mirror of
https://github.com/open-goal/jak-project
synced 2026-06-08 12:27:57 -04:00
683 lines
27 KiB
Common Lisp
683 lines
27 KiB
Common Lisp
;;-*-Lisp-*-
|
|
(in-package goal)
|
|
|
|
#|
|
|
|
|
This file runs the game-specific version of the pckernel.
|
|
See pckernel-common.gc for the bulk of the pckernel.
|
|
|
|
|#
|
|
|
|
(define-extern get-active-mission-description (function discord-info string))
|
|
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;;;; music player stuff
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
|
(defenum music-player-flava
|
|
:bitfield #t :type uint8
|
|
(default)
|
|
(gun)
|
|
(board)
|
|
(mech)
|
|
(darkjak)
|
|
(pilot)
|
|
)
|
|
|
|
(deftype music-player-track-info (basic)
|
|
((text text-id)
|
|
(name symbol)
|
|
(mode int8)
|
|
(icon int16)
|
|
(flava music-player-flava)
|
|
(avail-after game-task-node)
|
|
)
|
|
)
|
|
|
|
(defmacro static-music-track-info (name &key text &key avail-after &key (mode 0) &key icon &key (flava ()))
|
|
`(new 'static 'music-player-track-info :text (text-id ,text) :name ,name :icon ,icon :avail-after (game-task-node ,avail-after) :mode ,mode :flava (music-player-flava ,@flava))
|
|
)
|
|
|
|
(define *music-player-tracks* (new 'static 'boxed-array :type music-player-track-info
|
|
(static-music-track-info 'city1 :mode 0 :icon 1 :text progress-music-player-city :avail-after fortress-escape-resolution :flava (gun board pilot))
|
|
(static-music-track-info 'city1 :mode 1 :icon 1 :text progress-music-player-city-battle :avail-after city-help-kid-resolution)
|
|
(static-music-track-info 'ruins :mode 0 :icon 4 :text progress-music-player-ruins :avail-after ruins-tower-resolution :flava (gun board mech darkjak))
|
|
(static-music-track-info 'atoll :mode 0 :icon 6 :text progress-music-player-atoll :avail-after atoll-water-resolution :flava (gun darkjak board))
|
|
(static-music-track-info 'sewer :mode 0 :icon 3 :text progress-music-player-sewer :avail-after fortress-dump-resolution :flava (gun board mech darkjak))
|
|
(static-music-track-info 'sewer :mode 1 :icon 3 :text progress-music-player-sewer-battle :avail-after fortress-dump-resolution)
|
|
(static-music-track-info 'danger11 :mode 0 :icon 3 :text progress-music-player-danger11 :avail-after fortress-dump-resolution)
|
|
(static-music-track-info 'atoll :mode 1 :icon 6 :text progress-music-player-atoll-battle :avail-after atoll-sig-resolution)
|
|
(static-music-track-info 'strip :mode 0 :icon 5 :text progress-music-player-strip :avail-after strip-rescue-resolution :flava (gun board mech darkjak))
|
|
(static-music-track-info 'mountain :mode 0 :icon 8 :text progress-music-player-mountain :avail-after mountain-collection-resolution :flava (gun board mech darkjak))
|
|
(static-music-track-info 'mountain :mode 1 :icon 8 :text progress-music-player-mountain-battle :avail-after mountain-collection-resolution)
|
|
(static-music-track-info 'palcab :mode 0 :icon 11 :text progress-music-player-palcab :avail-after palace-cable-resolution :flava (gun board darkjak))
|
|
(static-music-track-info 'forest :mode 0 :icon 9 :text progress-music-player-forest :avail-after forest-scouts-resolution :flava (gun board mech darkjak))
|
|
(static-music-track-info 'forest :mode 1 :icon 9 :text progress-music-player-forest-battle :avail-after forest-scouts-resolution)
|
|
(static-music-track-info 'danger9 :mode 0 :icon 1 :text progress-music-player-danger9 :avail-after city-intercept-tanker-resolution)
|
|
(static-music-track-info 'race :mode 0 :icon 2 :text progress-music-player-race :avail-after stadium-race-class3-resolution)
|
|
(static-music-track-info 'danger3 :mode 0 :icon 1 :text progress-music-player-danger3 :avail-after city-play-onin-game-resolution)
|
|
(static-music-track-info 'danger1 :mode 0 :icon 8 :text progress-music-player-battle :avail-after canyon-insert-items-resolution)
|
|
(static-music-track-info 'danger2 :mode 0 :icon 12 :text progress-music-player-danger2 :avail-after tomb-boss-door)
|
|
(static-music-track-info 'danger7 :mode 0 :icon 15 :text progress-music-player-danger7 :avail-after tomb-boss-resolution)
|
|
(static-music-track-info 'danger10 :mode 0 :icon 10 :text progress-music-player-danger10 :avail-after drill-mech-resolution)
|
|
(static-music-track-info 'palcab :mode 1 :icon 14 :text progress-music-player-palcab-battle :avail-after castle-boss-resolution)
|
|
(static-music-track-info 'danger6 :mode 0 :icon 14 :text progress-music-player-danger6 :avail-after castle-boss-resolution)
|
|
(static-music-track-info 'danger4 :mode 0 :icon 17 :text progress-music-player-danger4 :avail-after nest-boss-resolution)
|
|
))
|
|
|
|
;; automatically add the default flava to all tracks that had flavas marked
|
|
(dotimes (i (-> *music-player-tracks* length))
|
|
(if (nonzero? (-> *music-player-tracks* i flava))
|
|
(logior! (-> *music-player-tracks* i flava) (music-player-flava default)))
|
|
)
|
|
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;;;; fancy controller LED fader mechanics
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
|
(deftype led-fader-state (structure)
|
|
((enable? symbol)
|
|
(amount float)
|
|
(cur-color vector :inline)
|
|
(start-color vector :inline)
|
|
(end-color vector :inline)
|
|
)
|
|
(:methods
|
|
(enable (_type_ vector) int)
|
|
(update (_type_ float float) vector)
|
|
(disable (_type_) int)
|
|
)
|
|
)
|
|
|
|
(defmethod enable ((this led-fader-state) (start-from vector))
|
|
"begin transition."
|
|
|
|
(when (-> this enable?)
|
|
(disable this))
|
|
|
|
(vector-copy! (-> this start-color) start-from)
|
|
(set! (-> this amount) 0.0)
|
|
(true! (-> this enable?))
|
|
0)
|
|
|
|
(defmethod disable ((this led-fader-state))
|
|
"disable transition."
|
|
|
|
(set! (-> this amount) 0.0)
|
|
(update this 0.0 0.1)
|
|
(false! (-> this enable?))
|
|
0)
|
|
|
|
(defun vector3-lerp! ((dest vector) (a vector) (b vector) (alpha float))
|
|
"Linearly interpolate between two vectors. Alpha isn't clamped.
|
|
w will be set to what's in vector a."
|
|
(rlet ((vf0 :class vf)
|
|
(vf1 :class vf)
|
|
(vf2 :class vf)
|
|
(vf3 :class vf)
|
|
(vf4 :class vf)
|
|
)
|
|
(init-vf0-vector)
|
|
(.lvf vf1 (&-> a quad))
|
|
(.lvf vf2 (&-> b quad))
|
|
(.mov vf4 alpha)
|
|
(.add.x.vf vf3 vf1 vf0 :mask #b1000)
|
|
(.sub.vf vf2 vf2 vf1)
|
|
(.mul.x.vf vf2 vf2 vf4)
|
|
(.add.vf vf3 vf1 vf2 :mask #b111)
|
|
(.svf (&-> dest quad) vf3)
|
|
dest
|
|
)
|
|
)
|
|
|
|
(defun vector3-copy!! ((dest vector) (src vector))
|
|
"copy just the xyz fields of src into dest"
|
|
(rlet ((vf0 :class vf)
|
|
(dest-vf :class vf)
|
|
(src-vf :class vf))
|
|
(init-vf0-vector)
|
|
(.lvf dest-vf (&-> dest quad))
|
|
(.lvf src-vf (&-> src quad))
|
|
(.add.vf dest-vf vf0 src-vf :mask #b111)
|
|
(.svf (&-> dest quad) dest-vf)
|
|
dest
|
|
)
|
|
)
|
|
|
|
(defmethod update ((this led-fader-state) (to float) (duration float))
|
|
"disable transition."
|
|
|
|
(when (-> this enable?)
|
|
(seek! (-> this amount) to (/ (-> *target* clock seconds-per-frame) duration))
|
|
(vector4-lerp! (-> this cur-color) (-> this start-color) (-> this end-color) (-> this amount))
|
|
(if (and (= to 0.0) (= 0.0 (-> this amount)))
|
|
(false! (-> this enable?)))
|
|
)
|
|
(-> this cur-color))
|
|
|
|
|
|
;; global vars
|
|
(define *led-fader-state* (new 'static 'led-fader-state :enable? #f))
|
|
|
|
(define *led-darkjak-color* (static-vector 0.5 0.0 0.5 1.0))
|
|
(define *led-tomb-simon-off-color* (static-vector 0.0 0.0 0.0 1.0))
|
|
(define *led-tomb-simon-color* (static-vector 0.0 0.0 0.0 1.0))
|
|
(define *led-wanted-flash-color* (static-vector 1.0 0.0 0.0 1.0))
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;;;; methods
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
|
(defmethod initialize ((obj pc-settings-jak2))
|
|
"initial initialize method to be run after allocating"
|
|
|
|
(set! (-> obj music-unlocked) (new 'global 'bit-array (-> *music-player-tracks* length)))
|
|
((method-of-type pc-settings initialize) obj)
|
|
obj)
|
|
|
|
(defmethod set-game-setting! ((obj pc-settings-jak2) (setting symbol) (value symbol))
|
|
(case setting
|
|
(('video-mode)
|
|
(set! (-> *setting-control* user-current video-mode) #f)
|
|
(set! (-> *setting-control* user-default video-mode) value)
|
|
)
|
|
(('aspect-ratio)
|
|
(set! (-> *setting-control* user-default aspect-ratio) value)
|
|
)
|
|
(else
|
|
(format #t "unknown setting ~A (~A) to set-game-setting!" setting value))
|
|
)
|
|
)
|
|
|
|
(defmethod get-game-setting ((obj pc-settings-jak2) (setting symbol))
|
|
(case setting
|
|
(('video-mode)
|
|
(-> *setting-control* user-default video-mode)
|
|
)
|
|
(('aspect-ratio)
|
|
(-> *setting-control* user-default aspect-ratio)
|
|
)
|
|
(else
|
|
(format #t "unknown setting ~A to get-game-setting" setting)
|
|
#f)
|
|
)
|
|
)
|
|
|
|
(defmethod set-game-language! ((obj pc-settings-jak2) (lang language-enum))
|
|
(set! (-> *setting-control* user-default language) lang)
|
|
)
|
|
|
|
(defmethod get-game-language ((obj pc-settings-jak2))
|
|
(get-current-language)
|
|
)
|
|
|
|
|
|
(defmethod update ((obj pc-settings-jak2))
|
|
"Set the default misc settings"
|
|
|
|
((method-of-type pc-settings update) obj)
|
|
|
|
(set! *hires-sky* (-> obj hires-clouds?))
|
|
|
|
(when (not (led-enabled? obj))
|
|
(disable *led-fader-state*)
|
|
)
|
|
|
|
(none))
|
|
|
|
|
|
(defun real-movie? ()
|
|
"are we in an actual cutscene and should letterbox the view?"
|
|
(and (!= #f *scene-player*) (nonzero? movie?) (movie?)))
|
|
|
|
(defmethod update-discord-rpc ((obj pc-settings-jak2))
|
|
"update discord rpc module"
|
|
(let ((info (new 'stack 'discord-info)))
|
|
(set! (-> info orb-count) (-> *game-info* skill-total))
|
|
(set! (-> info gem-count) (-> *game-info* gem-total))
|
|
(set! (-> info death-count) (-> *game-info* total-deaths))
|
|
(set! (-> info task) "unknown")
|
|
(set! (-> info status) (get-active-mission-description info))
|
|
;; grab the name of the level we're in
|
|
(cond
|
|
((or (aif (level-get *level* 'title) (= (-> it status) 'active))
|
|
(and *progress-process*
|
|
(= 'title (-> *progress-process* 0 state-stack 0))))
|
|
;; in title screen.
|
|
(set! (-> info level) (symbol->string 'title))
|
|
(set! (-> info status) "In title screen"))
|
|
(else
|
|
(set! (-> info level) (aif (-> *load-state* vis-nick) (symbol->string it) "unknown")))
|
|
)
|
|
(set! (-> info cutscene?) (real-movie?))
|
|
(set! (-> info time-of-day) (-> *time-of-day-context* time))
|
|
(set! (-> info percent-complete) (calculate-percentage *game-info*))
|
|
(set! (-> info focus-status) (if *target* (-> *target* focus-status) 0))
|
|
;; TODO - update to new with-profiler syntax
|
|
(pc-discord-rpc-update info)
|
|
)
|
|
(none))
|
|
|
|
(defmethod update-speedrun ((obj pc-settings-jak2))
|
|
"update speedrun module"
|
|
;; TODO - update to new with-profiler syntax
|
|
;; (with-profiler "speedrun-update"
|
|
(update! *speedrun-info*)
|
|
;;)
|
|
(none))
|
|
|
|
(defmethod update-video-hacks ((obj pc-settings-jak2))
|
|
"update the graphics hacks used for the progress menu. ugh."
|
|
|
|
(set! (-> (get-video-params) relative-x-scale) (-> obj aspect-ratio-reciprocal))
|
|
(set! (-> (get-video-params) relative-x-scale-reciprical) (-> obj aspect-ratio-scale))
|
|
)
|
|
|
|
|
|
(defmethod eligible-for-fast-elevator? ((obj pc-settings-jak2) (proc process))
|
|
"is this a valid process for a fast elevator?"
|
|
(and (-> obj fast-elevator?) (not (or (string= (-> proc name) "drill-lift-1")
|
|
(string= (-> proc name) "drill-lift-2"))))
|
|
)
|
|
|
|
(defmethod get-airlock-speed ((obj pc-settings-jak2))
|
|
"return the current speed modifier for airlocks"
|
|
(if (-> obj fast-airlock?)
|
|
(-> *pc-cheat-state* airlock-speed)
|
|
1.0))
|
|
|
|
(defmethod get-airlock-close-speed ((obj pc-settings-jak2))
|
|
"return the current closing speed modifier for airlocks"
|
|
(if (-> obj fast-airlock?)
|
|
(-> *pc-cheat-state* airlock-close-speed)
|
|
1.0))
|
|
|
|
|
|
(defmethod led-enabled? ((obj pc-settings-jak2))
|
|
"should the controller led be set?"
|
|
(or (-> obj controller-led-hp?)
|
|
(-> obj controller-led-status?)
|
|
))
|
|
|
|
(defmethod update-led ((obj pc-settings-jak2))
|
|
"set the controller led color by modifying the controller-led-color vector"
|
|
|
|
;; default color is just blue.
|
|
(set-vector-xyz! (-> obj controller-led-color) 0.0 0.0 1.0)
|
|
|
|
(when *target*
|
|
(let ((disable-fader? #t)
|
|
(simon-plat (the process #f)))
|
|
(when (-> obj controller-led-hp?)
|
|
;; flicker led according to hp. lower hp = faster and more intense flicker
|
|
(cond
|
|
((= (-> *target* fact health) 0.0)
|
|
;; dead. just set to minimum brightness.
|
|
(set! (-> obj controller-led-color a) (-> obj controller-led-min-brightness))
|
|
)
|
|
(else
|
|
(let ((flicker-speed (lerp-scale 2.0 0.0
|
|
(-> *target* fact health)
|
|
1.0 (-> *FACT-bank* health-max-default)))
|
|
(flicker-amp (lerp-scale (- 1.0 (-> obj controller-led-min-brightness)) (- 1.0 (-> obj controller-led-max-brightness))
|
|
(-> *target* fact health)
|
|
1.0 (-> *FACT-bank* health-max-default)))
|
|
)
|
|
(set! (-> obj controller-led-color a) (- 1.0 (* flicker-amp (/ (+ 1.0 (sin (* flicker-speed (degrees (current-time))))) 2.0))))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
|
|
(when (-> obj controller-led-status?)
|
|
(set-vector-xyz! (-> obj controller-led-color) 1.0 1.0 1.0)
|
|
(cond
|
|
;; simon plat
|
|
((set! simon-plat (search-process-tree *active-pool*
|
|
(lambda ((proc process)) (and (= (-> proc type symbol) 'tomb-plat-simon)
|
|
(-> proc next-state)
|
|
(symbol-member? (-> proc next-state name) '(appear show-sequence idle))))))
|
|
(set! disable-fader? #f)
|
|
(case (-> simon-plat next-state name)
|
|
(('appear)
|
|
;; simon plats appearing - fade to black
|
|
(vector-copy! *led-tomb-simon-color* *led-tomb-simon-off-color*)
|
|
(vector-copy! (-> *led-fader-state* end-color) *led-tomb-simon-off-color*)
|
|
(if (not (-> *led-fader-state* enable?))
|
|
(enable *led-fader-state* (-> obj controller-led-color)))
|
|
)
|
|
(('show-sequence)
|
|
;; showing simon sequence - use only the flashing color
|
|
(vector-copy! (-> obj controller-led-color) *led-tomb-simon-color*)
|
|
;; set fader color to max, if it's not somehow.
|
|
(when (!= (-> *led-fader-state* amount) 1.0)
|
|
(set! (-> *led-fader-state* amount) 1.0))
|
|
)
|
|
(('idle)
|
|
;; playing simon sequence - simon blocks set end-color here
|
|
)
|
|
)
|
|
(update *led-fader-state* 1.0 2.0)
|
|
(unless (= (-> simon-plat next-state name) 'show-sequence)
|
|
(vector3-copy!! (-> obj controller-led-color) (-> *led-fader-state* cur-color)))
|
|
)
|
|
;; simon plat block
|
|
((set! simon-plat (search-process-tree *active-pool*
|
|
(lambda ((proc process)) (and (= (-> proc type symbol) 'tomb-simon-block)
|
|
(-> proc next-state)
|
|
(= (-> proc next-state name) 'dangerous)))))
|
|
;; simon plat mistake - fade to black (start color was set by simon block)
|
|
(set! disable-fader? #f)
|
|
(vector-copy! (-> *led-fader-state* end-color) *led-tomb-simon-off-color*)
|
|
(update *led-fader-state* 1.0 1.5)
|
|
(vector3-copy!! (-> obj controller-led-color) (-> *led-fader-state* cur-color))
|
|
)
|
|
|
|
;; gun
|
|
((and (nonzero? (-> *target* gun)) (focus-test? *target* gun))
|
|
(case (-> *target* gun gun-type)
|
|
(((pickup-type eco-yellow))
|
|
(set-vector-xyz! (-> obj controller-led-color) 1.0 0.75 0.125))
|
|
(((pickup-type eco-red))
|
|
(set-vector-xyz! (-> obj controller-led-color) 0.65 0.0 0.0))
|
|
(((pickup-type eco-blue))
|
|
(set-vector-xyz! (-> obj controller-led-color) 0.4375 0.8125 1.0))
|
|
(((pickup-type eco-dark))
|
|
(set-vector-xyz! (-> obj controller-led-color) 0.6875 0.6 0.78125))
|
|
)
|
|
)
|
|
|
|
;; darkjak
|
|
((and (nonzero? (-> *target* darkjak)) (focus-test? *target* dark))
|
|
(vector-copy! (-> *led-fader-state* end-color) *led-darkjak-color*)
|
|
(set! disable-fader? #f)
|
|
(if (not (-> *led-fader-state* enable?))
|
|
(enable *led-fader-state* (-> obj controller-led-color)))
|
|
(if (and (-> *target* next-state) (= (-> *target* next-state name) 'target-darkjak-get-off))
|
|
(update *led-fader-state* 0.0 0.75)
|
|
(update *led-fader-state* 1.0 0.3))
|
|
(vector3-copy!! (-> obj controller-led-color) (-> *led-fader-state* cur-color))
|
|
)
|
|
|
|
;; indax
|
|
((focus-test? *target* indax)
|
|
(set-vector-xyz! (-> obj controller-led-color) 1.0 0.5 0.0)
|
|
)
|
|
|
|
;; mech
|
|
((focus-test? *target* mech)
|
|
(set-vector-xyz! (-> obj controller-led-color) 1.0 1.0 0.0)
|
|
)
|
|
|
|
;; board
|
|
((focus-test? *target* board)
|
|
(set-vector-xyz! (-> obj controller-led-color) 0.0 1.0 1.0)
|
|
)
|
|
)
|
|
|
|
;; wanted flash
|
|
(awhen (the hud-map (process-by-name "hud-map" *active-pool*))
|
|
(when (not (hidden? it))
|
|
(let ((flash-amount (/ (+ (sin (degrees (-> it values 1 current))) 1.0) 2)))
|
|
(vector3-lerp! (-> obj controller-led-color) (-> obj controller-led-color) *led-wanted-flash-color* flash-amount)
|
|
))
|
|
)
|
|
)
|
|
(when disable-fader?
|
|
(disable *led-fader-state*))
|
|
))
|
|
#t)
|
|
|
|
(defmacro flava-unlocked? (flava)
|
|
"return #t if the specified flava is unlocked"
|
|
`(-> *pc-settings* flava-unlocked ,flava))
|
|
|
|
|
|
(defun inside-city? ()
|
|
"are we inside haven city?"
|
|
(symbol-member? (-> *game-info* current-continue vis-nick) ;; TODO get actual level we're in?
|
|
'(ctysluma ctyslumb ctyslumc
|
|
ctygena ctygenb ctygenc
|
|
ctymarka ctymarkb
|
|
ctyfarma ctyfarmb
|
|
ctyinda ctyindb
|
|
ctypal ctyport stadium)))
|
|
|
|
|
|
(defmethod update-cheats ((obj pc-settings-jak2))
|
|
"run cheats."
|
|
|
|
;; run cheats here.
|
|
;;;;;;;;;;;;;;;;;;;
|
|
|
|
(when (pc-cheats? (-> obj cheats) real-time-of-day)
|
|
(let ((date (new 'stack-no-clear 'scf-time)))
|
|
(scf-get-time date)
|
|
(when (zero? (-> date stat))
|
|
(let* ((cur-time (-> *display* bg-clock frame-counter))
|
|
(day-len (seconds 1440)) ;; a full in-game day
|
|
(want-hour (bcd->dec (-> date hour)))
|
|
(want-minute (bcd->dec (-> date minute)))
|
|
(target-hour-frame (/ (the int (* (fsec 3600) want-hour)) 60))
|
|
(target-minute-frame (/ (the int (* (fsec 60) want-minute)) 60))
|
|
)
|
|
(set! (-> *display* bg-clock frame-counter) (+ (- cur-time (mod cur-time day-len)) day-len (+ target-hour-frame target-minute-frame)))
|
|
))
|
|
))
|
|
|
|
;; turbo jet board cheat
|
|
(cond
|
|
((and (pc-cheats? (-> *pc-settings* cheats) turbo-board)
|
|
*target*
|
|
(focus-test? *target* board)
|
|
(inside-city?))
|
|
(set-setting! 'string-spline-max-move 'abs (* (-> *pc-cheat-state* turbo-board-speed) (meters 2)) 0)
|
|
(set-setting! 'string-spline-accel 'abs (* (-> *pc-cheat-state* turbo-board-speed) (meters 0.045)) 0)
|
|
(set-setting! 'string-spline-max-move-player 'abs (* (-> *pc-cheat-state* turbo-board-speed) (meters 1.5)) 0)
|
|
(set-setting! 'string-spline-accel-player 'abs (* (-> *pc-cheat-state* turbo-board-speed) (meters 0.035)) 0)
|
|
(set-cheat-state-flag! turbo-board)
|
|
)
|
|
(else
|
|
(remove-setting! 'string-spline-max-move)
|
|
(remove-setting! 'string-spline-accel)
|
|
(remove-setting! 'string-spline-max-move-player)
|
|
(remove-setting! 'string-spline-accel-player)
|
|
(clear-cheat-state-flag! turbo-board)
|
|
)
|
|
)
|
|
|
|
(pc-set-gfx-hack (pc-gfx-hack no-tex) (pc-cheats? (-> obj cheats) no-textures))
|
|
|
|
;; run cheats end!!!
|
|
;;;;;;;;;;;;;;;;;;;;
|
|
|
|
0)
|
|
|
|
|
|
(defmethod update-music-log ((obj pc-settings-jak2))
|
|
"update the music log"
|
|
|
|
(dotimes (i (-> *music-player-tracks* length))
|
|
(when (or (logtest? (-> *game-info* secrets) (game-secrets hero-mode))
|
|
(task-node-closed? (-> *music-player-tracks* i avail-after)))
|
|
(set-bit (-> obj music-unlocked) i)
|
|
)
|
|
)
|
|
|
|
(true! (-> obj flava-unlocked 0)) ;; default always unlocked
|
|
(if (task-node-closed? (game-task-node city-red-gun-training-resolution)) (true! (-> obj flava-unlocked 1))) ;; gun
|
|
(if (task-node-closed? (game-task-node forest-scouts-resolution)) (true! (-> obj flava-unlocked 2))) ;; board
|
|
(if (task-node-closed? (game-task-node ruins-mech-resolution)) (true! (-> obj flava-unlocked 3))) ;; mech
|
|
(if (task-node-closed? (game-task-node city-oracle-introduction)) (true! (-> obj flava-unlocked 4))) ;; darkjak
|
|
(if (task-node-closed? (game-task-node city-vehicle-training-resolution)) (true! (-> obj flava-unlocked 5))) ;; pilot
|
|
|
|
0)
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;;;; file I/O
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
|
(defun bit-array<-int64 ((arr bit-array) (start-offset int) (val int))
|
|
"starting from start-offset at arr, fill the next 64 bits of the array from an int64"
|
|
(let ((i start-offset)
|
|
(end-offset (min (+ start-offset 64) (-> arr length))))
|
|
(while (< i end-offset)
|
|
(if (nonzero? (logand val (ash 1 (- i start-offset))))
|
|
(set-bit arr i))
|
|
(1+! i)
|
|
)
|
|
val)
|
|
)
|
|
|
|
(defun int64<-bit-array ((arr bit-array) (start-offset int))
|
|
"starting from start-offset at arr, pack the next 64 bits into a single value and return it"
|
|
(let ((val 0)
|
|
(i start-offset)
|
|
(end-offset (min (+ start-offset 64) (-> arr length))))
|
|
(while (< i end-offset)
|
|
(if (get-bit arr i)
|
|
(logior! val (ash 1 (- i start-offset))))
|
|
(1+! i)
|
|
)
|
|
val)
|
|
)
|
|
|
|
(defmethod handle-input-settings ((obj pc-settings-jak2) (file file-stream))
|
|
"handle the text parsing input for the 'settings' group"
|
|
|
|
((method-of-type pc-settings handle-input-settings) obj file)
|
|
(case-str *pc-temp-string*
|
|
(("jetboard-trick-text?") (set! (-> obj jetboard-trick-text?) (file-stream-read-symbol file)))
|
|
(("fast-airlock?") (set! (-> obj fast-airlock?) (file-stream-read-symbol file)))
|
|
(("fast-elevator?") (set! (-> obj fast-elevator?) (file-stream-read-symbol file)))
|
|
(("fast-progress?") (set! (-> obj fast-progress?) (file-stream-read-symbol file)))
|
|
(("smooth-minimap?") (set! (-> obj smooth-minimap?) (file-stream-read-symbol file)))
|
|
(("hires-clouds?") (set! (-> obj hires-clouds?) (file-stream-read-symbol file)))
|
|
(("text-language") (set! (-> obj text-language) (the-as pc-language (file-stream-read-int file))))
|
|
(("controller-led-status?") (set! (-> obj controller-led-status?) (file-stream-read-symbol file)))
|
|
(("cheats") (set! (-> obj cheats) (the-as pc-cheats (file-stream-read-int file))))
|
|
(("cheats-revealed") (set! (-> obj cheats-revealed) (the-as pc-cheats (file-stream-read-int file))))
|
|
(("cheats-purchased") (set! (-> obj cheats-purchased) (the-as pc-cheats (file-stream-read-int file))))
|
|
(("cheats-backup") (set! (-> obj cheats-backup) (the-as pc-cheats (file-stream-read-int file))))
|
|
(("music-unlocked")
|
|
(dotimes (i (/ (align64 (-> obj music-unlocked length)) 64))
|
|
(bit-array<-int64 (-> obj music-unlocked) (* i 64) (file-stream-read-int file))
|
|
)
|
|
)
|
|
(("flava-unlocked")
|
|
(dotimes (i 6)
|
|
(set! (-> obj flava-unlocked i) (file-stream-read-symbol file))
|
|
)
|
|
)
|
|
)
|
|
0)
|
|
|
|
(defmethod handle-output-settings ((obj pc-settings-jak2) (file file-stream))
|
|
"handle the text writing output for the 'settings' group"
|
|
|
|
((method-of-type pc-settings handle-output-settings) obj file)
|
|
(format file " (jetboard-trick-text? ~A)~%" (-> obj jetboard-trick-text?))
|
|
(format file " (fast-airlock? ~A)~%" (-> obj fast-airlock?))
|
|
(format file " (fast-elevator? ~A)~%" (-> obj fast-elevator?))
|
|
(format file " (fast-progress? ~A)~%" (-> obj fast-progress?))
|
|
(format file " (smooth-minimap? ~A)~%" (-> obj smooth-minimap?))
|
|
(format file " (hires-clouds? ~A)~%" (-> obj hires-clouds?))
|
|
(format file " (text-language ~D)~%" (-> obj text-language))
|
|
(format file " (controller-led-status? ~D)~%" (-> obj controller-led-status?))
|
|
(format file " (cheats #x~x)~%" (-> obj cheats))
|
|
(format file " (cheats-revealed #x~x)~%" (-> obj cheats-revealed))
|
|
(format file " (cheats-purchased #x~x)~%" (-> obj cheats-purchased))
|
|
(format file " (cheats-backup #x~x)~%" (-> obj cheats-backup))
|
|
(format file " (music-unlocked")
|
|
(dotimes (i (/ (align64 (-> obj music-unlocked length)) 64))
|
|
(format file " #x~x" (int64<-bit-array (-> obj music-unlocked) (* i 64)))
|
|
)
|
|
(format file ")~%")
|
|
(format file " (flava-unlocked")
|
|
(dotimes (i 6)
|
|
(format file " ~A" (-> obj flava-unlocked i))
|
|
)
|
|
(format file ")~%")
|
|
0)
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;;;; PC settings
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
|
(define-once *pc-settings* (new 'global 'pc-settings-jak2))
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;;;; other
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
|
|
|
(defun draw-build-revision ()
|
|
(with-dma-buffer-add-bucket ((buf (-> (current-frame) global-buf))
|
|
(bucket-id debug-no-zbuf1))
|
|
;; reset bucket settings prior to drawing - font won't do this for us, and
|
|
;; draw-raw-image can sometimes mess them up.
|
|
(dma-buffer-add-gs-set-flusha buf
|
|
(alpha-1 (new 'static 'gs-alpha :b #x1 :d #x1))
|
|
(tex1-1 (new 'static 'gs-tex1 :mmag #x1 :mmin #x1)))
|
|
(clear *pc-encoded-temp-string*)
|
|
(clear *temp-string*)
|
|
(format *temp-string* "<COLOR_WHITE>~S" *pc-settings-built-sha*)
|
|
(pc-encode-utf8-string *temp-string* *pc-encoded-temp-string*)
|
|
(let ((font-ctx (new 'stack 'font-context *font-default-matrix* 2 403 0.0 (font-color default) (font-flags shadow kerning large))))
|
|
(set! (-> font-ctx scale) 0.325)
|
|
(draw-string-adv *pc-encoded-temp-string* buf font-ctx))))
|
|
|
|
|
|
|
|
(defun print-level-types ((lev level))
|
|
"print the level-type linked list for a level"
|
|
(format #t "print-level-types for ~A~%" (-> lev nickname))
|
|
(let ((cur-type (-> lev level-type)))
|
|
(while (and cur-type (nonzero? cur-type) (= type (-> cur-type type)))
|
|
(format #t "~A~%" cur-type)
|
|
(set! cur-type (the type (-> cur-type method-table 8))))
|
|
(format #t "~%"))
|
|
)
|
|
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;;;; process pools
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
|
;; the actor pool for PC processes! it has space for 4 processes, with 16K of space.
|
|
(define *pc-dead-pool* (new 'global 'dead-pool 4 (* 16 1024) "*pc-dead-pool*"))
|
|
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;;;; progress adjustments
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
(defconstant CENTER_X (/ 512 2))
|
|
|
|
(defun adjust-game-x-centered ((origin int) (x float))
|
|
"given an x position ranging from [0, 512) adjust for aspect ratio towards the origin point specified
|
|
such that it does not get stretched away with the framebuffer"
|
|
(+ origin (* (- x origin) (-> *pc-settings* aspect-ratio-reciprocal))))
|
|
|
|
(defmacro adjust-game-x (x)
|
|
`(adjust-game-x-centered CENTER_X ,x))
|
|
|
|
(defmacro adjust-game-x-int (x-float)
|
|
`(the int (adjust-game-x-centered CENTER_X (the float ,x-float))))
|