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v/offline-test-fix
jak-project/test/decompiler/reference/jak2/levels/palace
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water111 7348e6a4ff [decompiler] Update vector ops, reduce casts (#3849)
Update the decompiler to use the new vf macros.

Also, fix a bunch of silly casting issues where accessing inline fields
with an offset of 0 would be better than a cast:

![image](https://github.com/user-attachments/assets/885bbb07-634f-47b8-99f5-5a947941cdde)

---------

Co-authored-by: water111 <awaterford1111445@gmail.com>
2025-01-20 16:32:58 -05:00
..
boss
[decompiler] Update vector ops, reduce casts (#3849)
2025-01-20 16:32:58 -05:00
cable
[decompiler] Update vector ops, reduce casts (#3849)
2025-01-20 16:32:58 -05:00
outside
d/jak2: Decompile palace-ocean, ctysluma-part, nav-enemy-h and a bunch of work on enemy and nav-mesh related files (#1984)
2022-10-29 16:28:52 -04:00
roof
jak1, jak2: add get-texture macro (#3778)
2024-11-26 11:29:34 +01:00
shaft
jak1, jak2: add get-texture macro (#3778)
2024-11-26 11:29:34 +01:00
throne
[decompiler] Update vector ops, reduce casts (#3849)
2025-01-20 16:32:58 -05:00
pal-obs_REF.gc
decompiler: Apply docstring indentation fix to all game versions (#3614)
2024-07-29 21:57:07 -04:00
palent-part_REF.gc
jak1, jak2: add get-texture macro (#3778)
2024-11-26 11:29:34 +01:00
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