Files
jak-project/game/sound/989snd/sfxblock.cpp
T
water111 1029516f6d [sound] Add instance limits (#3769)
Add instance limits to the sound library, and a `dump-info` command to
`sndplay` to print out all the sounds/flags in an SBK file.

This is based on the decompiled 989snd library @Ziemas is working on
(https://github.com/Ziemas/dec989snd/blob/main/src/sndhand.c#L77)

Co-authored-by: water111 <awaterford1111445@gmail.com>
2024-12-07 13:41:45 -05:00

57 lines
1.8 KiB
C++

#include "sfxblock.h"
#include "blocksound_handler.h"
#include "sfxgrain.h"
#include "common/log/log.h"
#include "third-party/magic_enum.hpp"
namespace snd {
std::optional<std::unique_ptr<SoundHandler>> SFXBlock::MakeHandler(VoiceManager& vm,
u32 sound_id,
s32 vol,
s32 pan,
SndPlayParams& params,
s32 current_tick) {
auto& SFX = Sounds[sound_id];
if (SFX.Grains.empty()) {
return std::nullopt;
}
auto handler =
std::make_unique<BlockSoundHandler>(*this, SFX, vm, vol, pan, params, sound_id, current_tick);
return handler;
}
std::optional<u32> SFXBlock::GetSoundByName(const char* name) {
auto sound = Names.find(name);
if (sound != Names.end()) {
return sound->second;
}
return std::nullopt;
}
void SFXBlock::DebugPrintAllSounds() {
for (const auto& [name, id] : Names) {
printf("%s : %d\n", name.c_str(), id);
const auto& sound = Sounds.at(id);
printf(" Vol: %d\n", sound.Vol);
printf(" VolGroup: %d\n", sound.VolGroup);
printf(" Pan: %d\n", sound.Pan);
printf(" InstanceLimit: %d\n", sound.InstanceLimit);
printf(" Flags: 0x%x\n", sound.Flags.flags);
printf(" User: 0x%x 0x%x 0x%x 0x%x\n", sound.UserData.data[0], sound.UserData.data[1],
sound.UserData.data[2], sound.UserData.data[3]);
printf(" Grains\n");
for (const auto& grain : sound.Grains) {
fmt::print(" {} ({})\n", magic_enum::enum_name(grain.Type), (int)grain.Type);
}
}
}
} // namespace snd