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ManDude cd68cb671e deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

73 lines
2.2 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: matrix-h.gc
;; name in dgo: matrix-h
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
;; A 4x4 matrix, stored in row-major order
;; some, but not all, functions assume that a matrix is an affine transform.
;; others assume that the rotation has no scale or shear (and that its inverse is its transpose)
(deftype matrix (structure)
((data float 16)
(vector vector 4 :inline :overlay-at (-> data 0))
(quad uint128 4 :overlay-at (-> data 0))
(trans vector :inline :overlay-at (-> data 12))
)
(:methods
(transform-vectors! (_type_ (inline-array vector) (inline-array vector) int) none)
)
)
;; A 3x3 matrix, stored in row-major order.
;; NOTE: the rows each have an extra 4-bytes of padding
;; so this is really a 3x4 matrix.
;; this type is rarely used
(deftype matrix3 (structure)
((data float 12)
(vector vector 3 :inline :overlay-at (-> data 0))
(quad uint128 3 :overlay-at (-> data 0))
)
)
;; a matrix stored using 16-bit integers.
;; note that these usually have different scaling for the 4th row which
;; contains the translation in an affine transform.
;; so you generally should not unpack these to floats without knowing where they came from
;; and how they were originally packed (for example, in tie/shrub)
(deftype matrix4h (structure)
((data int16 16)
(vector4h vector4h 4 :inline :overlay-at (-> data 0))
(long int64 4 :overlay-at (-> data 0))
)
)
(defun matrix-copy! ((arg0 matrix) (arg1 matrix))
"Copy arg1 to arg0"
(let ((v1-0 (-> arg1 quad 0))
(a2-0 (-> arg1 quad 1))
(a3-0 (-> arg1 quad 2))
(a1-1 (-> arg1 trans quad))
)
(set! (-> arg0 quad 0) v1-0)
(set! (-> arg0 quad 1) a2-0)
(set! (-> arg0 quad 2) a3-0)
(set! (-> arg0 trans quad) a1-1)
)
arg0
)
(defmacro new-stack-matrix0 ()
"Get a new matrix on the stack that's set to zero."
`(let ((mat (new 'stack-no-clear 'matrix)))
(set! (-> mat quad 0) (the-as uint128 0))
(set! (-> mat quad 1) (the-as uint128 0))
(set! (-> mat quad 2) (the-as uint128 0))
(set! (-> mat quad 3) (the-as uint128 0))
mat
)
)