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a0a4ec7df5
The main bug this fixes is not being able to use level select when your language isn't translated. Why? Because they use the result from `lookup-text!` to determine if a menu item should be drawn or not. No text found, no menu item. However this uncovered a long-standing bug in my fallback extension to this code. If you call this function with a text-id that doesnt even have an english string, it will recursively keep calling itself until it crashes. Of course the first few tasks in the game are dummies and have no valid text-id so this had to be fixed. Should be fixed for all 3 games.