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01cb9efccc63d62fa0ac4e11eca12fd0a39d480a
jak-project/game/system/hid
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BreakPoints 1512c6bd9c sdl: Directly use Windows DPI scaling hint, not SDL (#2730)
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2023-06-17 12:40:25 -04:00
..
devices
[jak2] Floating point blerc (#2715)
2023-06-11 12:35:08 -04:00
display_manager.cpp
sdl: Directly use Windows DPI scaling hint, not SDL (#2730)
2023-06-17 12:40:25 -04:00
display_manager.h
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
2023-06-04 15:34:37 -04:00
input_bindings.cpp
[jak2] fix missing drill crane center part (#2692)
2023-06-05 18:56:26 -04:00
input_bindings.h
[jak2] fix missing drill crane center part (#2692)
2023-06-05 18:56:26 -04:00
input_manager.cpp
[jak2] fix missing drill crane center part (#2692)
2023-06-05 18:56:26 -04:00
input_manager.h
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
2023-06-04 15:34:37 -04:00
sdl_util.cpp
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
2023-06-04 15:34:37 -04:00
sdl_util.h
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
2023-06-04 15:34:37 -04:00
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