mirror of
https://github.com/open-goal/jak-project
synced 2026-07-31 00:14:38 -04:00
1f6438e517
This PR updates to SDL3, and with it, adds a handful of new features. Everything seems to work but I'm going to look over the code once last time before merging, some of the API changes are hard to spot. Fixes #2773 ### Pressure sensitivity support for DS3 Controllers SDL3 adds pressure sensitivity support for DS3 controllers on windows. I have not tested on linux. The option is disabled by default. On windows you will need https://docs.nefarius.at/projects/DsHidMini/ and to be using SXS mode. ### DualSense and Xbox One Trigger Effects If enabled, Jak 2 will have certain trigger effects. They are: - xbox1: - small vibrate when collecting dark eco - big vibrate when changing to dark jak - vibrate when shooting gun, proportional to gun type - ps5: - resistance when changing to dark jak - different gun shooting effects - red (resistance) - yellow (weapon trigger) - blue (vibrates) - purple (less resistance) > **Gun Shooting effects are only enabled if the new "Swap R1 and R2" option is enabled** There are more effects that could be used in `dualsense_effects.cpp`, but I only exposed the ones I needed to OpenGOAL. If a modder wants to use some of the others and wires them up end-to-end, please consider contributing that upstream. ### New ImGUI Menu Added new imgui options for selecting the active controller, for those people that struggle to select the initial controller.  ### Testing The highlights of what I tested successfully: - display - [x] all mode switch permutations - [x] launch with all modes saved - [x] switch monitors / unplug monitor that was active, how does it handle it - [x] load with alternate monitor saved and all modes - [x] allowing hidpi doesnt break macos - controls - [x] keyboard and mouse still work - [x] pressure sensitivity on linux
104 lines
4.6 KiB
XML
Vendored
Generated
104 lines
4.6 KiB
XML
Vendored
Generated
<?xml version="1.0" encoding="UTF-8"?>
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<protocol name="alpha_modifier_v1">
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<copyright>
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Copyright © 2024 Xaver Hugl
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice (including the next
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paragraph) shall be included in all copies or substantial portions of the
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Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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</copyright>
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<interface name="wp_alpha_modifier_v1" version="1">
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<description summary="surface alpha modifier manager">
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This interface allows a client to set a factor for the alpha values on a
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surface, which can be used to offload such operations to the compositor,
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which can in turn for example offload them to KMS.
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Warning! The protocol described in this file is currently in the testing
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phase. Backward compatible changes may be added together with the
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corresponding interface version bump. Backward incompatible changes can
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only be done by creating a new major version of the extension.
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</description>
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<request name="destroy" type="destructor">
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<description summary="destroy the alpha modifier manager object">
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Destroy the alpha modifier manager. This doesn't destroy objects
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created with the manager.
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</description>
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</request>
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<enum name="error">
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<entry name="already_constructed" value="0"
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summary="wl_surface already has a alpha modifier object"/>
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</enum>
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<request name="get_surface">
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<description summary="create a new toplevel decoration object">
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Create a new alpha modifier surface object associated with the
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given wl_surface. If there is already such an object associated with
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the wl_surface, the already_constructed error will be raised.
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</description>
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<arg name="id" type="new_id" interface="wp_alpha_modifier_surface_v1"/>
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<arg name="surface" type="object" interface="wl_surface"/>
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</request>
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</interface>
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<interface name="wp_alpha_modifier_surface_v1" version="1">
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<description summary="alpha modifier object for a surface">
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This interface allows the client to set a factor for the alpha values on
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a surface, which can be used to offload such operations to the compositor.
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The default factor is UINT32_MAX.
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This object has to be destroyed before the associated wl_surface. Once the
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wl_surface is destroyed, all request on this object will raise the
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no_surface error.
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</description>
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<enum name="error">
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<entry name="no_surface" value="0" summary="wl_surface was destroyed"/>
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</enum>
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<request name="destroy" type="destructor">
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<description summary="destroy the alpha modifier object">
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This destroys the object, and is equivalent to set_multiplier with
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a value of UINT32_MAX, with the same double-buffered semantics as
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set_multiplier.
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</description>
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</request>
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<request name="set_multiplier">
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<description summary="specify the alpha multiplier">
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Sets the alpha multiplier for the surface. The alpha multiplier is
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double-buffered state, see wl_surface.commit for details.
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This factor is applied in the compositor's blending space, as an
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additional step after the processing of per-pixel alpha values for the
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wl_surface. The exact meaning of the factor is thus undefined, unless
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the blending space is specified in a different extension.
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This multiplier is applied even if the buffer attached to the
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wl_surface doesn't have an alpha channel; in that case an alpha value
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of one is used instead.
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Zero means completely transparent, UINT32_MAX means completely opaque.
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</description>
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<arg name="factor" type="uint"/>
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</request>
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</interface>
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</protocol>
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