Files
Hat Kid 36f1592b90 decomp3: lightning renderer, nav code, texture remap, fix progress menu crash (#3461)
Also adds:

- BLERC
- Minimap (with missing texture for the map, sprites work)
- Eco Mine files
- Precursor robot boss files
- Sewer files
- Vehicle files
2024-04-12 18:44:38 -04:00

146 lines
4.2 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type simple-nav-sphere
(deftype simple-nav-sphere (process-drawable)
((first-time? symbol)
(track-joint int32)
)
(:state-methods
idle
active
)
)
;; definition for method 3 of type simple-nav-sphere
(defmethod inspect ((this simple-nav-sphere))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 this)
)
(format #t "~2Tfirst-time?: ~A~%" (-> this first-time?))
(format #t "~2Ttrack-joint: ~D~%" (-> this track-joint))
(label cfg-4)
this
)
;; definition for function simple-nav-sphere-event-handler
(defbehavior simple-nav-sphere-event-handler simple-nav-sphere ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('die-fast)
(go empty-state)
)
(('move-trans)
(move-to-point! (the-as collide-shape (-> self root)) (the-as vector (-> arg3 param 0)))
#t
)
(('set-radius)
(let ((f0-0 (the-as float (-> arg3 param 0)))
(a0-7 (-> self root))
)
(set! (-> a0-7 nav-radius) f0-0)
(set! (-> (the-as collide-shape a0-7) root-prim local-sphere w) f0-0)
(update-transforms (the-as collide-shape a0-7))
)
#t
)
)
)
;; definition for method 12 of type simple-nav-sphere
(defmethod run-logic? ((this simple-nav-sphere))
"Should this process be run? Checked by execute-process-tree."
(cond
(*display-nav-marks*
#t
)
((>= (-> this track-joint) 0)
#t
)
((-> this first-time?)
(set! (-> this first-time?) #f)
#t
)
)
)
;; failed to figure out what this is:
(defstate idle (simple-nav-sphere)
:virtual #t
:event simple-nav-sphere-event-handler
:trans (behavior ()
(if *display-nav-marks*
(add-debug-sphere
#t
(bucket-id debug)
(-> self root trans)
(-> self root nav-radius)
(new 'static 'rgba :r #x80 :g #x40 :a #x80)
)
)
)
:code sleep-code
)
;; failed to figure out what this is:
(defstate active (simple-nav-sphere)
:virtual #t
:event simple-nav-sphere-event-handler
:trans (behavior ()
(let ((v1-0 (ppointer->process (-> self parent)))
(gp-0 (new 'stack-no-clear 'vector))
)
(vector<-cspace! gp-0 (-> (the-as process-drawable v1-0) node-list data (-> self track-joint)))
(move-to-point! (the-as collide-shape (-> self root)) gp-0)
)
)
:code sleep-code
)
;; definition for function simple-nav-sphere-init-by-other
;; INFO: Used lq/sq
(defbehavior simple-nav-sphere-init-by-other simple-nav-sphere ((arg0 float) (arg1 vector) (arg2 nav-mesh) (arg3 int))
(set! (-> self track-joint) arg3)
(set! (-> self first-time?) #t)
(let ((s5-0 (new 'process 'collide-shape self (collide-list-enum usually-hit-by-player))))
(let ((v1-3 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-3 prim-core collide-as) (collide-spec obstacle))
(set-vector! (-> v1-3 local-sphere) 0.0 0.0 0.0 4096.0)
(set! (-> s5-0 total-prims) (the-as uint 1))
(set! (-> s5-0 root-prim) v1-3)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-6 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-6 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-6 prim-core collide-with))
)
(set! (-> s5-0 nav-radius) arg0)
(set! (-> s5-0 root-prim local-sphere w) arg0)
(if arg1
(set! (-> s5-0 trans quad) (-> arg1 quad))
)
(vector-identity! (-> s5-0 scale))
(quaternion-identity! (-> s5-0 quat))
(let ((v1-11 (-> s5-0 root-prim)))
(set! (-> v1-11 prim-core collide-as) (collide-spec))
(set! (-> v1-11 prim-core collide-with) (collide-spec))
)
0
(update-transforms s5-0)
(set! (-> self root) s5-0)
)
(logclear! (-> self mask) (process-mask actor-pause enemy))
(set! (-> self event-hook) simple-nav-sphere-event-handler)
(if arg2
(add-process-drawable-to-nav-mesh arg2 self #f)
(nav-mesh-connect-from-ent self)
)
(if (>= (-> self track-joint) 0)
(go-virtual active)
(go-virtual idle)
)
)