Files
jak-project/third-party/SDL/test/testhotplug.c
T
Tyler Wilding 1f6438e517 deps: update to SDL3 (#3852)
This PR updates to SDL3, and with it, adds a handful of new features.
Everything seems to work but I'm going to look over the code once last
time before merging, some of the API changes are hard to spot.

Fixes #2773

### Pressure sensitivity support for DS3 Controllers

SDL3 adds pressure sensitivity support for DS3 controllers on windows. I
have not tested on linux. The option is disabled by default.

On windows you will need https://docs.nefarius.at/projects/DsHidMini/
and to be using SXS mode.

### DualSense and Xbox One Trigger Effects

If enabled, Jak 2 will have certain trigger effects.  They are:
   - xbox1:
     - small vibrate when collecting dark eco
     - big vibrate when changing to dark jak
     - vibrate when shooting gun, proportional to gun type
   - ps5:
     - resistance when changing to dark jak
     - different gun shooting effects
       - red (resistance)
       - yellow (weapon trigger)
       - blue (vibrates)
       - purple (less resistance)
> **Gun Shooting effects are only enabled if the new "Swap R1 and R2"
option is enabled**

There are more effects that could be used in `dualsense_effects.cpp`,
but I only exposed the ones I needed to OpenGOAL. If a modder wants to
use some of the others and wires them up end-to-end, please consider
contributing that upstream.

### New ImGUI Menu

Added new imgui options for selecting the active controller, for those
people that struggle to select the initial controller.


![image](https://github.com/user-attachments/assets/48ff2985-d9ef-417a-b1f2-a25c74595935)

### Testing

The highlights of what I tested successfully:
   - display
     - [x] all mode switch permutations
     - [x] launch with all modes saved
- [x] switch monitors / unplug monitor that was active, how does it
handle it
     - [x] load with alternate monitor saved and all modes
     - [x] allowing hidpi doesnt break macos
   - controls
     - [x] keyboard and mouse still work
     - [x] pressure sensitivity on linux
2025-03-02 16:36:22 -05:00

183 lines
6.2 KiB
C
Vendored
Generated

/*
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Simple program to test the SDL joystick hotplugging */
#include <stdlib.h>
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
int main(int argc, char *argv[])
{
int num_keyboards = 0;
int num_mice = 0;
int num_joysticks = 0;
SDL_Joystick *joystick = NULL;
SDL_Haptic *haptic = NULL;
SDL_JoystickID instance = 0;
bool keepGoing = true;
int i;
bool enable_haptic = true;
Uint32 init_subsystems = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK;
SDLTest_CommonState *state;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, 0);
if (!state) {
return 1;
}
/* Parse commandline */
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (!consumed) {
if (SDL_strcasecmp(argv[i], "--nohaptic") == 0) {
enable_haptic = false;
consumed = 1;
}
}
if (consumed <= 0) {
static const char *options[] = { "[--nohaptic]", NULL };
SDLTest_CommonLogUsage(state, argv[0], options);
exit(1);
}
i += consumed;
}
if (enable_haptic) {
init_subsystems |= SDL_INIT_HAPTIC;
}
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
/* Initialize SDL (Note: video is required to start event loop) */
if (!SDL_Init(init_subsystems)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
exit(1);
}
/*
//SDL_CreateWindow("Dummy", 128, 128, 0);
*/
SDL_free(SDL_GetKeyboards(&num_keyboards));
SDL_Log("There are %d keyboards at startup", num_keyboards);
SDL_free(SDL_GetMice(&num_mice));
SDL_Log("There are %d mice at startup", num_mice);
SDL_free(SDL_GetJoysticks(&num_joysticks));
SDL_Log("There are %d joysticks at startup", num_joysticks);
if (enable_haptic) {
int num_haptics;
SDL_free(SDL_GetHaptics(&num_haptics));
SDL_Log("There are %d haptic devices at startup", num_haptics);
}
while (keepGoing) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_EVENT_QUIT:
keepGoing = false;
break;
case SDL_EVENT_KEYBOARD_ADDED:
SDL_Log("Keyboard '%s' added : %" SDL_PRIu32, SDL_GetKeyboardNameForID(event.kdevice.which), event.kdevice.which);
break;
case SDL_EVENT_KEYBOARD_REMOVED:
SDL_Log("Keyboard removed: %" SDL_PRIu32, event.kdevice.which);
break;
case SDL_EVENT_MOUSE_ADDED:
SDL_Log("Mouse '%s' added : %" SDL_PRIu32, SDL_GetMouseNameForID(event.mdevice.which), event.mdevice.which);
break;
case SDL_EVENT_MOUSE_REMOVED:
SDL_Log("Mouse removed: %" SDL_PRIu32, event.mdevice.which);
break;
case SDL_EVENT_JOYSTICK_ADDED:
if (joystick) {
SDL_Log("Only one joystick supported by this test");
} else {
joystick = SDL_OpenJoystick(event.jdevice.which);
instance = event.jdevice.which;
SDL_Log("Joy Added : %" SDL_PRIu32 " : %s", event.jdevice.which, SDL_GetJoystickName(joystick));
if (enable_haptic) {
if (SDL_IsJoystickHaptic(joystick)) {
haptic = SDL_OpenHapticFromJoystick(joystick);
if (haptic) {
SDL_Log("Joy Haptic Opened");
if (!SDL_InitHapticRumble(haptic)) {
SDL_Log("Could not init Rumble!: %s", SDL_GetError());
SDL_CloseHaptic(haptic);
haptic = NULL;
}
} else {
SDL_Log("Joy haptic open FAILED!: %s", SDL_GetError());
}
} else {
SDL_Log("No haptic found");
}
}
}
break;
case SDL_EVENT_JOYSTICK_REMOVED:
if (instance == event.jdevice.which) {
SDL_Log("Joy Removed: %" SDL_PRIs32, event.jdevice.which);
instance = 0;
if (enable_haptic && haptic) {
SDL_CloseHaptic(haptic);
haptic = NULL;
}
SDL_CloseJoystick(joystick);
joystick = NULL;
} else {
SDL_Log("Unknown joystick disconnected");
}
break;
case SDL_EVENT_JOYSTICK_AXIS_MOTION:
/*
// SDL_Log("Axis Move: %d", event.jaxis.axis);
*/
if (enable_haptic) {
SDL_PlayHapticRumble(haptic, 0.25, 250);
}
break;
case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
SDL_Log("Button Press: %d", event.jbutton.button);
if (enable_haptic && haptic) {
SDL_PlayHapticRumble(haptic, 0.25, 250);
}
if (event.jbutton.button == 0) {
SDL_Log("Exiting due to button press of button 0");
keepGoing = false;
}
break;
case SDL_EVENT_JOYSTICK_BUTTON_UP:
SDL_Log("Button Release: %d", event.jbutton.button);
break;
default:
break;
}
}
}
SDL_Quit();
SDLTest_CommonDestroyState(state);
return 0;
}