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ManDude 0e2320ca95 fix some entity decomp + improve battle hud to track specific tasks (#1455)
* entity decomp and update battle hud code

* disable lag compensation in pc port

* delete unnecessary forward decls

* make battle hud track specific tasks

* fix mem leak + debug flying-lurker hud

* improve battle hud lights and fix bug

* tests
2022-06-16 20:10:39 +01:00

177 lines
5.1 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
(import "goal_src/import/evilbro-ag.gc")
(import "goal_src/import/evilsis-ag.gc")
;; definition of type evilbro
(deftype evilbro (process-taskable)
((evilsis entity-actor :offset-assert 380)
)
:heap-base #x110
:method-count-assert 53
:size-assert #x180
:flag-assert #x3501100180
)
;; definition for method 3 of type evilbro
(defmethod inspect evilbro ((obj evilbro))
(let ((t9-0 (method-of-type process-taskable inspect)))
(t9-0 obj)
)
(format #t "~T~Tevilsis: ~A~%" (-> obj evilsis))
obj
)
;; failed to figure out what this is:
(defskelgroup *evilbro-intro-sg* evilbro evilbro-lod0-jg evilbro-idle-ja
((evilbro-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 4)
:shadow evilbro-shadow-mg
)
;; definition for method 32 of type evilbro
;; INFO: Return type mismatch spool-anim vs basic.
(defmethod play-anim! evilbro ((obj evilbro) (arg0 symbol))
(cond
(arg0
(close-specific-task! (game-task leaving-misty) (task-status need-introduction))
(send-event (-> obj evilsis extra process) 'clone (process->handle obj))
)
(else
(set! (-> obj will-talk) #t)
)
)
(the-as basic (new 'static 'spool-anim :name "evilbro-misty-end" :index 5 :parts 9 :command-list '()))
)
;; definition for method 31 of type evilbro
(defmethod get-art-elem evilbro ((obj evilbro))
(-> obj draw art-group data 3)
)
;; failed to figure out what this is:
(defstate play-anim (evilbro)
:virtual #t
:exit (behavior ()
(send-event (-> self evilsis extra process) 'end-mode)
((-> (method-of-type process-taskable play-anim) exit))
(none)
)
)
;; failed to figure out what this is:
(defstate idle (evilbro)
:virtual #t
:code (behavior ()
(if (!= (ja-group) (get-art-elem self))
(ja-channel-push! 1 (seconds 0.05))
)
(loop
(ja-no-eval :group! evilbro-idle-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(let ((gp-0 (-> *display* base-frame-counter)))
(while (let ((s5-0 (-> *display* base-frame-counter))
(f30-0 300.0)
(f28-0 0.16)
(f26-0 0.17000002)
)
(< (- s5-0 (the-as time-frame (the int (* f30-0 (+ f28-0 (* f26-0 (rand-float-gen))))))) gp-0)
)
(suspend)
)
)
(ja-no-eval :group! (ja-group) :num! (seek! (ja-aframe 0.0 0)) :frame-num (ja-aframe 16.0 0))
(until (ja-done? 0)
(suspend)
(ja :num! (seek! (ja-aframe 0.0 0)))
)
(let ((gp-3 (-> *display* base-frame-counter)))
(while (let ((s5-1 (-> *display* base-frame-counter))
(f30-1 300.0)
(f28-1 0.16)
(f26-1 0.17000002)
)
(< (- s5-1 (the-as time-frame (the int (* f30-1 (+ f28-1 (* f26-1 (rand-float-gen))))))) gp-3)
)
(suspend)
)
)
)
(none)
)
)
;; definition for method 11 of type evilbro
(defmethod init-from-entity! evilbro ((obj evilbro) (arg0 entity-actor))
(dummy-40 obj arg0 *evilbro-intro-sg* 3 40 (new 'static 'vector :w 4096.0) 5)
(set! (-> obj tasks) (get-task-control (game-task leaving-misty)))
(set! (-> obj evilsis) (entity-actor-lookup arg0 'alt-actor 0))
(dummy-42 obj)
(none)
)
;; definition of type evilsis
(deftype evilsis (process-taskable)
()
:heap-base #x110
:method-count-assert 53
:size-assert #x17c
:flag-assert #x350110017c
)
;; definition for method 3 of type evilsis
(defmethod inspect evilsis ((obj evilsis))
(let ((t9-0 (method-of-type process-taskable inspect)))
(t9-0 obj)
)
obj
)
;; failed to figure out what this is:
(defskelgroup *evilsis-intro-sg* evilsis evilsis-lod0-jg evilsis-idle-ja
((evilsis-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 4)
:shadow evilsis-shadow-mg
)
;; definition for method 32 of type evilsis
;; INFO: Return type mismatch art-element vs basic.
(defmethod play-anim! evilsis ((obj evilsis) (arg0 symbol))
(if arg0
(format
0
"ERROR: <GMJ>: ~S playing anim for task status ~S~%"
(-> obj name)
(task-status->string (current-status (-> obj tasks)))
)
)
(the-as basic (get-art-elem obj))
)
;; definition for method 31 of type evilsis
(defmethod get-art-elem evilsis ((obj evilsis))
(-> obj draw art-group data 3)
)
;; failed to figure out what this is:
(defstate idle (evilsis)
:virtual #t
:trans (behavior ()
(set! (-> self will-talk) #f)
((-> (method-of-type process-taskable idle) trans))
(none)
)
)
;; definition for method 11 of type evilsis
(defmethod init-from-entity! evilsis ((obj evilsis) (arg0 entity-actor))
(dummy-40 obj arg0 *evilsis-intro-sg* 3 0 (new 'static 'vector :w 4096.0) 5)
(set! (-> obj tasks) (get-task-control (game-task leaving-misty)))
(dummy-42 obj)
(none)
)