mirror of
https://github.com/open-goal/jak-project
synced 2026-06-11 13:10:44 -04:00
1f6438e517
This PR updates to SDL3, and with it, adds a handful of new features. Everything seems to work but I'm going to look over the code once last time before merging, some of the API changes are hard to spot. Fixes #2773 ### Pressure sensitivity support for DS3 Controllers SDL3 adds pressure sensitivity support for DS3 controllers on windows. I have not tested on linux. The option is disabled by default. On windows you will need https://docs.nefarius.at/projects/DsHidMini/ and to be using SXS mode. ### DualSense and Xbox One Trigger Effects If enabled, Jak 2 will have certain trigger effects. They are: - xbox1: - small vibrate when collecting dark eco - big vibrate when changing to dark jak - vibrate when shooting gun, proportional to gun type - ps5: - resistance when changing to dark jak - different gun shooting effects - red (resistance) - yellow (weapon trigger) - blue (vibrates) - purple (less resistance) > **Gun Shooting effects are only enabled if the new "Swap R1 and R2" option is enabled** There are more effects that could be used in `dualsense_effects.cpp`, but I only exposed the ones I needed to OpenGOAL. If a modder wants to use some of the others and wires them up end-to-end, please consider contributing that upstream. ### New ImGUI Menu Added new imgui options for selecting the active controller, for those people that struggle to select the initial controller.  ### Testing The highlights of what I tested successfully: - display - [x] all mode switch permutations - [x] launch with all modes saved - [x] switch monitors / unplug monitor that was active, how does it handle it - [x] load with alternate monitor saved and all modes - [x] allowing hidpi doesnt break macos - controls - [x] keyboard and mouse still work - [x] pressure sensitivity on linux
99 lines
3.1 KiB
C
Vendored
Generated
99 lines
3.1 KiB
C
Vendored
Generated
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* Assertion functions of SDL test framework.
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*
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* This code is a part of the SDL test library, not the main SDL library.
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*/
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/*
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*
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* Assert API for test code and test cases
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*
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*/
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#ifndef SDL_test_assert_h_
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#define SDL_test_assert_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Fails the assert. */
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#define ASSERT_FAIL 0
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/* Passes the assert. */
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#define ASSERT_PASS 1
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/*
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* Assert that logs and break execution flow on failures.
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*
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* \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
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* \param assertDescription Message to log with the assert describing it.
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*/
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void SDLCALL SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
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/*
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* Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters.
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*
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* \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
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* \param assertDescription Message to log with the assert describing it.
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*
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* \returns the assertCondition so it can be used to externally to break execution flow if desired.
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*/
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int SDLCALL SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
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/*
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* Explicitly pass without checking an assertion condition. Updates assertion counter.
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*
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* \param assertDescription Message to log with the assert describing it.
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*/
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void SDLCALL SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1);
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/*
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* Resets the assert summary counters to zero.
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*/
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void SDLCALL SDLTest_ResetAssertSummary(void);
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/*
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* Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR.
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*/
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void SDLCALL SDLTest_LogAssertSummary(void);
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/*
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* Converts the current assert summary state to a test result.
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*
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* \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT
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*/
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int SDLCALL SDLTest_AssertSummaryToTestResult(void);
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_test_assert_h_ */
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