mirror of
https://github.com/open-goal/jak-project
synced 2026-08-05 01:30:22 -04:00
1f6438e517
This PR updates to SDL3, and with it, adds a handful of new features. Everything seems to work but I'm going to look over the code once last time before merging, some of the API changes are hard to spot. Fixes #2773 ### Pressure sensitivity support for DS3 Controllers SDL3 adds pressure sensitivity support for DS3 controllers on windows. I have not tested on linux. The option is disabled by default. On windows you will need https://docs.nefarius.at/projects/DsHidMini/ and to be using SXS mode. ### DualSense and Xbox One Trigger Effects If enabled, Jak 2 will have certain trigger effects. They are: - xbox1: - small vibrate when collecting dark eco - big vibrate when changing to dark jak - vibrate when shooting gun, proportional to gun type - ps5: - resistance when changing to dark jak - different gun shooting effects - red (resistance) - yellow (weapon trigger) - blue (vibrates) - purple (less resistance) > **Gun Shooting effects are only enabled if the new "Swap R1 and R2" option is enabled** There are more effects that could be used in `dualsense_effects.cpp`, but I only exposed the ones I needed to OpenGOAL. If a modder wants to use some of the others and wires them up end-to-end, please consider contributing that upstream. ### New ImGUI Menu Added new imgui options for selecting the active controller, for those people that struggle to select the initial controller.  ### Testing The highlights of what I tested successfully: - display - [x] all mode switch permutations - [x] launch with all modes saved - [x] switch monitors / unplug monitor that was active, how does it handle it - [x] load with alternate monitor saved and all modes - [x] allowing hidpi doesnt break macos - controls - [x] keyboard and mouse still work - [x] pressure sensitivity on linux
646 lines
20 KiB
C
Vendored
Generated
646 lines
20 KiB
C
Vendored
Generated
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* # CategoryEndian
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*
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* Functions converting endian-specific values to different byte orders.
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*
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* These functions either unconditionally swap byte order (SDL_Swap16,
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* SDL_Swap32, SDL_Swap64, SDL_SwapFloat), or they swap to/from the system's
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* native byte order (SDL_Swap16LE, SDL_Swap16BE, SDL_Swap32LE, SDL_Swap32BE,
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* SDL_Swap32LE, SDL_Swap32BE, SDL_SwapFloatLE, SDL_SwapFloatBE). In the
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* latter case, the functionality is provided by macros that become no-ops if
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* a swap isn't necessary: on an x86 (littleendian) processor, SDL_Swap32LE
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* does nothing, but SDL_Swap32BE reverses the bytes of the data. On a PowerPC
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* processor (bigendian), the macros behavior is reversed.
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*
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* The swap routines are inline functions, and attempt to use compiler
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* intrinsics, inline assembly, and other magic to make byteswapping
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* efficient.
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*/
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#ifndef SDL_endian_h_
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#define SDL_endian_h_
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#include <SDL3/SDL_stdinc.h>
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#if defined(_MSC_VER) && (_MSC_VER >= 1400)
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/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
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so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
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#ifdef __clang__
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#ifndef __PRFCHWINTRIN_H
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#define __PRFCHWINTRIN_H
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static __inline__ void __attribute__((__always_inline__, __nodebug__))
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_m_prefetch(void *__P)
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{
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__builtin_prefetch(__P, 0, 3 /* _MM_HINT_T0 */);
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}
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#endif /* __PRFCHWINTRIN_H */
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#endif /* __clang__ */
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#include <intrin.h>
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#endif
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/**
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* \name The two types of endianness
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*/
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/* @{ */
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/**
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* A value to represent littleendian byteorder.
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*
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* This is used with the preprocessor macro SDL_BYTEORDER, to determine a
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* platform's byte ordering:
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*
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* ```c
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* #if SDL_BYTEORDER == SDL_LIL_ENDIAN
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* SDL_Log("This system is littleendian.");
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* #endif
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* ```
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*
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_BYTEORDER
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* \sa SDL_BIG_ENDIAN
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*/
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#define SDL_LIL_ENDIAN 1234
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/**
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* A value to represent bigendian byteorder.
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*
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* This is used with the preprocessor macro SDL_BYTEORDER, to determine a
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* platform's byte ordering:
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*
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* ```c
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* #if SDL_BYTEORDER == SDL_BIG_ENDIAN
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* SDL_Log("This system is bigendian.");
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* #endif
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* ```
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*
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_BYTEORDER
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* \sa SDL_LIL_ENDIAN
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*/
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#define SDL_BIG_ENDIAN 4321
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/* @} */
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#ifndef SDL_BYTEORDER
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
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* A macro that reports the target system's byte order.
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*
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* This is set to either SDL_LIL_ENDIAN or SDL_BIG_ENDIAN (and maybe other
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* values in the future, if something else becomes popular). This can be
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* tested with the preprocessor, so decisions can be made at compile time.
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*
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* ```c
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* #if SDL_BYTEORDER == SDL_BIG_ENDIAN
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* SDL_Log("This system is bigendian.");
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* #endif
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* ```
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*
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_LIL_ENDIAN
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* \sa SDL_BIG_ENDIAN
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*/
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#define SDL_BYTEORDER SDL_LIL_ENDIAN___or_maybe___SDL_BIG_ENDIAN
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#elif defined(SDL_PLATFORM_LINUX)
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#include <endian.h>
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#define SDL_BYTEORDER __BYTE_ORDER
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#elif defined(SDL_PLATFORM_SOLARIS)
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#include <sys/byteorder.h>
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#if defined(_LITTLE_ENDIAN)
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#define SDL_BYTEORDER SDL_LIL_ENDIAN
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#elif defined(_BIG_ENDIAN)
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#define SDL_BYTEORDER SDL_BIG_ENDIAN
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#else
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#error Unsupported endianness
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#endif
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#elif defined(SDL_PLATFORM_OPENBSD) || defined(__DragonFly__)
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#include <endian.h>
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#define SDL_BYTEORDER BYTE_ORDER
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#elif defined(SDL_PLATFORM_FREEBSD) || defined(SDL_PLATFORM_NETBSD)
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#include <sys/endian.h>
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#define SDL_BYTEORDER BYTE_ORDER
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/* predefs from newer gcc and clang versions: */
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#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__)
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#if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__)
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#define SDL_BYTEORDER SDL_LIL_ENDIAN
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#elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
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#define SDL_BYTEORDER SDL_BIG_ENDIAN
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#else
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#error Unsupported endianness
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#endif /**/
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#else
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#if defined(__hppa__) || \
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defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
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(defined(__MIPS__) && defined(__MIPSEB__)) || \
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defined(__ppc__) || defined(__POWERPC__) || defined(__powerpc__) || defined(__PPC__) || \
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defined(__sparc__) || defined(__sparc)
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#define SDL_BYTEORDER SDL_BIG_ENDIAN
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#else
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#define SDL_BYTEORDER SDL_LIL_ENDIAN
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#endif
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#endif /* SDL_PLATFORM_LINUX */
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#endif /* !SDL_BYTEORDER */
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#ifndef SDL_FLOATWORDORDER
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
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* A macro that reports the target system's floating point word order.
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*
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* This is set to either SDL_LIL_ENDIAN or SDL_BIG_ENDIAN (and maybe other
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* values in the future, if something else becomes popular). This can be
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* tested with the preprocessor, so decisions can be made at compile time.
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*
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* ```c
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* #if SDL_FLOATWORDORDER == SDL_BIG_ENDIAN
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* SDL_Log("This system's floats are bigendian.");
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* #endif
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* ```
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*
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_LIL_ENDIAN
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* \sa SDL_BIG_ENDIAN
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*/
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#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN___or_maybe___SDL_BIG_ENDIAN
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/* predefs from newer gcc versions: */
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#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__FLOAT_WORD_ORDER__)
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#if (__FLOAT_WORD_ORDER__ == __ORDER_LITTLE_ENDIAN__)
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#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN
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#elif (__FLOAT_WORD_ORDER__ == __ORDER_BIG_ENDIAN__)
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#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN
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#else
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#error Unsupported endianness
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#endif /**/
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#elif defined(__MAVERICK__)
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/* For Maverick, float words are always little-endian. */
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#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN
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#elif (defined(__arm__) || defined(__thumb__)) && !defined(__VFP_FP__) && !defined(__ARM_EABI__)
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/* For FPA, float words are always big-endian. */
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#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN
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#else
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/* By default, assume that floats words follow the memory system mode. */
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#define SDL_FLOATWORDORDER SDL_BYTEORDER
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#endif /* __FLOAT_WORD_ORDER__ */
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#endif /* !SDL_FLOATWORDORDER */
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* various modern compilers may have builtin swap */
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#if defined(__GNUC__) || defined(__clang__)
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# define HAS_BUILTIN_BSWAP16 (SDL_HAS_BUILTIN(__builtin_bswap16)) || \
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(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))
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# define HAS_BUILTIN_BSWAP32 (SDL_HAS_BUILTIN(__builtin_bswap32)) || \
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(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
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# define HAS_BUILTIN_BSWAP64 (SDL_HAS_BUILTIN(__builtin_bswap64)) || \
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(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
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/* this one is broken */
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# define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95)
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#else
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# define HAS_BUILTIN_BSWAP16 0
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# define HAS_BUILTIN_BSWAP32 0
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# define HAS_BUILTIN_BSWAP64 0
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# define HAS_BROKEN_BSWAP 0
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#endif
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/* Byte swap 16-bit integer. */
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#ifndef SDL_WIKI_DOCUMENTATION_SECTION
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#if HAS_BUILTIN_BSWAP16
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#define SDL_Swap16(x) __builtin_bswap16(x)
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#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL)
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#pragma intrinsic(_byteswap_ushort)
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#define SDL_Swap16(x) _byteswap_ushort(x)
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#elif defined(__i386__) && !HAS_BROKEN_BSWAP
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SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x)
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{
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__asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
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return x;
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}
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#elif defined(__x86_64__)
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SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x)
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{
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__asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
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return x;
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}
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#elif (defined(__powerpc__) || defined(__ppc__))
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SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x)
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{
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int result;
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__asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
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return (Uint16)result;
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}
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#elif (defined(__m68k__) && !defined(__mcoldfire__))
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SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x)
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{
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__asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
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return x;
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}
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#elif defined(__WATCOMC__) && defined(__386__)
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extern __inline Uint16 SDL_Swap16(Uint16);
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#pragma aux SDL_Swap16 = \
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"xchg al, ah" \
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parm [ax] \
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modify [ax];
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#else
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SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x)
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{
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return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
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}
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#endif
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#endif
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/* Byte swap 32-bit integer. */
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#ifndef SDL_WIKI_DOCUMENTATION_SECTION
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#if HAS_BUILTIN_BSWAP32
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#define SDL_Swap32(x) __builtin_bswap32(x)
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#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL)
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#pragma intrinsic(_byteswap_ulong)
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#define SDL_Swap32(x) _byteswap_ulong(x)
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#elif defined(__i386__) && !HAS_BROKEN_BSWAP
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SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x)
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{
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__asm__("bswap %0": "=r"(x):"0"(x));
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return x;
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}
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#elif defined(__x86_64__)
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SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x)
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{
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__asm__("bswapl %0": "=r"(x):"0"(x));
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return x;
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}
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#elif (defined(__powerpc__) || defined(__ppc__))
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SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x)
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{
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Uint32 result;
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__asm__("rlwimi %0,%2,24,16,23": "=&r"(result): "0" (x>>24), "r"(x));
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__asm__("rlwimi %0,%2,8,8,15" : "=&r"(result): "0" (result), "r"(x));
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__asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x));
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return result;
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}
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#elif (defined(__m68k__) && !defined(__mcoldfire__))
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SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x)
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{
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__asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
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return x;
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}
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#elif defined(__WATCOMC__) && defined(__386__)
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extern __inline Uint32 SDL_Swap32(Uint32);
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#pragma aux SDL_Swap32 = \
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"bswap eax" \
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parm [eax] \
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modify [eax];
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#else
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SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x)
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{
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return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
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((x >> 8) & 0x0000FF00) | (x >> 24)));
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}
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#endif
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#endif
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/* Byte swap 64-bit integer. */
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#ifndef SDL_WIKI_DOCUMENTATION_SECTION
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#if HAS_BUILTIN_BSWAP64
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#define SDL_Swap64(x) __builtin_bswap64(x)
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#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL)
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#pragma intrinsic(_byteswap_uint64)
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#define SDL_Swap64(x) _byteswap_uint64(x)
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#elif defined(__i386__) && !HAS_BROKEN_BSWAP
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SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x)
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{
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union {
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struct {
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Uint32 a, b;
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} s;
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Uint64 u;
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} v;
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v.u = x;
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__asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1"
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: "=r"(v.s.a), "=r"(v.s.b)
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: "0" (v.s.a), "1"(v.s.b));
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return v.u;
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}
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#elif defined(__x86_64__)
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SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x)
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{
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__asm__("bswapq %0": "=r"(x):"0"(x));
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return x;
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}
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#elif defined(__WATCOMC__) && defined(__386__)
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extern __inline Uint64 SDL_Swap64(Uint64);
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#pragma aux SDL_Swap64 = \
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"bswap eax" \
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"bswap edx" \
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"xchg eax,edx" \
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parm [eax edx] \
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modify [eax edx];
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#else
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SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x)
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{
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Uint32 hi, lo;
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/* Separate into high and low 32-bit values and swap them */
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lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
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x >>= 32;
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hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
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x = SDL_Swap32(lo);
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x <<= 32;
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x |= SDL_Swap32(hi);
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return (x);
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}
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#endif
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#endif
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/**
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* Byte-swap a floating point number.
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*
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* This will always byte-swap the value, whether it's currently in the native
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* byteorder of the system or not. You should use SDL_SwapFloatLE or
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* SDL_SwapFloatBE instead, in most cases.
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*
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* Note that this is a forced-inline function in a header, and not a public
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* API function available in the SDL library (which is to say, the code is
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* embedded in the calling program and the linker and dynamic loader will not
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* be able to find this function inside SDL itself).
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*
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* \param x the value to byte-swap.
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* \returns x, with its bytes in the opposite endian order.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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*/
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SDL_FORCE_INLINE float SDL_SwapFloat(float x)
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{
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union {
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float f;
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Uint32 ui32;
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} swapper;
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swapper.f = x;
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swapper.ui32 = SDL_Swap32(swapper.ui32);
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return swapper.f;
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}
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/* remove extra macros */
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#undef HAS_BROKEN_BSWAP
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#undef HAS_BUILTIN_BSWAP16
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#undef HAS_BUILTIN_BSWAP32
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#undef HAS_BUILTIN_BSWAP64
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
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* Byte-swap an unsigned 16-bit number.
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*
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* This will always byte-swap the value, whether it's currently in the native
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* byteorder of the system or not. You should use SDL_Swap16LE or SDL_Swap16BE
|
|
* instead, in most cases.
|
|
*
|
|
* Note that this is a forced-inline function in a header, and not a public
|
|
* API function available in the SDL library (which is to say, the code is
|
|
* embedded in the calling program and the linker and dynamic loader will not
|
|
* be able to find this function inside SDL itself).
|
|
*
|
|
* \param x the value to byte-swap.
|
|
* \returns `x`, with its bytes in the opposite endian order.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) { return x_but_byteswapped; }
|
|
|
|
/**
|
|
* Byte-swap an unsigned 32-bit number.
|
|
*
|
|
* This will always byte-swap the value, whether it's currently in the native
|
|
* byteorder of the system or not. You should use SDL_Swap32LE or SDL_Swap32BE
|
|
* instead, in most cases.
|
|
*
|
|
* Note that this is a forced-inline function in a header, and not a public
|
|
* API function available in the SDL library (which is to say, the code is
|
|
* embedded in the calling program and the linker and dynamic loader will not
|
|
* be able to find this function inside SDL itself).
|
|
*
|
|
* \param x the value to byte-swap.
|
|
* \returns `x`, with its bytes in the opposite endian order.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { return x_but_byteswapped; }
|
|
|
|
/**
|
|
* Byte-swap an unsigned 64-bit number.
|
|
*
|
|
* This will always byte-swap the value, whether it's currently in the native
|
|
* byteorder of the system or not. You should use SDL_Swap64LE or SDL_Swap64BE
|
|
* instead, in most cases.
|
|
*
|
|
* Note that this is a forced-inline function in a header, and not a public
|
|
* API function available in the SDL library (which is to say, the code is
|
|
* embedded in the calling program and the linker and dynamic loader will not
|
|
* be able to find this function inside SDL itself).
|
|
*
|
|
* \param x the value to byte-swap.
|
|
* \returns `x`, with its bytes in the opposite endian order.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
|
|
|
|
/**
|
|
* Swap a 16-bit value from littleendian to native byte order.
|
|
*
|
|
* If this is running on a littleendian system, `x` is returned unchanged.
|
|
*
|
|
* This macro never references `x` more than once, avoiding side effects.
|
|
*
|
|
* \param x the value to swap, in littleendian byte order.
|
|
* \returns `x` in native byte order.
|
|
*
|
|
* \threadsafety It is safe to call this macro from any thread.
|
|
*
|
|
* \since This macro is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_Swap16LE(x) SwapOnlyIfNecessary(x)
|
|
|
|
/**
|
|
* Swap a 32-bit value from littleendian to native byte order.
|
|
*
|
|
* If this is running on a littleendian system, `x` is returned unchanged.
|
|
*
|
|
* This macro never references `x` more than once, avoiding side effects.
|
|
*
|
|
* \param x the value to swap, in littleendian byte order.
|
|
* \returns `x` in native byte order.
|
|
*
|
|
* \threadsafety It is safe to call this macro from any thread.
|
|
*
|
|
* \since This macro is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_Swap32LE(x) SwapOnlyIfNecessary(x)
|
|
|
|
/**
|
|
* Swap a 64-bit value from littleendian to native byte order.
|
|
*
|
|
* If this is running on a littleendian system, `x` is returned unchanged.
|
|
*
|
|
* This macro never references `x` more than once, avoiding side effects.
|
|
*
|
|
* \param x the value to swap, in littleendian byte order.
|
|
* \returns `x` in native byte order.
|
|
*
|
|
* \threadsafety It is safe to call this macro from any thread.
|
|
*
|
|
* \since This macro is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_Swap64LE(x) SwapOnlyIfNecessary(x)
|
|
|
|
/**
|
|
* Swap a floating point value from littleendian to native byte order.
|
|
*
|
|
* If this is running on a littleendian system, `x` is returned unchanged.
|
|
*
|
|
* This macro never references `x` more than once, avoiding side effects.
|
|
*
|
|
* \param x the value to swap, in littleendian byte order.
|
|
* \returns `x` in native byte order.
|
|
*
|
|
* \threadsafety It is safe to call this macro from any thread.
|
|
*
|
|
* \since This macro is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_SwapFloatLE(x) SwapOnlyIfNecessary(x)
|
|
|
|
/**
|
|
* Swap a 16-bit value from bigendian to native byte order.
|
|
*
|
|
* If this is running on a bigendian system, `x` is returned unchanged.
|
|
*
|
|
* This macro never references `x` more than once, avoiding side effects.
|
|
*
|
|
* \param x the value to swap, in bigendian byte order.
|
|
* \returns `x` in native byte order.
|
|
*
|
|
* \threadsafety It is safe to call this macro from any thread.
|
|
*
|
|
* \since This macro is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_Swap16BE(x) SwapOnlyIfNecessary(x)
|
|
|
|
/**
|
|
* Swap a 32-bit value from bigendian to native byte order.
|
|
*
|
|
* If this is running on a bigendian system, `x` is returned unchanged.
|
|
*
|
|
* This macro never references `x` more than once, avoiding side effects.
|
|
*
|
|
* \param x the value to swap, in bigendian byte order.
|
|
* \returns `x` in native byte order.
|
|
*
|
|
* \threadsafety It is safe to call this macro from any thread.
|
|
*
|
|
* \since This macro is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_Swap32BE(x) SwapOnlyIfNecessary(x)
|
|
|
|
/**
|
|
* Swap a 64-bit value from bigendian to native byte order.
|
|
*
|
|
* If this is running on a bigendian system, `x` is returned unchanged.
|
|
*
|
|
* This macro never references `x` more than once, avoiding side effects.
|
|
*
|
|
* \param x the value to swap, in bigendian byte order.
|
|
* \returns `x` in native byte order.
|
|
*
|
|
* \threadsafety It is safe to call this macro from any thread.
|
|
*
|
|
* \since This macro is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_Swap64BE(x) SwapOnlyIfNecessary(x)
|
|
|
|
/**
|
|
* Swap a floating point value from bigendian to native byte order.
|
|
*
|
|
* If this is running on a bigendian system, `x` is returned unchanged.
|
|
*
|
|
* This macro never references `x` more than once, avoiding side effects.
|
|
*
|
|
* \param x the value to swap, in bigendian byte order.
|
|
* \returns `x` in native byte order.
|
|
*
|
|
* \threadsafety It is safe to call this macro from any thread.
|
|
*
|
|
* \since This macro is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_SwapFloatBE(x) SwapOnlyIfNecessary(x)
|
|
|
|
#elif SDL_BYTEORDER == SDL_LIL_ENDIAN
|
|
#define SDL_Swap16LE(x) (x)
|
|
#define SDL_Swap32LE(x) (x)
|
|
#define SDL_Swap64LE(x) (x)
|
|
#define SDL_SwapFloatLE(x) (x)
|
|
#define SDL_Swap16BE(x) SDL_Swap16(x)
|
|
#define SDL_Swap32BE(x) SDL_Swap32(x)
|
|
#define SDL_Swap64BE(x) SDL_Swap64(x)
|
|
#define SDL_SwapFloatBE(x) SDL_SwapFloat(x)
|
|
#else
|
|
#define SDL_Swap16LE(x) SDL_Swap16(x)
|
|
#define SDL_Swap32LE(x) SDL_Swap32(x)
|
|
#define SDL_Swap64LE(x) SDL_Swap64(x)
|
|
#define SDL_SwapFloatLE(x) SDL_SwapFloat(x)
|
|
#define SDL_Swap16BE(x) (x)
|
|
#define SDL_Swap32BE(x) (x)
|
|
#define SDL_Swap64BE(x) (x)
|
|
#define SDL_SwapFloatBE(x) (x)
|
|
#endif
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include <SDL3/SDL_close_code.h>
|
|
|
|
#endif /* SDL_endian_h_ */
|