Files
ManDude 7ce58f709f process-spawn + pretty printer improvements (#1428)
* some jp support to fix some errors in the original game

* music fade toggle

* recognize `process-new` macros!!

* strip casts in this macro

* rename macro

* fix cast typecheck

* update source 1

* detect kernel stack case

* less boilerplate

* `manipy-spawn` special case

* pretty printer improvements

* revert dumb thing from earlier

* use shell detection on `send-event`

* fix some events

* remove unused argument

* detect `static-attack-info` and add `CondNoElse` to shell detect

* better `attack-info` detect

* support `process-spawn` in multi-lets

* detect `rand-float-gen` pt 1

* detect as return value

* detect in `countdown` and  `dotimes`

* oops this wasnt working

* fancier `send-event`s

* clang

* update source!!

* fix tests

* fine jeez

* uh okay

* fix some accidental regressions

* fix more regressions

* regression fixes

* fix big bug...

* extra safety!
2022-06-10 02:18:08 +01:00

81 lines
2.8 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type mud
(deftype mud (water-anim)
()
:heap-base #x70
:method-count-assert 30
:size-assert #xdc
:flag-assert #x1e007000dc
)
;; definition for method 3 of type mud
(defmethod inspect mud ((obj mud))
(let ((t9-0 (method-of-type water-anim inspect)))
(t9-0 obj)
)
obj
)
;; definition for symbol ripple-for-mud, type ripple-wave-set
(define ripple-for-mud (new 'static 'ripple-wave-set
:count 3
:converted #f
:normal-scale 1.0
:wave (new 'static 'inline-array ripple-wave 4
(new 'static 'ripple-wave :scale 40.0 :xdiv 1 :speed 1.5)
(new 'static 'ripple-wave :scale 40.0 :xdiv -1 :zdiv 1 :speed 1.5)
(new 'static 'ripple-wave :scale 20.0 :xdiv 5 :zdiv 3 :speed 0.75)
(new 'static 'ripple-wave)
)
)
)
;; definition for symbol ripple-for-small-mud, type ripple-wave-set
(define ripple-for-small-mud (new 'static 'ripple-wave-set
:count 3
:converted #f
:normal-scale 1.0
:wave (new 'static 'inline-array ripple-wave 4
(new 'static 'ripple-wave :scale 20.0 :xdiv 2 :speed 0.5)
(new 'static 'ripple-wave :scale 20.0 :xdiv -2 :zdiv 2 :speed 0.5)
(new 'static 'ripple-wave :scale 20.0 :xdiv 5 :zdiv 3 :speed 0.75)
(new 'static 'ripple-wave)
)
)
)
;; definition for method 22 of type mud
;; INFO: Return type mismatch ripple-wave-set vs none.
(defmethod TODO-RENAME-22 mud ((obj mud))
(let ((t9-0 (method-of-type water-anim TODO-RENAME-22)))
(t9-0 obj)
)
(logclear! (-> obj flags) (water-flags wt23))
(set! (-> obj flags) (logior (water-flags wt18) (-> obj flags)))
(let ((gp-0 (new 'process 'ripple-control)))
(set! (-> obj draw ripple) gp-0)
(set! (-> gp-0 global-scale) 3072.0)
(set! (-> gp-0 waveform) ripple-for-mud)
(let ((v1-9 (res-lump-data (-> obj entity) 'water-anim-fade-dist (pointer float))))
(when v1-9
(set! (-> gp-0 close-fade-dist) (-> v1-9 0))
(set! (-> gp-0 far-fade-dist) (-> v1-9 1))
)
)
(case (-> obj look)
((21 25 29)
(set! (-> gp-0 close-fade-dist) 4096000000.0)
(set! (-> gp-0 far-fade-dist) 8192000000.0)
)
)
(case (-> obj look)
((22 25 24 27 26 31)
(set! (-> gp-0 waveform) ripple-for-small-mud)
)
)
)
(none)
)