Files
jak-project/scripts/analyze_korean.py
Tyler Wilding 006d24b29a game: Support korean in Jak 2 and Jak 3 (#3988)
Resolves #3075 

TODO before merge:
- [x] Properly draw non-korean strings while in korean mode (language
selection)
- [x] Check jak 3
- [x] Translation scaffolding (allow korean characters, add to Crowdin,
fix japanese locale, etc)
- [x] Check translation of text lines
- [x] Check translation of subtitle lines
- [x] Cleanup PR / some performance optimization (it's take a bit too
long to build the text and it shouldn't since the information is in a
giant lookup table)
- [x] Wait until release is cut

I confirmed the font textures are identical between Jak 2 and Jak 3, so
thank god for that.

Some examples of converting the korean encoding to utf-8. These show off
all scenarios, pure korean / korean with ascii and japanese / korean
with replacements (flags):
<img width="316" height="611" alt="Screenshot 2025-07-26 191511"
src="https://github.com/user-attachments/assets/614383ba-8049-4bf4-937e-24ad3e605d41"
/>
<img width="254" height="220" alt="Screenshot 2025-07-26 191529"
src="https://github.com/user-attachments/assets/1f6e5a6c-8527-4f98-a988-925ec66e437d"
/>

And it working in game. `Input Options` is a custom not-yet-translated
string. It now shows up properly instead of a disgusting block of
glyphs, and all the original strings are hopefully the same
semantically!:
<img width="550" height="493" alt="Screenshot 2025-07-26 202838"
src="https://github.com/user-attachments/assets/9ebdf6c0-f5a3-4a30-84a1-e5840809a1a2"
/>

Quite the challenge. The crux of the problem is -- Naughty Dog came up
with their own encoding for representing korean syllable blocks, and
that source information is lost so it has to be reverse engineered.
Instead of trying to figure out their encoding from the text -- I went
at it from the angle of just "how do i draw every single korean
character using their glyph set".

One might think this is way too time consuming but it's important to
remember:
- Korean letters are designed to be composable from a relatively small
number of glyphs (more on this later)
- Someone at naughty dog did basically this exact process
- There is no other way! While there are loose patterns, there isn't an
overarching rhyme or reason, they just picked the right glyph for the
writing context (more on this later). And there are even situations
where there IS NO good looking glyph, or the one ND chose looks awful
and unreadable (we could technically fix this by adjusting the
positioning of the glyphs but....no more)!

Information on their encoding that gets passed to `convert-korean-text`:
- It's a raw stream of bytes
- It can contain normal font letters
- Every syllable block begins with: `0x04 <num_glyphs> <...the glyph
bytes...>`
- DO NOT confuse `num_glyphs` with num jamo, because some glyphs can
have multiple jamo!
- Every section of normal text starts with `0x03`. For example a space
would be `0x03 0x20`
- There are a very select few number of jamo glyphs on a secondary
texture page, these glyph bytes are preceeded with a `0x05`. These jamo
are a variant of some of the final vowels, moving them as low down as
possible.

Crash course on korean writing:
- Nice resource as this is basically what we are doing -
https://glyphsapp.com/learn/creating-a-hangeul-font
- Korean syllable blocks have either 2 or 3 jamo. Jamo are basically
letters and are the individual pieces that make up the syllable blocks.
- The jamo are split up into "initial", "medial" and "final" categories.
Within the "medial" category there are obvious visual variants:
  - Horizontal
  - Vertical
  - Combination (horizontal + a vertical)
- These jamo are laid out in 6 main pre-defined "orientations":
  - initial + vertical medial
  - initial + horizontal medial
  - initial + combination
  - initial + vertical medial + final
  - initial + horizontal medial + final
  - initial + combination + final
- Sometimes, for stylistic reasons, jamo will be written in different
ways (ie. if there is nothing below a vertical vowel will be extended).
  - Annoying, and ND's glyph set supports this stylistic choice!
- There are some combination of jamo that are never used, and some that
are only used for a single word in the entire language!

With all that in mind, my basic process was:
- Scan the game's entire corpus of korean text, that includes subtitles.
It's very easy to look at the font texture's glyphs and assign them to
their respective jamo
- This let me construct a mapping and see which glyphs were used under
which context
- I then shoved this information into a 2-D matrix in excel, and created
an in-game tool to check every single jamo permutation to fill in the
gaps / change them if naughty dogs was bad. Most of the time, ND's
encoding was fine.
-
https://docs.google.com/spreadsheets/d/e/2PACX-1vTtyMeb5-mL5rXseS9YllVj32BGCISOGZFic6nkRV5Er5aLZ9CLq1Hj_rTY7pRCn-wrQDH1rvTqUHwB/pubhtml?gid=886895534&single=true
anything in red is an addition / modification on my part.
- This was the most lengthy part but not as long as you may think, you
can do a lot of pruning. For example if you are checking a 3-jamo
variant (the ones with the most permutations) and you've verified that
the medial jamo is as far up vertically as it can be, and you are using
the lowest final jamo that are available -- there is nothing to check or
improve -- for better or worse! So those end up being the permutations
between the initial and medial instead of a three-way permutation
nightmare.
- Also, while it is a 2d matrix, there's a lot of pruning even within
that. For example, for the first 3 orientations, you dont have to care
about final vowels at all.
- At the end, I'm left with a lookup table that I can use the encode the
best looking korean syllable blocks possible given the context of the
jamo combination.
2025-08-16 19:35:47 -04:00

1400 lines
44 KiB
Python

# The idea is to parse through all of the game's korean strings and
# determine the glyph combinations that are used to construct the syllable blocks
# In terms of font setting, korean syllable blocks have 6 main configurations
# not all jamos are relevant for all these configurations, which reduces the complexity
# For example, the first 3 configurations involve no third jamo.
# 1 (2) - left -> right. For example 가
# 2 (2) - top -> middle. For example 고
# 3 (2) - left + right + middle. For example 과
#
# 4 (3) - left + right + bottom (no combined middle). For example 갈
# 5 (3) - top down. For example 골
# 6 (3) - left + right + bottom with middle. For example 괄
# Thinking about the characters this way eliminates a ton of permutations
# and allows us to use existing glyphs to fill in the gaps
# The hope is that by analyzing all of the korean text, we can atleast find where every glyph is used
# and then any glyphs left over we can do manually.
# read in the `game_text.txt` file and extract all the korean strings
from itertools import product
from pprint import pprint
import json
with open(
"../decompiler_out/jak2/assets/game_text.txt", mode="r", encoding="utf-8"
) as f:
game_text_lines = f.readlines()
korean_lines = {}
i = 0
while i < len(game_text_lines):
curr_line = game_text_lines[i].strip()
if curr_line.startswith("(#x"):
id = curr_line.split("(#x")[1]
korean_lines[id] = game_text_lines[i + 7].strip().replace("\\c", ",0x")[2:-1]
i = i + 1
# also parse subtitles
with open(
"../decompiler_out/jak2/assets/subtitles_raw.txt", mode="r", encoding="utf-8"
) as f:
subtitle_text_lines = f.readlines()
for line in subtitle_text_lines:
parts = line.split("::")
text = parts[2].replace('"', "").replace(" ", ",")
# pad with 0s for single hex digits
for c in [
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"a",
"b",
"c",
"d",
"e",
"f",
]:
text = text.replace(f"0x{c},", f"0x0{c},")
key = f"{parts[0]}_{parts[1]}"
korean_lines[key] = text[:-1]
print(f"Analyzing {len(korean_lines)} lines of korean text")
# we will fill up this structure, which will allow us to recreate / fill in the gaps in their korean encoding
jamo_combinations = {
# jamo : 6 orientations
# if the orientation is irrelvevant, null instead of a list
# the reason we use lists is because multiple glyphs may be used to represent the same jamo
# even in the same orientation, depending on the surrounding characters
#
# we will store these surrounding "context" characters to deduce a pattern at the end
# ie. 0x06 is always used for ᄀ unless if it becomes before ᅦ then it uses 0x33
#
# Choseong (initial)
"": [[], [], [], [], [], []],
"": [[], [], [], [], [], []],
"": [[], [], [], [], [], []],
"": [[], [], [], [], [], []],
"": [[], [], [], [], [], []],
"": [[], [], [], [], [], []],
"": [[], [], [], [], [], []],
"": [[], [], [], [], [], []],
"": [[], [], [], [], [], []],
"": [[], [], [], [], [], []],
"": [[], [], [], [], [], []],
"": [[], [], [], [], [], []],
"": [[], [], [], [], [], []],
"": [[], [], [], [], [], []],
"": [[], [], [], [], [], []],
"": [[], [], [], [], [], []],
"": [[], [], [], [], [], []],
"": [[], [], [], [], [], []],
"": [[], [], [], [], [], []],
# Jungseong (middle)
# - verticals
"": [[], None, None, [], None, None],
"": [[], None, None, [], None, None],
"": [[], None, None, [], None, None],
"": [[], None, None, [], None, None],
"": [[], None, None, [], None, None],
"": [[], None, None, [], None, None],
"": [[], None, None, [], None, None],
"": [[], None, None, [], None, None],
"": [[], None, None, [], None, None],
# - horizontals
"": [None, [], None, None, [], None],
"": [None, [], None, None, [], None],
"": [None, [], None, None, [], None],
"": [None, [], None, None, [], None],
"": [None, [], None, None, [], None],
# - combinations
"": [None, None, [], None, None, []],
"": [None, None, [], None, None, []],
"": [None, None, [], None, None, []],
"": [None, None, [], None, None, []],
"": [None, None, [], None, None, []],
"": [None, None, [], None, None, []],
"": [None, None, [], None, None, []],
# Jongseong (final)
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
"": [None, None, None, [], [], []],
}
# we will be reading byte strings from the game, these correspond to the font glyphs
# we can deduce all of these
jamo_glyph_mappings = {
"0x06": "",
"0x07": "",
"0x08": "",
"0x09": "",
"0x0a": "",
"0x0b": "",
"0x0c": "",
"0x0d": "",
"0x0e": "",
"0x0f": "",
"0x10": "",
"0x11": "",
"0x12": "",
"0x13": "",
"0x14": "",
"0x15": "",
"0x16": "",
"0x17": "",
"0x18": "",
"0x19": "",
"0x1a": "",
"0x1b": "",
"0x1c": "",
"0x1d": "",
"0x1e": "",
"0x1f": "",
"0x20": "",
"0x21": "",
"0x22": "",
"0x23": "",
"0x24": "",
"0x25": "",
"0x26": "",
"0x27": "",
"0x28": "",
"0x29": "",
"0x2a": "",
"0x2b": "",
"0x2c": "",
"0x2d": "",
"0x2e": "",
"0x2f": "",
"0x30": "",
"0x31": "",
"0x32": "",
"0x33": "",
"0x34": "",
"0x35": "",
"0x36": "",
"0x37": "",
"0x38": "",
"0x39": "",
"0x3a": "",
"0x3b": "",
"0x3c": "",
"0x3d": "",
"0x3e": "",
"0x3f": "",
"0x40": "",
"0x41": "",
"0x42": "",
"0x43": "",
"0x44": "",
"0x45": "",
"0x46": "",
"0x47": "",
"0x48": "",
"0x49": "",
"0x4a": "",
"0x4b": "",
"0x4c": "",
"0x4d": "",
"0x4e": "",
"0x4f": "",
"0x50": "",
"0x51": "",
"0x52": "",
"0x53": "",
"0x54": "",
"0x55": "",
"0x56": "",
"0x57": "",
"0x58": "",
"0x59": "",
"0x5a": "",
"0x5b": "",
"0x5c": "",
"0x5d": "",
"0x5e": "",
"0x5f": "",
"0x60": "",
"0x61": "",
"0x62": "",
"0x63": "",
"0x64": ["", ""],
"0x65": ["", ""],
"0x66": ["", ""],
"0x67": ["", ""],
"0x68": "",
"0x69": "",
"0x6a": "",
"0x6b": "",
"0x6c": "",
"0x6d": "",
"0x6e": "",
"0x6f": "",
"0x70": "",
"0x71": "",
"0x72": "",
"0x73": "",
"0x74": "",
"0x75": "",
"0x76": "",
"0x77": "",
"0x78": "",
"0x79": "",
"0x7a": "",
"0x7b": "",
"0x7c": "",
"0x7d": "",
"0x7e": "",
"0x7f": "",
"0x80": "",
"0x81": "",
"0x82": "",
"0x83": "",
"0x84": "",
"0x85": "",
"0x86": "",
"0x87": "",
"0x88": "",
"0x89": ["", ""],
"0x8a": ["", ""],
"0x8b": "",
"0x8c": "",
"0x8d": "",
"0x8e": "",
"0x8f": ["", ""],
"0x90": ["", ""],
"0x91": "",
"0x92": "",
"0x93": "",
"0x94": "",
"0x95": "",
"0x96": "",
"0x97": "",
"0x98": "",
"0x99": "",
"0x9a": "",
"0x9b": "",
"0x9c": "",
"0x9d": "",
"0x9e": "",
"0x9f": "",
"0xa0": "",
"0xa1": "",
"0xa2": "",
"0xa3": "",
"0xa4": "",
"0xa5": "",
"0xa6": "",
"0xa7": "",
"0xa8": "",
"0xa9": "",
"0xaa": "",
"0xab": "",
"0xac": "",
"0xad": "",
"0xae": "",
"0xaf": "",
"0xb0": "",
"0xb1": "",
"0xb2": "",
"0xb3": "",
"0xb4": "",
"0xb5": "",
"0xb6": "",
"0xb7": "",
"0xb8": "",
"0xb9": "",
"0xba": "",
"0xbb": "",
"0xbc": "",
"0xbd": "",
"0xbe": "",
"0xbf": "",
"0xc0": "",
"0xc1": "",
"0xc2": "",
"0xc3": "",
"0xc4": "",
"0xc5": "",
"0xc6": "",
"0xc7": "",
"0xc8": "",
"0xc9": "",
"0xca": "",
"0xcb": "",
"0xcc": "",
"0xcd": "",
"0xce": "",
"0xcf": "",
"0xd0": "",
"0xd1": "",
"0xd2": "",
"0xd3": "",
"0xd4": "",
"0xd5": "",
"0xd6": "",
"0xd7": "",
"0xd8": "",
"0xd9": "",
"0xda": "",
"0xdb": "",
"0xdc": "",
"0xdd": "",
"0xde": "",
"0xdf": "",
"0xe0": "",
"0xe1": "",
"0xe2": "",
"0xe3": "",
"0xe4": "",
"0xe5": "",
"0xe6": "",
"0xe7": "",
"0xe8": "",
"0xe9": "",
"0xea": "",
"0xeb": "",
"0xec": "",
"0xed": "",
"0xee": "",
"0xef": "",
"0xf0": "",
"0xf1": "",
"0xf2": "",
"0xf3": "",
"0xf4": "",
"0xf5": "",
"0xf6": "",
"0xf7": "",
"0xf8": "",
"0xf9": "",
"0xfa": "",
"0xfb": "",
"0xfc": "",
"0xfd": "",
"0xfe": "",
"0xff": "",
"extra_0x86": "",
"extra_0x87": "",
"extra_0x88": "",
"extra_0x89": "",
"extra_0x8a": "",
"extra_0x8b": "",
}
jamo_groupings = {
"initial": [
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
],
"median": [
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
],
"final": [
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
],
}
median_jamo_groupings = {
"right": ["", "", "", "", "", "", "", "", ""],
"bottom": ["", "", "", "", ""],
"combined": ["", "", "", "", "", "", ""],
}
median_combos = {
"": ["", ""],
"": ["", ""],
"": ["", ""],
"": ["", ""],
"": ["", ""],
"": ["", ""],
"": ["", ""],
}
def derive_syllable_block_info(glyph_list):
jamos = []
# iterate the glyphs, convert them into their mappings
for glyph in glyph_list:
if glyph not in jamo_glyph_mappings:
print(f"{glyph} not in mapping dictionary, fix it")
exit(1)
mapping = jamo_glyph_mappings[glyph]
# TODO - ugly for figuring out what glyphs by jamo!
if isinstance(mapping, list):
# there are a few select glyphs that are multiple jamos
for jamo in mapping:
jamos.append([jamo, glyph])
else:
jamos.append([mapping, glyph])
# Associate each jamo with it's initial/median/final grouping
jamo_info = []
found_medians = []
for jamo_and_glyph in jamos:
jamo = jamo_and_glyph[0]
glyph = jamo_and_glyph[1]
for [grouping, jamos_in_group] in jamo_groupings.items():
if jamo in jamos_in_group:
jamo_grouping = grouping
break
if jamo_grouping == "median":
found_medians.append([jamo, glyph])
jamo_info.append({"jamo": jamo, "grouping": jamo_grouping, "glyph": glyph})
if len(found_medians) > 2:
print(f"found more than 2 median vowels in {jamo_info}")
exit(1)
# Consolidate median vowels, as jak typically typically draws them as a combination of two
# glyphs
if len(found_medians) > 1:
combined_median = None
combined_glyphs = None
for [vowel, vowel_parts] in median_combos.items():
if (
found_medians[0][0] in vowel_parts
and found_medians[1][0] in vowel_parts
):
combined_median = vowel
combined_glyphs = [found_medians[0][1], found_medians[1][1]]
break
if combined_median == None:
print(f"unable to combine median in {jamo_info}")
exit(1)
new_jamo_info = []
skip_rest = False
for info in jamo_info:
if info["grouping"] != "median":
new_jamo_info.append(info)
elif not skip_rest:
new_jamo_info.append(
{
"jamo": combined_median,
"grouping": "median",
"glyph": combined_glyphs,
}
)
skip_rest = True
jamo_info = new_jamo_info
# Now we can consolidate median vowels and determine the orientation
if len(jamo_info) == 2:
for [grouping, jamos_in_group] in median_jamo_groupings.items():
if jamo_info[1]["jamo"] in jamos_in_group:
median_group = grouping
break
if median_group == "right":
writing_orientation = 0
elif median_group == "bottom":
writing_orientation = 1
elif median_group == "combined":
writing_orientation = 2
else:
print(f"couldnt figure out median group for {jamo_info}")
exit(1)
elif len(jamo_info) == 3:
for [grouping, jamos_in_group] in median_jamo_groupings.items():
if jamo_info[1]["jamo"] in jamos_in_group:
median_group = grouping
break
if median_group == "right":
writing_orientation = 3
elif median_group == "bottom":
writing_orientation = 4
elif median_group == "combined":
writing_orientation = 5
else:
print(f"couldnt figure out median group for {jamo_info}")
exit(1)
else:
print(f"unhandled jamo configuration {jamo_info}")
exit(1)
return {"writingOrientation": writing_orientation, "jamos": jamo_info}
# finally start going through the real text to figure out the mappings
total_syllable_blocks = 0
for [id, game_text_line] in korean_lines.items():
# print()
# print(game_text_line)
# split the bytes into characters, sound the alarm if we see a `0x05`
# NOTE - hopefully this is not a hack (seems like the font textures dont start until 0x6...how conveniant!)
game_text_line = game_text_line.replace("0x05,", "extra_")
text_bytes = game_text_line.split(",")
syllable_blocks = []
i = 0
while i < len(text_bytes):
curr_byte = text_bytes[i]
if curr_byte == "0x04":
total_syllable_blocks = total_syllable_blocks + 1
expected_num_glyphs = int(text_bytes[i + 1], 16)
syllable_blocks.append(
{
"numGlyphs": expected_num_glyphs,
"rawGlyphs": text_bytes[i + 2 : i + 2 + expected_num_glyphs],
}
)
i = i + 2 + expected_num_glyphs
continue
i = i + 1
# now we will inspect the choice of glyphs (which are individual jamo or jamo combinations)
# to determine the jamo and the writing orientation
for block in syllable_blocks:
jamo_info = derive_syllable_block_info(block["rawGlyphs"])
block["jamos"] = jamo_info["jamos"]
block["writingOrientation"] = jamo_info["writingOrientation"]
# pprint(syllable_blocks)
# The (almost) final step, store this information in our big jamo combination
# "database"
#
# We now effectively have an encoding, and we can process that to further refine it and
# see what we have to do manually
for block in syllable_blocks:
writing_orientation = block["writingOrientation"]
for jamo in block["jamos"]:
jamo_entry = jamo_combinations[jamo["jamo"]]
if jamo_entry[writing_orientation] == None:
print(f"something is very wrong with {block}")
exit(1)
new_entry = {"glyph": jamo["glyph"], "context": block["jamos"]}
if new_entry not in jamo_entry[writing_orientation]:
jamo_entry[writing_orientation].append(new_entry)
# Print some stats before finalizing the result
empty_cells = 0
glyph_list = set(jamo_glyph_mappings.keys())
for [jamo, orientations] in jamo_combinations.items():
for orientation in orientations:
if orientation is not None:
if len(orientation) == 0:
empty_cells = empty_cells + 1
for entry in orientation:
if isinstance(entry["glyph"], list):
for glyph in entry["glyph"]:
glyph_list.discard(glyph)
else:
glyph_list.discard(entry["glyph"])
print()
print(f"Analyzed {total_syllable_blocks} syllable blocks")
print(f"{empty_cells} empty jamo cells\n")
print(f"Did not see {len(glyph_list)} out of {len(jamo_glyph_mappings.keys())} glyphs:")
# with open("./jamo-db-before.json", mode="w", encoding="utf-8") as f:
# f.write(json.dumps(jamo_combinations, indent=2))
def format_alternative(curr_jamo, curr_glyph, full_glyph_context):
# Make a string key that represents the unicode jamos with a <GLYPH> placeholder to represent
# the jamo we are dealing with
# And the value is the glyph itself that gets used to draw this combination of jamos
key_parts = []
for glyph in full_glyph_context:
if curr_jamo == glyph["jamo"]:
key_parts.append("<G>")
else:
key_parts.append(glyph["jamo"])
formatted_curr_glyph = curr_glyph
if isinstance(curr_glyph, list):
formatted_curr_glyph = ",".join(curr_glyph)
return [",".join(key_parts), formatted_curr_glyph]
# Enumerate through the db, and consolidate duplicates / find the most common
# jamo for each position
for [jamo, orientations] in jamo_combinations.items():
for [index, orientation] in enumerate(orientations):
if orientation is not None:
result = {"defaultGlyph": "", "alternatives": {}}
glyph_frequencies = {}
alternatives = {}
if len(orientation) == 0:
empty_cells = empty_cells + 1
continue
for entry in orientation:
glyph_key = entry["glyph"]
if isinstance(entry["glyph"], list):
glyph_key = ",".join(entry["glyph"])
if glyph_key not in glyph_frequencies:
glyph_frequencies[glyph_key] = 0
glyph_frequencies[glyph_key] = glyph_frequencies[glyph_key] + 1
if glyph_key not in alternatives:
alternatives[glyph_key] = []
alternatives[glyph_key].append(
format_alternative(jamo, entry["glyph"], entry["context"])
)
# Consolidate
most_common_glyph = ""
most_common_glyph_times = -1
for [glyph, freq] in glyph_frequencies.items():
if freq > most_common_glyph_times:
most_common_glyph_times = freq
most_common_glyph = glyph
result["defaultGlyph"] = most_common_glyph
# TODO - handle if this is multiple glyphs
del alternatives[most_common_glyph]
# Flatten alternatives
for [glyph, alternatives] in alternatives.items():
for alternative in alternatives:
result["alternatives"][alternative[0]] = alternative[1]
# Overwrite the db value
jamo_combinations[jamo][index] = result
# These are found MANUALLY by iterating through all combinations and finding alternatives
# for jamo combinations to be legible
manual_encoding_additions = {
# Choseong (initial)
"": [
[],
[],
["0xb3:<G>,ᅫ"],
["0x33:<G>,ᅤ,*", "0x33:<G>,ᅦ,*", "0x33:<G>,ᅨ,*"],
[],
["0xae:<G>,ᅴ,*"],
],
"": [
["!0x34", "0x07:<G>,ᅵ"],
["0x67:<G>,ᅭ"],
[],
["!0x34"],
["!0x65", "0x68:<G>,ᅭ,*", "0x68:<G>,ᅮ,*", "0x68:<G>,ᅲ,*", "0x68:<G>,ᅳ,*"],
[
"!0x91",
"0x8f:<G>,ᅪ,*",
"0x64:<G>,ᅫ,*",
"0xb3:<G>,ᅰ,*",
"0x8f:<G>,ᅬ,*",
],
],
"": [
["0x1f:<G>,ᅡ", "0x1f:<G>,ᅣ", "0x4a:<G>,ᅨ", "0x35:<G>,ᅤ"],
[],
["0xb4:<G>,ᅫ", "0xb4:<G>,ᅰ"],
[
"0x35:<G>,ᅢ,*",
"0x35:<G>,ᅤ,*",
"0x35:<G>,ᅦ,*",
"0x1f:<G>,ᅧ,*",
"0x1f:<G>,ᅥ,*",
"0x4a:<G>,ᅨ,*",
],
[],
["0xb4:<G>,ᅪ,*", "0xb4:<G>,ᅫ,*", "0xb4:<G>,ᅰ,*"],
],
"": [
["0x26:<G>,ᅡ", "0x36:<G>,ᅤ", "0x26:<G>,ᅣ", "0x36:<G>,ᅧ", "0x51:<G>,ᅨ"],
[],
["0xb5:<G>,ᅪ", "0xb5:<G>,ᅰ"],
[
"0x36:<G>,ᅢ,*",
"0x36:<G>,ᅤ,*",
"0x51:<G>,ᅦ,*",
"0x26:<G>,ᅧ,*",
"0x51:<G>,ᅨ,*",
],
[],
["0xb5:<G>,ᅪ,*", "0xb5:<G>,ᅫ,*", "0xb5:<G>,ᅰ,*"],
],
"": [
[
"0x27:<G>,ᅡ",
"0x52:<G>,ᅢ",
"0x52:<G>,ᅤ",
"0x27:<G>,ᅣ",
"0x27:<G>,ᅧ",
"0x52:<G>,ᅨ",
"0x27:<G>,ᅵ",
],
[],
["0xb6:<G>,ᅪ", "0xb6:<G>,ᅫ", "0xb6:<G>,ᅰ"],
[
"!0x0a",
"0x52:<G>,ᅢ,*",
"0x52:<G>,ᅣ,*",
"0x52:<G>,ᅤ,*",
"0x52:<G>,ᅦ,*",
"0x52:<G>,ᅧ,*",
"0x52:<G>,ᅨ,*",
],
[],
["0xb6:<G>,ᅪ,*", "0xb6:<G>,ᅫ,*", "0xb6:<G>,ᅰ,*"],
],
"": [
["0x0b:<G>,ᅣ", "0x38:<G>,ᅤ"],
[],
["0xb7:<G>,ᅪ", "0xb7:<G>,ᅫ", "0xb7:<G>,ᅰ"],
[
"0x0b:<G>,ᅵ,*",
"0x0b:<G>,ᅡ,*",
"0x38:<G>,ᅢ,*",
"0x38:<G>,ᅤ,*",
"0x53:<G>,ᅦ,*",
"0x53:<G>,ᅨ,*",
],
[],
["0x95", "0xb7:<G>,ᅪ,*", "0xb7:<G>,ᅫ,*", "0xb7:<G>,ᅰ,*"],
],
"": [
["0x39:<G>,ᅤ", "0x39:<G>,ᅨ"],
[],
["0xb2:<G>,ᅪ", "0xb2:<G>,ᅫ", "0xb2:<G>,ᅰ"],
["0x39:<G>,ᅢ,*", "0x39:<G>,ᅤ,*", "0x39:<G>,ᅦ,*", "0x39:<G>,ᅨ,*"],
[],
["0xb2:<G>,ᅪ,*", "0xb2:<G>,ᅫ,*", "0xb2:<G>,ᅰ,*"],
],
"": [
["0x3a:<G>,ᅤ", "0x3a:<G>,ᅨ"],
[],
["0xb8:<G>,ᅪ", "0xb8:<G>,ᅫ", "0xb8:<G>,ᅰ"],
["0x3a:<G>,ᅢ,*", "0x3a:<G>,ᅤ,*", "0x3a:<G>,ᅦ,*", "0x3a:<G>,ᅨ,*"],
[],
["0xb8:<G>,ᅪ,*", "0xb8:<G>,ᅫ,*", "0xb8:<G>,ᅰ,*"],
],
"": [
["!0x3b", "0x0e:<G>,ᅥ", "0x0e:<G>,ᅵ"],
[],
["0x98"],
[
"0x3b:<G>,ᅢ,*",
"0x3b:<G>,ᅣ,*",
"0x3b:<G>,ᅤ,*",
"0x3b:<G>,ᅦ,*",
"0x3b:<G>,ᅧ,*",
"0x3b:<G>,ᅨ,*",
],
[],
["0x98"],
],
"": [
["0x4b:<G>,ᅤ", "0x4b:<G>,ᅨ"],
[],
["0xb9:<G>,ᅪ", "0xb9:<G>,ᅰ"],
["0x4b:<G>,ᅢ,*", "0x4b:<G>,ᅤ,*", "0x4b:<G>,ᅦ,*", "0x4b:<G>,ᅨ,*"],
[],
["0xb9:<G>,ᅪ,*", "0xb9:<G>,ᅫ,*", "0xb9:<G>,ᅰ,*"],
],
"": [
[
"0x4c:<G>,ᅢ",
"0x4c:<G>,ᅤ",
"0x4c:<G>,ᅥ",
"0x4c:<G>,ᅧ",
"0x4c:<G>,ᅨ",
],
[],
["0xba:<G>,ᅪ", "0xba:<G>,ᅫ", "0xba:<G>,ᅰ"],
[
"0x4c:<G>,ᅢ,*",
"0x4c:<G>,ᅣ,*",
"0x4c:<G>,ᅤ,*",
"0x4c:<G>,ᅦ,*",
"0x4c:<G>,ᅧ,*",
"0x4c:<G>,ᅨ,*",
],
[],
["0x9a", "0xba:<G>,ᅪ,*", "0xba:<G>,ᅫ,*", "0xba:<G>,ᅰ,*"],
],
"": [
[],
[],
["0xbb:<G>,ᅪ"],
["0x3c:<G>,ᅢ,*", "0x3c:<G>,ᅤ,*", "0x3c:<G>,ᅦ,*", "0x3c:<G>,ᅨ,*"],
[],
["0xbb:<G>,ᅪ,*", "0xbb:<G>,ᅫ,*", "0xbb:<G>,ᅰ,*"],
],
"": [
["0x3d:<G>,ᅨ"],
[],
["0xbc:<G>,ᅪ", "0xbc:<G>,ᅫ", "0xbc:<G>,ᅰ"],
["0x3d:<G>,ᅢ,*", "0x3d:<G>,ᅤ,*", "0x3d:<G>,ᅦ,*", "0x3d:<G>,ᅨ,*"],
[],
["0xbc:<G>,ᅪ,*", "0xbc:<G>,ᅫ,*", "0xbc:<G>,ᅰ,*"],
],
"": [
["!0x3e", "0x11:<G>,ᅵ"],
[],
["0xbd:<G>,ᅪ", "0xbd:<G>,ᅫ", "0xbd:<G>,ᅰ"],
[
"0x3e:<G>,ᅢ,*",
"0x3e:<G>,ᅣ,*",
"0x3e:<G>,ᅤ,*",
"0x3e:<G>,ᅦ,*",
"0x3e:<G>,ᅧ,*",
"0x3e:<G>,ᅨ,*",
"0x3e:<G>,ᅵ,*",
],
[],
["0xbd:<G>,ᅪ,*", "0xbd:<G>,ᅫ,*", "0xbd:<G>,ᅰ,*"],
],
"": [
["0x58:<G>,ᅤ", "0x58:<G>,ᅨ"],
[],
["0xbe:<G>,ᅪ", "0xbe:<G>,ᅫ", "0xbe:<G>,ᅰ"],
["0x58:<G>,ᅢ,*", "0x58:<G>,ᅤ,*", "0x58:<G>,ᅦ,*", "0x58:<G>,ᅨ,*"],
[],
["0x9e", "0xbe:<G>,ᅪ,*", "0xbe:<G>,ᅫ,*", "0xbe:<G>,ᅰ,*"],
],
"": [
["0x3f:<G>,ᅤ", "0x3f:<G>,ᅨ"],
[],
["0xaf:<G>,ᅪ", "0xaf:<G>,ᅫ", "0xaf:<G>,ᅰ"],
["0x3f:<G>,ᅢ,*", "0x3f:<G>,ᅤ,*", "0x3f:<G>,ᅦ,*", "0x3f:<G>,ᅨ,*"],
[],
["0xaf:<G>,ᅪ,*", "0xaf:<G>,ᅫ,*", "0xaf:<G>,ᅰ,*"],
],
"": [
["0x13:<G>,ᅣ", "0x40:<G>,ᅤ", "0x54:<G>,ᅨ"],
[],
["0xbf:<G>,ᅪ", "0xbf:<G>,ᅫ", "0xbf:<G>,ᅰ"],
[
"0x40:<G>,ᅢ,*",
"0x40:<G>,ᅤ,*",
"0x54:<G>,ᅦ,*",
"0x40:<G>,ᅧ,*",
"0x54:<G>,ᅨ,*",
],
[],
["0x9f", "0xbf:<G>,ᅪ,*", "0xbf:<G>,ᅫ,*", "0xbf:<G>,ᅰ,*"],
],
"": [
[
"0x2a:<G>,ᅡ",
"0x41:<G>,ᅤ",
"0x2a:<G>,ᅣ",
"0x2a:<G>,ᅧ",
],
[],
["0xa0"],
[
"0x41:<G>,ᅢ,*",
"0x41:<G>,ᅣ,*",
"0x41:<G>,ᅤ,*",
"0x2a:<G>,ᅥ,*",
"0x55:<G>,ᅦ,*",
"0x41:<G>,ᅧ,*",
"0x55:<G>,ᅨ,*",
],
[],
["0xa0"],
],
"": [
["0x59:<G>,ᅤ"],
[],
["0xc0:<G>,ᅪ", "0xc0:<G>,ᅫ", "0xc0:<G>,ᅰ"],
[
"0x59:<G>,ᅡ,*",
"0x59:<G>,ᅢ,*",
"0x59:<G>,ᅣ,*",
"0x59:<G>,ᅤ,*",
"0x59:<G>,ᅦ,*",
"0x59:<G>,ᅧ,*",
"0x59:<G>,ᅨ,*",
],
[],
["0xc0:<G>,ᅪ,*", "0xc0:<G>,ᅫ,*", "0xc0:<G>,ᅰ,*"],
],
# Jungseong (middle)
"": [[], None, None, ["0x1a:*,<G>,ᆫ"], None, None],
"": [[], None, None, ["0x46:*,<G>,ᆫ"], None, None],
"": [
[],
None,
None,
[],
None,
None,
],
"": [[], None, None, ["0x43", "0x47:*,<G>,ᆫ"], None, None],
"": [
[],
None,
None,
["0x2f:ᄎ,<G>,*", "0x2f:ᄒ,<G>,*", "0x1d:*[^ᄎ;ᄐ;ᄒ],<G>,ᆫ"],
None,
None,
],
"": [[], None, None, ["0x5a:ᄒ,<G>,*", "0x48:*,<G>,ᆫ"], None, None],
"": [
[],
None,
None,
["0x25:ᄂ,<G>,*", "0x1e:ᄎ,<G>,*", "0x30:ᄒ,<G>,*", "0x1e:*,<G>,ᆫ"],
None,
None,
],
"": [
[
"0x50:ᄂ,<G>",
"0x50:ᄃ,<G>",
"0x5d:ᄄ,<G>",
"0x50:ᄅ,<G>",
"0x50:ᄆ,<G>",
"0x50:ᄈ,<G>",
],
None,
None,
["0x49:*,<G>,ᆫ"],
None,
None,
],
"": [
None,
[
"0x62:ᄂ,<G>",
"0x62:ᄄ,<G>",
"0x62:ᄅ,<G>",
"0x62:ᄋ,<G>",
"0x62:ᄐ,<G>",
"0x62:ᄒ,<G>",
],
None,
None,
["!0x82", "0x82:*,<G>,*"],
None,
],
"": [
None,
None,
["0x8e,0xa8:ᄁ,<G>"],
None,
None,
[
"0x8e,0xa6:ᄀ,<G>,*",
"0x8e,0xa8:ᄀ,<G>,ᆫ",
"0x8f,0xa6:ᄁ,<G>,*",
"0x8f,0xa8:ᄁ,<G>,ᆫ",
],
],
"": [
None,
None,
[],
None,
None,
[
"!0xc1",
"0xc2:*,<G>,ᆫ",
"0x8e,0x42:ᄀ,<G>,*",
"0x8e,0x46:ᄀ,<G>,ᆫ",
"0x64:ᄁ,<G>,*",
"0x64:ᄁ,<G>,ᆫ",
],
],
"": [
None,
None,
["0x8e,0xa9:ᄁ,<G>"],
None,
None,
[
"0xa2,0xa9:*,<G>,ᆫ",
"0x8e,0xa7:ᄀ,<G>,*",
"0x8e,0xa9:ᄀ,<G>,ᆫ",
"0x8f,0xa7:ᄁ,<G>,*",
"0x8f,0xa9:ᄁ,<G>,ᆫ",
],
],
"": [
None,
[
"0x61:ᄀ,<G>",
"0x67:ᄁ,<G>",
"0x63:ᄂ,<G>",
"0x63:ᄃ,<G>",
"0x63:ᄄ,<G>",
"0x63:ᄅ,<G>",
"0x63:ᄈ,<G>",
"0x63:ᄊ,<G>",
"0x63:ᄋ,<G>",
"0x63:ᄏ,<G>",
"0x63:ᄐ,<G>",
"0x63:ᄒ,<G>",
],
None,
None,
["!0x83"],
None,
],
"": [None, ["0x6e:ᄒ,<G>"], None, None, ["0x85:*,<G>,*", "0x89:*,<G>,ᆫ"], None],
"": [None, None, [], None, None, ["0xaa:*,<G>,*", "0xac:*,<G>,ᆫ"]],
"": [None, None, [], None, None, ["0xc4:*,<G>,ᆫ"]],
"": [None, None, [], None, None, ["0xad:*,<G>,ᆫ"]],
"": [
None,
[
"0x6f:ᄂ,<G>",
"0x6f:ᄄ,<G>",
"0x6f:ᄅ,<G>",
"0x6f:ᄆ,<G>",
"0x6f:ᄇ,<G>",
"0x6f:ᄈ,<G>",
"0x6f:ᄉ,<G>",
"0x6f:ᄊ,<G>",
"0x6f:ᄋ,<G>",
"0x6f:ᄌ,<G>",
"0x6f:ᄍ,<G>",
"0x6f:ᄎ,<G>",
"0x6f:ᄏ,<G>",
"0x6f:ᄐ,<G>",
"0x6f:ᄑ,<G>",
"0x6f:ᄒ,<G>",
],
None,
None,
["0x8a:*,<G>,ᆫ"],
None,
],
"": [None, ["0x6d:ᄐ,<G>", "0x6d:ᄒ,<G>"], None, None, ["0x84:*,<G>,*"], None],
"": [None, None, [], None, None, ["!0xa3,0xa7", "0xa3,0xa9:*,<G>,ᆫ"]],
"": [[], None, None, ["0x1c:*,<G>,ᆫ"], None, None],
# Jongseong (final)
"": [None, None, None, [], [], ["!0xfe"]],
"": [None, None, None, [], [], ["0xdf"]],
"": [None, None, None, ["0xc7"], [], ["0xe0"]],
"": [None, None, None, [], ["0xe1:*,*,<G>"], ["!0xff"]],
"": [None, None, None, [], ["0xc9"], ["0xc9"]],
"": [None, None, None, [], ["0xe2"], ["0xe2"]],
"": [None, None, None, [], [], ["0xe3"]],
"": [None, None, None, [], [], ["extra_0x86:*,*,<G>"]],
"": [None, None, None, [], [], ["0xe5"]],
"": [None, None, None, [], [], ["0xf8"]],
"": [None, None, None, [], ["0xcf"], ["0xcf"]],
"": [None, None, None, ["0xe7"], ["0xe7"], ["0xe7"]],
"": [None, None, None, ["0xd0"], ["0xe8"], ["0xe8"]],
"": [None, None, None, ["0xe9"], ["0xe9"], ["0xe9"]],
"": [None, None, None, [], [], ["0xea"]],
"": [None, None, None, [], [], ["extra_0x87", "extra_0x87:*,*,<G>"]],
"": [None, None, None, [], [], ["extra_0x88:*,*,<G>"]],
"": [None, None, None, [], ["0xd4"], ["0xd4"]],
"": [None, None, None, [], [], ["extra_0x89:*,*,<G>"]],
"": [None, None, None, [], ["0xfc"], ["extra_0x8a:*,*,<G>"]],
"": [None, None, None, [], [], ["extra_0x8b:*,*,<G>"]],
"": [None, None, None, [], [], ["0xef"]],
"": [None, None, None, [], ["0xf0"], ["0xf0"]],
"": [None, None, None, ["0xda"], ["0xf1"], ["0xf1"]],
"": [None, None, None, [], [], ["0xf2"]],
"": [None, None, None, [], [], ["0xf3"]],
"": [None, None, None, [], [], ["0xf4"]],
}
# Print the results
with open("./jamo-db.json", mode="w", encoding="utf-8") as f:
f.write(json.dumps(jamo_combinations, indent=2))
# Fill in the rest of the encoding table with manually identified alternatives / additions
# Most of these are additions, but some override the original encoding (because it looked terrible)
#
# These are provided in a specific formats:
# - 0x01:<G>,ᅤ -- means use 0x01 glyph for drawing the jamo (in position shown, in this case, only before ᅤ
# - 0x01:<G>,* -- means use 0x01 no matter what comes after
# - 0x01:<G>,*[^ᄎ;ᄐ] -- means use 0x01 no matter what comes after (except ᄐ and ᄎ)
# - 0x01,0x02:<G>,* -- sometimes a jamo requires multiple glyphs
# - !0x01 -- means to override the default glyph, this is used very rarely
# - 0x01 -- means to set the default -- some jamos never were used at all. If a default is already set, this should throw an error
#
# Note that all of these changes will override any existing alternatives, so order matters even in these lists
# - 0x01:<G>,* and
# - 0x02:<G>,ᄎ
# will replace the ᄎ involving entry that uses 0x01 because of ordering!
jamo_replacements = {
0: jamo_groupings["initial"],
1: jamo_groupings["median"],
2: jamo_groupings["final"],
}
added_defaults = 0
replaced_defaults = 0
for [jamo, orientations] in jamo_combinations.items():
for [index, orientation] in enumerate(orientations):
if orientation is None:
continue
new_alternative_list = manual_encoding_additions[jamo][index]
if new_alternative_list is None or len(new_alternative_list) == 0:
continue
# enumerate new list and collect info / generate list of new alternatives
new_default = None
force_default = False
alternative_list = []
for item in new_alternative_list:
# - !0x01 -- means to override the default glyph, this is used very rarely
# - 0x01 -- means to set the default -- some jamos never were used at all. If a default is already set, this should throw an error
if ":" not in item:
if item.startswith("!"):
force_default = True
new_default = item[1:]
else:
new_default = item
continue
parts = item.split(":")
glyph = parts[0]
pattern = parts[1]
# order matters, so we have to append to a list for now
# 0x01:<G>,ᅤ
if "*" not in pattern:
alternative_list.append({"glyph": glyph, "jamo_combination": pattern})
# 0x01:<G>,*
else:
# 0x01:<G>,*[^ᄎ;ᄐ]
# exclusion lists
exclusion_list = set()
# we generate all alternatives in order from left-to-right
tokens = pattern.split(",")
# cleanup each item first
new_tokens = []
for token in tokens:
if token.startswith("*[^"):
for exclude_jamo in token[3:-1].split(","):
exclusion_list.add(exclude_jamo)
new_tokens.append("*")
else:
new_tokens.append(token)
wildcard_indices = [i for i, token in enumerate(tokens) if token == "*"]
filtered_replacements = {
idx: [val for val in lst if val not in exclusion_list]
for idx, lst in jamo_replacements.items()
}
replacement_lists = [filtered_replacements[i] for i in wildcard_indices]
for combo in product(*replacement_lists):
generated = tokens.copy()
for idx, val in zip(wildcard_indices, combo):
generated[idx] = val
alternative_list.append(
{"glyph": glyph, "jamo_combination": ",".join(generated)}
)
# Ok, now we have our big list of new alternatives
# we go through them one by one, adding them to the existing list
# since alternatives is a map we don't have to concern ourselves with worrying about duplicates
# the last one wins
#
# We also must set the new default if applicable
new_orientation = orientation
if new_default is not None:
if isinstance(new_orientation, list) and len(new_orientation) == 0:
new_orientation = {"defaultGlyph": new_default, "alternatives": {}}
added_defaults = added_defaults + 1
elif force_default:
new_orientation["defaultGlyph"] = new_default
replaced_defaults = replaced_defaults + 1
else:
print(
f"Trying to replace the default {new_orientation["defaultGlyph"]} with {new_default} improperly"
)
exit(1)
# Alternatives
if len(alternative_list) > 0:
for new_alt in alternative_list:
new_orientation["alternatives"][new_alt["jamo_combination"]] = new_alt[
"glyph"
]
# Finally, update the DB
jamo_combinations[jamo][index] = new_orientation
# Print some Stats again!
empty_cells = 0
new_glyph_list = set(jamo_glyph_mappings.keys())
for [jamo, orientations] in jamo_combinations.items():
for orientation in orientations:
if isinstance(orientation, dict):
new_glyph_list.discard(orientation["defaultGlyph"])
for combo, glyph in orientation["alternatives"].items():
new_glyph_list.discard(glyph)
elif orientation is not None:
print(f"{jamo} - {orientation}")
empty_cells = empty_cells + 1
print()
print(f"Added {added_defaults} defaults")
print(f"Replaced {replaced_defaults} defaults")
print(f"{empty_cells} empty jamo cells\n")
print(
f"Still did not see {len(new_glyph_list)} out of {len(jamo_glyph_mappings.keys())} glyphs:"
)
print(
f"Used an additional {len(new_glyph_list.difference(glyph_list))} glyphs, never seen in the original game!"
)
print("Never Used Glyphs:")
print(new_glyph_list)
# Print the results
with open("./jamo-db.json", mode="w", encoding="utf-8") as f:
f.write(json.dumps(jamo_combinations, indent=None))
# pprint(jamo_combinations)
# Export some CSV results so that we can fill in the rest of the encoding using excel (easier to keep track of
# what's missing)
# This CSV table will only include the most common for each as:
# - we already have the alternatives, we aren't going to check those
# - we will add a new alternative, only if the common glyphs don't match (and we don't already have one, which i can manually check)
# Use the lists so we have a consistent ordering
csv_lines = []
for jamo in jamo_groupings["initial"]:
cells_in_line = []
for orientation in jamo_combinations[jamo]:
if orientation is None:
cells_in_line.append("N/A")
elif isinstance(orientation, list) and len(orientation) == 0:
cells_in_line.append("")
else:
alternative_entries = []
for [context, alternative_glyph] in orientation["alternatives"].items():
alternative_entries.append(
f"- {alternative_glyph} for {context.replace("<GLYPH>", "<G>")}"
)
alternatives = "\n".join(alternative_entries)
if len(alternatives) > 0:
cells_in_line.append(
f"\"{orientation['defaultGlyph'].replace(",", " ")}\n{alternatives.replace(",", ";")}\""
)
else:
cells_in_line.append(
f"\"{orientation['defaultGlyph'].replace(",", " ")}\""
)
csv_lines.append(",".join(cells_in_line) + "\n")
for jamo in jamo_groupings["median"]:
cells_in_line = []
for orientation in jamo_combinations[jamo]:
if orientation is None:
cells_in_line.append("N/A")
elif isinstance(orientation, list) and len(orientation) == 0:
cells_in_line.append("")
else:
alternative_entries = []
for [context, alternative_glyph] in orientation["alternatives"].items():
alternative_entries.append(
f"- {alternative_glyph} for {context.replace("<GLYPH>", "<G>")}"
)
alternatives = "\n".join(alternative_entries)
if len(alternatives) > 0:
cells_in_line.append(
f"\"{orientation['defaultGlyph'].replace(",", " ")}\n{alternatives.replace(",", ";")}\""
)
else:
cells_in_line.append(
f"\"{orientation['defaultGlyph'].replace(",", " ")}\""
)
csv_lines.append(",".join(cells_in_line) + "\n")
for jamo in jamo_groupings["final"]:
cells_in_line = []
for orientation in jamo_combinations[jamo]:
if orientation is None:
cells_in_line.append("N/A")
elif isinstance(orientation, list) and len(orientation) == 0:
cells_in_line.append("")
else:
alternative_entries = []
for [context, alternative_glyph] in orientation["alternatives"].items():
alternative_entries.append(
f"- {alternative_glyph} for {context.replace("<GLYPH>", "<G>")}"
)
alternatives = "\n".join(alternative_entries)
if len(alternatives) > 0:
cells_in_line.append(
f"\"{orientation['defaultGlyph'].replace(",", " ")}\n{alternatives.replace(",", ";")}\""
)
else:
cells_in_line.append(
f"\"{orientation['defaultGlyph'].replace(",", " ")}\""
)
csv_lines.append(",".join(cells_in_line) + "\n")
# with open("./jamo-db.csv", mode="w", encoding="utf-8") as f:
# f.writelines(csv_lines)
# game -> UTF-8
# - convert glyphs into individual jamo (and sometimes ascii) (lookup table)
# - compose jamo into syllable blocks (python lib)
# UTF-8 -> game
# - decompose syllable blocks into jamo (python lib)
# - convert jamo into glyphs using our lookup DB