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ZedB0T 8fbd85b0fc Fail building custom level if long_name is too long (#3966)
If long_name is too long, it will result in the level being invisible
but the collide loading, lets detect this and point the user in correct
direction to solve it with a clear error message.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2025-06-22 20:07:43 -04:00
..
build_level.cpp
Fail building custom level if long_name is too long (#3966)
2025-06-22 20:07:43 -04:00
build_level.h
custom levels: etie and build actor support for jak2/3 (#3851)
2025-02-01 18:04:26 +01:00
Entity.cpp
custom levels: enum lump support (#3305)
2024-01-15 12:46:42 +01:00
Entity.h
custom levels: enum lump support (#3305)
2024-01-15 12:46:42 +01:00
FileInfo.cpp
custom levels: refactor level building code and jak 2 support (#3090)
2023-10-21 06:07:43 +02:00
FileInfo.h
custom levels: refactor level building code and jak 2 support (#3090)
2023-10-21 06:07:43 +02:00
LevelFile.cpp
custom levels: etie and build actor support for jak2/3 (#3851)
2025-02-01 18:04:26 +01:00
LevelFile.h
custom levels: etie and build actor support for jak2/3 (#3851)
2025-02-01 18:04:26 +01:00
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