Files
jak-project/game/graphics/opengl_renderer/ocean/OceanTexture.cpp
Hat Kid 58a5440c8a decomp3: more misc files (#3466)
Makes a bunch of missions mostly playable, including:
- `arena-training-1`
- `arena-fight-1`
- `wascity-chase`
- `arena-fight-2`
- `arena-fight-3`
- `volcano-darkeco`
- `desert-hover`
- `nest-eggs`
- `temple-climb`
- `temple-oracle`
- `temple-tests`
- `desert-beast-battle`
- `desert-turtle-training`
- `desert-course-race`
- `desert-artifact-race1`
- `wascity-leaper-race`
- `wascity-pre-game`
- `sewer-met-hum`
- `forest-kill-plants`
- `forest-ring-chase`
- `temple-defend`
- `tower-destroy`
- `desert-glide`

---
Files:

- `ripple`
- `waswide-mood`
- `sig-rider`
- `nst-tasks`
- `nst-part`
- `nst-gas`
- `nst-eggs-h`
- `nst-obs`
- `nst-mood`
- `egg-spider`
- `wasdoors-init`
- `wasall-tasks`
- `wvehicle-race`
- `wcar-marauder`
- `wcar-marauder-b`
- `turret-control`
- `was-squad-control`
- `turtle-training`
- `kleever-rider`
- `course-race`
- `artifact-race`
- `desert-hover`
- `desbeast-path-h`
- `des-beast`
- `desertg-obs`
- `desertf-obs`
- `desertd-obs`
- `desert-dust-storm`
- `des-cactus`
- `race-hud`
- `race-info`
- `race-manager`
- `tizard`
- `flyingsaw`
- `hover-training`
- `temple-mood`
- `temple-obs`
- `temple-obs2`
- `temple-part`
- `temple-scenes`
- `templex-mood`
- `templex-obs`
- `templex-part`
- `tomb-baby-spider`
- `target-turret-shot`
- `target-turret`
- `beast-battle-path`
- `des-beast-2`
- `mh-flyer`
- `scorpion-gun`
- `hover-enemy-h`
- `hover-enemy`
- `hover-formation-h`
- `hover-formation`
- `hover-nav-control-h`
- `hover-nav-control`
- `flamer-hover`
- `hover-nav-templea`
- `robo-hover`
- `hover-nav-sewb`
- `hover-nav-sewg`
- `hover-nav-sewj`
- `hover-nav-sewl`
- `hover-nav-sewo`
- `hover-nav-towera`
- `tower-mood`
- `tower-obs`
- `tower-scenes`
- `tower-part`
- `eco-green-collider`
- `forest-bridges`
- `forest-kill-plants`
- `forest-mood`
- `forest-ring-chase`
- `forest-tasks`
- `forest-part`
- `foresta-obs`
- `hover-nav-foresta`
- `mh-plant`
- `dp-bipedal-part`
- `dp-bipedal-shot`
- `dp-bipedal`
- `neo-spawner`
- `for-turret`
- `for-turret-shot`
- `neo-wasp`
- `neo-wasp-part`
- `volcanox-scenes`
- `volcanox-mood`
- `volcano-scenes`
- `volcano-mood`
- `volcano-obs`
- `volcano-obs2`
- `chain-physics`
- `rigid-body-plat`
- `volcano-part`
- `flamer-lava`
- `flitter`
- `spiky-frog`
- `flut-wild`
- `target-indax`
- `target-indax-hang`
- `mantis`
- `volcanox-obs`
- `spyder`
- `wcar-faccar`
- `mhcity-obs2`
- `mhcity-part`
- `mhcity-obs`
- `dm-mine-spider`
- `rapid-gunner`
- `stadium-mood`
- `stadium-scenes`
- `stadiuma-mood`
- `stadiuma-part`
- `kanga-lizard`
- `marauder`
- `arena-scenes`
- `wasstada-mood`
- `wasstada-obs`
- `wasstada-part`
- `wasstadb-obs`
- `wasstadc-obs`
- `dm-flyer`
- `maker-part`
- `maker-projectile`
- `skeet-part`
- `wascity-turret`
- `wasgun-h`
- `wasgun-hud`
- `wasgun-manager`
- `nav-graph-h`
- `traffic-engine-h`
- `waswide-init`
- `cty-borrow-manager-h`
- `cty-borrow-manager`
- `desert-part`
- `height-map-h`
- `height-map`
- `traffic-height-map`
- `vehicle-control`
- `hvehicle-h`
- `hvehicle`
- `hvehicle-effects`
- `hvehicle-physics`
- `hvehicle-util`
- `glider-h`
- `glider-hud`
- `glider-manager`
- `glider-ring`
- `glider-ring-part`
- `h-glider`
- `hanga-init`
- `was-pre-game`
- `was-leaper-race`
- `flut-racer`
- `desert-scenes`
- `desert-lizard-h`
- `desert-lizard-task`
- `desert-lizard`
- `throne-scenes`
- `waspal-mood`
- `waspala-obs`
- `waspala-part`
- `deswalk-obs`
- `deswalk-part`
- `terraformer-drone`
- `terraformer-head`
- `terraformer-part`
- `terraformer-setup`
2024-04-22 18:43:51 +02:00

440 lines
16 KiB
C++

#include "OceanTexture.h"
#include "game/graphics/opengl_renderer/AdgifHandler.h"
#include "third-party/imgui/imgui.h"
constexpr int OCEAN_TEX_TBP_JAK1 = 8160; // todo
constexpr int OCEAN_TEX_TBP_JAK2 = 672;
OceanTexture::OceanTexture(bool generate_mipmaps)
: m_generate_mipmaps(generate_mipmaps),
m_result_texture(TEX0_SIZE,
TEX0_SIZE,
GL_UNSIGNED_INT_8_8_8_8_REV,
m_generate_mipmaps ? NUM_MIPS : 1),
m_temp_texture(TEX0_SIZE, TEX0_SIZE, GL_UNSIGNED_INT_8_8_8_8_REV) {
m_dbuf_x = m_dbuf_a;
m_dbuf_y = m_dbuf_b;
m_tbuf_x = m_tbuf_a;
m_tbuf_y = m_tbuf_b;
init_pc();
// initialize the mipmap drawing
glGenVertexArrays(1, &m_mipmap.vao);
glBindVertexArray(m_mipmap.vao);
glGenBuffers(1, &m_mipmap.vtx_buffer);
glBindBuffer(GL_ARRAY_BUFFER, m_mipmap.vtx_buffer);
std::vector<MipMap::Vertex> vertices = {
{-1, -1, 0, 0}, {-1, 1, 0, 1}, {1, -1, 1, 0}, {1, 1, 1, 1}};
glBufferData(GL_ARRAY_BUFFER, sizeof(MipMap::Vertex) * 4, vertices.data(), GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glVertexAttribPointer(
0, // location 0 in the shader
2, // 4 color components
GL_FLOAT, // floats
GL_FALSE, // normalized, ignored,
sizeof(MipMap::Vertex), //
(void*)offsetof(MipMap::Vertex, x) // offset in array (why is this a pointer...)
);
glVertexAttribPointer(
1, // location 0 in the shader
2, // 4 color components
GL_FLOAT, // floats
GL_FALSE, // normalized, ignored,
sizeof(MipMap::Vertex), //
(void*)offsetof(MipMap::Vertex, s) // offset in array (why is this a pointer...)
);
glBindVertexArray(0);
}
OceanTexture::~OceanTexture() {
destroy_pc();
}
void OceanTexture::init_textures(TexturePool& pool, GameVersion version) {
TextureInput in;
in.gpu_texture = m_result_texture.texture();
in.w = TEX0_SIZE;
in.h = TEX0_SIZE;
in.debug_page_name = "PC-OCEAN";
in.debug_name = fmt::format("pc-ocean-mip-{}", m_generate_mipmaps);
in.id = pool.allocate_pc_port_texture(version);
switch (version) {
case GameVersion::Jak1:
m_tex0_gpu = pool.give_texture_and_load_to_vram(in, OCEAN_TEX_TBP_JAK1);
break;
case GameVersion::Jak2:
case GameVersion::Jak3:
m_tex0_gpu = pool.give_texture_and_load_to_vram(in, OCEAN_TEX_TBP_JAK2);
break;
}
}
void OceanTexture::draw_debug_window() {
if (m_tex0_gpu) {
ImGui::Image((void*)(u64)m_tex0_gpu->gpu_textures.at(0).gl,
ImVec2(m_tex0_gpu->w, m_tex0_gpu->h));
}
}
void OceanTexture::handle_ocean_texture_jak1(DmaFollower& dma,
SharedRenderState* render_state,
ScopedProfilerNode& prof) {
// if we're doing mipmaps, render to temp.
// otherwise, render directly to target.
FramebufferTexturePairContext ctxt(m_generate_mipmaps ? m_temp_texture : m_result_texture);
// render to the first texture
{
// (set-display-gs-state arg0 ocean-tex-page-0 128 128 0 0)
auto data = dma.read_and_advance();
(void)data;
}
// set up VIF
{
// (new 'static 'vif-tag :cmd (vif-cmd base))
// (new 'static 'vif-tag :imm #xc0 :cmd (vif-cmd offset))
auto data = dma.read_and_advance();
ASSERT(data.size_bytes == 0);
ASSERT(data.vifcode0().kind == VifCode::Kind::BASE);
ASSERT(data.vifcode1().kind == VifCode::Kind::OFFSET);
ASSERT(data.vifcode0().immediate == 0);
ASSERT(data.vifcode1().immediate == 0xc0);
}
// load texture constants
{
// (ocean-texture-add-constants arg0)
auto data = dma.read_and_advance();
ASSERT(data.size_bytes == sizeof(OceanTextureConstants));
ASSERT(data.vifcode0().kind == VifCode::Kind::STCYCL);
ASSERT(data.vifcode0().immediate == 0x404);
ASSERT(data.vifcode1().kind == VifCode::Kind::UNPACK_V4_32);
ASSERT(data.vifcode1().num == data.size_bytes / 16);
ASSERT(data.vifcode1().immediate == TexVu1Data::CONSTANTS);
memcpy(&m_texture_constants, data.data, sizeof(OceanTextureConstants));
}
// set up GS for envmap texture drawing
{
// (ocean-texture-add-envmap arg0)
auto data = dma.read_and_advance();
ASSERT(data.size_bytes == sizeof(AdGifData) + 16); // 16 for the giftag.
ASSERT(data.vifcode0().kind == VifCode::Kind::NOP);
ASSERT(data.vifcode1().kind == VifCode::Kind::DIRECT);
memcpy(&m_envmap_adgif, data.data + 16, sizeof(AdGifData));
// HACK
setup_renderer();
}
// vertices are uploaded double buffered
m_texture_vertices_loading = m_texture_vertices_a;
m_texture_vertices_drawing = m_texture_vertices_b;
// add first group of vertices
{
// (ocean-texture-add-verts arg0 sv-16)
auto data = dma.read_and_advance();
ASSERT(data.size_bytes == sizeof(m_texture_vertices_a));
ASSERT(data.vifcode0().kind == VifCode::Kind::STCYCL);
ASSERT(data.vifcode0().immediate == 0x404);
ASSERT(data.vifcode1().kind == VifCode::Kind::UNPACK_V4_32);
ASSERT(data.vifcode1().num == data.size_bytes / 16);
VifCodeUnpack up(data.vifcode1());
ASSERT(up.addr_qw == 0);
ASSERT(up.use_tops_flag == true);
memcpy(m_texture_vertices_loading, data.data, sizeof(m_texture_vertices_a));
}
// first call
{
auto data = dma.read_and_advance();
ASSERT(data.size_bytes == 0);
ASSERT(data.vifcode0().kind == VifCode::Kind::MSCALF);
ASSERT(data.vifcode0().immediate == TexVu1Prog::START);
ASSERT(data.vifcode1().kind == VifCode::Kind::STMOD); // not sure why...
run_L1_PC();
}
// loop over vertex groups
for (int i = 0; i < NUM_FRAG_LOOPS; i++) {
auto verts = dma.read_and_advance();
ASSERT(verts.size_bytes == sizeof(m_texture_vertices_a));
ASSERT(verts.vifcode0().kind == VifCode::Kind::STCYCL);
ASSERT(verts.vifcode0().immediate == 0x404);
ASSERT(verts.vifcode1().kind == VifCode::Kind::UNPACK_V4_32);
ASSERT(verts.vifcode1().num == verts.size_bytes / 16);
VifCodeUnpack up(verts.vifcode1());
ASSERT(up.addr_qw == 0);
ASSERT(up.use_tops_flag == true);
memcpy(m_texture_vertices_loading, verts.data, sizeof(m_texture_vertices_a));
auto call = dma.read_and_advance();
ASSERT(call.size_bytes == 0);
ASSERT(call.vifcode0().kind == VifCode::Kind::MSCALF);
ASSERT(call.vifcode0().immediate == TexVu1Prog::REST);
ASSERT(call.vifcode1().kind == VifCode::Kind::STMOD); // not sure why...
run_L2_PC();
}
// last upload does something weird...
{
// (ocean-texture-add-verts-last arg0 (the-as (inline-array vector) sv-48) sv-64)
auto data0 = dma.read_and_advance();
ASSERT(data0.size_bytes == 128 * 16);
ASSERT(data0.vifcode0().kind == VifCode::Kind::STCYCL);
ASSERT(data0.vifcode0().immediate == 0x404);
ASSERT(data0.vifcode1().kind == VifCode::Kind::UNPACK_V4_32);
ASSERT(data0.vifcode1().num == data0.size_bytes / 16);
VifCodeUnpack up0(data0.vifcode1());
ASSERT(up0.addr_qw == 0);
ASSERT(up0.use_tops_flag == true);
memcpy(m_texture_vertices_loading, data0.data, 128 * 16);
auto data1 = dma.read_and_advance();
ASSERT(data1.size_bytes == 64 * 16);
ASSERT(data1.vifcode0().kind == VifCode::Kind::STCYCL);
ASSERT(data1.vifcode0().immediate == 0x404);
ASSERT(data1.vifcode1().kind == VifCode::Kind::UNPACK_V4_32);
ASSERT(data1.vifcode1().num == data1.size_bytes / 16);
VifCodeUnpack up1(data1.vifcode1());
ASSERT(up1.addr_qw == 128);
ASSERT(up1.use_tops_flag == true);
memcpy(m_texture_vertices_loading + 128, data1.data, 64 * 16);
}
// last rest call
{
auto data = dma.read_and_advance();
ASSERT(data.size_bytes == 0);
ASSERT(data.vifcode0().kind == VifCode::Kind::MSCALF);
ASSERT(data.vifcode0().immediate == TexVu1Prog::REST);
ASSERT(data.vifcode1().kind == VifCode::Kind::STMOD); // not sure why...
run_L2_PC();
}
// last call
{
auto data = dma.read_and_advance();
ASSERT(data.size_bytes == 0);
ASSERT(data.vifcode0().kind == VifCode::Kind::MSCALF);
ASSERT(data.vifcode0().immediate == TexVu1Prog::DONE);
ASSERT(data.vifcode1().kind == VifCode::Kind::STMOD); // not sure why...
// this program does nothing.
}
flush(render_state, prof);
if (m_generate_mipmaps) {
// if we did mipmaps, the above code rendered to temp, and now we need to generate mipmaps
// in the real output
make_texture_with_mipmaps(render_state, prof);
}
// give to gpu!
render_state->texture_pool->move_existing_to_vram(m_tex0_gpu, OCEAN_TEX_TBP_JAK1);
}
void OceanTexture::handle_ocean_texture_jak2(DmaFollower& dma,
SharedRenderState* render_state,
ScopedProfilerNode& prof) {
// if we're doing mipmaps, render to temp.
// otherwise, render directly to target.
FramebufferTexturePairContext ctxt(m_generate_mipmaps ? m_temp_texture : m_result_texture);
// render to the first texture
{
// (set-display-gs-state arg0 21 128 128 0 0)
auto data = dma.read_and_advance();
(void)data;
}
// set up GS for envmap texture drawing
{
// (ocean-texture-add-envmap arg0)
auto data = dma.read_and_advance();
ASSERT(data.size_bytes == sizeof(AdGifData) + 16); // 16 for the giftag.
ASSERT(data.vifcode0().kind == VifCode::Kind::NOP);
ASSERT(data.vifcode1().kind == VifCode::Kind::DIRECT);
memcpy(&m_envmap_adgif, data.data + 16, sizeof(AdGifData));
// HACK
setup_renderer();
}
// set up VIF
{
// (new 'static 'vif-tag)
// (new 'static 'vif-tag :imm #x4 :cmd (vif-cmd offset))
auto data = dma.read_and_advance();
ASSERT(data.size_bytes == 64);
ASSERT(data.vifcode0().kind == VifCode::Kind::NOP);
ASSERT(data.vifcode1().kind == VifCode::Kind::DIRECT);
ASSERT(data.vifcode0().immediate == 0);
ASSERT(data.vifcode1().immediate == 0x4);
}
// (dma-buffer-add-vu-function arg0 ocean-texture-vu1-block 1)
dma.read_and_advance();
{
// (ocean-texture-add-constants obj arg0)
auto data = dma.read_and_advance();
ASSERT(data.size_bytes == sizeof(OceanTextureConstants));
ASSERT(data.vifcode0().kind == VifCode::Kind::STCYCL);
ASSERT(data.vifcode0().immediate == 0x404);
ASSERT(data.vifcode1().kind == VifCode::Kind::UNPACK_V4_32);
ASSERT(data.vifcode1().num == data.size_bytes / 16);
ASSERT(data.vifcode1().immediate == TexVu1Data::CONSTANTS);
memcpy(&m_texture_constants, data.data, sizeof(OceanTextureConstants));
}
// vertices are uploaded double buffered
m_texture_vertices_loading = m_texture_vertices_a;
m_texture_vertices_drawing = m_texture_vertices_b;
// add first group of vertices
{
// (ocean-texture-add-verts arg0 sv-16)
auto data = dma.read_and_advance();
ASSERT(data.size_bytes == sizeof(m_texture_vertices_a));
ASSERT(data.vifcode0().kind == VifCode::Kind::STCYCL);
ASSERT(data.vifcode0().immediate == 0x404);
ASSERT(data.vifcode1().kind == VifCode::Kind::UNPACK_V4_32);
ASSERT(data.vifcode1().num == data.size_bytes / 16);
VifCodeUnpack up(data.vifcode1());
ASSERT(up.addr_qw == 0);
ASSERT(up.use_tops_flag == true);
memcpy(m_texture_vertices_loading, data.data, sizeof(m_texture_vertices_a));
}
// first call
{
auto data = dma.read_and_advance();
ASSERT(data.size_bytes == 0);
ASSERT(data.vifcode0().kind == VifCode::Kind::MSCALF);
ASSERT(data.vifcode0().immediate == TexVu1Prog::START);
ASSERT(data.vifcode1().kind == VifCode::Kind::STMOD); // not sure why...
run_L1_PC_jak2();
}
// loop over vertex groups
for (int i = 0; i < NUM_FRAG_LOOPS; i++) {
auto verts = dma.read_and_advance();
ASSERT(verts.size_bytes == sizeof(m_texture_vertices_a));
ASSERT(verts.vifcode0().kind == VifCode::Kind::STCYCL);
ASSERT(verts.vifcode0().immediate == 0x404);
ASSERT(verts.vifcode1().kind == VifCode::Kind::UNPACK_V4_32);
ASSERT(verts.vifcode1().num == verts.size_bytes / 16);
VifCodeUnpack up(verts.vifcode1());
ASSERT(up.addr_qw == 0);
ASSERT(up.use_tops_flag == true);
memcpy(m_texture_vertices_loading, verts.data, sizeof(m_texture_vertices_a));
auto call = dma.read_and_advance();
ASSERT(call.size_bytes == 0);
ASSERT(call.vifcode0().kind == VifCode::Kind::MSCALF);
ASSERT(call.vifcode0().immediate == TexVu1Prog::REST);
ASSERT(call.vifcode1().kind == VifCode::Kind::STMOD); // not sure why...
run_L2_PC_jak2();
}
// last upload does something weird...
{
// (ocean-texture-add-verts-last arg0 (the-as (inline-array vector) sv-48) sv-64)
auto data0 = dma.read_and_advance();
ASSERT(data0.size_bytes == 128 * 16);
ASSERT(data0.vifcode0().kind == VifCode::Kind::STCYCL);
ASSERT(data0.vifcode0().immediate == 0x404);
ASSERT(data0.vifcode1().kind == VifCode::Kind::UNPACK_V4_32);
ASSERT(data0.vifcode1().num == data0.size_bytes / 16);
VifCodeUnpack up0(data0.vifcode1());
ASSERT(up0.addr_qw == 0);
ASSERT(up0.use_tops_flag == true);
memcpy(m_texture_vertices_loading, data0.data, 128 * 16);
auto data1 = dma.read_and_advance();
ASSERT(data1.size_bytes == 64 * 16);
ASSERT(data1.vifcode0().kind == VifCode::Kind::STCYCL);
ASSERT(data1.vifcode0().immediate == 0x404);
ASSERT(data1.vifcode1().kind == VifCode::Kind::UNPACK_V4_32);
ASSERT(data1.vifcode1().num == data1.size_bytes / 16);
VifCodeUnpack up1(data1.vifcode1());
ASSERT(up1.addr_qw == 128);
ASSERT(up1.use_tops_flag == true);
memcpy(m_texture_vertices_loading + 128, data1.data, 64 * 16);
}
// last rest call
{
auto data = dma.read_and_advance();
ASSERT(data.size_bytes == 0);
ASSERT(data.vifcode0().kind == VifCode::Kind::MSCALF);
ASSERT(data.vifcode0().immediate == TexVu1Prog::REST);
ASSERT(data.vifcode1().kind == VifCode::Kind::STMOD); // not sure why...
run_L2_PC_jak2();
}
// last call
{
auto data = dma.read_and_advance();
ASSERT(data.size_bytes == 0);
ASSERT(data.vifcode0().kind == VifCode::Kind::MSCALF);
ASSERT(data.vifcode0().immediate == TexVu1Prog::DONE);
ASSERT(data.vifcode1().kind == VifCode::Kind::STMOD); // not sure why...
// this program does nothing.
}
flush(render_state, prof);
if (m_generate_mipmaps) {
// if we did mipmaps, the above code rendered to temp, and now we need to generate mipmaps
// in the real output
make_texture_with_mipmaps(render_state, prof);
}
// (reset-display-gs-state *display* arg0)
// dma.read_and_advance();
// give to gpu!
render_state->texture_pool->move_existing_to_vram(m_tex0_gpu, OCEAN_TEX_TBP_JAK2);
}
/*!
* Generate mipmaps for the ocean texture.
* There's a trick here - we reduce the intensity of alpha on the lower lods. This lets texture
* filtering slowly fade the alpha value out to 0 with distance.
*/
void OceanTexture::make_texture_with_mipmaps(SharedRenderState* render_state,
ScopedProfilerNode& prof) {
glBindVertexArray(m_mipmap.vao);
render_state->shaders[ShaderId::OCEAN_TEXTURE_MIPMAP].activate();
glUniform1f(glGetUniformLocation(render_state->shaders[ShaderId::OCEAN_TEXTURE_MIPMAP].id(),
"alpha_intensity"),
1.0);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_temp_texture.texture());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glUniform1i(
glGetUniformLocation(render_state->shaders[ShaderId::OCEAN_TEXTURE_MIPMAP].id(), "tex_T0"),
0);
glBindBuffer(GL_ARRAY_BUFFER, m_mipmap.vtx_buffer);
for (int i = 0; i < NUM_MIPS; i++) {
FramebufferTexturePairContext ctxt(m_result_texture, i);
glUniform1f(glGetUniformLocation(render_state->shaders[ShaderId::OCEAN_TEXTURE_MIPMAP].id(),
"alpha_intensity"),
std::max(0.f, 1.f - 0.51f * i));
glUniform1f(
glGetUniformLocation(render_state->shaders[ShaderId::OCEAN_TEXTURE_MIPMAP].id(), "scale"),
1.f / (1 << i));
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
prof.add_draw_call();
prof.add_tri(2);
}
glBindVertexArray(0);
}