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51 lines
1.5 KiB
C++

#pragma once
#include "goalc/build_level/common/Entity.h"
namespace jak1 {
/*
* (trans vector :inline :offset-assert 32)
* (aid uint32 :offset-assert 48)
* (nav-mesh nav-mesh :offset-assert 52)
* (etype type :offset-assert 56) ;; probably type
* (task game-task :offset-assert 60)
* (vis-id uint16 :offset-assert 62)
* (vis-id-signed int16 :offset 62) ;; added
* (quat quaternion :inline :offset-assert 64)
*/
struct EntityActor {
ResLump res_lump;
u32 aid = 0;
math::Vector4f trans; // w = 1 here
std::string etype;
u32 game_task = 0;
u32 vis_id = 0;
math::Vector4f quat;
math::Vector4f bsphere;
size_t generate(DataObjectGenerator& gen) const;
};
size_t generate_inline_array_actors(DataObjectGenerator& gen,
const std::vector<EntityActor>& actors);
void add_actors_from_json(const nlohmann::json& json,
std::vector<EntityActor>& actor_list,
u32 base_aid);
struct EntityAmbient {
ResLump res_lump;
u32 aid = 0;
math::Vector4f trans;
u32 vis_id = 0;
math::Vector4f bsphere;
size_t generate(DataObjectGenerator& gen) const;
};
size_t generate_inline_array_ambients(DataObjectGenerator& gen,
const std::vector<EntityAmbient>& ambients);
void add_ambients_from_json(const nlohmann::json& json,
std::vector<EntityAmbient>& ambient_list,
u32 base_aid);
} // namespace jak1