Files
Hat Kid 58a5440c8a decomp3: more misc files (#3466)
Makes a bunch of missions mostly playable, including:
- `arena-training-1`
- `arena-fight-1`
- `wascity-chase`
- `arena-fight-2`
- `arena-fight-3`
- `volcano-darkeco`
- `desert-hover`
- `nest-eggs`
- `temple-climb`
- `temple-oracle`
- `temple-tests`
- `desert-beast-battle`
- `desert-turtle-training`
- `desert-course-race`
- `desert-artifact-race1`
- `wascity-leaper-race`
- `wascity-pre-game`
- `sewer-met-hum`
- `forest-kill-plants`
- `forest-ring-chase`
- `temple-defend`
- `tower-destroy`
- `desert-glide`

---
Files:

- `ripple`
- `waswide-mood`
- `sig-rider`
- `nst-tasks`
- `nst-part`
- `nst-gas`
- `nst-eggs-h`
- `nst-obs`
- `nst-mood`
- `egg-spider`
- `wasdoors-init`
- `wasall-tasks`
- `wvehicle-race`
- `wcar-marauder`
- `wcar-marauder-b`
- `turret-control`
- `was-squad-control`
- `turtle-training`
- `kleever-rider`
- `course-race`
- `artifact-race`
- `desert-hover`
- `desbeast-path-h`
- `des-beast`
- `desertg-obs`
- `desertf-obs`
- `desertd-obs`
- `desert-dust-storm`
- `des-cactus`
- `race-hud`
- `race-info`
- `race-manager`
- `tizard`
- `flyingsaw`
- `hover-training`
- `temple-mood`
- `temple-obs`
- `temple-obs2`
- `temple-part`
- `temple-scenes`
- `templex-mood`
- `templex-obs`
- `templex-part`
- `tomb-baby-spider`
- `target-turret-shot`
- `target-turret`
- `beast-battle-path`
- `des-beast-2`
- `mh-flyer`
- `scorpion-gun`
- `hover-enemy-h`
- `hover-enemy`
- `hover-formation-h`
- `hover-formation`
- `hover-nav-control-h`
- `hover-nav-control`
- `flamer-hover`
- `hover-nav-templea`
- `robo-hover`
- `hover-nav-sewb`
- `hover-nav-sewg`
- `hover-nav-sewj`
- `hover-nav-sewl`
- `hover-nav-sewo`
- `hover-nav-towera`
- `tower-mood`
- `tower-obs`
- `tower-scenes`
- `tower-part`
- `eco-green-collider`
- `forest-bridges`
- `forest-kill-plants`
- `forest-mood`
- `forest-ring-chase`
- `forest-tasks`
- `forest-part`
- `foresta-obs`
- `hover-nav-foresta`
- `mh-plant`
- `dp-bipedal-part`
- `dp-bipedal-shot`
- `dp-bipedal`
- `neo-spawner`
- `for-turret`
- `for-turret-shot`
- `neo-wasp`
- `neo-wasp-part`
- `volcanox-scenes`
- `volcanox-mood`
- `volcano-scenes`
- `volcano-mood`
- `volcano-obs`
- `volcano-obs2`
- `chain-physics`
- `rigid-body-plat`
- `volcano-part`
- `flamer-lava`
- `flitter`
- `spiky-frog`
- `flut-wild`
- `target-indax`
- `target-indax-hang`
- `mantis`
- `volcanox-obs`
- `spyder`
- `wcar-faccar`
- `mhcity-obs2`
- `mhcity-part`
- `mhcity-obs`
- `dm-mine-spider`
- `rapid-gunner`
- `stadium-mood`
- `stadium-scenes`
- `stadiuma-mood`
- `stadiuma-part`
- `kanga-lizard`
- `marauder`
- `arena-scenes`
- `wasstada-mood`
- `wasstada-obs`
- `wasstada-part`
- `wasstadb-obs`
- `wasstadc-obs`
- `dm-flyer`
- `maker-part`
- `maker-projectile`
- `skeet-part`
- `wascity-turret`
- `wasgun-h`
- `wasgun-hud`
- `wasgun-manager`
- `nav-graph-h`
- `traffic-engine-h`
- `waswide-init`
- `cty-borrow-manager-h`
- `cty-borrow-manager`
- `desert-part`
- `height-map-h`
- `height-map`
- `traffic-height-map`
- `vehicle-control`
- `hvehicle-h`
- `hvehicle`
- `hvehicle-effects`
- `hvehicle-physics`
- `hvehicle-util`
- `glider-h`
- `glider-hud`
- `glider-manager`
- `glider-ring`
- `glider-ring-part`
- `h-glider`
- `hanga-init`
- `was-pre-game`
- `was-leaper-race`
- `flut-racer`
- `desert-scenes`
- `desert-lizard-h`
- `desert-lizard-task`
- `desert-lizard`
- `throne-scenes`
- `waspal-mood`
- `waspala-obs`
- `waspala-part`
- `deswalk-obs`
- `deswalk-part`
- `terraformer-drone`
- `terraformer-head`
- `terraformer-part`
- `terraformer-setup`
2024-04-22 18:43:51 +02:00

752 lines
27 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type vent
(deftype vent (process-drawable)
((root collide-shape :override)
(show-particles symbol)
(collect-effect sparticle-launch-group)
(collect-effect2 sparticle-launch-group)
(collect-effect-time time-frame)
(blocker entity-actor)
(block-func (function vent symbol))
(pickup-handle handle)
)
(:methods
(init! (_type_ entity-actor pickup-type) object)
)
(:states
vent-blocked
(vent-pickup handle)
vent-wait-for-touch
)
)
;; definition for method 3 of type vent
(defmethod inspect ((this vent))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 this)
)
(format #t "~2Tshow-particles: ~A~%" (-> this show-particles))
(format #t "~2Tcollect-effect: ~A~%" (-> this collect-effect))
(format #t "~2Tcollect-effect2: ~A~%" (-> this collect-effect2))
(format #t "~2Tcollect-effect-time: ~D~%" (-> this collect-effect-time))
(format #t "~2Tblocker: ~A~%" (-> this blocker))
(format #t "~2Tblock-func: ~A~%" (-> this block-func))
(format #t "~2Tpickup-handle: ~D~%" (-> this pickup-handle))
(label cfg-4)
this
)
;; definition for method 20 of type vent
;; INFO: Used lq/sq
(defmethod init! ((this vent) (arg0 entity-actor) (arg1 pickup-type))
(stack-size-set! (-> this main-thread) 128)
(logior! (-> this mask) (process-mask actor-pause))
(let ((s3-0 (new 'process 'collide-shape this (collide-list-enum hit-by-player))))
(let ((v1-6 (new 'process 'collide-shape-prim-sphere s3-0 (the-as uint 0))))
(set! (-> v1-6 prim-core collide-as) (collide-spec collectable))
(set! (-> v1-6 prim-core collide-with) (collide-spec jak player-list tobot))
(set-vector! (-> v1-6 local-sphere) 0.0 10240.0 0.0 12288.0)
(set! (-> s3-0 total-prims) (the-as uint 1))
(set! (-> s3-0 root-prim) v1-6)
)
(set! (-> s3-0 nav-radius) (* 0.75 (-> s3-0 root-prim local-sphere w)))
(let ((v1-9 (-> s3-0 root-prim)))
(set! (-> s3-0 backup-collide-as) (-> v1-9 prim-core collide-as))
(set! (-> s3-0 backup-collide-with) (-> v1-9 prim-core collide-with))
)
(set! (-> this root) s3-0)
)
(set! (-> this root trans quad) (-> arg0 extra trans quad))
(update-transforms (-> this root))
(set! (-> this root pause-adjust-distance) 409600.0)
(set! (-> this fact) (new 'process 'fact-info this arg1 (-> *FACT-bank* eco-full-inc)))
(set! (-> this block-func) (the-as (function vent symbol) true-func))
(case (-> this fact pickup-type)
(((pickup-type eco-blue))
(set! (-> this part) (create-launch-control (-> *part-group-id-table* 156) this))
(set! (-> this collect-effect) (-> *part-group-id-table* 169))
(set! (-> this collect-effect2) (-> *part-group-id-table* 155))
(set! (-> this sound) (new 'process 'ambient-sound "eco-bg-blue" (-> this root trans) 0.0))
)
(((pickup-type eco-red))
(set! (-> this part) (create-launch-control (-> *part-group-id-table* 160) this))
(set! (-> this collect-effect) (-> *part-group-id-table* 171))
(set! (-> this collect-effect2) (-> *part-group-id-table* 159))
(set! (-> this sound) (new 'process 'ambient-sound "eco-bg-red" (-> this root trans) 0.0))
)
(((pickup-type eco-green) (pickup-type health))
(set! (-> this part) (create-launch-control (-> *part-group-id-table* 148) this))
(set! (-> this collect-effect) (-> *part-group-id-table* 141))
(set! (-> this collect-effect2) (-> *part-group-id-table* 124))
(case (-> this fact pickup-type)
(((pickup-type eco-green))
(set! (-> this sound) (new 'process 'ambient-sound "eco-loop" (-> this root trans) 0.0))
)
(else
(set! (-> this sound) (new 'process 'ambient-sound "eco-bg-green" (-> this root trans) 0.0))
)
)
)
(((pickup-type eco-yellow))
(set! (-> this part) (create-launch-control (-> *part-group-id-table* 162) this))
(set! (-> this collect-effect) (-> *part-group-id-table* 170))
(set! (-> this collect-effect2) (-> *part-group-id-table* 165))
(set! (-> this sound) (new 'process 'ambient-sound "eco-bg-yellow" (-> this root trans) 0.0))
)
)
(set! (-> this blocker) (entity-actor-lookup (-> this entity) 'alt-actor 0))
(when (-> this blocker)
(logior! (-> this fact options) (actor-option blocked))
(set! (-> this block-func)
(lambda ((arg0 vent))
(not (logtest? (-> arg0 blocker extra perm status) (entity-perm-status subtask-complete)))
)
)
)
(set! (-> this show-particles) #t)
(when (logtest? (-> this fact options) (actor-option blocked))
(when (logtest? (-> this fact options) (actor-option draw-blocker))
(case (-> this fact pickup-type)
(((pickup-type eco-blue))
(set! (-> this block-func)
(lambda ((arg0 vent)) (not (task-complete? *game-info* (game-task eco-blue-button))))
)
)
(((pickup-type eco-red))
(set! (-> this block-func)
(lambda ((arg0 vent)) (not (task-complete? *game-info* (game-task eco-red-button))))
)
)
(((pickup-type eco-yellow))
(set! (-> this block-func)
(lambda ((arg0 vent)) (not (task-complete? *game-info* (game-task eco-yellow-button))))
)
)
)
)
(if ((-> this block-func) this)
(go vent-blocked)
)
)
(go vent-wait-for-touch)
)
;; definition for function vent-standard-event-handler
(defbehavior vent-standard-event-handler vent ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('show-particles)
(let ((v0-0 (the-as object (-> arg3 param 0))))
(set! (-> self show-particles) (the-as symbol v0-0))
v0-0
)
)
(('hide)
(set! (-> self block-func) (the-as (function vent symbol) true-func))
(go vent-blocked)
)
)
)
;; failed to figure out what this is:
(defstate vent-wait-for-touch (vent)
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(if (and (or (= message 'touch) (= message 'attack))
(or (!= (-> self fact pickup-type) 5)
(and *target*
(logtest? (the-as game-feature (logand (game-feature board-trail) (-> *setting-control* user-current features)))
(-> *target* game features)
)
(-> *setting-control* user-current board-trail)
(focus-test? *target* board)
)
)
(= (send-event proc 'get-pickup (-> self fact pickup-type) (-> self fact pickup-amount)) #t)
)
(go vent-pickup (process->handle proc))
)
(vent-standard-event-handler proc argc message block)
)
:code (behavior ()
(until #f
(let ((a0-0 (-> self part))
(a1-0 (-> self root trans))
(gp-0 (-> self sound))
)
(if (and (nonzero? a0-0) (-> self show-particles))
(spawn a0-0 a1-0)
)
(if (nonzero? gp-0)
(update! gp-0)
)
)
(suspend)
)
#f
)
)
;; failed to figure out what this is:
(defstate vent-blocked (vent)
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('show)
(go vent-wait-for-touch)
)
)
)
:code (behavior ()
(until #f
(if (not ((-> self block-func) self))
(go vent-wait-for-touch)
)
(suspend)
)
#f
)
)
;; failed to figure out what this is:
(defstate vent-pickup (vent)
:event vent-standard-event-handler
:code (behavior ((arg0 handle))
(when (-> self show-particles)
(when (nonzero? (-> self collect-effect))
(when (time-elapsed? (-> self collect-effect-time) (seconds 1))
(let* ((s5-0 (handle->process arg0))
(gp-0 (if (type? s5-0 process-drawable)
s5-0
)
)
)
(when gp-0
(let* ((s5-1 (-> (the-as process-focusable gp-0) root))
(v1-9 (if (type? s5-1 collide-shape)
s5-1
)
)
)
(when v1-9
(cond
((logtest? (-> self collect-effect flags) (sp-group-flag sp13))
(set! (-> *launch-matrix* trans quad) (-> v1-9 root-prim prim-core world-sphere quad))
(part-tracker-spawn
part-tracker-subsampler
:to gp-0
:group (-> self collect-effect)
:callback part-tracker-track-target
)
)
(else
(set! (-> *launch-matrix* trans quad) (-> v1-9 root-prim prim-core world-sphere quad))
(part-tracker-spawn part-tracker :to gp-0 :group (-> self collect-effect) :callback part-tracker-track-target)
)
)
(cond
((logtest? (-> self collect-effect2 flags) (sp-group-flag sp13))
(set! (-> *launch-matrix* trans quad) (-> self root root-prim prim-core world-sphere quad))
(part-tracker-spawn
part-tracker-subsampler
:to self
:group (-> self collect-effect2)
:callback part-tracker-move-to-target
)
)
(else
(set! (-> *launch-matrix* trans quad) (-> self root root-prim prim-core world-sphere quad))
(part-tracker-spawn
part-tracker
:to self
:group (-> self collect-effect2)
:callback part-tracker-move-to-target
)
)
)
(set-time! (-> self collect-effect-time))
)
)
)
)
)
)
)
(go vent-wait-for-touch)
)
)
;; definition of type ecovent
(deftype ecovent (vent)
()
)
;; definition for method 3 of type ecovent
(defmethod inspect ((this ecovent))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type vent inspect)))
(t9-0 this)
)
(label cfg-4)
this
)
;; definition for method 11 of type ecovent
(defmethod init-from-entity! ((this ecovent) (arg0 entity-actor))
(init! this arg0 (pickup-type eco-green))
)
;; definition of type light-eco-vent
(deftype light-eco-vent (process-drawable)
((part2 sparticle-launch-control)
(pickup-time time-frame)
(touch-time time-frame)
)
(:state-methods
(open symbol)
(close symbol)
)
)
;; definition for method 3 of type light-eco-vent
(defmethod inspect ((this light-eco-vent))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 this)
)
(format #t "~2Tpart2: ~A~%" (-> this part2))
(format #t "~2Tpickup-time: ~D~%" (-> this pickup-time))
(format #t "~2Ttouch-time: ~D~%" (-> this touch-time))
(label cfg-4)
this
)
;; definition for method 7 of type light-eco-vent
;; WARN: Return type mismatch process-drawable vs light-eco-vent.
(defmethod relocate ((this light-eco-vent) (offset int))
(if (nonzero? (-> this part2))
(&+! (-> this part2) offset)
)
(the-as light-eco-vent ((method-of-type process-drawable relocate) this offset))
)
;; definition for method 10 of type light-eco-vent
(defmethod deactivate ((this light-eco-vent))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(if (nonzero? (-> this part2))
(kill-particles (-> this part2))
)
((method-of-type process-drawable deactivate) this)
(none)
)
;; failed to figure out what this is:
(defskelgroup skel-light-eco-vent light-eco-vent light-eco-vent-lod0-jg light-eco-vent-close-open-ja
((light-eco-vent-lod0-mg (meters 20))
(light-eco-vent-lod1-mg (meters 40))
(light-eco-vent-lod2-mg (meters 999999))
)
:bounds (static-spherem 0 0 0 4)
)
;; failed to figure out what this is:
(defstate open (light-eco-vent)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(when (and (or (= message 'touch) (= message 'attack))
(and ((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> block param 0))
(the-as collide-shape (-> self root))
(the-as uint 2)
)
((method-of-type touching-shapes-entry prims-touching-action?)
(the-as touching-shapes-entry (-> block param 0))
(the-as collide-shape (-> (the-as process-drawable proc) root))
(collide-action solid)
(collide-action)
)
(begin
(if (time-elapsed? (-> self touch-time) (seconds 0.1))
(sound-play "light-charge")
)
(set-time! (-> self touch-time))
(time-elapsed? (-> self pickup-time) (seconds 0.015))
)
(= (send-event proc 'get-pickup (-> self fact pickup-type) 100.0) #t)
)
)
(if (and (time-elapsed? (-> self pickup-time) (seconds 0.1))
(not (logtest? (-> self fact options) (actor-option no-reaction)))
)
(send-event proc 'powerup)
)
(set-time! (-> self pickup-time))
#f
)
)
:trans (behavior ()
(if (not (logtest? (the-as game-feature (logand (game-feature lighteco) (-> *setting-control* user-current features)))
(-> *game-info* features)
)
)
(go-virtual close #f)
)
)
:code (behavior ((arg0 symbol))
(when (not arg0)
(while (not (ja-max? 0))
(ja :num! (seek!))
(transform-post)
(suspend)
)
)
(ja :num-func num-func-identity :frame-num max)
(transform-post)
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
0
)
:post (behavior ()
(let ((a0-0 (-> self part))
(v1-0 (-> self part2))
(a1-1 (-> self root trans))
(gp-0 (-> self sound))
)
(cond
((time-elapsed? (-> self touch-time) (seconds 0.1))
(if (nonzero? a0-0)
(spawn a0-0 a1-1)
)
)
(else
(if (nonzero? v1-0)
(spawn v1-0 a1-1)
)
)
)
(if (nonzero? gp-0)
(update! gp-0)
)
)
)
)
;; failed to figure out what this is:
(defstate close (light-eco-vent)
:virtual #t
:trans (behavior ()
(if (logtest? (the-as game-feature (logand (game-feature lighteco) (-> *setting-control* user-current features)))
(-> *game-info* features)
)
(go-virtual open #f)
)
)
:code (behavior ((arg0 symbol))
(stop! (-> self sound))
(when (not arg0)
(while (not (ja-min? 0))
(ja :num! (seek! 0.0))
(transform-post)
(suspend)
)
)
(ja :num-func num-func-identity :frame-num 0.0)
(transform-post)
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
0
)
)
;; definition for method 11 of type light-eco-vent
(defmethod init-from-entity! ((this light-eco-vent) (arg0 entity-actor))
(let ((s4-0 (new 'process 'collide-shape this (collide-list-enum hit-by-player))))
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 3) 0)))
(set! (-> s4-0 total-prims) (the-as uint 4))
(set! (-> s3-0 prim-core collide-as) (collide-spec collectable))
(set! (-> s3-0 prim-core collide-with) (collide-spec jak player-list tobot))
(set-vector! (-> s3-0 local-sphere) 0.0 4096.0 0.0 12288.0)
(set! (-> s4-0 root-prim) s3-0)
)
(let ((v1-7 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 1))))
(set! (-> v1-7 prim-core collide-as) (collide-spec collectable))
(set! (-> v1-7 prim-core collide-with) (collide-spec jak player-list tobot))
(set! (-> v1-7 prim-core action) (collide-action solid))
(set! (-> v1-7 transform-index) 3)
(set-vector! (-> v1-7 local-sphere) 0.0 0.0 0.0 6144.0)
)
(let ((v1-9 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
(set! (-> v1-9 prim-core collide-as) (collide-spec collectable))
(set! (-> v1-9 prim-core collide-with) (collide-spec jak player-list tobot))
(set! (-> v1-9 transform-index) 3)
(set-vector! (-> v1-9 local-sphere) 0.0 6144.0 0.0 2457.6)
)
(let ((v1-11 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
(set! (-> v1-11 prim-core collide-as) (collide-spec collectable))
(set! (-> v1-11 prim-core collide-with) (collide-spec jak player-list tobot))
(set! (-> v1-11 transform-index) 3)
(set-vector! (-> v1-11 local-sphere) 0.0 10240.0 0.0 2457.6)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-14 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-14 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-14 prim-core collide-with))
)
(set! (-> this root) s4-0)
)
(set! (-> this fact)
(new 'process 'fact-info this (pickup-type eco-pill-light) (-> *FACT-bank* eco-full-inc))
)
(process-drawable-from-entity! this arg0)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-light-eco-vent" (the-as (pointer level) #f)))
(the-as pair 0)
)
(logclear! (-> this mask) (process-mask actor-pause))
(set! (-> this part) (create-launch-control (-> *part-group-id-table* 144) this))
(set! (-> this part2) (create-launch-control (-> *part-group-id-table* 145) this))
(set! (-> this sound) (new 'process 'ambient-sound "eco-bg-light" (-> this root trans) 0.0))
(set-falloff-far! (-> this sound) 81920.0)
(set-falloff-mode! (-> this sound) 9)
(if (logtest? (the-as game-feature (logand (game-feature lighteco) (-> *setting-control* user-current features)))
(-> *game-info* features)
)
(go (method-of-object this open) #t)
(go (method-of-object this close) #t)
)
)
;; definition of type dark-eco-vent
(deftype dark-eco-vent (process-drawable)
((part2 sparticle-launch-control)
(pickup-time time-frame)
(touch-time time-frame)
)
(:state-methods
(open symbol)
(close symbol)
)
)
;; definition for method 3 of type dark-eco-vent
(defmethod inspect ((this dark-eco-vent))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 this)
)
(format #t "~2Tpart2: ~A~%" (-> this part2))
(format #t "~2Tpickup-time: ~D~%" (-> this pickup-time))
(format #t "~2Ttouch-time: ~D~%" (-> this touch-time))
(label cfg-4)
this
)
;; definition for method 7 of type dark-eco-vent
;; WARN: Return type mismatch process-drawable vs dark-eco-vent.
(defmethod relocate ((this dark-eco-vent) (offset int))
(if (nonzero? (-> this part2))
(&+! (-> this part2) offset)
)
(the-as dark-eco-vent ((method-of-type process-drawable relocate) this offset))
)
;; definition for method 10 of type dark-eco-vent
(defmethod deactivate ((this dark-eco-vent))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(if (nonzero? (-> this part2))
(kill-particles (-> this part2))
)
((method-of-type process-drawable deactivate) this)
(none)
)
;; failed to figure out what this is:
(defskelgroup skel-dark-eco-vent dark-eco-vent dark-eco-vent-lod0-jg dark-eco-vent-close-open-ja
((dark-eco-vent-lod0-mg (meters 20))
(dark-eco-vent-lod1-mg (meters 40))
(dark-eco-vent-lod2-mg (meters 999999))
)
:bounds (static-spherem 0 0 0 4)
)
;; failed to figure out what this is:
(defstate open (dark-eco-vent)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(when (and (or (= message 'touch) (= message 'attack))
(and ((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> block param 0))
(the-as collide-shape (-> self root))
(the-as uint 2)
)
((method-of-type touching-shapes-entry prims-touching-action?)
(the-as touching-shapes-entry (-> block param 0))
(the-as collide-shape (-> (the-as process-drawable proc) root))
(collide-action solid)
(collide-action)
)
(begin
(if (time-elapsed? (-> self touch-time) (seconds 0.1))
(sound-play "dark-charge")
)
(set-time! (-> self touch-time))
(time-elapsed? (-> self pickup-time) (seconds 0.015))
)
(= (send-event proc 'get-pickup (-> self fact pickup-type) 100.0) #t)
)
)
(if (and (time-elapsed? (-> self pickup-time) (seconds 0.1))
(not (logtest? (-> self fact options) (actor-option no-reaction)))
)
(send-event proc 'powerup)
)
(set-time! (-> self pickup-time))
#f
)
)
:trans (behavior ()
(if (not (logtest? (the-as game-feature (logand (game-feature darkeco) (-> *setting-control* user-current features)))
(-> *game-info* features)
)
)
(go-virtual close #f)
)
)
:code (behavior ((arg0 symbol))
(when (not arg0)
(while (not (ja-max? 0))
(ja :num! (seek!))
(transform-post)
(suspend)
)
)
(ja :num-func num-func-identity :frame-num max)
(transform-post)
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
0
)
:post (behavior ()
(let ((a0-0 (-> self part))
(v1-0 (-> self part2))
(a1-1 (-> self root trans))
(gp-0 (-> self sound))
)
(cond
((time-elapsed? (-> self touch-time) (seconds 0.1))
(if (nonzero? a0-0)
(spawn a0-0 a1-1)
)
)
(else
(if (nonzero? v1-0)
(spawn v1-0 a1-1)
)
)
)
(if (nonzero? gp-0)
(update! gp-0)
)
)
)
)
;; failed to figure out what this is:
(defstate close (dark-eco-vent)
:virtual #t
:trans (behavior ()
(if (logtest? (the-as game-feature (logand (game-feature darkeco) (-> *setting-control* user-current features)))
(-> *game-info* features)
)
(go-virtual open #f)
)
)
:code (behavior ((arg0 symbol))
(stop! (-> self sound))
(when (not arg0)
(while (not (ja-min? 0))
(ja :num! (seek! 0.0))
(transform-post)
(suspend)
)
)
(if (nonzero? (-> self part))
(kill-particles (-> self part))
)
(ja :num-func num-func-identity :frame-num 0.0)
(transform-post)
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
0
)
)
;; definition for method 11 of type dark-eco-vent
(defmethod init-from-entity! ((this dark-eco-vent) (arg0 entity-actor))
(let ((s4-0 (new 'process 'collide-shape this (collide-list-enum hit-by-player))))
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 3) 0)))
(set! (-> s4-0 total-prims) (the-as uint 4))
(set! (-> s3-0 prim-core collide-as) (collide-spec collectable))
(set! (-> s3-0 prim-core collide-with) (collide-spec jak player-list tobot))
(set-vector! (-> s3-0 local-sphere) 0.0 4096.0 0.0 12288.0)
(set! (-> s4-0 root-prim) s3-0)
)
(let ((v1-7 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 1))))
(set! (-> v1-7 prim-core collide-as) (collide-spec collectable))
(set! (-> v1-7 prim-core collide-with) (collide-spec jak player-list tobot))
(set! (-> v1-7 prim-core action) (collide-action solid))
(set! (-> v1-7 transform-index) 3)
(set-vector! (-> v1-7 local-sphere) 0.0 0.0 0.0 6144.0)
)
(let ((v1-9 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
(set! (-> v1-9 prim-core collide-as) (collide-spec collectable))
(set! (-> v1-9 prim-core collide-with) (collide-spec jak player-list tobot))
(set! (-> v1-9 transform-index) 3)
(set-vector! (-> v1-9 local-sphere) 0.0 6144.0 0.0 2457.6)
)
(let ((v1-11 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
(set! (-> v1-11 prim-core collide-as) (collide-spec collectable))
(set! (-> v1-11 prim-core collide-with) (collide-spec jak player-list tobot))
(set! (-> v1-11 transform-index) 3)
(set-vector! (-> v1-11 local-sphere) 0.0 10240.0 0.0 2457.6)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-14 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-14 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-14 prim-core collide-with))
)
(set! (-> this root) s4-0)
)
(set! (-> this fact) (new 'process 'fact-info this (pickup-type eco-pill-dark) (-> *FACT-bank* eco-full-inc)))
(process-drawable-from-entity! this arg0)
(logclear! (-> this mask) (process-mask actor-pause))
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-dark-eco-vent" (the-as (pointer level) #f)))
(the-as pair 0)
)
(set! (-> this part) (create-launch-control (-> *part-group-id-table* 146) this))
(set! (-> this part2) (create-launch-control (-> *part-group-id-table* 147) this))
(set! (-> this sound) (new 'process 'ambient-sound "eco-bg-dark" (-> this root trans) 0.0))
(set-falloff-far! (-> this sound) 81920.0)
(set-falloff-mode! (-> this sound) 9)
(go (method-of-object this open) #t)
)