mirror of
https://github.com/open-goal/jak-project
synced 2026-06-30 20:02:12 -04:00
1f6438e517
This PR updates to SDL3, and with it, adds a handful of new features. Everything seems to work but I'm going to look over the code once last time before merging, some of the API changes are hard to spot. Fixes #2773 ### Pressure sensitivity support for DS3 Controllers SDL3 adds pressure sensitivity support for DS3 controllers on windows. I have not tested on linux. The option is disabled by default. On windows you will need https://docs.nefarius.at/projects/DsHidMini/ and to be using SXS mode. ### DualSense and Xbox One Trigger Effects If enabled, Jak 2 will have certain trigger effects. They are: - xbox1: - small vibrate when collecting dark eco - big vibrate when changing to dark jak - vibrate when shooting gun, proportional to gun type - ps5: - resistance when changing to dark jak - different gun shooting effects - red (resistance) - yellow (weapon trigger) - blue (vibrates) - purple (less resistance) > **Gun Shooting effects are only enabled if the new "Swap R1 and R2" option is enabled** There are more effects that could be used in `dualsense_effects.cpp`, but I only exposed the ones I needed to OpenGOAL. If a modder wants to use some of the others and wires them up end-to-end, please consider contributing that upstream. ### New ImGUI Menu Added new imgui options for selecting the active controller, for those people that struggle to select the initial controller.  ### Testing The highlights of what I tested successfully: - display - [x] all mode switch permutations - [x] launch with all modes saved - [x] switch monitors / unplug monitor that was active, how does it handle it - [x] load with alternate monitor saved and all modes - [x] allowing hidpi doesnt break macos - controls - [x] keyboard and mouse still work - [x] pressure sensitivity on linux
547 lines
18 KiB
C
Vendored
Generated
547 lines
18 KiB
C
Vendored
Generated
/*
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/********************************************************************************
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* *
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* Test of the overlay used for moved pictures, test more closed to real life. *
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* Running trojan moose :) Coded by Mike Gorchak. *
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* *
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********************************************************************************/
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#include <SDL3/SDL_test.h>
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_main.h>
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#include "testutils.h"
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten/emscripten.h>
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#endif
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#include <stdlib.h>
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#define MOOSEPIC_W 64
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#define MOOSEPIC_H 88
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#define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H)
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#define MOOSEFRAMES_COUNT 10
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/* *INDENT-OFF* */ /* clang-format off */
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static SDL_Color MooseColors[84] = {
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{49, 49, 49, SDL_ALPHA_OPAQUE}
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, {66, 24, 0, SDL_ALPHA_OPAQUE}
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, {66, 33, 0, SDL_ALPHA_OPAQUE}
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, {66, 66, 66, SDL_ALPHA_OPAQUE}
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,
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{66, 115, 49, SDL_ALPHA_OPAQUE}
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, {74, 33, 0, SDL_ALPHA_OPAQUE}
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, {74, 41, 16, SDL_ALPHA_OPAQUE}
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, {82, 33, 8, SDL_ALPHA_OPAQUE}
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,
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{82, 41, 8, SDL_ALPHA_OPAQUE}
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, {82, 49, 16, SDL_ALPHA_OPAQUE}
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, {82, 82, 82, SDL_ALPHA_OPAQUE}
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, {90, 41, 8, SDL_ALPHA_OPAQUE}
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,
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{90, 41, 16, SDL_ALPHA_OPAQUE}
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, {90, 57, 24, SDL_ALPHA_OPAQUE}
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, {99, 49, 16, SDL_ALPHA_OPAQUE}
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, {99, 66, 24, SDL_ALPHA_OPAQUE}
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,
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{99, 66, 33, SDL_ALPHA_OPAQUE}
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, {99, 74, 33, SDL_ALPHA_OPAQUE}
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, {107, 57, 24, SDL_ALPHA_OPAQUE}
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, {107, 82, 41, SDL_ALPHA_OPAQUE}
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,
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{115, 57, 33, SDL_ALPHA_OPAQUE}
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, {115, 66, 33, SDL_ALPHA_OPAQUE}
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, {115, 66, 41, SDL_ALPHA_OPAQUE}
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, {115, 74, 0, SDL_ALPHA_OPAQUE}
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,
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{115, 90, 49, SDL_ALPHA_OPAQUE}
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, {115, 115, 115, SDL_ALPHA_OPAQUE}
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, {123, 82, 0, SDL_ALPHA_OPAQUE}
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, {123, 99, 57, SDL_ALPHA_OPAQUE}
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,
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{132, 66, 41, SDL_ALPHA_OPAQUE}
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, {132, 74, 41, SDL_ALPHA_OPAQUE}
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, {132, 90, 8, SDL_ALPHA_OPAQUE}
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, {132, 99, 33, SDL_ALPHA_OPAQUE}
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,
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{132, 99, 66, SDL_ALPHA_OPAQUE}
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, {132, 107, 66, SDL_ALPHA_OPAQUE}
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, {140, 74, 49, SDL_ALPHA_OPAQUE}
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, {140, 99, 16, SDL_ALPHA_OPAQUE}
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,
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{140, 107, 74, SDL_ALPHA_OPAQUE}
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, {140, 115, 74, SDL_ALPHA_OPAQUE}
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, {148, 107, 24, SDL_ALPHA_OPAQUE}
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, {148, 115, 82, SDL_ALPHA_OPAQUE}
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,
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{148, 123, 74, SDL_ALPHA_OPAQUE}
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, {148, 123, 90, SDL_ALPHA_OPAQUE}
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, {156, 115, 33, SDL_ALPHA_OPAQUE}
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, {156, 115, 90, SDL_ALPHA_OPAQUE}
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,
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{156, 123, 82, SDL_ALPHA_OPAQUE}
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, {156, 132, 82, SDL_ALPHA_OPAQUE}
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, {156, 132, 99, SDL_ALPHA_OPAQUE}
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, {156, 156, 156, SDL_ALPHA_OPAQUE}
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,
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{165, 123, 49, SDL_ALPHA_OPAQUE}
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, {165, 123, 90, SDL_ALPHA_OPAQUE}
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, {165, 132, 82, SDL_ALPHA_OPAQUE}
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, {165, 132, 90, SDL_ALPHA_OPAQUE}
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,
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{165, 132, 99, SDL_ALPHA_OPAQUE}
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, {165, 140, 90, SDL_ALPHA_OPAQUE}
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, {173, 132, 57, SDL_ALPHA_OPAQUE}
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, {173, 132, 99, SDL_ALPHA_OPAQUE}
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,
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{173, 140, 107, SDL_ALPHA_OPAQUE}
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, {173, 140, 115, SDL_ALPHA_OPAQUE}
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, {173, 148, 99, SDL_ALPHA_OPAQUE}
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, {173, 173, 173, SDL_ALPHA_OPAQUE}
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,
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{181, 140, 74, SDL_ALPHA_OPAQUE}
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, {181, 148, 115, SDL_ALPHA_OPAQUE}
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, {181, 148, 123, SDL_ALPHA_OPAQUE}
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, {181, 156, 107, SDL_ALPHA_OPAQUE}
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,
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{189, 148, 123, SDL_ALPHA_OPAQUE}
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, {189, 156, 82, SDL_ALPHA_OPAQUE}
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, {189, 156, 123, SDL_ALPHA_OPAQUE}
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, {189, 156, 132, SDL_ALPHA_OPAQUE}
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,
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{189, 189, 189, SDL_ALPHA_OPAQUE}
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, {198, 156, 123, SDL_ALPHA_OPAQUE}
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, {198, 165, 132, SDL_ALPHA_OPAQUE}
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, {206, 165, 99, SDL_ALPHA_OPAQUE}
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,
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{206, 165, 132, SDL_ALPHA_OPAQUE}
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, {206, 173, 140, SDL_ALPHA_OPAQUE}
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, {206, 206, 206, SDL_ALPHA_OPAQUE}
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, {214, 173, 115, SDL_ALPHA_OPAQUE}
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,
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{214, 173, 140, SDL_ALPHA_OPAQUE}
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, {222, 181, 148, SDL_ALPHA_OPAQUE}
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, {222, 189, 132, SDL_ALPHA_OPAQUE}
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, {222, 189, 156, SDL_ALPHA_OPAQUE}
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,
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{222, 222, 222, SDL_ALPHA_OPAQUE}
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, {231, 198, 165, SDL_ALPHA_OPAQUE}
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, {231, 231, 231, SDL_ALPHA_OPAQUE}
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, {239, 206, 173, SDL_ALPHA_OPAQUE}
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};
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/* *INDENT-ON* */ /* clang-format on */
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static SDLTest_CommonState *state;
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static Uint64 next_fps_check;
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static Uint32 frames;
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static const Uint32 fps_check_delay = 5000;
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static Uint32 yuv_format = SDL_PIXELFORMAT_YV12;
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static SDL_Surface *MooseYUVSurfaces[MOOSEFRAMES_COUNT];
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static SDL_Texture *MooseTexture = NULL;
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static SDL_FRect displayrect;
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static int window_w;
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static int window_h;
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static int paused = 0;
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static int done = 0;
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static int fpsdelay;
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static bool streaming = true;
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static Uint8 *RawMooseData = NULL;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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int i;
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/* If rc is 0, just let main return normally rather than calling exit.
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* This allows testing of platforms where SDL_main is required and does meaningful cleanup.
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*/
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SDL_free(RawMooseData);
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for (i = 0; i < MOOSEFRAMES_COUNT; i++) {
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SDL_DestroySurface(MooseYUVSurfaces[i]);
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}
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SDLTest_CommonQuit(state);
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/* Let 'main()' return normally */
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if (rc != 0) {
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exit(rc);
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}
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}
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static void MoveSprites(SDL_Renderer *renderer)
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{
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static int i = 0;
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if (streaming) {
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if (!paused) {
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i = (i + 1) % MOOSEFRAMES_COUNT;
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/* Test both upload paths for NV12/NV21 formats */
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if ((yuv_format == SDL_PIXELFORMAT_NV12 || yuv_format == SDL_PIXELFORMAT_NV21) &&
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(i % 2) == 0) {
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#ifdef TEST_RECT_UPDATE
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SDL_Rect rect;
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if (i == 0) {
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rect.x = 0;
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rect.y = 0;
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rect.w = MOOSEPIC_W;
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rect.h = MOOSEPIC_H;
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} else {
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rect.x = MOOSEPIC_W / 4;
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rect.y = MOOSEPIC_H / 4;
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rect.w = MOOSEPIC_W / 2;
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rect.h = MOOSEPIC_H / 2;
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}
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SDL_UpdateNVTexture(MooseTexture, &rect,
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(Uint8 *)MooseYUVSurfaces[i]->pixels + rect.y * MooseYUVSurfaces[i]->pitch + rect.x, MooseYUVSurfaces[i]->pitch,
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(Uint8 *)MooseYUVSurfaces[i]->pixels + MOOSEFRAME_SIZE + (rect.y + 1) / 2 * MooseYUVSurfaces[i]->pitch + (rect.x + 1) / 2, MooseYUVSurfaces[i]->pitch);
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#else
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SDL_UpdateNVTexture(MooseTexture, NULL,
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MooseYUVSurfaces[i]->pixels, MooseYUVSurfaces[i]->pitch,
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(Uint8 *)MooseYUVSurfaces[i]->pixels + MOOSEFRAME_SIZE, MooseYUVSurfaces[i]->pitch);
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#endif
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} else {
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SDL_UpdateTexture(MooseTexture, NULL, MooseYUVSurfaces[i]->pixels, MooseYUVSurfaces[i]->pitch);
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}
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}
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SDL_RenderClear(renderer);
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SDL_RenderTexture(renderer, MooseTexture, NULL, &displayrect);
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SDL_RenderPresent(renderer);
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} else {
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SDL_Texture *tmp;
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/* Test SDL_CreateTextureFromSurface */
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if (!paused) {
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i = (i + 1) % MOOSEFRAMES_COUNT;
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}
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tmp = SDL_CreateTextureFromSurface(renderer, MooseYUVSurfaces[i]);
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if (!tmp) {
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SDL_Log("Error %s", SDL_GetError());
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quit(7);
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}
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SDL_RenderClear(renderer);
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SDL_RenderTexture(renderer, tmp, NULL, &displayrect);
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SDL_RenderPresent(renderer);
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SDL_DestroyTexture(tmp);
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}
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}
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static void loop(void)
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{
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Uint64 now;
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int i;
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SDL_Event event;
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SDL_Renderer *renderer = state->renderers[0]; /* only 1 window */
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/* Check for events */
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while (SDL_PollEvent(&event)) {
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SDLTest_CommonEvent(state, &event, &done);
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SDL_ConvertEventToRenderCoordinates(SDL_GetRenderer(SDL_GetWindowFromEvent(&event)), &event);
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switch (event.type) {
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case SDL_EVENT_WINDOW_RESIZED:
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SDL_SetRenderViewport(renderer, NULL);
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window_w = event.window.data1;
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window_h = event.window.data2;
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displayrect.w = (float)window_w;
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displayrect.h = (float)window_h;
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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displayrect.x = event.button.x - window_w / 2;
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displayrect.y = event.button.y - window_h / 2;
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break;
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case SDL_EVENT_MOUSE_MOTION:
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if (event.motion.state) {
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displayrect.x = event.motion.x - window_w / 2;
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displayrect.y = event.motion.y - window_h / 2;
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}
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break;
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case SDL_EVENT_KEY_DOWN:
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if (event.key.key == SDLK_SPACE) {
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paused = !paused;
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break;
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}
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if (event.key.key != SDLK_ESCAPE) {
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break;
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}
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break;
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default:
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break;
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}
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}
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#ifndef SDL_PLATFORM_EMSCRIPTEN
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SDL_Delay(fpsdelay);
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#endif
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for (i = 0; i < state->num_windows; ++i) {
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if (state->windows[i] == NULL) {
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continue;
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}
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MoveSprites(state->renderers[i]);
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}
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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if (done) {
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emscripten_cancel_main_loop();
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}
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#endif
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frames++;
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now = SDL_GetTicks();
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if (now >= next_fps_check) {
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/* Print out some timing information */
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const Uint64 then = next_fps_check - fps_check_delay;
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const double fps = ((double)frames * 1000) / (now - then);
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SDL_Log("%2.2f frames per second", fps);
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next_fps_check = now + fps_check_delay;
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frames = 0;
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}
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}
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int main(int argc, char **argv)
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{
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SDL_IOStream *handle;
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int i;
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int j;
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int fps = 12;
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int nodelay = 0;
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int scale = 5;
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char *filename = NULL;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (!state) {
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return 1;
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}
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SDL_zeroa(MooseYUVSurfaces);
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for (i = 1; i < argc;) {
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int consumed;
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consumed = SDLTest_CommonArg(state, i);
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if (consumed == 0) {
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consumed = -1;
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if (SDL_strcmp(argv[i], "--fps") == 0) {
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if (argv[i + 1]) {
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consumed = 2;
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fps = SDL_atoi(argv[i + 1]);
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if (fps == 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --fps option requires an argument [from 1 to 1000], default is 12.");
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quit(10);
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}
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if ((fps < 0) || (fps > 1000)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --fps option must be in range from 1 to 1000, default is 12.");
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quit(10);
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}
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} else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --fps option requires an argument [from 1 to 1000], default is 12.");
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quit(10);
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}
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} else if (SDL_strcmp(argv[i], "--nodelay") == 0) {
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consumed = 1;
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nodelay = 1;
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} else if (SDL_strcmp(argv[i], "--nostreaming") == 0) {
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consumed = 1;
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streaming = false;
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} else if (SDL_strcmp(argv[i], "--scale") == 0) {
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consumed = 2;
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if (argv[i + 1]) {
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scale = SDL_atoi(argv[i + 1]);
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if (scale == 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --scale option requires an argument [from 1 to 50], default is 5.");
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quit(10);
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}
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if ((scale < 0) || (scale > 50)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --scale option must be in range from 1 to 50, default is 5.");
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quit(10);
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}
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} else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --fps option requires an argument [from 1 to 1000], default is 12.");
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quit(10);
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}
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} else if (SDL_strcmp(argv[i], "--yuvformat") == 0) {
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consumed = 2;
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if (argv[i + 1]) {
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char *fmt = argv[i + 1];
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if (SDL_strcmp(fmt, "YV12") == 0) {
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yuv_format = SDL_PIXELFORMAT_YV12;
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} else if (SDL_strcmp(fmt, "IYUV") == 0) {
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yuv_format = SDL_PIXELFORMAT_IYUV;
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} else if (SDL_strcmp(fmt, "YUY2") == 0) {
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yuv_format = SDL_PIXELFORMAT_YUY2;
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} else if (SDL_strcmp(fmt, "UYVY") == 0) {
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yuv_format = SDL_PIXELFORMAT_UYVY;
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} else if (SDL_strcmp(fmt, "YVYU") == 0) {
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yuv_format = SDL_PIXELFORMAT_YVYU;
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} else if (SDL_strcmp(fmt, "NV12") == 0) {
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yuv_format = SDL_PIXELFORMAT_NV12;
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} else if (SDL_strcmp(fmt, "NV21") == 0) {
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yuv_format = SDL_PIXELFORMAT_NV21;
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} else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --yuvformat option requires one of the: YV12 (default), IYUV, YUY2, UYVY, YVYU, NV12, NV21)");
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quit(10);
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}
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} else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --yuvformat option requires one of the: YV12 (default), IYUV, YUY2, UYVY, YVYU, NV12, NV21)");
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quit(10);
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}
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}
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}
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if (consumed < 0) {
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static const char *options[] = {
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"[--fps <frames per second>]",
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"[--nodelay]",
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"[--yuvformat <fmt>] (one of the: YV12 (default), IYUV, YUY2, UYVY, YVYU, NV12, NV21)",
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"[--scale <scale factor>] (initial scale of the overlay)",
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"[--nostreaming] path that use SDL_CreateTextureFromSurface() not STREAMING texture",
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NULL
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};
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SDLTest_CommonLogUsage(state, argv[0], options);
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quit(1);
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}
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i += consumed;
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}
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|
|
|
/* Force window size */
|
|
state->window_w = MOOSEPIC_W * scale;
|
|
state->window_h = MOOSEPIC_H * scale;
|
|
|
|
if (!SDLTest_CommonInit(state)) {
|
|
quit(2);
|
|
}
|
|
|
|
RawMooseData = (Uint8 *)SDL_malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
|
|
if (!RawMooseData) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't allocate memory for movie !");
|
|
quit(1);
|
|
}
|
|
|
|
/* load the trojan moose images */
|
|
filename = GetResourceFilename(NULL, "moose.dat");
|
|
if (!filename) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory");
|
|
quit(2);
|
|
}
|
|
handle = SDL_IOFromFile(filename, "rb");
|
|
SDL_free(filename);
|
|
if (!handle) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !");
|
|
quit(2);
|
|
}
|
|
|
|
SDL_ReadIO(handle, RawMooseData, MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
|
|
|
|
SDL_CloseIO(handle);
|
|
|
|
/* Create the window and renderer */
|
|
window_w = MOOSEPIC_W * scale;
|
|
window_h = MOOSEPIC_H * scale;
|
|
|
|
if (state->num_windows != 1) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Only one window allowed");
|
|
quit(1);
|
|
}
|
|
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
SDL_Renderer *renderer = state->renderers[i];
|
|
|
|
if (streaming) {
|
|
MooseTexture = SDL_CreateTexture(renderer, yuv_format, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
|
|
if (!MooseTexture) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s", SDL_GetError());
|
|
quit(5);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Uncomment this to check vertex color with a YUV texture */
|
|
/* SDL_SetTextureColorMod(MooseTexture, 0xff, 0x80, 0x80); */
|
|
|
|
for (i = 0; i < MOOSEFRAMES_COUNT; i++) {
|
|
/* Create RGB SDL_Surface */
|
|
SDL_Surface *mooseRGBSurface = SDL_CreateSurface(MOOSEPIC_W, MOOSEPIC_H, SDL_PIXELFORMAT_RGB24);
|
|
if (!mooseRGBSurface) {
|
|
quit(6);
|
|
}
|
|
|
|
/* Load Moose into a RGB SDL_Surface */
|
|
{
|
|
Uint8 *rgb = mooseRGBSurface->pixels;
|
|
Uint8 *frame = RawMooseData + i * MOOSEFRAME_SIZE;
|
|
for (j = 0; j < MOOSEFRAME_SIZE; ++j) {
|
|
rgb[0] = MooseColors[frame[j]].r;
|
|
rgb[1] = MooseColors[frame[j]].g;
|
|
rgb[2] = MooseColors[frame[j]].b;
|
|
rgb += 3;
|
|
}
|
|
}
|
|
|
|
/* Convert to YUV SDL_Surface */
|
|
MooseYUVSurfaces[i] = SDL_ConvertSurface(mooseRGBSurface, yuv_format);
|
|
if (MooseYUVSurfaces[i] == NULL) {
|
|
quit(7);
|
|
}
|
|
|
|
SDL_DestroySurface(mooseRGBSurface);
|
|
}
|
|
|
|
SDL_free(RawMooseData);
|
|
RawMooseData = NULL;
|
|
|
|
/* set the start frame */
|
|
i = 0;
|
|
if (nodelay) {
|
|
fpsdelay = 0;
|
|
} else {
|
|
fpsdelay = 1000 / fps;
|
|
}
|
|
|
|
displayrect.x = 0;
|
|
displayrect.y = 0;
|
|
displayrect.w = (float)window_w;
|
|
displayrect.h = (float)window_h;
|
|
|
|
/* Ignore key up events, they don't even get filtered */
|
|
SDL_SetEventEnabled(SDL_EVENT_KEY_UP, false);
|
|
|
|
/* Main render loop */
|
|
frames = 0;
|
|
next_fps_check = SDL_GetTicks() + fps_check_delay;
|
|
done = 0;
|
|
|
|
/* Loop, waiting for QUIT or RESIZE */
|
|
#ifdef SDL_PLATFORM_EMSCRIPTEN
|
|
emscripten_set_main_loop(loop, nodelay ? 0 : fps, 1);
|
|
#else
|
|
while (!done) {
|
|
loop();
|
|
}
|
|
#endif
|
|
|
|
quit(0);
|
|
return 0;
|
|
}
|