Files
jak-project/goal_src/engine/draw/draw-node-h.gc
water111 c235280b91 [decomp] clean up files 50-100 (#1443)
* [decomp] clean up files 50-100

* update file, fix crash on too many prims

* spelling is hard
2022-06-12 12:58:10 -04:00

56 lines
1.8 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: draw-node-h.gc
;; name in dgo: draw-node-h
;; dgos: GAME, ENGINE
;; A "draw-node" is a way to group together a bunch of drawables (possibly other draw-nodes) in a BVH
;; This BVH is used for sphere-in-view culling and the broad phase collision detection.
;; _most_ uses of draw-node are in a special tree with these properties:
;; - between 1 and 8 roots.
;; - each child has between 1 and 8 children
;; - all leaves are stored at the same depth
;; - all nodes and leaves have visibility IDs
;; shrub does not have these properties - it supports arbitrary children counts, leaves
;; may occur at any depth, and nothing has visibility ids.
(deftype draw-node (drawable)
((child-count uint8 :offset 6) ;; if our child requires a count
(flags uint8 :offset 7) ;; is our children leaf or draw-node?
(child drawable :offset 8) ;; can be draw-node or any other drawable
(distance float :offset 12) ;; used in shrub...
)
:method-count-assert 18
:size-assert #x20
:flag-assert #x1200000020
;; field distance is a float printed as hex?
)
;; for non-shrub uses of draw-node, this is used to store all the draw-nodes at a given depth.
(deftype drawable-inline-array-node (drawable-inline-array)
((data draw-node 1 :inline)
(pad uint32)
)
:method-count-assert 18
:size-assert #x44
:flag-assert #x1200000044
;; too many basic blocks
(:methods
)
)
;; the types of these fields are a guess for now.
;; used for draw-node-cull function
(deftype draw-node-dma (structure)
((banka draw-node 32 :inline :offset-assert 0)
(bankb draw-node 32 :inline :offset-assert 1024)
)
:method-count-assert 9
:size-assert #x800
:flag-assert #x900000800
)