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water111 1e530714b7 [jak3] Fix for precd extraction (#3744)
It looks like one of the tie models in this level has bad color data in
the lowest LOD. For now, just skip extracting the lowest lod for this
TIE only.

Co-authored-by: water111 <awaterford1111445@gmail.com>
2024-11-03 11:43:27 -05:00
..
build
decomp3: some engine files (#3319)
2024-01-20 10:42:51 -05:00
dgos
jak3: fix hud sprite crash + add entity debugger (#3516)
2024-05-13 04:09:25 +01:00
engine
[jak2,3] Support loading clut blender animated textures to the pool (#3735)
2024-10-27 09:21:44 -04:00
kernel
decompiler: call-parent-state-handler and suspend-for macros (#3625)
2024-09-04 19:35:54 +02:00
levels
[jak3] Fix neosat particles and tentacle (#3722)
2024-10-19 14:05:42 -04:00
lib
[wip] build actor tool (#3266)
2024-05-18 18:18:25 +02:00
pc
game: cleanup some display settings related code, forbid invalid game-size resolutions (#3601)
2024-07-27 22:29:14 -04:00
compiler-setup.gc
[jak3] Set up ckernel (#3308)
2024-01-16 19:24:02 -05:00
game.gp
[jak3] Fix for precd extraction (#3744)
2024-11-03 11:43:27 -05:00
kernel-defs.gc
game: dont filter resolutions in windowed mode (#3688)
2024-09-30 20:18:01 -04:00
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