300) 210)
)
(let ((gp-6
(new 'stack 'font-context *font-default-matrix* 36 60 0.0 (font-color default) (font-flags shadow kerning))
)
)
(let ((v1-121 gp-6))
(set! (-> v1-121 width) (the float 440))
)
(let ((v1-122 gp-6))
(set! (-> v1-122 height) (the float 48))
)
(let ((v1-123 gp-6))
(set! (-> v1-123 scale) 0.5)
)
(set! (-> gp-6 flags) (font-flags shadow kerning middle large))
(print-game-text
(lookup-text!
*common-text*
(if (-> *setting-control* user-default subtitle)
(text-id scene-subtitles-enabled)
(text-id scene-subtitles-disabled)
)
#f
)
gp-6
#f
44
(bucket-id subtitle)
)
)
)
(process-drawable-draw-subtitles)
(when (and (= *cheat-mode* 'debug) (-> self scene))
(let ((gp-7
(lookup-gui-connection *gui-control* self (gui-channel art-load) (-> self scene name) (new 'static 'sound-id))
)
)
(when (!= *external-cam-mode* 'pad-0)
(cond
((cpad-hold? 0 r1)
(if (cpad-pressed? 0 circle)
(set-time! (-> self speed-press-time))
)
(seek!
(-> self speed-change-speed)
8.0
(* (lerp-scale 0.01 0.3 (the float (- (current-time) (-> self speed-press-time))) 0.0 300.0)
(-> self clock time-adjust-ratio)
)
)
)
((cpad-hold? 0 l1)
(if (cpad-pressed? 0 square)
(set-time! (-> self speed-press-time))
)
(seek!
(-> self speed-change-speed)
-8.0
(* (lerp-scale 0.01 0.3 (the float (- (current-time) (-> self speed-press-time))) 0.0 300.0)
(-> self clock time-adjust-ratio)
)
)
)
((cpad-hold? 0 x)
(when (cpad-pressed? 0 x)
(set-time! (-> self speed-press-time))
(cond
((= (-> self cur-speed) 0.0)
(set! (-> self speed-change-speed) -1000.0)
)
(else
(set! (-> self targ-speed) 0.0)
(set! (-> self speed-change-speed) 0.0)
)
)
)
)
(else
(set! (-> self speed-change-speed) 0.0)
)
)
)
(cond
((= (-> self cur-speed) -1000.0)
(format *stdcon* "scene paused~%")
(when (!= (-> self targ-speed) -1000.0)
(sound-continue (-> gp-7 id))
(when *sound-player-enable*
(let ((v1-186 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> v1-186 command) (sound-command set-param))
(set! (-> v1-186 id) (-> gp-7 id))
(set! (-> v1-186 params pitch-mod) 0)
(set! (-> v1-186 params mask) (the-as uint 2))
(-> v1-186 id)
)
)
(set! (-> self targ-speed) 0.0)
(set! (-> self cur-speed) 0.0)
(set-time! (-> self speed-change-time))
)
)
((= (-> self speed-change-speed) -1000.0)
(when (!= (-> self cur-speed) -1000.0)
(set-time! (-> self speed-change-time))
(set! (-> self targ-speed) -1000.0)
(set! (-> self cur-speed) -1000.0)
(sound-pause (-> gp-7 id))
)
)
(else
(set! (-> self targ-speed)
(fmax -10.0 (fmin 10.0 (+ (-> self targ-speed) (* (-> self speed-change-speed) (seconds-per-frame)))))
)
(if (not (time-elapsed? (-> self speed-change-time) (seconds 3)))
(format
*stdcon*
"id ~d speed ~f~%"
(if gp-7
(the-as int (-> gp-7 id))
0
)
(-> self targ-speed)
)
)
(when (and gp-7 (and (!= (-> self targ-speed) (-> self cur-speed))
(< (-> self speed-change-time) (current-time))
(time-elapsed? (-> self scene-start-time) (seconds 1))
)
)
(when *sound-player-enable*
(let ((v1-211 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> v1-211 command) (sound-command set-param))
(set! (-> v1-211 id) (-> gp-7 id))
(set! (-> v1-211 params pitch-mod) (the int (* 1524.0 (-> self targ-speed))))
(set! (-> v1-211 params mask) (the-as uint 2))
(-> v1-211 id)
)
)
(set! (-> self cur-speed) (-> self targ-speed))
(set-time! (-> self speed-change-time))
)
)
)
)
)
)
)
;; definition for function scene-player-init
;; WARN: Return type mismatch object vs none.
;; WARN: Using new Jak 2 rtype-of
;; WARN: Using new Jak 2 rtype-of
;; WARN: Using new Jak 2 rtype-of
(defbehavior scene-player-init scene-player ((arg0 object) (arg1 symbol) (arg2 string))
"`object` arg can be an `(array scene)`, `pair of scene` or a `scene`"
(process-entity-set! self (the-as entity #f))
(stack-size-set! (-> self main-thread) 512)
(set! (-> self root) (new 'process 'trsqv))
(case (rtype-of arg0)
((array)
(set! (-> self scene-list) (new 'process 'boxed-array scene (-> (the-as (array scene) arg0) length)))
(dotimes (v1-7 (-> self scene-list length))
(set! (-> self scene-list v1-7) (-> (the-as (array scene) arg0) v1-7))
)
)
((pair)
(let ((s3-0 (method-of-type array new))
(s2-0 'process)
(s1-0 array)
(s0-0 scene)
(a0-14 arg0)
)
(set! (-> self scene-list)
(the-as (array scene) (s3-0 s2-0 s1-0 s0-0 ((method-of-type (rtype-of a0-14) length) a0-14)))
)
)
(dotimes (s3-1 (-> self scene-list length))
(set! (-> self scene-list s3-1) (the-as scene (ref arg0 s3-1)))
)
)
(else
(set! (-> self scene-list) (new 'process 'boxed-array scene 1))
(set! (-> self scene-list 0) (the-as scene arg0))
)
)
(set! (-> self preload-continue) arg2)
(set! (-> self camera) (the-as handle #f))
(set! (-> self wait) arg1)
(set! (-> self pre-cut-frame) #f)
(set! (-> self aborted?) #f)
(set! (-> self draw) (new 'process 'draw-control self #f))
(set! (-> self skel) (new 'process 'joint-control 48))
(set! (-> self anim) (new 'static 'spool-anim))
(set! (-> self next-anim) (new 'static 'spool-anim))
(dotimes (s4-1 (-> self scene-list length))
(let ((v1-29 (scene-lookup (-> self scene-list s4-1))))
(if v1-29
(set! (-> self scene-list s4-1) v1-29)
)
)
)
(cond
((= (-> self scene-list (-> self scene-index) type) scene)
(set! (-> self scene) (-> self scene-list (-> self scene-index)))
(if (-> self scene)
(scene-method-15 (-> self scene) (-> self anim))
)
)
(else
(set-blackout-frames (seconds 0.2))
(set! (-> self scene) #f)
)
)
(set! (-> self gui-id) (add-process
*gui-control*
self
(gui-channel movie)
(gui-action play)
(the-as string (cond
((= (rtype-of arg0) string)
(empty)
arg0
)
(else
"movie"
)
)
)
-99.0
0
)
)
(set! *scene-player* (the-as (pointer scene-player) (process->ppointer self)))
(set! *display-entity-errors* #f)
(set-setting! 'speech-control #f 0.0 0)
(set-setting! 'allow-progress #f 0.0 0)
(apply-settings *setting-control*)
(go-virtual wait arg1)
(none)
)
;; definition for method 16 of type scene
(defmethod scene-method-16 ((this scene))
(let ((v1-1 (-> *level* loading-level)))
(if v1-1
(set-loaded-art (-> v1-1 art-group) this)
)
)
this
)