mirror of
https://github.com/open-goal/jak-project
synced 2026-06-03 02:30:13 -04:00
1f6438e517
This PR updates to SDL3, and with it, adds a handful of new features. Everything seems to work but I'm going to look over the code once last time before merging, some of the API changes are hard to spot. Fixes #2773 ### Pressure sensitivity support for DS3 Controllers SDL3 adds pressure sensitivity support for DS3 controllers on windows. I have not tested on linux. The option is disabled by default. On windows you will need https://docs.nefarius.at/projects/DsHidMini/ and to be using SXS mode. ### DualSense and Xbox One Trigger Effects If enabled, Jak 2 will have certain trigger effects. They are: - xbox1: - small vibrate when collecting dark eco - big vibrate when changing to dark jak - vibrate when shooting gun, proportional to gun type - ps5: - resistance when changing to dark jak - different gun shooting effects - red (resistance) - yellow (weapon trigger) - blue (vibrates) - purple (less resistance) > **Gun Shooting effects are only enabled if the new "Swap R1 and R2" option is enabled** There are more effects that could be used in `dualsense_effects.cpp`, but I only exposed the ones I needed to OpenGOAL. If a modder wants to use some of the others and wires them up end-to-end, please consider contributing that upstream. ### New ImGUI Menu Added new imgui options for selecting the active controller, for those people that struggle to select the initial controller.  ### Testing The highlights of what I tested successfully: - display - [x] all mode switch permutations - [x] launch with all modes saved - [x] switch monitors / unplug monitor that was active, how does it handle it - [x] load with alternate monitor saved and all modes - [x] allowing hidpi doesnt break macos - controls - [x] keyboard and mouse still work - [x] pressure sensitivity on linux
35 lines
1.1 KiB
CMake
Vendored
Generated
35 lines
1.1 KiB
CMake
Vendored
Generated
if(STATICALLY_LINK)
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message(STATUS "Statically Linking SDL")
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set(SDL_STATIC ON CACHE BOOL "" FORCE)
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set(SDL_SHARED OFF CACHE BOOL "" FORCE)
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else()
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message(STATUS "Dynamically Linking SDL")
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set(SDL_STATIC OFF CACHE BOOL "" FORCE)
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set(SDL_SHARED ON CACHE BOOL "" FORCE)
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endif()
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# why this is disabled, i have no idea but this MUST be on for a windows+clang(llvm) shared compile to work
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set(SDL_LIBC ON CACHE BOOL "" FORCE)
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set(SDL_TEST OFF CACHE BOOL "" FORCE)
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set(SDL_ATOMIC ON CACHE BOOL "")
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set(SDL_AUDIO OFF CACHE BOOL "")
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set(SDL_VIDEO ON CACHE BOOL "")
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set(SDL_RENDER OFF CACHE BOOL "")
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set(SDL_EVENTS ON CACHE BOOL "")
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set(SDL_JOYSTICK ON CACHE BOOL "")
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set(SDL_HAPTIC ON CACHE BOOL "")
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set(SDL_HIDAPI ON CACHE BOOL "")
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set(SDL_POWER OFF CACHE BOOL "")
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set(SDL_CAMERA OFF CACHE BOOL "" FORCE)
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set(SDL_DUMMYCAMERA OFF CACHE BOOL "" FORCE)
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set(SDL_THREADS ON CACHE BOOL "")
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set(SDL_TIMERS ON CACHE BOOL "")
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set(SDL_FILE ON CACHE BOOL "")
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set(SDL_LOADSO ON CACHE BOOL "")
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set(SDL_CPUINFO OFF CACHE BOOL "")
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set(SDL_FILESYSTEM OFF CACHE BOOL "")
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set(SDL_DLOPEN ON CACHE BOOL "")
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set(SDL_SENSOR OFF CACHE BOOL "")
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set(SDL_LOCALE OFF CACHE BOOL "")
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