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v/macos-fix-dylib
jak-project/test/decompiler/reference/jak2/levels/strip
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water111 48cb9bb787 [decompiler] as-type and font method support (#3855)
Add support for `as-type` macro, and detecting inline font methods. This
works in all three games but I've only updated jak 3's goal_src for now.
Eventually I will go back and work through the others, but I want to get
more decompiler features in first.


![image](https://github.com/user-attachments/assets/5c31bf85-97b4-437c-bc4b-dc054e60551e)

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Co-authored-by: water111 <awaterford1111445@gmail.com>
2025-02-01 21:23:11 -05:00
..
chaincrate_REF.gc
jak1, jak2: add get-texture macro (#3778)
2024-11-26 11:29:34 +01:00
strip-drop_REF.gc
[decompiler] as-type and font method support (#3855)
2025-02-01 21:23:11 -05:00
strip-obs_REF.gc
[decompiler] as-type and font method support (#3855)
2025-02-01 21:23:11 -05:00
strip-ocean_REF.gc
d/jak2: pass through all simple / non-blocked *-part, *-ocean and *-scenes files (#2048)
2022-12-22 13:57:57 -05:00
strip-part_REF.gc
jak1, jak2: add get-texture macro (#3778)
2024-11-26 11:29:34 +01:00
strip-rescue_REF.gc
decompiler: Apply docstring indentation fix to all game versions (#3614)
2024-07-29 21:57:07 -04:00
strip-scenes_REF.gc
make directrenderer in sprite work + rename game-text-id to text-id + move pc debug settings (#2459)
2023-04-08 04:32:35 +01:00
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