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mirror of https://github.com/open-goal/jak-project synced 2026-06-12 13:35:39 -04:00
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01cb9efccc63d62fa0ac4e11eca12fd0a39d480a
jak-project/game/graphics
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water111 01cb9efccc [jak2] fge=0 at the start of warp (#2740)
The warp giftags don't set PRE and seem to rely on fogging being
disabled at the start.
2023-06-17 18:29:55 -04:00
..
opengl_renderer
[jak2] fge=0 at the start of warp (#2740)
2023-06-17 18:29:55 -04:00
pipelines
[jak2] faster startup (#2738)
2023-06-17 17:23:25 -04:00
texture
[jak 2] Fix possible stereo desync in overlord (#2663)
2023-05-19 21:17:11 -04:00
display.cpp
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
2023-06-04 15:34:37 -04:00
display.h
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
2023-06-04 15:34:37 -04:00
gfx.cpp
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
2023-06-04 15:34:37 -04:00
gfx.h
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
2023-06-04 15:34:37 -04:00
jak2_texture_remap.cpp
[jak2] fix flickering and depth writes (#2406)
2023-03-25 14:00:54 -04:00
jak2_texture_remap.h
[jak 2] fix texture lookup problem (#2373)
2023-03-21 19:41:14 -04:00
sceGraphicsInterface.cpp
Run IOP Vblank handler on the IOP thread (#1752)
2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h
update readme and fix always playing str (#1139)
2022-02-08 19:02:47 -05:00
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