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https://github.com/open-goal/jak-project
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c162c66118
This PR does two main things: 1. Work through the main low-hanging fruit issues in the formatter keeping it from feeling mature and usable 2. Iterate and prove that point by formatting all of the Jak 1 code base. **This has removed around 100K lines in total.** - The decompiler will now format it's results for jak 1 to keep things from drifting back to where they were. This is controlled by a new config flag `format_code`. How am I confident this hasn't broken anything?: - I compiled the entire project and stored it's `out/jak1/obj` files separately - I then recompiled the project after formatting and wrote a script that md5's each file and compares it (`compare-compilation-outputs.py` - The results (eventually) were the same:  > This proves that the only difference before and after is non-critical whitespace for all code/macros that is actually in use. I'm still aware of improvements that could be made to the formatter, as well as general optimization of it's performance. But in general these are for rare or non-critical situations in my opinion and I'll work through them before doing Jak 2. The vast majority looks great and is working properly at this point. Those known issues are the following if you are curious: 
120 lines
4.1 KiB
Common Lisp
120 lines
4.1 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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(bundles "DEM.DGO" "TIT.DGO")
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(require "engine/gfx/sprite/sparticle/sparticle-launcher.gc")
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(require "engine/ui/hud-h.gc")
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(require "engine/game/settings.gc")
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;; DECOMP BEGINS
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(deftype static-screen (process)
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((part sparticle-launch-control 1)
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(state-time time-frame))
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(:state-methods (idle int time-frame symbol)))
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(defmethod relocate ((this static-screen) (arg0 int))
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(let ((v1-0 *kernel-context*))
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(set! (-> v1-0 relocating-process) this)
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(set! (-> v1-0 relocating-min) (the-as int (&-> this type)))
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(set! (-> v1-0 relocating-max) (the-as int (+ (+ (-> this allocated-length) -4 (-> process size)) (the-as int this))))
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(set! (-> v1-0 relocating-offset) arg0))
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(dotimes (v1-2 1)
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(if (nonzero? (-> this part v1-2)) (&+! (-> this part v1-2) arg0)))
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(the-as static-screen ((method-of-type process relocate) this arg0)))
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(defmethod deactivate ((this static-screen))
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(dotimes (s5-0 1)
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(if (nonzero? (-> this part s5-0)) (kill-and-free-particles (-> this part s5-0))))
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((method-of-type process deactivate) this)
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(none))
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(defpart 2966
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:init-specs
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((:texture (new 'static 'texture-id :page #x5c6))
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(:num 1.0)
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(:y (meters 1.18))
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(:scale-x (meters 15))
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(:scale-y (meters 6.5))
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(:r 128.0)
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(:g 128.0)
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(:b 128.0)
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(:a 128.0)
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(:timer (seconds -0.005))
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(:flags (bit2 bit9 bit13))))
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(defpart 2967
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:init-specs
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((:texture (new 'static 'texture-id :index #x1 :page #x5c6))
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(:num 1.0)
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(:y (meters -1.264))
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(:scale-x (meters 15))
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(:scale-y (meters 3.25))
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(:r 128.0)
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(:g 128.0)
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(:b 128.0)
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(:a 128.0)
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(:timer (seconds -0.005))
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(:flags (bit2 bit9 bit13))))
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(defpart 2968
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:init-specs
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((:texture (new 'static 'texture-id :index #x2 :page #x5c6))
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(:num 1.0)
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(:y (meters -2.482))
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(:scale-x (meters 15))
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(:scale-y (meters 1.625))
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(:r 128.0)
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(:g 128.0)
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(:b 128.0)
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(:a 128.0)
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(:timer (seconds -0.005))
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(:flags (bit2 bit9 bit13))))
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(defpartgroup group-part-screen1
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:id 707
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:flags (screen-space)
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:bounds (static-bspherem 0 0 0 1)
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:parts ((sp-item 2966 :flags (launch-asap)) (sp-item 2967 :flags (launch-asap)) (sp-item 2968 :flags (launch-asap))))
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(defstate idle (static-screen)
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:virtual #t
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:enter
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(behavior ((arg0 int) (arg1 time-frame) (arg2 symbol))
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(set! (-> *setting-control* current bg-a) 1.0)
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(set! (-> *setting-control* default bg-a) 0.0)
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(add-setting! 'common-page 'set 0.0 (ash 1 (+ arg0 1))))
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:trans
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(behavior ()
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(hide-hud-quick)
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(spawn (-> self part 0) *zero-vector*)
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0)
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:code
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(behavior ((arg0 int) (arg1 time-frame) (arg2 symbol))
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(local-vars (v1-6 symbol))
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(set-time! (-> self state-time))
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(until v1-6
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(suspend)
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(set! v1-6
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(or (and (> arg1 0) (time-elapsed? (-> self state-time) arg1))
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(and arg2 (time-elapsed? (-> self state-time) (seconds 1)) (cpad-pressed? 0 select start triangle circle x square)))))
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(set! (-> *setting-control* default bg-a) 1.0)
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(while (!= (-> *setting-control* current bg-a) (-> *setting-control* default bg-a))
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(suspend))
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(remove-setting! 'common-page)
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(suspend)
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0))
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(defbehavior static-screen-init-by-other static-screen ((arg0 int) (arg1 texture-id) (arg2 texture-id) (arg3 texture-id) (arg4 time-frame) (arg5 symbol))
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(let ((s3-0 (lookup-part-group-by-name "group-part-screen1")))
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(when (and s3-0 (nonzero? s3-0) (type-type? (-> s3-0 type) sparticle-launch-group))
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(set! (-> *part-id-table* 2966 init-specs 0 initial-valuef) (the-as float arg1))
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(set! (-> *part-id-table* 2967 init-specs 0 initial-valuef) (the-as float arg2))
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(set! (-> *part-id-table* 2968 init-specs 0 initial-valuef) (the-as float arg3))
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(set! (-> self part 0) (create-launch-control (the-as sparticle-launch-group s3-0) self))
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(go-virtual idle arg0 arg4 arg5)))
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0
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(none))
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(defun static-screen-spawn ((arg0 int) (arg1 texture-id) (arg2 texture-id) (arg3 texture-id) (arg4 time-frame) (arg5 symbol) (arg6 process-tree))
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(process-spawn static-screen arg0 arg1 arg2 arg3 arg4 arg5 :to arg6))
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