mirror of
https://github.com/open-goal/jak-project
synced 2026-08-03 08:53:42 -04:00
1f6438e517
This PR updates to SDL3, and with it, adds a handful of new features. Everything seems to work but I'm going to look over the code once last time before merging, some of the API changes are hard to spot. Fixes #2773 ### Pressure sensitivity support for DS3 Controllers SDL3 adds pressure sensitivity support for DS3 controllers on windows. I have not tested on linux. The option is disabled by default. On windows you will need https://docs.nefarius.at/projects/DsHidMini/ and to be using SXS mode. ### DualSense and Xbox One Trigger Effects If enabled, Jak 2 will have certain trigger effects. They are: - xbox1: - small vibrate when collecting dark eco - big vibrate when changing to dark jak - vibrate when shooting gun, proportional to gun type - ps5: - resistance when changing to dark jak - different gun shooting effects - red (resistance) - yellow (weapon trigger) - blue (vibrates) - purple (less resistance) > **Gun Shooting effects are only enabled if the new "Swap R1 and R2" option is enabled** There are more effects that could be used in `dualsense_effects.cpp`, but I only exposed the ones I needed to OpenGOAL. If a modder wants to use some of the others and wires them up end-to-end, please consider contributing that upstream. ### New ImGUI Menu Added new imgui options for selecting the active controller, for those people that struggle to select the initial controller.  ### Testing The highlights of what I tested successfully: - display - [x] all mode switch permutations - [x] launch with all modes saved - [x] switch monitors / unplug monitor that was active, how does it handle it - [x] load with alternate monitor saved and all modes - [x] allowing hidpi doesnt break macos - controls - [x] keyboard and mouse still work - [x] pressure sensitivity on linux
123 lines
4.5 KiB
C
Vendored
Generated
123 lines
4.5 KiB
C
Vendored
Generated
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* MD5 related functions of SDL test framework.
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*
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* This code is a part of the SDL test library, not the main SDL library.
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*/
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/*
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***********************************************************************
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** Header file for implementation of MD5 **
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** RSA Data Security, Inc. MD5 Message-Digest Algorithm **
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** Created: 2/17/90 RLR **
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** Revised: 12/27/90 SRD,AJ,BSK,JT Reference C version **
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** Revised (for MD5): RLR 4/27/91 **
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** -- G modified to have y&~z instead of y&z **
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** -- FF, GG, HH modified to add in last register done **
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** -- Access pattern: round 2 works mod 5, round 3 works mod 3 **
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** -- distinct additive constant for each step **
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** -- round 4 added, working mod 7 **
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***********************************************************************
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*/
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/*
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***********************************************************************
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** Message-digest routines: **
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** To form the message digest for a message M **
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** (1) Initialize a context buffer mdContext using MD5Init **
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** (2) Call MD5Update on mdContext and M **
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** (3) Call MD5Final on mdContext **
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** The message digest is now in mdContext->digest[0...15] **
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***********************************************************************
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*/
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#ifndef SDL_test_md5_h_
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#define SDL_test_md5_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* ------------ Definitions --------- */
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/* typedef a 32-bit type */
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typedef Uint32 MD5UINT4;
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/* Data structure for MD5 (Message-Digest) computation */
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typedef struct SDLTest_Md5Context {
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MD5UINT4 i[2]; /* number of _bits_ handled mod 2^64 */
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MD5UINT4 buf[4]; /* scratch buffer */
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unsigned char in[64]; /* input buffer */
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unsigned char digest[16]; /* actual digest after Md5Final call */
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} SDLTest_Md5Context;
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/* ---------- Function Prototypes ------------- */
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/**
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* initialize the context
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*
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* \param mdContext pointer to context variable
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*
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* Note: The function initializes the message-digest context
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* mdContext. Call before each new use of the context -
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* all fields are set to zero.
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*/
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void SDLCALL SDLTest_Md5Init(SDLTest_Md5Context *mdContext);
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/**
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* update digest from variable length data
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*
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* \param mdContext pointer to context variable
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* \param inBuf pointer to data array/string
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* \param inLen length of data array/string
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*
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* Note: The function updates the message-digest context to account
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* for the presence of each of the characters inBuf[0..inLen-1]
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* in the message whose digest is being computed.
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*/
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void SDLCALL SDLTest_Md5Update(SDLTest_Md5Context *mdContext, unsigned char *inBuf,
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unsigned int inLen);
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/**
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* complete digest computation
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*
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* \param mdContext pointer to context variable
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*
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* Note: The function terminates the message-digest computation and
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* ends with the desired message digest in mdContext.digest[0..15].
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* Always call before using the digest[] variable.
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*/
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void SDLCALL SDLTest_Md5Final(SDLTest_Md5Context *mdContext);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_test_md5_h_ */
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