mirror of
https://github.com/open-goal/jak-project
synced 2026-06-06 03:39:01 -04:00
93afb02cf4
This includes all the collision stuff needed to spawn `target`, decompiles the sparticle code and adds some of the PC hacks needed for merc to run (it doesn't work quite right and looks bad, likely due to a combination of code copied from Jak 2 and the time of day hacks). There are a bunch of temporary hacks (see commits) in place to prevent the game from crashing quite as much, but it is still extremely prone to doing so due to lots of missing functions/potentially bad decomp. --------- Co-authored-by: water <awaterford111445@gmail.com>
23 lines
521 B
Common Lisp
23 lines
521 B
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: cam-debug.gc
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;; name in dgo: cam-debug
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;; dgos: GAME
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(define-extern camera-plot-float-func (function float float float float (function float float) vector4w none))
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;; DECOMP BEGINS
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;; TODO stubs
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(defun cam-collision-record-save ((arg0 vector) (arg1 vector) (arg2 int) (arg3 symbol) (arg4 camera-slave))
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(none)
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)
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(defun cam-debug-add-los-tri ((arg0 (inline-array collide-cache-tri)) (arg1 vector) (arg2 vector))
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(none)
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)
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(defun cam-debug-reset-coll-tri ()
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(none)
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) |