mirror of
https://github.com/open-goal/jak-project
synced 2026-05-31 17:32:51 -04:00
0e2320ca95
* entity decomp and update battle hud code * disable lag compensation in pc port * delete unnecessary forward decls * make battle hud track specific tasks * fix mem leak + debug flying-lurker hud * improve battle hud lights and fix bug * tests
177 lines
5.1 KiB
Common Lisp
Vendored
Generated
177 lines
5.1 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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(import "goal_src/import/evilbro-ag.gc")
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(import "goal_src/import/evilsis-ag.gc")
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;; definition of type evilbro
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(deftype evilbro (process-taskable)
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((evilsis entity-actor :offset-assert 380)
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)
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:heap-base #x110
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:method-count-assert 53
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:size-assert #x180
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:flag-assert #x3501100180
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)
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;; definition for method 3 of type evilbro
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(defmethod inspect evilbro ((obj evilbro))
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(let ((t9-0 (method-of-type process-taskable inspect)))
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(t9-0 obj)
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)
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(format #t "~T~Tevilsis: ~A~%" (-> obj evilsis))
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obj
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)
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;; failed to figure out what this is:
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(defskelgroup *evilbro-intro-sg* evilbro evilbro-lod0-jg evilbro-idle-ja
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((evilbro-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 0 0 4)
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:shadow evilbro-shadow-mg
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)
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;; definition for method 32 of type evilbro
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;; INFO: Return type mismatch spool-anim vs basic.
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(defmethod play-anim! evilbro ((obj evilbro) (arg0 symbol))
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(cond
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(arg0
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(close-specific-task! (game-task leaving-misty) (task-status need-introduction))
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(send-event (-> obj evilsis extra process) 'clone (process->handle obj))
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)
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(else
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(set! (-> obj will-talk) #t)
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)
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)
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(the-as basic (new 'static 'spool-anim :name "evilbro-misty-end" :index 5 :parts 9 :command-list '()))
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)
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;; definition for method 31 of type evilbro
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(defmethod get-art-elem evilbro ((obj evilbro))
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(-> obj draw art-group data 3)
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)
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;; failed to figure out what this is:
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(defstate play-anim (evilbro)
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:virtual #t
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:exit (behavior ()
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(send-event (-> self evilsis extra process) 'end-mode)
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((-> (method-of-type process-taskable play-anim) exit))
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(none)
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)
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)
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;; failed to figure out what this is:
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(defstate idle (evilbro)
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:virtual #t
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:code (behavior ()
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(if (!= (ja-group) (get-art-elem self))
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(ja-channel-push! 1 (seconds 0.05))
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)
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(loop
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(ja-no-eval :group! evilbro-idle-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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(let ((gp-0 (-> *display* base-frame-counter)))
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(while (let ((s5-0 (-> *display* base-frame-counter))
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(f30-0 300.0)
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(f28-0 0.16)
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(f26-0 0.17000002)
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)
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(< (- s5-0 (the-as time-frame (the int (* f30-0 (+ f28-0 (* f26-0 (rand-float-gen))))))) gp-0)
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)
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(suspend)
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)
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)
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(ja-no-eval :group! (ja-group) :num! (seek! (ja-aframe 0.0 0)) :frame-num (ja-aframe 16.0 0))
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek! (ja-aframe 0.0 0)))
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)
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(let ((gp-3 (-> *display* base-frame-counter)))
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(while (let ((s5-1 (-> *display* base-frame-counter))
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(f30-1 300.0)
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(f28-1 0.16)
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(f26-1 0.17000002)
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)
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(< (- s5-1 (the-as time-frame (the int (* f30-1 (+ f28-1 (* f26-1 (rand-float-gen))))))) gp-3)
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)
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(suspend)
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)
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)
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)
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(none)
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)
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)
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;; definition for method 11 of type evilbro
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(defmethod init-from-entity! evilbro ((obj evilbro) (arg0 entity-actor))
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(dummy-40 obj arg0 *evilbro-intro-sg* 3 40 (new 'static 'vector :w 4096.0) 5)
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(set! (-> obj tasks) (get-task-control (game-task leaving-misty)))
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(set! (-> obj evilsis) (entity-actor-lookup arg0 'alt-actor 0))
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(dummy-42 obj)
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(none)
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)
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;; definition of type evilsis
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(deftype evilsis (process-taskable)
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()
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:heap-base #x110
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:method-count-assert 53
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:size-assert #x17c
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:flag-assert #x350110017c
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)
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;; definition for method 3 of type evilsis
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(defmethod inspect evilsis ((obj evilsis))
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(let ((t9-0 (method-of-type process-taskable inspect)))
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(t9-0 obj)
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)
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obj
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)
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;; failed to figure out what this is:
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(defskelgroup *evilsis-intro-sg* evilsis evilsis-lod0-jg evilsis-idle-ja
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((evilsis-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 0 0 4)
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:shadow evilsis-shadow-mg
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)
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;; definition for method 32 of type evilsis
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;; INFO: Return type mismatch art-element vs basic.
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(defmethod play-anim! evilsis ((obj evilsis) (arg0 symbol))
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(if arg0
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(format
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0
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"ERROR: <GMJ>: ~S playing anim for task status ~S~%"
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(-> obj name)
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(task-status->string (current-status (-> obj tasks)))
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)
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)
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(the-as basic (get-art-elem obj))
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)
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;; definition for method 31 of type evilsis
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(defmethod get-art-elem evilsis ((obj evilsis))
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(-> obj draw art-group data 3)
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)
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;; failed to figure out what this is:
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(defstate idle (evilsis)
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:virtual #t
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:trans (behavior ()
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(set! (-> self will-talk) #f)
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((-> (method-of-type process-taskable idle) trans))
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(none)
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)
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)
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;; definition for method 11 of type evilsis
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(defmethod init-from-entity! evilsis ((obj evilsis) (arg0 entity-actor))
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(dummy-40 obj arg0 *evilsis-intro-sg* 3 0 (new 'static 'vector :w 4096.0) 5)
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(set! (-> obj tasks) (get-task-control (game-task leaving-misty)))
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(dummy-42 obj)
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(none)
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)
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