Files
jak-project/decompiler/level_extractor/extract_merc.h
T
Hat Kid 477cefb6a5 model replacements: prevent duplicate processing (#3789)
Store a small database of which models have already been swapped out in
a level to prevent duplicate processing.

Also a small fix for cases where using a model replacement that has no
armature would cause merc nightmares due to only having a `max_bones` of
3.
2024-12-01 22:01:50 +01:00

21 lines
650 B
C++

#pragma once
#include "extract_level.h"
#include "common/custom_data/Tfrag3Data.h"
#include "decompiler/ObjectFile/ObjectFileDB.h"
#include "decompiler/data/TextureDB.h"
#include "decompiler/level_extractor/common_formats.h"
namespace decompiler {
void extract_merc(const ObjectFileData& ag_data,
const TextureDB& tex_db,
const DecompilerTypeSystem& dts,
const std::vector<level_tools::TextureRemap>& map,
tfrag3::Level& out,
bool dump_level,
GameVersion version,
MercSwapInfo& swapped_info);
} // namespace decompiler